Striding Into the Gates of Hell - a Wrath of the Righteous Campaign (Inactive)

Game Master Mark Sweetman


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Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2
DM - Voice of the Voiceless wrote:
Down and group in the lower room prior to Eudocia 'opening' the door?

Make it so.

Eudocia climbs down the ladder after Gregori, Nessa, and Harrol, then draws her bow. She waits for Theodric to climb down and ready himself before using her brass key and cantrip.


Sorry, busy week. I will follow down the ladder and I'm ready to go!


Minor Crab-beast

Map

Preparing yourselves before the barricades, Eudocia sees the door opened... and beyond it is a room dominated by a stone table. Three copper bowls filled with glowing coals hang from the ceiling of the long, natural cavern. The braziers fill the chamber with warmth and soft orange light. In the center of the chamber stands a block of stone that serves as a table, lined with wooden chairs. An enormous bloodstain, maybe a week old, darkens the stone’s surface.

There are exits from the room to the North and South - but both are blocked at present by closed doors.


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

"North or south, do you think?" Eudocia murmurs.

In the absence of any compelling reason we can find to choose one or the other, I'm happy to let the dice decide: 1 for North, 2 for South. 1d2 ⇒ 1 Where is the North door on the map? Buried beneath the K?


Aasimar Paladin 4

"This looks like some kind of twisted altar," Gregori growls. "Might as well go with North."


Minor Crab-beast

From what you can see in the doorway, the Southern end of the room sees far more foot traffic than the Northern side.

Northern door is basically at J1. Where do you position for the open casting?


Any objections to me hanging out in the middle?


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2
Theodric Abernathy wrote:
Any objections to me hanging out in the middle?

Yeah, Theodric lost his bodyguard when we sent Lann away. Gregori and Nessa up front, Eudocia and Harrol in the rear, and Theodric protected in the middle?


Aasimar Paladin 4

Gregori moves to give himself a straight line path to whatever may be behind the door once opened.


Minor Crab-beast

I've positioned Eudocia at max open range (which is within the room) and arrayed the others around her position.

Moving as quietly as you might into the room, the party positions itself for the opening of the Northern portal... a silent nod from Gregori indicating that they were ready, and Eudocia called upon her art.

Initiative Block:
Hosilla: 1d20 + 4 ⇒ (17) + 4 = 21
Harrol: 1d20 + 4 ⇒ (3) + 4 = 7
Eudocia: 1d20 + 2 ⇒ (19) + 2 = 21
Nessa: 1d20 + 3 ⇒ (11) + 3 = 14
Gregori: 1d20 + 1 ⇒ (10) + 1 = 11
Theodric: 1d20 + 7 ⇒ (16) + 7 = 23

The room that is opened shows two figures within it. Neither is a mongrelfolk, instead the first is a red skinned tiefling in chain armor and bearing blade and shield. The second is a fierce and cruel looking lady wielding a well made glaive. As the door swings wide she narrows her eyes and flashes a slasher smile...

Round 1: Theodric, ??, Eudocia, Nessa, Gregori, Harrol

Map


Minor Crab-beast

Edit: Switch the positions of Gregori and Nessa on that map


Theodric instinctively casts a spell, coating the area under the cultists' feet in a slick substance. He retreats behind the door to gain cover, drawing his crossbow.

Insufferable cultists, devoid of all logic and good sense. They will no doubt oppose us until their last breaths, when they should flee. They are outnumbered and overmatched. Come on Gregori, get this butchery over with. he says from behind the door.

Cast Grease at J-K/2-3, Reflex DC 15. 5ft step, draw crossbow.


Minor Crab-beast

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 and 1d20 + 5 ⇒ (6) + 5 = 11

Theodric's incantation brings to bear a slick of grease that spoils the footing of both the cultists revealed. He barely sees the results of his work though, eager as he is to elbow Harrol out of the way and retreat through the open door.

Both the tiefling and the cultist take a few moments to regain their footing, before the tiefling gingerly steps towards the rear of the room...
Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
...holding his blade before him ready and grimacing with bared teeth.

