
Disciple of Sakura |

I'll add my vote to this. Sundering doesn't come up often in my games (most of my players are loathe to destroy their eventual loot), but having to guestimate the thickness and materials of an item is the sort of thing that can really gum up the works. Streamlining it for the sake of ease of play is very desirable. I don't have my 3.5 books on me, so I can't get a look at the chart as it actually appears, but it seems to me that it shouldn't be *that* hard to put the extra columns in. Especially if you do decide to waive the "small sized weapon" column in favor of a general damage die based on size conversion table (which I'm all for). I'd disagree about getting rid of weight, though.

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Glad to have shared some entertainment with everyone.
I had voiced my opinion earlier about the inclusion of hardness on the charts, so I was really just checking back in on this thread to see if any official word had been said about it. And then when I saw the count reference, well... I couldn't quite help myself. The sad thing is, if you go on youtube there is a whole series of them(just search 'the count censored') and I find them all funny everytime.
Can't let things to get serious around here.
-Tarlane

Disciple of Sakura |

Okay, I'm home with my books now. Having looked at the weapons tables in the 3.5 PHB, I'm pretty convinced that, with a little tightening, you could fit them in. You'd be advised to shorten the weapon types down to single letters with a keyed explanation at the beginning, and you could do the same with removing small sized weapon damage and instead putting the DMG's damage conversion chart into the beginning of the section. And, lo, you've got a great amount of room for the requisite columns, only removing one extraneous column to do it. And, honestly, the "range increment" column header is just *wide* as all get out. Narrow it down, perhaps by moving it into two lines or somehow otherwise shortening it, and you've opened up more room again. 6 character spaces is all the range increment entries actually occupy, after all.

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When you guys re-create the weapons section in your PHB do something that was annoyingly left out of the Current 3.5 books.
List Hardness and HP in the chart with the weapon please.
I'm tired of every time someone sunders or uses some ability on a weapon I have to check the dang PHB in a different section than the weapon and then adjucate what the heck I think it is based on its thickness, despite not being sure wether things like hammers with a wooden haft and a steel head (which is way thicker than an axe head, but by how much I have no idea)should be given hp and hardness. So if you could just have on the friggen chart the weapons hardness and hp, the player can just note that on their sheet and when effects take place they already know and can just mark down the damage and know without me ruling when it is broken completely.
This isn't a change at all, merely making the information easily accessable, so it's completely backwards compatable.
Bravo!