*How* many classes?


Alpha Playtest Feedback General Discussion


I just saw the blog post. 41 classes?!

Forgive me, I haven't been following the PFRPG thing. So, what classes are there aside from what was in the 3.5 PHB?


Rechan wrote:
I just saw the blog post. 41 classes?!

41 is what page it is on, not how many classes there are. Right now, there are just the standard 11 base classes.


Lilith wrote:
Rechan wrote:
I just saw the blog post. 41 classes?!
41 is what page it is on, not how many classes there are. Right now, there are just the standard 11 base classes.

... Oh.

Yeah. I knew that. I was just testing you.

c.c

Paizo Employee Director of Brand Strategy

Lilith wrote:
Rechan wrote:
I just saw the blog post. 41 classes?!
41 is what page it is on, not how many classes there are. Right now, there are just the standard 11 base classes.

Additionally, the Campaign Setting hardcover is not the PRPG. Both will be hardcovers (eventually) but they are two entirely different things. The book you're referring to is the setting guide for Golarion, and the chapter beginning on page 41 will outline how the 11 base classes play within the world.

In case you were wondering, the Classes chapter in the Beta starts on page 12.

Grand Lodge

Wait!!!

There aren't 41!

That does it; I'm switching to the WotC game.

-W. E. Ray

Silver Crusade

Damn, got my hopes up for that Luchadore class.

Grand Lodge

PS: Lilith, can I have some more cookies?

Oh, and last time you put too much salt in 'em. And no more damn nuts; get it right, huh!

Grand Lodge

Nah, I played a Luchadore once; sure they're good at the lower levels but by the time you hit 5th they start melting.

-W. E. Ray


Molech wrote:

PS: Lilith, can I have some more cookies?

Oh, and last time you put too much salt in 'em. And no more damn nuts; get it right, huh!

I never put too much salt in my cookies! :O

Yes, you can have more. Have some snickerdoodles. *gives Molech more cookies*

Paizo Employee Chief Technical Officer

Lilith wrote:
Molech wrote:

PS: Lilith, can I have some more cookies?

Oh, and last time you put too much salt in 'em. And no more damn nuts; get it right, huh!

I never put too much salt in my cookies! :O

Yes, you can have more. Have some snickerdoodles. *gives Molech more cookies*

Here's how I saw that one:

[munch munch munch]Too salty![munch munch munch]

[munch munch munch]Too nutty![munch munch munch]

[munch munch munch]All wrong! Plus, I totally finished this plate. More please![munch munch munch]

Dark Archive

Mikaze wrote:
Damn, got my hopes up for that Luchadore class.

What about a concubine class?

Liberty's Edge

We need 12 variant ninjas.


Heathansson wrote:
We need 12 variant ninjas.

And a pirate class, to keep all of those variant ninjas in line.

Good Ninja Minion

Lathiira wrote:
And a pirate class, to keep all of those variant ninjas in line.

Psh. Bring 'em on sweetie. ;)

Scarab Sages

Lathiira wrote:
Heathansson wrote:
We need 12 variant ninjas.
And a pirate class, to keep all of those variant ninjas in line.

And it wouldn't be backwards compatable with 3rd Edition if it didn't allow the obligatory ninja/pirate multiclass!

Although, counting class variants in Alpha 3, there are 29 classes.

Please correct me if I miscounted.

Silver Crusade

Lathiira wrote:
Heathansson wrote:
We need 12 variant ninjas.
And a pirate class, to keep all of those variant ninjas in line.

Take note of that, only one pirate class is necessary to control 12 ninja classes. Sounds just right to me.

Arrh!


Oooh, don't forget about Chuck Norris prestige class!


Zmar wrote:
Oooh, don't forget about Chuck Norris prestige class!

Lol - man that has soooo much potential... [am thinking of all those excellent Chuck Norris facts that could become class abilities or feats]

Two Stones [Norris ability]

Any member of the Chuck Norris prestige class can use a bird [or similar avian subtype] to kill two stones [no save, no divine intervention. no escape...] as a free action.

BD


Black Dow wrote:
Zmar wrote:
Oooh, don't forget about Chuck Norris prestige class!

Lol - man that has soooo much potential... [am thinking of all those excellent Chuck Norris facts that could become class abilities or feats]

Two Stones [Norris ability]

Any member of the Chuck Norris prestige class can use a bird [or similar avian subtype] to kill two stones [no save, no divine intervention. no escape...] as a free action.