The cultist gestures with a bone handled wand, and a glaive of force appears beside Theodric as though summoned from below. It lashes out...
Spiritual Weapon: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d8 + 1 ⇒ (4) + 1 = 5
...the weapon crunching into he shoulder.

Perception DC 15:
You hear footsteps and the scrape of metal on stone coming from behind the Southern door.

Round 1: Theodric, ??, Eudocia, Nessa, Gregori, Harrol
Round 2: Theodric, ??

Updated Map


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

Perception 1d20 + 5 ⇒ (1) + 5 = 6

Startled by the sudden appearance of both enemies and conjured weapons, Eudocia scampers around the far end of the table to take a chance with her bow while she still has a clean shot at the woman. "En kløyvde hodet ikke lenger tomter," she murmurs as she takes aim.

Skald:
A cleaved head no longer plots.

Archaologist's Luck 2/8; Move to J 10; Attack 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 damage 1d6 + 1 ⇒ (5) + 1 = 6

Sorry, forgot to include coordinates she moved to. Edited it in.


So is the glaive at E8, or is it hovering over Harrol's head at G8? Does a...

Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15

...let Theodric know if this weapon can take attacks of opportunity (does it threaten)?


Minor Crab-beast

Theodric recognizes the force weapon as one borne of magic divine and is confident that while it will continue to assault him, it's unlikely to take advantage of any defensive openings he could offer.


Aasimar Paladin 4

Seeing the grease tactic, Gregori moves directly in front of the door, blade up and ready."Theodric on my order, get rid of the grease."

Move to J6. Gregori will hold his charge until Theodric's next turn for him to dismiss the spell.


Male Halfling Cleric /4 | Init +4 Per +4 | AC 19/15/15 | HP 18/35 | F +6/R + 5/ W +7 | CMB +3 CMD 17 | magic stone point-blank +11 (1d6+3; 20ft) | Channel 2d6 (1/5), Touch of Glory [+6] (5/5), Adaptable Luck (1/3) ||| Spells Remaining: 2nd - bulls strength, silence, bless weapon | 1st - bless, liberating command, shield of faith (x2 D) | create water, light, stabilize | SLA - protection from evil (1/1)l |

Climb: 1d20 - 1 ⇒ (4) - 1 = 3
Sling: 1d20 + 7 ⇒ (2) + 7 = 9

Harrol will clamber onto the table and loose a slingstone at the cultists. Edit: Harrol will run into the table and fail his climb check twice. Thanks, diceroller!


Minor Crab-beast

Eudocia moves into the room and releases an arrow towards the cultist, but the missile skews off her chain armor.

Gregori positions himself for a later charge, awaiting Theodric's dismissal of the grease.
Standard action charges are only for surprise rounds - might be better for Gregori to just delay until post Theodric to allow for a move and strike? Unless you were going to either hold the charge until after the cultists, or Theodric was going to delay his dismissal?

Harrol ineffectually attempts to gain ascendancy over the stone table... but manages only a scuffed shin and dirtied clothes.

Unless told otherwise Nessa will do one of two things:
If Theodric dispells the grease - move and attack.
If Theodric doesn't dispel on his action - move adjacent to Gregori and prepare to attack.

Round 2: Theodric, Nessa, ??, Eudocia, Gregori, Harrol

Just need a clarification on actions from Theodric and Gregori.


Hey VoV, I will be dispelling the grease, but I just need to know the location of the spiritual weapon before I take my full turn. What square is it in?


Minor Crab-beast

The spiritual weapon doesn't actually occupy a space, and can't take AoOs or flank, etc. It's attacking from the direction of the cultist though so hypothetically it's in G,7


DM - Voice of the Voiceless wrote:
The spiritual weapon doesn't actually occupy a space, and can't take AoOs or flank, etc. It's attacking from the direction of the cultist though so hypothetically it's in G,7

Hmm, not sure if this will work, then, but it's worth a try.

Theodric, preoccupied by the conjured weapon, raises an eyebrow at Gregori's command.

Very well, if that is what you want. He waves a hand nonchalantly, dispersing the grease as he studies the conjured glaive. He shrugs, and closes the door.

