Pathfinder CharGen


Alpha Release 3 General Discussion

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Pathfinder Starfinder Adventure Path Subscriber

I've been working on a new character generator for d20. In the future I hope to have versions usable for all major d20 subsystems, but the initial launch version has been done for Pathfinder specifically. I know that I myself find it a lot easier to test out the possibilities in a system if I'm not having to character creation by hand.

It will, of course, be riddled with errors. So, I'd appreciate it if people would try it out and give me some feedback.

http://chargen.motime.com/

Sovereign Court

Johnny Angel wrote:

I've been working on a new character generator for d20. In the future I hope to have versions usable for all major d20 subsystems, but the initial launch version has been done for Pathfinder specifically. I know that I myself find it a lot easier to test out the possibilities in a system if I'm not having to character creation by hand.

It will, of course, be riddled with errors. So, I'd appreciate it if people would try it out and give me some feedback.

http://chargen.motime.com/

You are a wonder, Johnny - I'll be running this through its paces and will report back.

Sovereign Court

So far I see only one racial option in the pulldown menu, human.

Sovereign Court

Options: It'd be nice to know what the character point values are for low/standard/high/epic
Options: Not sure what fps vs.SI means under the Weights and Measures pulldown.

Races & Stats: Only human is available
Races & Stats: Not sure what the "identity" field is for/

Feats: It would be nice to get a feat calculator so we know how many we can choose.

Specifics: Like this page, seems to work well. I might call it something like "Class Features"


Pathfinder Starfinder Adventure Path Subscriber
Northstar wrote:
Options: It'd be nice to know what the character point values are for low/standard/high/epic

Yeah, that can be readily fixed.

Northstar wrote:
Options: Not sure what fps vs.SI means under the Weights and Measures pulldown.

"fps" is foot-pound-second, or what is called "Imerial" or "English" or "American" measures. There is no general agreement on what to call it, but among the choices, foot-pound-second has the advantage of being descriptive of what you're getting.

SI is the International System of Units, aka "The Metric System." I personally feel it's important to support gamers who, like myself, prefer the metric system.

I have made this more explicit.

Northstar wrote:

Races & Stats: Only human is available

Races & Stats: Not sure what the "identity" field is for/

Do you get a scrollbar? Human is alphabetically last, so all the other entries are higher up and nothing would appear higher up. I suppose I could just preset Dwarf as the default and then all the other races should appear below, but in the meantime I'm interested in seeing if it's just not letting you scroll up.

Northstar wrote:
Feats: It would be nice to get a feat calculator so we know how many we can choose.

On the Feats sheet, as well as on the Specifics, a cyan dot should appear to the left of any listbox for which you are eligible to make a selection. You make choices until you run out of cyan dots. If you make a selection in a listbox in which you are not eligible to choose, a red dot appears instead. If you choose a feat for which you do not meet pre-requisites, a red X appears on the other side of the feats listbox.

Northstar wrote:
Specifics: Like this page, seems to work well. I might call it something like "Class Features"

I called it "Class Specifics" in my old Star*Forge spreadsheet. This time there are more than class details being selected there - alignment, and human and gnome specifics. Ironically, calling it "Specifics" may not be specific enough. But "Class Specifics" was too specific.

Sovereign Court

Ah, I see what you mean now in regards to picking the race. There is no scrollbar using the version of Excel that I have. (Windows MS Excel 2002), but I can highlight the field and arrow-up.

Sovereign Court

Oh, will there be a "save character" option like in HeroForge?


Pathfinder Starfinder Adventure Path Subscriber

I did use a "Save Character" feature on my Star*Forge sheet, stealing some code from Hero Forge. It was convenient because it made it less cumbersome to email your character to the GM. But many kinds of updates to the spreadsheet made previous saved characters incompatible with newer versions, and it never really worked properly on the Macintosh. Also, these days most of the e-mail systems our group uses handle the 3 megs that the file Zips down to pretty well, so it seems easier just to maintain a copy of the spreadsheet for each character.

Just making sure the thing works correctly is the first concern, but I am interested to know if people are actually using the save feature extensively in Hero Forge. I myself just open a new copy for each character even with Hero Forge's 20 megs to reckon with.


I'll take a look at it, too.


I like the "Save Character" feature mainly because of space used. We have 5 people in our household that create and maintain characters, in 3 different campaigns. That's about 15 characters currently with new ones coming along all the time, not to mention NPC's for the DM. If each spreadsheet is used independantly, even at only 5 megs per file, we're talking 75 megs of space, plus NPC's.

With the "Character Save" option, each file is only a couple hundred kb, totalling maybe 3 to 5 megs in total space used. That's a big difference!

I am going to try your sheet out tonight, as we have a game day tomorrow. I'll post any additional findings I may have later.


I'll comment as I testdrive that baby:

Options:

Point Buy/Ability Generation
Minor nitpick really: In Pathfinder, it's not called point buy (probably for some copyright reasons or something), but purchase.

And (another minor thing): Put in an "other" option, to show people right there that they don't need to use point buy/purchase.

Maybe you can even work in the elite array somehow (which I guess would be very helpful for GMs)

Weight
I'm nitpicky today, I know. Can you work in an option for accurate translation of weight (i.e. 1 lb = 0.45359237 kb)? Not a big issue really.

HP
I guess a custom entry would be too hard?
For example, my houserule is that you get average HP rounded up (i.e. d8 becomes 4.5 rounded up, in other words 5) plus con bonus, and double con bonus on level 1.

