Duskblades and Scouts in Pathfinder?


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Hi, folks ... first time poster here.

I'm planning on converting a 3.5 campaign to Pathfinder. It looks to be a simple enough transition except I've got one guy playing a scout (from Complete Adventurer) and one playing a Duskblade (from Players Handbook II). Any suggestions for how to convert these classes to Pathfinder, or are they balanced against the Pathfinder core classes?

Thanks in advance for any suggestions.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think the duskblade is pretty good as is. Just remember, unlimited cantrips for the duskblade.

Liberty's Edge

I would give the duskblade a d10 hit die. Beyond that, I think both classes are perfectly balanced within the Pathfinder milieu.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

Up the Scout to a d8 hit die as all the moderate BAB classes. Otherwise, they should be good to go.


Kvantum wrote:
Up the Scout to a d8 hit die as all the moderate BAB classes. Otherwise, they should be good to go.

Just checked -- scout already has d8. He's fine "as is."

The Paizo skills consolidation gives him as much boost as he needs.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

Yeah, it would help if I actually read the books now and again. Scout's fine as is. (Class skills don't really make all that much of a difference after level 5 or so, but the 8 + Int is the big deal there.)


Keep in mind the core classes were upgraded to keep up with the non-core classes that were more powerful. Turning around and making blanket upgrades to those same non-core classes sort of defeats the point.

Edit: Never Mind... sounds like I didn't need to say anything. I should just wait before posting.

Dark Archive

The beauty of Pathfinder is that it is backwards compatible. Therefore, you don't have to throw away all those 3.5 books that you spent your hard-earned money on. All supplemental classes are pretty much good as written, and fit well in the Pathfinder system.


BAB=HD and unlimited cantrips and your good to go


Been looking into Pathfinder adaptions on these classes myself. Both of these classes are very simple to convert with little change. The main change for any class is the consolidated skill list. Once the class skills are changed over, you may or may not consider adding one or two (especially if there was a lot of consolidation on that classes list).

Otherwise everyone has pretty much addressed everything except one point on the Scout. You may want to look over the new feats in pathfinder for any you feel should be added to the Bonus feat list for the scout.

Liberty's Edge

Hey when you consolidate the skill list for the Scout could you post your work? I have a group going right now and of my players has mentioned playing a Scout in the PF campaign.

Thanks!


Here are the changes I would make to the Scout class skill list.

Removed:

Balance, Hide, Jump, Listen, Move Silently, Search, Spot, Tumble, and Use Rope.

Replaced With:

Acrobatics, Linguistics, Perception, and Stealth.

I didn't add anything else as no other skills truck me as necessary and the list didn't seem overly thin compared to other high skill classes.


Freesword wrote:

Here are the changes I would make to the Scout class skill list.

Removed:

Balance, Hide, Jump, Listen, Move Silently, Search, Spot, Tumble, and Use Rope.

Replaced With:

Acrobatics, Linguistics, Perception, and Stealth.

I didn't add anything else as no other skills truck me as necessary and the list didn't seem overly thin compared to other high skill classes.

Just remember to include the errata addition of Disable Device, or whatever the Pathfinder equivalent is, to the skill list. It was accidentally left off in the print release.

Sovereign Court

I don't think linguistics is a good fit for the scout.

Liberty's Edge

Freesword wrote:

Here are the changes I would make to the Scout class skill list.

Removed:

Balance, Hide, Jump, Listen, Move Silently, Search, Spot, Tumble, and Use Rope.

Replaced With:

Acrobatics, Linguistics, Perception, and Stealth.

I didn't add anything else as no other skills truck me as necessary and the list didn't seem overly thin compared to other high skill classes.

Nice thanks, but I have to agree with The Last Knight in that I don't think Linguistics should be there. I don't recall the Scout having decipher script as a skill. Or am I mistaken, don't have my books with me at this moment.


Decipher Script wasn't, but Speak Language was. And Scouts could very well have to learn how to decipher long lost languages, really. Trekking through long-forgotten wilderness, they come upon an ancient zigguraut adorned with eldritch glyphs and script. Wisely, they try to puzzle out their meaning, determining that it is a warning of an antediluvian evil lurking beneath the masonry that breeds horrible, warped abominations that lair in the forests beyond. The scout prudently decides to go a different way...

Liberty's Edge

Disciple of Sakura wrote:
Decipher Script wasn't, but Speak Language was. And Scouts could very well have to learn how to decipher long lost languages, really. Trekking through long-forgotten wilderness, they come upon an ancient zigguraut adorned with eldritch glyphs and script. Wisely, they try to puzzle out their meaning, determining that it is a warning of an antediluvian evil lurking beneath the masonry that breeds horrible, warped abominations that lair in the forests beyond. The scout prudently decides to go a different way...

Hadn't really thought of it that way. I have to agree with you though in that context it does make sense.


Oops!

I thought I had listed all the skills that needed removing from the Scout class skill list but I seem to have missed Speak Language.

That's the reason they got Linguistics.

Thanks for catching that Disciple of Sakura. Also, nice reasoning for why they should have such a skill. My reasoning was from the more military context, when observing an enemy it's nice to know their language and find out what they are planning.

Also, thanks for reminding me of the errata on adding Disable Device. Pathfinder doesn't change it with regard to conversion, but I had forgotten about it.


Concerning the duskblade, all I would do is change the HD from a d8 to a d10 as noted previously and he should be good to go. This class can be extremely powerful if the player knows how to run him.

Concerning the Scout, besides changing the HD to d8, I think he needs something else, although I do not know what that is. He certainly is playable "as is" so I would not worry too much; but still, he is missing something.


Actually, I wouldn't give the duskblade the d10. The HD/BAB lock is really just for core races, but if you want to implement it there, give him d8 and medium BAB.

I had a duskblade in my campaign for quite some time, and the class is fine as is.


I understand that Pathfinder is supposed to be backward compatable, but some of the non-core classes reall do seem shortchanged. I play psionics all the time and always thought that the psion and wizard were fairly equal until epic levels. Now, with the wizards getting extra stuff, i doubt it is. Hope, but doubt (i mean, it has d6 health now).

OK, rant ended.

I really agree that Linguistics should be on there, but not disable divice. 3.5 scouts didn't have it and in some ways that made it more fun. "oh crap, don't go there. tripwire, see? Let me SCOUT out another route."

RPG Superstar 2012 Top 32

The duskblade is perhaps a bit TOO powerful, and upping the hit die might just exacerbate the problem. Maybe dropping down the BAB?


Pathfinder Rulebook Subscriber
balgarion13 wrote:
I really agree that Linguistics should be on there, but not disable divice. 3.5 scouts didn't have it and in some ways that made it more fun. "oh crap, don't go there. tripwire, see? Let me SCOUT out another route."

As already pointed out, the scout not having disable device is an error. Check the Complete Adventurer Errata document and you'll see it's supposed to be there.


balgarion13 wrote:
I understand that Pathfinder is supposed to be backward compatable, but some of the non-core classes reall do seem shortchanged.

Can't all be winners.

Psionics might actually be updated, since they're open content. Maybe there will be a Pathfinder Psionics Handbook in the future.

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