Standard to dismiss, move to close door.


Aasimar Paladin 4

Just let me know when Gregori will go in the order now.


Minor Crab-beast

Gregori - you're just after Theodric now and either before or after Nessa (I'm guessing before?)


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

So Gregori and then Nessa are up for round 2?


Minor Crab-beast

Aye - would've moved this forward last night but son was up until 01:30 in the AM. As it is I've meetings for the rest of the day so will be tonight for me to update.
Both Gregori and Nessa will execute a move and strike against the cultist, then I'll take the cultists actions.


Aasimar Paladin 4

Dashing forward, Gregori brings his blade to bear against the cultist spell caster Determined to lay her low.

1d20 + 6 ⇒ (12) + 6 = 18
1d10 + 2 ⇒ (5) + 2 = 7


Minor Crab-beast

The cultist barely avoids Gregori's strike, the paladin's blade cutting through leather straps and scraping off the woman's chain shirt.

Nessa moves up to join Gregori in the assault...
Bastard Sword: 1d20 + 5 ⇒ (5) + 5 = 10
...though her attack is deftly sidestepped.

The cultist grimaces, before focusing her will to redirect the ghostly weapon to assault Harrol...
Spiritual Weapon: 1d20 + 4 ⇒ (2) + 4 = 6
...though it cannot penetrate the priest's defences.

She then drops her wand, and brings her glaive to bear, but the tight confines force her to lash out at Nessa...
Glaive: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
...proving to be an ill advised option.

The tiefling beside her strikes out at the Ragathiel paladin...
Longsword: 1d20 + 4 ⇒ (11) + 4 = 15
...but catches him only upon the armor.

Feeling some degree of comfort at penning their foes within the northern antechamber, that calm is interrupted when the Southern door is forced and two more mongrel folk appear. One throws the portal open while the other steps through with club in hand to engage Eudocia.

Round 2: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol
Round 3: Theodric, Gregori, Nessa, Cultists

Updated Map


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

Caught by surprise, Eudocia drops her bow, whispering a quick prayer that no one steps on it, and draws her rapier. She jabs at the mongrelman but, caught as she is between the newly-arrived enemy and the table, her attack proves ineffectual.

Archaologist's Luck 3/8; free action: drop bow; move action: draw rapier; standard action: attack 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage 1d6 + 1 ⇒ (3) + 1 = 4


Male Halfling Cleric /4 | Init +4 Per +4 | AC 19/15/15 | HP 18/35 | F +6/R + 5/ W +7 | CMB +3 CMD 17 | magic stone point-blank +11 (1d6+3; 20ft) | Channel 2d6 (1/5), Touch of Glory [+6] (5/5), Adaptable Luck (1/3) ||| Spells Remaining: 2nd - bulls strength, silence, bless weapon | 1st - bless, liberating command, shield of faith (x2 D) | create water, light, stabilize | SLA - protection from evil (1/1)l |

Climb: 1d20 - 1 ⇒ (15) - 1 = 14

The threat of the spiritual weapon at his heels, Harrol is able to vault himself onto the table and loose a slingstone, the bullet finding it's mark where the archaeologist failed. "Heads up, Miss Fairday!"

Sling into Melee: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
These guys don't get AoO's, correct? I'm not actually 100% sure of that.


Theodric cracks the door open and, seeing the conjured weapon otherwise occupied and Eudocia engaged with two foes, sends an enchantment to ensnare the mind of the nearest cultist, hoping he proves less resilient than his fanatical brothers.

Move action: Open the door.

Standard: Daze the guy south of Eudocia.

If I need to 5ft step one square to the right first, I will.


Minor Crab-beast

Eudocia's blow is defeated by her surprise and the mongrel easily wards it away. Harrol is more lucky, with his slung stone cannoning into the mongrel's shoulder with a satisfying thwack.

Theodric reopens the door at the sound and remaining safe behind it's arc aims his art at the assaulter...
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
...though the remarkable mental fortitude of those who dwell beneath the earth defeats his efforts once more.