More Optons:

  • Custom races/Changed races. Of course, this is beyond the scope of a simple generator, but still, it would be neat to add it in one day.
  • The way favoured classes work: It's another of these custom things, but I guess that a lot of people will either not use them at all or go a different path (like +1 skill point instead of +1 HP)

    Race and Stats
    Age: Height and Weight are rolled, why not age? It could be at least an option.
    Age Mods:Unless Alpha changed those and I didn't see it, there seems to be something wrong with the values.

    Size and Weight
    How do you convert inch to cm? The values seem to be off a bit.

    I think you used the core rules height/weight charts. I'd say that you either use those from the Rise of the Runelords players' guide (since they're the ones likely to be used in PF) or at least make an option ot use those (Especially elves are a lot taller in PF than in 3e)

    Ability Scores
    The Misc Mod isn't used at all. Do I have to enter that somewhere else?

    If so, you should lock the fields somehow.
    Same goes for the level raises. They only work if you enter them in the next screen, but it doesn't say so.

    Levels
    This one goes for all fields where you have to roll something: What about a [Roll] button? Could be very useful here.

    HP
    In the case of HP, you could also have a drop down list to select full, average, average rounded up, 3/4, and full (or something)

    Level Stat Bonuses
    Maybe you should lock those bonuses the character can't get yet. Or, better yet, have a "strict" option where such choices can only be taken after the character has a right of it. That would also go for levels (after necessary XP have been accumulated) and the like.

    Feats
    Could you give an option to either list the feats alphabetically or in the 3e "tree view"?

    Also, I can choose feats several times, including stuff you shouldn't be able to choose more than once.

    Finally, a standard package would be really great (though they will probably be more work than it's worth - still, should you be bored one day...)

    Weapon Focus
    I saw that you have to choose between shortbow and composite shortbow. Shouldn't that be one focus? (same for all stuff concerning composite bows)

    Specifics

    Rogue - Minor/Major Magic
    Another part that concerns a lot of the stuff here: What about custom entries? If I have access to, say, spell compendium, then I might want something from there.

    Skills
    What about a [max out] Button for skills? It would automatically fill up the lines with ones (or maybe more than that, if you skipped the skill for a level or two)
    Also/Alternately, have a drop-down list of all skills (mark class-skills), and let you select stuff there to max out with a button.

    Combat
    I think you forgot to add the effects of Armour Training, especially alpha 3's increased max dex bonus. The decreased armour penalty does show up on the sheet, I think, but not here in the combat section.

    Front Sheet
    Armour Penalty for Armour training still not adjusted - The Armor Check Penalty field does give the right value, but there's still penaltyies in the skill chart!

    General Requests
    An export function would be nice - especially for those who don't have a pdf writer. It would export the front and back sheets (and, if applicable, the sheets for bard, barbarian and cleric) into a fresh excel sheet, replacing everything with values (so there's no formulae on it).
    Additionally, exporting it to pathfinder format stat block would really rock.

    Final summary
    This thing really rocks! I can see an awful amount of work went into it, and it shows. The very fact that my complaints are either about minor stuff, or actually requests for some extra stuff, is proof enough that this thing would probably be almost ready for distribution if the rules themselves weren't still in alpha mode!

    Well done!


  • This is a thing of beauty. Very useful and very user-friendly. All in all, a strong contribution. Thank you for providing this tool.


    Moonlance wrote:

    If each spreadsheet is used independantly, even at only 5 megs per file, we're talking 75 megs of space, plus NPC's.

    What's 75 megs on a hard disk? As long as the stuff doesn't have to be sent per email, it's not really a problem.


    Johnny Angel wrote:

    I've been working on a new character generator for d20. In the future I hope to have versions usable for all major d20 subsystems, but the initial launch version has been done for Pathfinder specifically. I know that I myself find it a lot easier to test out the possibilities in a system if I'm not having to character creation by hand.

    It will, of course, be riddled with errors. So, I'd appreciate it if people would try it out and give me some feedback.

    http://chargen.motime.com/

    2 comments:

    * Why not open source it so more people can contribute?
    * Why not just use PC gen and add data files for the Pathfinder rules?

    Cheers.


    Pathfinder Rulebook Subscriber

    Excellent work. Just used it to make Skaven from the Shackled City AP. It looks like there may be a bug on the back sheet for the school powers for the wizard.

    This is what I get with Skaven as an Abjurer:

    Spoiler:

    sCoregen wrote:


    • SCHOOL POWERS - As a wizard of the Abjuration school, you gain resistance 5 to an energy type you choose when you prepare spells. This resistance can be changed each day. (PFA3 81) You also get the following powers, so long as you do not prepare spells of the forbidden Transmutation or Divination schools:
    - Protective Ward - You can apply any one metamagic feat that you know to a spell you are about to cast 3times per day. This does not alter the level of the spell or the casting time. Any time you use this ability to apply a metamagic feat that increases the spell level by more than 1 you must use an additional daily usage for each level above 1 that the feat adds to the spell. (PFA3 81-82).
    - Shield - You can cast Shield (PHB 3.5 278) 3 times per day. (PFA3 82).
    - Resist Energy - You can cast Ray of Enfeeblement (PHB 3.5 269) 3 times per day. (PFA3 82).
    - Dispel Magic - Teleport up to 210 feet as a standard action. This teleportation must be used in 5-feet increments. Does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought with you. (PFA3 82).
    - Energy Absorption - You can absorb 21 points of energy damage per day. When you take energy damage, apply resistance and immunity first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally. (PFA3 82).
    - Stoneskin - You can cast Silent Image (PHB 3.5 279) 3 times per day. (PFA3 82).
    - Globe of Invulnerability - You can cast Enlarge Person (PHB 3.5 226-227) 3 times per day. (PFA3 82).
    - Spell Turning - You can cast Silent Image (PHB 3.5 279) 3 times per day. (PFA3 82).
    - Protection from Spells - You can apply any one metamagic feat that you know to a spell you are about to cast 3times per day. This does not alter the level of the spell or the casting time. Any time you use this ability to apply a metamagic feat that increases the spell level by more than 1 you must use an additional daily usage for each level above 1 that the feat adds to the spell. (PFA3 82).
    - Prismatic Sphere - You can apply any one metamagic feat that you know to a spell you are about to cast 3times per day. This does not alter the level of the spell or the casting time. Any time you use this ability to apply a metamagic feat that increases the spell level by more than 1 you must use an additional daily usage for each level above 1 that the feat adds to the spell. (PFA3 82).
    - Elemental Immunity - You are immune to damage from the element of Air. (PFA3 82).
    (PFA3 49-50).