BD

And the new magic items!

Tears of Chuck Norris

These potion contains, contrary to its name, only one tear of Chuck Norris, diluted with water and alcohol.
Effect: Drinking the potion restores all ability damage and heals all wounds, infections, illnesses and other detrimental effects a character might have. Furthermore it permanently increases the characters Strength and Constitution ability scores by +8 and the Dexterity ability score by +4.


Pathfinder Starfinder Adventure Path Subscriber
Jal Dorak wrote:


And it wouldn't be backwards compatable with 3rd Edition if it didn't allow the obligatory ninja/pirate multiclass!

Oooh! Then maybe we could finally achieve the ultimate, the holy grail, by slapping on an undead template: The Ninja/Pirate/Zombie!!!


Well, the prerequisites will be bloody though to achieve...

But there are other classes to exploit...

Spoiler:
Don't ask...

Drunken Caster (v. 0.95111 made for use with 3.5 rules at home... never made it to actual game ;) )

Hit Die: d6 (hanging around various shady establishments certainly doesn't help to improve the condition of healthy individuals, but it goes a long way for all the bookworms that plague most spell casting classes)

Requirements
Of course that you need to go through all these things to get the munchkinistic benefits you goon...
Skills: Spellcraft 10 ranks, Profession (brewer) or Craft (Alchemy) 10 ranks (Every Drunken Caster knows that drinking IS a kind of science)
Feats: Combat Casting, Great Fortitude, Silent Spell, Still spell (Heh, you thought that you can cast spells while drunk without proper training? Guess what? WRONG!)
Spells: Ability to cast 4th level spells
Special: Ability to get drunk, absolutely no levels in Monk, Paladin or any other weirdly ascetic class. At least once in your adventuring career you had been so drunk that your party had to go through an encounter without your spells. If you managed to get this far with this attitude and you are still alive and drinking, then you are a perfect candidate for this class.

Class Skills
Aye, you can train these. Appraise (Int, only vintage alcohol, ...), Balance (Dex, you train often), Bluff (Cha), Concentration (Con), Craft (Alchemy) (Int),Diplomacy (Cha), Gather Information (Cha, Hanging around people is what you do most of the time), Heal (Wis, you often have to take care of yourself after a nasty fall), Perform (Drinking Songs) (Cha), Profession (Brewer) (Wis), Speak Language (There is a high possibility that you are the only person in this reality who knows the language...), Spellcraft (Int), Tumble (Dex, also trained often)
Skill Points at Each Level: 3 + Int modifier. (It's surprising how many things can be learned just by listening to all those people drinking with you, but People who really want to learn something useful should try to do that elsewhere.)

Zmar wrote:

Level / Base Attack Bonus / Fort / Ref / Will / Spells per Day / Special

1st / +0 / +2 / +0 / +0 / - / beer keg, drink like a devil, drunken spellcasting, hangover
2nd / +1 / +3 / +0 / +0 / +1 level / improvised components
3rd / +1 / +3 / +1 / +1 / +1 level / unpredictable movements
4th / +2 / +4 / +1 / +1 / - / fuel I, drunkard's knowledge
5th / +2 / +4 / +1 / +1 / +1 level / wine battery
6th / +3 / +5 / +2 / +2 / +1 level / improvised focus, drunkard's movement
7th / +3 / +5 / +2 / +2 / - / fuel II, delirious mind
8th / +4 / +6 / +2 / +2 / +1 level / bonus metamagic feat
9th / +4 / +6 / +3 / +3 / +1 level / HOW?
10th / +5 / +7 / +3 / +3 / - / fuel III, wine cellar, ultimate power

Weapon and Armor Proficiency: None, no time was wasted for these during your 'training'.

Spells: You continue to progress in your current spell casting class, although you often neglect your studies, resulting in considerable 'holes' in your education. You gain new spell slots, but you don't learn any new spells or gain any other benefits from that class. If you have more than one spellcasting class then pick one of them for advancements and feel ashamed for being such a drunkard and dabbling in so many areas. Add Detect Alcohol, Distillate Water and Create Food and Drink to your known spells (yes, the Wizard and any other book worm must pay for having them written to his spell book, while the others must spend the money on offerings to deities or research to modify the spells to get them).

