Rapid shot and Manyshot together?


General Discussion (Prerelease)


Now that combat feats are not limited to use of one at a time, is it possible to do a rapid shot and a Manyshot together? Both alter a full attack action and seem to be usable at the same time, with Manyshot adding an arrow to the first attack and Rapid adding an attack at the end of the sequence.


Yes, I think that was actually the point of the revision. The mechanics and calculations behind the old manyshot were deemed too needlessly complex. Now you can simply choose to use one, the other, or both.

Hadn't noticed it, though. Good call in point it out. Man, but finally archers are getting some love. I'm glad, they had been severely gimped since the beginning of 3.5.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

No that would not be possible. Rapid Shot is part of a full round attack sequence. Which would leave no room for the standard action many shot requires. What many shot allows you to do is essentially fire multiple arrows at once and still leave you a move action.


Pathfinder changed how Manyshot works. Both are now "as part of a full attack action" so it seems that you could, indeed, use both at once.


While I like that Manyshot and Rapid Shot combine, I would love to see some form of improved Shot on the Run feat that let archers move and get off two shots, similar to the old Manyshot feat. This would go a long way in making combat a bit more mobile, especially at higher levels.


Thraxus wrote:
While I like that Manyshot and Rapid Shot combine, I would love to see some form of improved Shot on the Run feat that let archers move and get off two shots, similar to the old Manyshot feat. This would go a long way in making combat a bit more mobile, especially at higher levels.

Why did they remove the attack penalty from Manyshot? It made sense that a weapon meant to shoot a single projectile being loaded with two wouldn't be quite as accurate (since it requires totally different physics and dynamics to propel them both at the same target point than a single projectile does).

Having a -2 on that attack would not be unreasonable and would be more balancing. And seeing how they worded it I don't see why they wouldn't stack, but the -2 from Rapid shot to all attacks would still apply - and if they do reapply an attack penalty to Manyshot (please consider it) it'd make that first shot at -4, the second at -2, and the third (from Rapid Shot) and -2 (that's a 2-shot full-round attack action character, obviously).

And am I reading Manyshot correct that the first shot has two arrows and your second is shot as normal (so you're getting off your second shot instead of using the entire action for just that one two-arrow shot)? That's awesome - much better than the 2,3,4,etc. stacking option adding more arrows (and increasing penalties to the attack roll).

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