    Seems to be a bit off, and it'd be nice if instead of all the powers in a block there was either a minimum lvl required to use them in quotes or they were added when you reached the appropriate lvl.

    Excellent work!

    Edit: Shoulda looked a bit further...there seems to be a bug with the first weapon on the combat sheet, it's not adding damage to the box, just leaving it blank. Also when I put a dagger there for Skaven the halfling, it didn't auto size in the first box, but did in the rest.

    Again, great work and look forward to seeing it as development progresses.


    An amazing bit of work. The only major missing piece I have found is how to select spells known.

    Thanks,
    Doug

    Paizo Employee Director of Brand Strategy

    This is great. It really helps when converting things from existing sources, as it does all the math and allows me to see the comparisons as I go and tweak as needed.

    A few things I noticed so far:

    * Composite bows have nowhere to indicate their strength bonus, thus, damage is off. Also, the composite shortbow looks like it's not using the dex bonus of the character I'm making. (should be +3 but is +0).

    * There's nowhere for magic items like bracers of armor or rings of protection. I found that adding just the bonus to an undefined piece of armor or shield provides the bonus, but this only works if both slots aren't already filled with real gear.


    Good stuff, keep the updates coming! Could it be left more open for homebrew campaigns, or the addition of house rules?

    Scarab Sages

    Nueanda wrote:
    Good stuff, keep the updates coming! Could it be left more open for homebrew campaigns, or the addition of house rules?

    What do you mean by "open"?

    Scarab Sages

    (Don't take pointing these things out as bad criticism - I like it and I'm hoping you'll take these things and make the changes to it as you move through your bxx versions. :)

    [list]

  • Racial weapon proficiencies... you don't have the column filled in on the Weapons sheet.
  • Racial weapon proficiencies... on the LittleBox sheet, you have an error in the formula to determine proficiency. Using the AND where you do means that the race not only has to have an entry in the racial column (as noted above) but must also have Martial Weapon Proficiency. I changed that to OR and it worked, but I'm not entirely sure what other repercussions that might have. I'm not sure why you need to have that specific boolean separated out anyway, but I haven't fiddled with it much.
  • Mighty Composite bows - this will take significant changes to the weapon table, so I didn't fiddle with it under the assumption that you will fix it. :)


  • Pathfinder Starfinder Adventure Path Subscriber

    It'll take me a bit to get the next version uploaded, but I have changed several things based on this feedback. Thanks, everybody. Below is my more detailed response.

    Moonlance wrote:
    If each spreadsheet is used independantly, even at only 5 megs per file, we're talking 75 megs of space, plus NPC's.

    It may just be a style of doing things, but generally, my group doesn't consider anything like 75 megs significant.

    KaeYoss wrote:
    In Pathfinder, it's not called point buy (probably for some copyright reasons or something), but purchase.

    I suspect Point Buy is a generic gaming term not subject to the OGL agreement.

    KaeYoss wrote:
    And (another minor thing): Put in an "other" option, to show people right there that they don't need to use point buy/purchase.

    I figured in those cases people would just put in what they rolled. But I could add "Roll" as an option, just so people don't feel obligated to pay attention to their point cost.

    KaeYoss wrote:
    Maybe you can even work in the elite array somehow (which I guess would be very helpful for GMs)

    Consider it on the list. I had something like it in Star*Forge.

    KaeYoss wrote:
    Can you work in an option for accurate translation of weight (i.e. 1 lb = 0.45359237 kb)? Not a big issue really.

    Probably that would not be optimal. It's not as though the weights from the SRD are precise to begin with - they've been heavily fudged to give convenient numbers. There is no particular precision to the original numbers, so the added precision would be illusory at best. The rule of treating 1 kilo as 2 pounds is close enough to reality and results in numbers just as convenient as the ballpark round figures used in the SRD.

    KaeYoss wrote:

    I guess a custom entry would be too hard?

    For example, my houserule is that you get average HP rounded up (i.e. d8 becomes 4.5 rounded up, in other words 5) plus con bonus, and double con bonus on level 1…
    In the case of HP, you could also have a drop down list to select full, average, average rounded up, 3/4, and full (or something)

    I think it needs to be split up into two options: The rule for first level, and the rule for subsequent levels.

    KaeYoss wrote:
    " Custom races/Changed races. Of course, this is beyond the scope of a simple generator, but still, it would be neat to add it in one day.

    I had an elaborate set up in my Star*Forge sheet for adding custom races, but for this project I tried to just make the Races sheet, and other things affected by race, easier to edit.