Detect Alcohol - As Detect Magic spell, but far more useful.
Distillate Water - As Curse Watter spell, but creates something that doesn't taste like horse ...
Create Food and Drink - As Create Food and Water spell. The name change is just cosmetic, because it certainly doesn't produce water (using this spell to feed your horse can have certain consequences).

Beer Keg (Ex): You can safely store up to your Drunken Caster level doses of alcohol in your body for later use (don't ask how). Recalling a dose is a free action. Urinating within 5ft of an open flame is NOT recommended with any amount of alcohol stored. Regardless of how many doses you have stored you are not drunk unless you apply them through Drink Like a Devil ability.

Drink Like a Devil (Ex): (Not to be confused with 'Drink like a Demon' ability of the Drunken Master prestige class. There is nothing chaotic on your ability to drink insane amount of alcohol.)

Your mind handles the alcohol in a completely different way than that of normal people, although your body often disagrees with that. You can consume a dose of alcohol equal to a bottle of wine as a move action, along with the container as a full-round action - at your own peril (A container of reasonable size, eating a small keg takes you about 10 minutes of concentrated effort, and you must be REALLY drunk to do that).

For every dose you can add a +2 bonus to your Intelligence, Wisdom or Charisma (your choice) and a -2 penalty to Intelligence, Wisdom, Charisma or a -1penalty to Dexterity. Of course that you can set the bonus and penalty to cancel each other, but doing so doesn't count the dose as consumed, it is stored instead (see the Beer Tank ability). You can apply a number of doses equal to your Drunken Caster class level this way. One dose lasts 5 + Drunken Caster level rounds. While influenced by alcohol in this way you count as being drunk.

Drunken Spellcasting (Su): While drunk you have to trust your instincts for making the spells work and use all your attention to shape the energies flowing through your body. The words of power come naturally to your lips and your arms wave in mystic gestures with ease. The problem is that sometimes they are not the ones you should have made to cast the spell you wanted. While drunk you must make a Concentration check against DC (10 + the number of doses in effect + spell level) or to cast ANY other spell of the same level on your class spell list (GM's choice, you don't even have to know the spell) The memorized spell / daily spell use are expended in the process.

Hangover (Ex): A good drink is your best friend, or second or third best at least. Various mystic theories mixed with delirious insights you gained while contemplating about the great truths of the universe over a bottle of liquor made you vulnerable to exposition to reality while being sober. Without having a good friend to watch your back you feel almost naked and suffer from terrible hangover. If you aren't drunk and / or you don't have a dose stored you suffer from a terrible headache, your arms are shaking, legs are unsteady and the mood is at all times low (-2 penalty Dex, Int, Wis and Cha, -2 Fort saves, 5% spell failure and you get a light sensitivity. In the other words, you feel like an orc, dumb and clumsy. And you even share his manners). You have to suffer from this condition for one full day or until you have a drink.

Improvised Components (Su): You can't remember when it was the first time you reached for the wrong component. Anyway, most of the time you saw many of the component pouches twice. Do you remember how you attempted to cast a fireball with a chunk of cheddar (You are still unsure whether it replaced sulphur, or bat guano... or both) or prayed for healing while waving an empty water skin instead of your holy symbol... and it worked. Sure the fire was green or the gods made you lick clean every step of the main temple in Margh-Curan as an atonement, but... it still worked.

While drunk you can try to make use of alternate components to cast a spell. The components must be of similar value to the ones which should be used, but otherwise there is no limit to what you can use. Surprisingly, the more you are drunk the better does your mind adapt to the situation, but the probability of casting something else, however, increases normally. Make a Spellcraft check against DC (20 - the number of doses in effect + spell level). If you succeed you cast the spell, if you don't consult the GM to see what actually happened. No matter the result you still need to check whether you didn't cast a completely different spell (see Drunken spellcasting).

Unpredictable Movements (Ex): While drunk you wave and stagger in a way that makes most people trying to hit you in melee gap in awe. You don't provoke an attack of opportunity by casting spells while in threatened area.

Fuel I (Su): You can use the alcohol running through your veins to flood your brain just as the magic passes through to add something extra to the spell. By expending one or more doses, stored or applied, you can apply any metamagic feat you know to a spell you are casting as a free action. You can't increase the level of the spell by more than one. A Spellcraft check against DC (25 + spell level - (number of doses expended above the first * 5)) is required to modify the spell. Upon failure the spell is cast normally, but all doses expended to modify the spell are lost.