Harrol - of course they get AoOs, if they are offered to them.

Round 3: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol

Nessa will attack the lead cultist on her action.


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

*bump* for Gregori


Aasimar Paladin 4

Gregori swings, an awkward strike the gouges stone, sending up a shower of sparks.

1d20 + 6 ⇒ (3) + 6 = 9
1d10 + 2 ⇒ (6) + 2 = 8

Sorry


Minor Crab-beast

As Gregori's blade fails to find flesh to bite into, Nessa uses the distration to step up and lash out with her own sword...
Risky Power Attack Great Sword: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 for 1d10 + 3 + 3 ⇒ (2) + 3 + 3 = 8
...finding a gap in Hosilla's defences and being rewarded with a wound upon the cultist's side.

Forced to back away yet again, the cultist's line of sight is lost upon Harrol and her spiritual weapon is quiescent before fading away. She swings her glaive low and near the ground at Nessa...
Glaive: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
...again failing to strike her in the confines of her chamber.

The tiefling steps forward to maintain his assault upon Gregori...
Longsword: 1d20 + 4 ⇒ (2) + 4 = 6
...this miss even worse and meeting only air.

While at the other side of the chamber, Eudocia finds herself beset by a pair of mongrelfolk who shift to gain best vantage...
Club: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 + 3 ⇒ (4) + 3 = 7
Club: 1d20 + 3 ⇒ (16) + 3 = 19 for 1d6 + 3 ⇒ (3) + 3 = 6
...opportunistic thuds landing home upon her hip and shoulder.

Round 3: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol
Round 4: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol

Updated Map


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

Eudocia falls senseless to the stone floor.

Stabilization:
1d20 - 1 ⇒ (12) - 1 = 11 vs. DC 10 Stable at -1 hp.


Theodric watches Eudocia fall, fear rising in his chest at the thought of what the cultist will do to her when she is defenseless. He hurries over to her prone form and casts a spell, sending a blinding spray of colors into the eyes of Eudocia's assailants.

Move to J9, Color Spray on the two cultists. WS DC 15 or bad stuff happens to them.


Male Halfling Cleric /4 | Init +4 Per +4 | AC 19/15/15 | HP 18/35 | F +6/R + 5/ W +7 | CMB +3 CMD 17 | magic stone point-blank +11 (1d6+3; 20ft) | Channel 2d6 (1/5), Touch of Glory [+6] (5/5), Adaptable Luck (1/3) ||| Spells Remaining: 2nd - bulls strength, silence, bless weapon | 1st - bless, liberating command, shield of faith (x2 D) | create water, light, stabilize | SLA - protection from evil (1/1)l |

"Miss Fairday! H-... hold on!" Harrol will scramble to J9, nearly toppling over as he leaps from the table, expending his last prepared spell to cast cure light wounds.

Cure Light: 1d8 + 2 ⇒ (8) + 2 = 10


Minor Crab-beast

Will Saves: 1d20 + 4 ⇒ (6) + 4 = 10 and 1d20 + 4 ⇒ (4) + 4 = 8

Theodric finally manages to overcome the resistance that the mongrelfolk's will had been showing to his art, and with a single flourish lays out both of your Southern foes insensate upon the ground.


Aasimar Paladin 4

Easily avoiding the cultist's strike Gregori retaliates, his blade coming forward in a thrust targeting the man's upper torso.

1d20 + 6 ⇒ (12) + 6 = 18
1d10 + 2 ⇒ (5) + 2 = 7


Minor Crab-beast

Gregori's blade opens a wound upon the tiefling and the foul creature's face shows that it is a telling one... though he manages to fight on.

Nessa presses her advantage...
Risky Power Attack Great Sword: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 for 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10
...just managing to pierce her armor and add a second deep cut to the first.

Pressed for space, the glaive wielding cultist is forced to drop it and draw a less impressive weapon - lashing out at Nessa with a dagger...
Dagger: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 for 1d3 + 2 ⇒ (1) + 2 = 3
...managing a shallow slash upon her neck.