    KaeYoss wrote:
    " The way favoured classes work: It's another of these custom things, but I guess that a lot of people will either not use them at all or go a different path (like +1 skill point instead of +1 HP)

    At some point I'll probably want to start a thread on house rules to see if I can't accommodate such differences, but I hope that the operation of the sheet is sufficiently understandable that people with some Excel savvy can see a way to implement things themselves. I felt like Hero Forge, for all that it was elegant, was not friendly to customization.

    KaeYoss wrote:
    Age: Height and Weight are rolled, why not age? It could be at least an option.

    Already implemented, but I'll put in a note to make it clear that the dice to roll aren't indicated until you select your 1st level class.

    KaeYoss wrote:
    Unless Alpha changed those and I didn't see it, there seems to be something wrong with the values. How do you convert inch to cm? The values seem to be off a bit.

    The rolling method is not converted from Imperial units, it's rolled natively in cm and kg. Check out part 3 of the WotC article on Going Metric:

    Going Metric, Part 3

    KaeYoss wrote:
    (Especially elves are a lot taller in PF than in 3e)

    Thanks for pointing this out. I'll look into it.

    KaeYoss wrote:
    The Misc Mod isn't used at all. Do I have to enter that somewhere else?

    It was for future expansion, but I've just set it to display what you enter on the Magic Adjustments sheet, which is a holding place for what will eventually be a system for equipping magic items.

    KaeYoss wrote:
    They only work if you enter them in the next screen, but it doesn't say so.

    That page is mostly for a starting character, but I do find it handy to leave it as some place to get a summary of the circumstances affecting your stats. I try to make all spaces you should fill in with text or numbers show up in light blue or light yellow. It's slightly different on the Skills sheet, however, where non-class shows up as white and class shows up as light yellow.

    KaeYoss wrote:

    This one goes for all fields where you have to roll something: What about a [Roll] button? Could be very useful here…

    What about a [max out] Button for skills? It would automatically fill up the lines with ones (or maybe more than that, if you skipped the skill for a level or two)
    Also/Alternately, have a drop-down list of all skills (mark class-skills), and let you select stuff there to max out with a button…
    An export function would be nice - especially for those who don't have a pdf writer. It would export the front and back sheets (and, if applicable, the sheets for bard, barbarian and cleric) into a fresh excel sheet, replacing everything with values (so there's no formulae on it).

    For now I'm putting off working on features that would require macros. They're nice, and my Star*Forge sheet is full of them, but they can add a surprising amount of size to the spreadsheet and may affect compatibility with the Macintosh. I'd also like to have the sheet usable by Open Office's Calc, and that package is a beast for which any shortcuts I could take would save the user headaches.

    KaeYoss wrote:

    Maybe you should lock those bonuses the character can't get yet. Or, better yet, have a "strict" option where such choices can only be taken after the character has a right of it. That would also go for levels (after necessary XP have been accumulated) and the like…

    Also, I can choose feats several times, including stuff you shouldn't be able to choose more than once.

    Generally, I haven't gone in for stopping a user from taking options they're not eligible for. Anyone who is inclined to take options they're not eligible for would probably also just write down whatever the hell they feel like on their character sheets. Such people have less use for a spreadsheet than people who would simply find it handy to have a guide to what options were available. So, I have the sheet designed to show what slots open up, and where appropriate indicate when an illegal option has been chosen. I leave it up to the user not to do the electronic equivalent of just writing down whatever the hell they feel like writing on their character sheet.

    KaeYoss wrote:
    Could you give an option to either list the feats alphabetically or in the 3e "tree view"?

    Hero Forge and Modern Heroes both implement something like this, and I haven't entirely abandoned the idea of going with this because it is an elegant solution, but my own method pays of in customizability. You add a feat in an all-text sheet, and if it needs dynamic text you add code for that on another sheet where the spreadsheet can detect and implement it. It all gets sorted into the pull-down menus without using macros. The tree view would require a good deal more fuss to customize.

    KaeYoss wrote:
    Finally, a standard package would be really great (though they will probably be more work than it's worth - still, should you be bored one day...)

    It could be handled the way the guy who did the Mutants and Masterminds sheet did, by having a version downloadable for every archetype. A thought for future development.

    KaeYoss wrote:

    Weapon Focus

    I saw that you have to choose between shortbow and composite shortbow. Shouldn't that be one focus? (same for all stuff concerning composite bows)

    My impression has been that the rules do work that way, because they bother to specify that elves are also proficient with composite shortbows, implying that if they didn't say so it wouldn't apply. Personally, I think they ought to be considered equivalent proficiencies. As part of fixing a problem with daggers, I'm implementing a mechanic that will take care of this.

    KaeYoss wrote:
    Another part that concerns a lot of the stuff here: What about custom entries? If I have access to, say, spell compendium, then I might want something from there.

    This one is pretty easy to customize, because it's just a table of text, which I'm now moving to the Rogue Talent sheet for more convenient finding for editing. Put in the names and page reference of the alternate spells you want in the tables between B28 and C93.

    KaeYoss wrote:
    I think you forgot to add the effects of Armour Training, especially alpha 3's increased max dex bonus. The decreased armour penalty does show up on the sheet, I think, but not here in the combat section.

    Because it requires a Swift Action to activate, it's not always on. So it doesn't get listed as a permanent adjustment. But I have just implemented a reminder that will appear in the Conditional Modifiers box on the front sheet if you have the feats. I don't see a change to the dex mod tied to that feat in Alpha 3.

    KaeYoss wrote:
    Additionally, exporting it to pathfinder format stat block would really rock.