Drunkard's knowledge (Ex): As Bardic Knowledge, although it works only on subjects related to drinking. You may be an alcoholic, but you are a proud and educated alcoholic, not some drunken lout.

Wine Battery (Ex): As Beer Keg, but you can store up to two times your Drunken Caster level.

Improvised Focus (Su): As Improvised Components, but you can replace the material and even divine focus with alternate item. The DC to cast the spell properly is (30 - the number of doses in effect + spell level) and you can bet that the consequences of a failure will be much worse.

Drunkard's Movement (Ex): Drunken people have strange ways of getting around and avoiding obstacles. While drunk you can expend one dose stored or applied to take 10 on following skills: Balance, Climb, Escape Artist, Jump, Swim, Tumble and Use Rope. Alternatively you can expend three doses to take 20. No matter what option you take the use of this ability counts as a swift action and the bonus applies to only one use of the skill which can't last more than one turn. You must expend additional doses to last through every following turn. As soon as you chose to stop expending doses this way (or worse, you sober up) you count as if you rolled a natural 1 for the skill you most recently used this way, resulting in fall if you are in safety, or worse, if you are not.

Fuel II (Su): As Fuel I, but you can increase the level of the spell by 2. You must expend two doses where you would expend one with Fuel I. The DC is (30 + spell level - (number of double doses expended above the first * 5)).

Delirious mind (Su): Your head is in a terrible mess and only you know how to get along with it. Whenever someone with the exception of another Drunken Caster attempts to telepathically link to your mind or to mentally control you while you are drunk you can expend one or more of your doses stored or applied to transfer whatever penalties you have thanks to any aplied doses of alcohol. The subject suffers from these penalties for 5 rounds and then he has to endure a 10 round Hangover. Will save against DC (10 + (number of doses expended above the first * 5)).

HOW? (Sp): Some people get drunk only to wake up in an absolutely insane location. You mastered this power to levels that are beyond ordinary people's wildest dreams. While drunk you can expend some of your stored doses to produce following spell effects on yourself. Each of them can last up to 5 rounds and you can use only one of them at time. Of course, the more insane thing you attempt, the faster you get sober.
5 doses - Expeditious Retreat, Jump
10 doses - Silence, Invisibility
15 doses - Water Walk, Fly
20 doses - Freedom of Movement

Fuel III (Su): As Fuel I, but you can increase the level of the spell by 3. You must expend three doses where you would expend one with Fuel I. The DC is (35 + spell level - (number of triple doses expended above the first * 5)).

Wine Cellar (Ex): As Beer Keg, but you can store up to three times your Drunken Caster level.

Ultimate Power (Sp, ritual): Write your wish (10 words maximum) on the bottom of your character sheet. Then handle the sheet to the GM along with a bottle of GM's favourite drink and hope that it works.


Thanks everyone participating in this discussion, providing the PAIZO community with 10 minutes of enjoyment :)


Zmar wrote:

Well, the prerequisites will be bloody though to achieve...

But there are other classes to exploit...

Don't ask...

Drunken Caster

WOW!

just... W O W


Franz Lunzer wrote:
Zmar wrote:

Well, the prerequisites will be bloody though to achieve...

But there are other classes to exploit...

Don't ask...

Drunken Caster

WOW!

just... W O W

No it certainly doesn't work with the World of Warcraft :D

Once I was really bored and created this mess to amuse myself and a few friends. Still trying the ultimate power to make the DM to allow me to play it :D


Starfinder Superscriber
Lilith wrote:
Molech wrote:

PS: Lilith, can I have some more cookies?

Oh, and last time you put too much salt in 'em. And no more damn nuts; get it right, huh!

I never put too much salt in my cookies! :O

Yes, you can have more. Have some snickerdoodles. *gives Molech more cookies*

You are SUCH a tease on that....I want real snickerdoodles....

Scarab Sages

Zmar wrote:

Well, the prerequisites will be bloody though to achieve...

But there are other classes to exploit...

[spoiler]Don't ask...
...

I am officailly adding this to my game. mostly because i can, and a little because my players have been pestering me for a drunken master equivelent for mages. Thank you.


Be careful tough. It can become really munchkinistic, so watch their alcohol carrying capacity so they don't carry an inn around their pockets.

Scarab Sages

Thanks for the warning.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / General Discussion / *How* many classes? All Messageboards
Recent threads in General Discussion