Rogue - Setting Traps?


Ability Scores and Races

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The old ability of Find/Remove Traps from first addition was split into Craft Trap (with the information buried in the Craft skill) and Disable Device handling removing the trap in 3.0 and 3.5.

I can't find any info in the Rogue or in Craft on how to set adhoc traps, as the ancient skill was for. Under Craft there seems to be only info on mechanical traps -- which I consider very different from the intent of the old ability. Information may be buried later in the book, but I'd really like this to be clarified and put in one place for the ease of players and DMs to find.

Craft Trap (ie., Trapmaking) for complex devices you can bring to set up, and use Disable Device for adhoc trap creation, as well as dismantling and Opening Locks that I see was folded into it.

Thoughts?


This is the Ability Scores and Races thread.

You probably want to wait to post this until Classes are being discussed.

I know that everyone wants to talk about everything all at once. But Jason did ask us if we would constrain ourselves somewhat.

CJ


Gamer Girrl wrote:

The old ability of Find/Remove Traps from first addition was split into Craft Trap (with the information buried in the Craft skill) and Disable Device handling removing the trap in 3.0 and 3.5.

I can't find any info in the Rogue or in Craft on how to set adhoc traps, as the ancient skill was for. Under Craft there seems to be only info on mechanical traps -- which I consider very different from the intent of the old ability. Information may be buried later in the book, but I'd really like this to be clarified and put in one place for the ease of players and DMs to find.

Craft Trap (ie., Trapmaking) for complex devices you can bring to set up, and use Disable Device for adhoc trap creation, as well as dismantling and Opening Locks that I see was folded into it.

Thoughts?

Trapmakeing is described in the addition resources part around Chapter 9 or 10 i Think. Where Doors, and Traps are explained. But you are right, a reverence to the relevant chapter would be neat in the class and craft description as well.

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