    Implementing NPC classes and stat blocks is the important next step, to allow the GM to generate NPCs in a pathfinder native environment. Seems like this will really help with the playtesting.

    Mr Staun wrote:
    * Why not open source it so more people can contribute?

    I actually think this is effectively the same thing. Anyone can unhide the data sheets and make modifications, and I've designed it with modification in mind.

    Mr Staun wrote:
    * Why not just use PC gen and add data files for the Pathfinder rules?

    I hope someone does, but I have found that adding even new gear is cumbersome in PCGen, and adding new rules implementation is a nightmare. With Excel, you can just add a forumla.

    Jason Tuttle wrote:
    It looks like there may be a bug on the back sheet for the school powers for the wizard... it'd be nice if instead of all the powers in a block there was either a minimum lvl required to use them in quotes or they were added when you reached the appropriate lvl.

    Yeah, I goofed here. It should only display the powers you can currently command. Fixed.

    Jason Tuttle wrote:
    there seems to be a bug with the first weapon on the combat sheet, it's not adding damage to the box, just leaving it blank.

    It seems to be detecting the dagger as ranged, but not thrown, so a strength modifier is not being applied. Is that what you're referring to? I've just set it up to list melee and thrown daggers as separate weapons, but I'll probably eventually just have it detect the difference between a weapon that is throwable and one that is only used thrown.

    Jason Tuttle wrote:
    [W]hen I put a dagger there for Skaven the halfling, it didn't auto size in the first box, but did in the rest.

    I'm not seeing an inconsistency, but I have found that there was a problem with the way it was handling that, so maybe what I did there fixed your problem.

    DougErvin wrote:
    An amazing bit of work. The only major missing piece I have found is how to select spells known.

    That's something that's probably best handled with a supplemental sheet. I'm in a quandry as to whether to build a spell list manager on my own, or modify SpellForge to include Pathfinder changes as well as new Pathfinder spells. In either case, I'll probably be ganking their main spell table.

    yoda8myhead wrote:
    * Composite bows have nowhere to indicate their strength bonus, thus, damage is off.

    Implemented.

    yoda8myhead wrote:
    Also, the composite shortbow looks like it's not using the dex bonus of the character I'm making. (should be +3 but is +0).p

    I'm not seeing any problem with the dex bonus not adding in. What's your character class? Maybe there's a problem with detecting your proficiency. That should be a difference of 4, but something else could be throwing it off as well, so I might have two problems that need fixing there. If you could give me some more details, I could see if I get the same results you're getting.

    yoda8myhead wrote:
    * There's nowhere for magic items like bracers of armor or rings of protection. I found that adding just the bonus to an undefined piece of armor or shield provides the bonus, but this only works if both slots aren't already filled with real gear.

    I've added new spaces to fill these in -- armor, natural armor and deflection mod.

    Nueanda wrote:
    Good stuff, keep the updates coming! Could it be left more open for homebrew campaigns, or the addition of house rules?

    I'm emphasizing customizability over completeness. Hero Forge is quite complete in terms of WotC sourcebooks, but that results in it being huge, and it's kind of hard to shoehorn special campaign rules. I hope it's already fairly easy for those with experience with Excel to figure out how things work, but the long-term plan is to write a document fully explaining how I implemented things so that people can make just the changes they need.

    hmarcbower wrote:
    Don't take pointing these things out as bad criticism

    Not to worry.

    hmarcbower wrote:
    * Racial weapon proficiencies... you don't have the column filled in on the Weapons sheet.

    I do have some filled in for Dwarf, Gnome and Half-orc special weapons.

    hmarcbower wrote:
    * Racial weapon proficiencies... on the LittleBox sheet, you have an error in the formula to determine proficiency. Using the AND where you do means that the race not only has to have an entry in the racial column (as noted above) but must also have Martial Weapon Proficiency.

    The rule for those weapons is that they are considered martial rather than exotic for their own race, so that's what that represents - you don't get them for free, but you can get the proficiency if you are proficient with all martial weapons. But now that you mention it, I realize I haven't implemented it for the Martial Weapons feat itself so that you can select it if you actually take the feat. Now it's done.

    hmarcbower wrote:
    * Mighty Composite bows - this will take significant changes to the weapon table, so I didn't fiddle with it under the assumption that you will fix it. :)

    I figured it was best to do it through adding another listbox in the weapons selection sheet. Should work now.

    Paizo Employee Director of Narrative

    I just saw this! Awesome work! Thanks for giving this to the community.


    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
    Mr Staun wrote:


    * Why not just use PC gen and add data files for the Pathfinder rules?

    Unfortunately it's not as easy as just cooking up a dataset for PCGen. Pathfinder support also needs changes in the prgram due to new rules. I'm currently working on implementing this support in PCGen, as well as the dataset.


    Johnny Angel wrote:

    "I think you forgot to add the effects of Armour Training, especially alpha 3's increased max dex bonus. The decreased armour penalty does show up on the sheet, I think, but not here in the combat section."

    Because it requires a Swift Action to activate, it's not always on. So it doesn't get listed as a permanent adjustment. But I have just implemented a reminder that will appear in the Conditional Modifiers box on the front sheet if you have the feats. I don't see a change to the dex mod tied to that feat in Alpha 3.

    I was talking about the fighter's Armour Training, not the feat Arcane Armour Training.

    A fighter's Armour Training is always active. It can be found on page 27.

    Johnny Angel wrote:


    "* Racial weapon proficiencies... on the LittleBox sheet, you have an error in the formula to determine proficiency. Using the AND where you do means that the race not only has to have an entry in the racial column (as noted above) but must also have Martial Weapon Proficiency."