The wounded tiefling continues his as yet ineffectual flailing...
Longsword: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d8 + 2 ⇒ (2) + 2 = 4
...surprising even himself by landing a slash across the paladin's calf.

Round 4: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol
Round 5: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

Called back from the blackness only moments after she succumbed to it, Eudocia awakens, disoriented. The flash of color above her and double-thud of her assaulters hitting the floor startles her to action. "What--? How long--?" She grabs her weapon and scrambles to her feet.

Move action: pick up rapier; move action: stand from prone


Minor Crab-beast

Bump for Harrol/Theodric/Gregori


Aasimar Paladin 4

I was waiting on the others


Seeing that Eudocia is alive and well, Theodric moves around the table to help the others, trying to catch the cultist distracted by Gregori's strikes.

Move to I6, Daze on K2 cultist. I can't remember if I have my crossbow out or not, so if not I'll draw it as I go.


Male Halfling Cleric /4 | Init +4 Per +4 | AC 19/15/15 | HP 18/35 | F +6/R + 5/ W +7 | CMB +3 CMD 17 | magic stone point-blank +11 (1d6+3; 20ft) | Channel 2d6 (1/5), Touch of Glory [+6] (5/5), Adaptable Luck (1/3) ||| Spells Remaining: 2nd - bulls strength, silence, bless weapon | 1st - bless, liberating command, shield of faith (x2 D) | create water, light, stabilize | SLA - protection from evil (1/1)l |

Harrol breathes a sigh of relief as the fight turns in their favor: the ghostly weapon dissipating, Theodoric effortlessly dispatching the mongrelmen, and Eudocia staggering to her feet. He gawks briefly at the fallen mongrelmen, and realizing that they will not stir gives a breathless nod to the wizard.

Padding his way toward the cultists to the north (K5), he lets a slingstone fly at the previously-glaive-wielding cultist.
point blank sling, into melee, soft cover: 1d20 + 7 + 1 - 4 - 2 ⇒ (18) + 7 + 1 - 4 - 2 = 20
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Sorry folks, I'm back in civilisation after my trip. Feel free to bot me next time I'm holding things up.


Aasimar Paladin 4

Gregori presses his attack against the spellcaster, seeking to get past her defenses.

1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
1d10 + 2 ⇒ (2) + 2 = 4


Minor Crab-beast

Eudocia regains her feet as Harrol advances and his slung-stone marks the cheek of his target with a glancing blow.

Theodric directs his art to clouding minds once more...
Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
...forcing his way through the tiefling's defenses to still his movements for crucial moments.

Gregori's attempted strike does not damage his foe, but Nessa presses the assault against the spell-wielding cultist...
Risky Power Attack Great Sword: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 for 1d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11
...sword cutting cross clavicle and flat of the blade catching the cultist in the face. She swoons and drops to the ground... unable to rise.

With the cultist's leader fallen, the tiefling continues to fight... but is unable to withstand your attentions for long - soon joining his mistress upon the ground.

Combat is now over, and you have two color sprayed mongrelfolk to deal with... though you've ample time to resolve them before they waken.


Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

Retroactive Spellcraft on Theodric's color spray 1d20 + 8 ⇒ (5) + 8 = 13

"Mr. Abernathy!" Docia calls, keeping a cautious eye on the mongrelfolk at her feet. "Unless I miss my guess, these brutes are only temporarily disabled?"

She'll coup de grace one if necessary, although killing them in cold blood will be difficult for her. Might be good for her, though, to get over her squeamishness. She's going to face worse things in the Worldwound.


After seeing the last of their foes fall, Theodric moves back to Eudocia's side, answering her question but not taking his gaze off the prone cultists.

Yes, they won't be incapacitated for long, unless we do something about it. Best to do what needs to be done--I don't have any designs on looking over my shoulder all the way back to the surface.

He holds the point of his crossbow up to the eye socket of one of the unconscious enemies, then pulls the trigger.

coup de grace damage: 2d8 ⇒ (3, 3) = 6

Bluff to conceal how unnerved he is about cold-blooded murder: 1d20 + 4 ⇒ (18) + 4 = 22

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