    The rule for those weapons is that they are considered martial rather than exotic for their own race, so that's what that represents - you don't get them for free, but you can get the proficiency if you are proficient with all martial weapons. But now that you mention it, I realize I haven't implemented it for the Martial Weapons feat itself so that you can select it if you actually take the feat. Now it's done.

    Actually, several races gain free real proficiencies: Elves, for example, gain longbow (and composite longbow), longsword, rapier, and shortbow (including composite shortbow)


    Two things about your Attribute Mods by Age table (don't know if they're already fixed in the new version)

    I think the child entry is misplaced (and are used when the Aged entries should be used instead.

    Also, the physical penalties are -1, -3, -6 (the penalties stack).


    Pathfinder Starfinder Adventure Path Subscriber
    Zaister wrote:
    I'm currently working on implementing this support in PCGen, as well as the dataset.

    Out of sight. If you build it, they will come.

    KaeYoss wrote:
    I was talking about the fighter's Armour Training, not the feat Arcane Armour Training. A fighter's Armour Training is always active. It can be found on page 27.

    I'm not sure what I was thinking with the way it was arranged, but it should be fixed now. Also, this called attention to the fact that Armor Training seems to have changed since Alpha 2, the version under which I started this project. Someone else pointed out that I had Hobbits wrong, which turned out to be for similar reasons.

    KaeYoss wrote:
    Actually, several races gain free real proficiencies: Elves, for example, gain longbow (and composite longbow), longsword, rapier, and shortbow (including composite shortbow)

    These as I understand it are the ones that races get just outright for membership:

    Dwarves - Battleaxe, Heavy Pick, Warhammer
    Elves - Longbow, Composite Longbow, Longsword, Rapier, Shortbow, Composite Shortbow
    Half-orc - Greataxe, Falchion
    Halfling - Sling

    Weapons that have the race mentioned in the name are considered martial rather than exotic for that race, but they are not actually free for the race.

    KaeYoss wrote:
    I think the child entry is misplaced (and are used when the Aged entries should be used instead.

    They're sorted alphabetically so that I can use the VLOOKUP function to find the appropriate entries using the name of the age category

    KaeYoss wrote:
    Also, the physical penalties are -1, -3, -6 (the penalties stack).

    Interesting. I was melding the fantasy game with d20 Modern for compatability (for one thing, the d20 Modern version had a 'child' category, which the fantasy game does not). But I see now that d20 Modern was a lot less punishing to the aging. Categories were cumulative there, too, but only at -1 per shift. Well, that's modern medicine for you. Somehow way better than the *POOF, YOU'RE HEALED* system. I'll set the adjustments to the fantasy standard, though. Good catch.

    So now hopefully I can actually post the announcement before any new bugs are announced:

    Pathfinder-sCoreGen-b06

    Sovereign Court

    Just another voice to the chorus - great work, keep up your efforts!

    Paizo Employee Director of Brand Strategy

    Johnny Angel wrote:
    yoda8myhead wrote:
    Also, the composite shortbow looks like it's not using the dex bonus of the character I'm making. (should be +3 but is +0).
    I'm not seeing any problem with the dex bonus not adding in. What's your character class? Maybe there's a problem with detecting your proficiency. That should be a difference of 4, but something else could be throwing it off as well, so I might have two problems that need fixing there. If you could give me some more details, I could see if I get the same results you're getting.

    It was a half-elf monk 2/rogue 1. I think it was the racial weapon proficiencies, as it should have been a +4 and was once you made that change.

    Something else I'd love to see would be a monster generator that could do the same thing with the monster types as outlined in the DM section of Alpha 3, and also allow for class levels to be added to them. That might be too much to ask for though. It would sure make conversion to PF rules much easier!


    Pathfinder Starfinder Adventure Path Subscriber

    Obviously I've been immersed in the character creation bits, so I haven't studied the whole document. How exactly does the Pathfinder monster generation differ from standard d20?

    Oh, and does anyone know of someplace where they've released a template for the Pathfinder stat block?


    Pathfinder Rulebook Subscriber

    I've been rebuilding Skaven the Halfling lvl 7 evoker and it looks as if the natural armor and deflection bonuses from the magic adjustment tab are not being calculated on the front sheet page correctly. Dex is 16 size is small, so it shows the +3 and +1 for those properly, but if I put a 2 in the box for natural armor and a 2 in deflection on the magic adj tab it calculates to an AC of 16 and flat footed AC of 13. The boxes for natural armor and deflection on the front sheet are also showing up blank.

    Thank you sir for an excellent tool and keeping up on bugs as well.


    Pathfinder Starfinder Adventure Path Subscriber

    Well, that should be fixed. Kind of a silly mistake there. The sheet will take some re-packing before the next upload, but it shouldn't be long. I've just done NPC classes, and I'm working on a stat block generator. The tricky bit with that is that sorting out Defensive Abilities and Special Attacks requires mechanics I have made room for but haven't implemented yet. I may just skip that bit and put out a basic stat block first, then fill in the details later. There is no hard-and-fast rule about what belongs in those slots, so I'll have to grind through the list of all feats, class abilities and racial abilities and pick.

    Sovereign Court

    There seems to be an issue with armor affecting skills. I'm seeing a -5 penalty check for "mental" skills like appraise and teach.


    Pathfinder Starfinder Adventure Path Subscriber
    Northstar wrote:
    There seems to be an issue with armor affecting skills. I'm seeing a -5 penalty check for "mental" skills like appraise and teach.

    Fixed, probably. If you were wearing at least chainmail and you picked the Armor Proficiency (Medium) feat, it detected the feat correctly. But if you got Medium Armor from a class ability, it would have failed to detect it. Seems that I mispelled 'Proficiency' once, and copy-and-pasted it a few times. When not proficient, the ACP applies to all skills.


    Pathfinder Starfinder Adventure Path Subscriber

    Now I've implemented NPC classes and a stat block generator. Nothing is set in stone about which feats, class abilities and racial traits count as Special Attacks, Defense Abilities or Special Qualities, but I assigned them where it seemed roughly appropriate. Mostly I was working on getting the mechanics to work, leaving the details for later.

    I implemented a handful of markup standards, including one specifically for this BBS. Chequez vous:

    FATHER MOREHAMMER
    Male dwarf Adept 3
    LN Medium humanoid
    Init -1 ; Senses Perception +0 (+2 taste-based, +2 touch-based, +2 on unusual stonework.)
    ==DEFENSE==
    AC 13, touch 9, flat-footed 14 (+4 armor, -1 dex)
    hp 20 (3d6+6)
    Fort +3, Ref +0, Will +5
    Defensive Abilities Hearty, Defensive Training, Stability
    ==OFFENSE==
    Spd 20 ft./x4
    Melee Mwk Warhammer +2 1d8 20/x3
    Special Attacks Hatred
    ==STATISTICS==
    Str 10, Dex 8, Con 14, Int 9, Wis 15, Cha 9
    Base Atk +1, Cmb+1
    Feats Armor Proficiency (Light) (PHB 3.5 89), Martial Weapon Proficiency (PHB 3.5 97)
    Skills Heal +7, Knowledge (religion) +3
    Languages Common, Dwarven
    SQ Darkvision 24 m, Keen Senses, Adept Familiar
    Combat Gear Mwk Warhammer, Masterwork Chain shirt
    Other Gear Pitons x4, Rope, Holy Symbol, Backup Holy Symbol

    Pathfinder-sCoreGen-b09


    I could just grab you and hug you.

    Paizo Employee Director of Brand Strategy

    Johnny Angel wrote:

    Obviously I've been immersed in the character creation bits, so I haven't studied the whole document. How exactly does the Pathfinder monster generation differ from standard d20?

    Oh, and does anyone know of someplace where they've released a template for the Pathfinder stat block?

    The monsters section outlines the different types, which would be sufficient to recreate feats, skills, BAB and saves for any SRD monster. Special abilities would have to be done manually. The only thing that would need to be altered in the skills section would be that any skill with a rank is considered a class skill.

    I made a wiki template for the Pathfinder style statblock, which you can find here. Looks like you're doing ok on that end already though.


    I was making a monk, unarmed strike is not on the weapon focus list.

    Paizo Employee Director of Brand Strategy

    Something's weird with exotic weapon proficiency. I am making a fighter 3 w/ ewp (bastard sword), weapon focus (b. sword), and using a mwk weapon. His attack *should* be +8 w/ Str 17 (+3 BAB, +3 Str, + 1 mwk weapon, +1 weapon focus) but I'm only getting it at +4.


    Pathfinder Starfinder Adventure Path Subscriber
    yoda8myhead wrote:
    The monsters section outlines the different types, which would be sufficient to recreate feats, skills, BAB and saves for any SRD monster. Special abilities would have to be done manually. The only thing that would need to be altered in the skills section would be that any skill with a rank is considered a class skill.

    I've implemented something like what is needed before, though actually I'm not sure that spreadsheet wouldn't be good enough for these purposes. The problem is in assigning CR value to special abilities. Grim Tales has a system for this, and that's what I used for XenoForge. But I also used that system for assigning CR value to monster type by hit dice and size, which Pathfinder seems to do differently.

    vagrant-poet wrote:
    I was making a monk, unarmed strike is not on the weapon focus list.

    Fixed. The generated list was offset by one row.

    yoda8myhead wrote:
    Something's weird with exotic weapon proficiency. I am making a fighter 3 w/ ewp (bastard sword), weapon focus (b. sword), and using a mwk weapon. His attack *should* be +8 w/ Str 17 (+3 BAB, +3 Str, + 1 mwk weapon, +1 weapon focus) but I'm only getting it at +4.

    Fixed. Pretty silly really. I had cells that generated the information and I had cells set aside that needed to display the information. I just never linked them.

    Silly errors, but in my defense there are a lot of little things going on. And, I'm working at a computer security firm and I can tell you that major companies with huge teams of programmers let slip errors that can allow a perfect stranger to brick your hard drive and possibly impregnate your cat, and those companies charge money for the service.


    Johnny,

    When creating a 2nd level elf ranger I only see the bonus feats for the two fighting style. Is there a switch to change the default to the archery feats?

    Thanks,
    Doug


    I've found a bug. When I set up a first level fighter to dual-wield short swords I set the main hand weapon to Use Field to Two-Weapon Primary (light Secondary) then I set the off-hand weapon Use Field to Two-Weapon Secondary it then adds 1/2 my str mod to damage for the off-hand weapon. So it looks like this

    str 15 (+2)
    dex 17 (+3)
    Main Hand Short Sword +1 1d6+2
    Off-Hand Short Sword +1 1d6+3

    And if

    str 20 (+5)
    dex 17 (+3)
    Main Hand Short Sword +1 1d6+5
    Off-Hand Short Sword +1 1d6+7

    Also (this is more a features request then a bug) it would be nice to have an other option on the language so that you can write in non standard languages such as Varisian.


    I will tell the players in my PBP to use this program, if they wish to. Will give you feedback.


    Pathfinder Starfinder Adventure Path Subscriber
    DougErvin wrote:
    When creating a 2nd level elf ranger I only see the bonus feats for the two fighting style. Is there a switch to change the default to the archery feats?

    The list does default to one just so it won't be empty. I'm fixing it so that the cyan dot doesn't light up until you specify your fighting style on the Specifics sheet.

    Grailhawk of Shiva wrote:
    When I set up a first level fighter to dual-wield short swords I set the main hand weapon to Use Field to Two-Weapon Primary (light Secondary) then I set the off-hand weapon Use Field to Two-Weapon Secondary it then adds 1/2 my str mod to damage for the off-hand weapon.

    Looks like I was doing it backwards. It should allow only half your strength mod to offhand damage. Fixed.

    Grailhawk of Shiva wrote:
    Also (this is more a features request then a bug) it would be nice to have an other option on the language so that you can write in non standard languages such as Varisian.

    I haven't built in a mechanic specifically for it, but you can overwrite the names of any of those listed languages and if you set it as Known, it'll show up by the new name on the back of the character sheet.

    Taliesin Hoyle wrote:
    I will tell the players in my PBP to use this program, if they wish to. Will give you feedback.

    Terrific. Be sure to download the latest version, especially if anybody was going to play a gnome or a hobbit. In this version, I might even have weapon auto-resizing working right.

    Scarab Sages

    it always shows the dwarven racial abilities even if I change the race.


    Pathfinder Starfinder Adventure Path Subscriber
    Jonathan_Shade wrote:
    it always shows the dwarven racial abilities even if I change the race.

    Sadly, this is an issue with Excel. In order to avoid the problem with long text ceasing to word wrap in a cell however large, I have to put it in a TextBox gadget. The TextBox has an advantage in that you can copy-and-paste from it, but it has an irritating vulnerability that if you make any changes inside the box, which you can easily do accidentally, the contents of the cell that fills the box becomes filled with the new text rather than the formula that used to point to the text you mean to generate.

    You only need to open a copy fresh from the archive to get this reset. I can stop this from happening by protecting the sheet, but I usually leave sheets unprotected because I'm constantly having to mess with the formulas. I'll go ahead and protect the sheet so that the text boxes can't overwrite formulas in the next release.

    Paizo Employee Director of Brand Strategy

    Any way to get a link on the main page to check for updates? While I use the sheet a lot, I don't often check to see if it's got a new version out, but a nice button on the front page would really help with that.


    Pathfinder Starfinder Adventure Path Subscriber
    yoda8myhead wrote:
    Any way to get a link on the main page to check for updates? While I use the sheet a lot, I don't often check to see if it's got a new version out, but a nice button on the front page would really help with that.

    You mean on the spreadsheet itself? Because I have no influence over the website here. But the blog forum I use to post announcements allows for RSS or Atom feeds. I don't use either of these systems myself, but apparently it'll alert you when a new post has been made in the blogs or other web pages you're watching.

    Paizo Employee Director of Brand Strategy

    Johnny Angel wrote:
    yoda8myhead wrote:
    Any way to get a link on the main page to check for updates? While I use the sheet a lot, I don't often check to see if it's got a new version out, but a nice button on the front page would really help with that.
    You mean on the spreadsheet itself? Because I have no influence over the website here. But the blog forum I use to post announcements allows for RSS or Atom feeds. I don't use either of these systems myself, but apparently it'll alert you when a new post has been made in the blogs or other web pages you're watching.

    Thanks. I've added the RSS feed to my list in my news program.

    I've also been tinkering around inside the workings of the spreadsheet and I must say, it's even more impressive than I originally thought. Great work. I'm adding in planetouched and some other things, and as I get a slow grasp on how things operate within the sheet, I was wondering if you are looking for people to help you with implementing other functionality?


    Pathfinder Starfinder Adventure Path Subscriber
    yoda8myhead wrote:
    I'm adding in planetouched and some other things, and as I get a slow grasp on how things operate within the sheet, I was wondering if you are looking for people to help you with implementing other functionality?

    I'm always happy to hear that it's friendly to modification. I suppose that enough mistakes have been caught that it's time for me to get down to writing a design document that will explain how it works so that other people can more readily customize it or even suggest ways to improve the efficiency of the design. It could be stripped of its particular content and be used as the core of other people's campaign-specific spreadsheets.

    The new functionality really in need at this point is actually a separate spell-list manager spreadsheet. I've considered just adding the new spells from Pathfinder to the HeroForge sheet, but for one thing it isn't set up for the Pathfinder changes to cleric domains, and for another thing it isn't nearly as friendly to modification as I would like. But it does have the advantage that the spells from all the WotC sources are already in place. However, I can always just gank their big table and use it as the foundation for my own sheet.


    Johnny Angel wrote:

    I've been working on a new character generator for d20. In the future I hope to have versions usable for all major d20 subsystems, but the initial launch version has been done for Pathfinder specifically. I know that I myself find it a lot easier to test out the possibilities in a system if I'm not having to character creation by hand.

    It will, of course, be riddled with errors. So, I'd appreciate it if people would try it out and give me some feedback.

    http://chargen.motime.com/

    I'm using: b15

    I've just been playing with it.

    If I try to do a fighter 1 / Wizard 3 character, appraise is a cross class. It is cross class regardless of whether the fighter is at level 1 or level 2.

    Also, it does not seem to pick up the fighters armor proficiency for the "arcane armor training" feat.

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