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Once the group is back together in front of the fishery and everyone has the information about Lamm's where abouts, looking around you see only one way to get to the back of the fishery. On the eastside of the building you see a boardwalk that leads to the back. The boardwalk looks slippery as it clings to the side of the fishery, held together by barnicle-thick pilings that have been worn halfway through their thickness at the waterline.
I'll need a balance check once your character steps onto the boardwalk!

Thelix Moody |

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Everyone in your group slips and slides their way to the back of the fishery but so far no one has fallen yet. You walk..er..slide about 60 feet and can see the river with nothing interfering the view of it. The boardwalk fogs to the left a bit and seems even more dangerous to walk on! Please make another balance check!!!
You see the boat in front of you, more like a barge now that you got a better look at it. its moored against the building looking like its been here for awhile and has become part of the building. The boardwalk takes you out to the river side of the boat to gain enterance to it. As you look at it you can see an old sign on the back of it saying "Kraken's Folly" The moon is out and the sky is clear so you have no trouble seeing where you are walking.
You got about 35 more feet to go to gain access to the barge.

Thelix Moody |

Andreas Skie |

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There are a few slips but everyone recovers to keep their footing to get to the barge. As you are slip sliding you do notice in the water a fin slicing through the water below you. Your group begins to climb onto the barge which is difficult due to the wood being so old. Once up you can see the deck is rotten and barly intact, its hull worn and thick with seaweed and barnicles. The barge is held together primarily by layers of old rope that lash it securely to the pilings that support the fishery and the nearby boardwalk. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface. The barge is about 45 feet long. The door is about 15 feet away from where you are, and the boards underneath you are quite weak.
Make a reflex save!

Thelix Moody |

Andreas Skie |

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Once on the boat you can feel the gentle sway of it from the river. The deck looks very dangerous to walk on but you try it anyway, your revenge on Lamm keeps you going. Inros is the first to make his way to the door but only gets a few feet when the deck creaks and groans under his weight, he gets two more steps before the deck gives out and he falls into the barges dark hold. Thelix, Allarion and Sun have no trouble getting to the door, moving quickly to gain access to the hold to see how their new friend is doing. Berel leans over the hole t and shouts sown to Inros to see if he is ok but more boards from the deck give way and he falls into the hold himself. Andreas seeing this moves quickly to the others also wanting to see the fate of his friends.
Inros and Berel
Each of you take 3 pts damage from the fall
Once everyone is down into the hold and you see Berel and Inros are ok you check out the area. The air in this room is thick and musty.Thick sheets of cobwebs hang from the walls and mounds of blankets, cushions and straw clutter the floor. A narrow flight of stairs leads down to the south into the ships bowels....

Inros Har |

Inros stretches and flexes, trying to work out the pain from falling. "Sorry about the noise. I hope it didn't alert anyone." I trade my bow for my sword, figuring this may be some more close in fighting.
"Looks like no where to go but down. Is there anything in here?"
search 1d20 5=11
edit: forgot to say...the search is through the blankets and such

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Inros stretches and flexes, trying to work out the pain from falling. "Sorry about the noise. I hope it didn't alert anyone." I trade my bow for my sword, figuring this may be some more close in fighting.
"Looks like no where to go but down. Is there anything in here?"
search 1d20 5=11
edit: forgot to say...the search is through the blankets and such
As you search the blanket a tiny monstrous spider jumps out from his hidding spot attacking you! make an init and attack roll!

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Inros jumps back as the spider lunges at him, he takes a swing with his sword but misses as the spider lands in front of him for another attack. They both face off, the spider noticing the others in the room sways back and forth not sure what to do...
Next action! There is room to jump in and help against the spider if anyone wants too.

Thelix Moody |

Thelix seeing his newfound comrade in trouble steps forward to help slay the belligerent beast.

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Three swords race in on the undeciding spider and squash it to little pieces of nothingness, blankets are shredded in the process. After the spider has been dealt with, the party moves on down into the hold of the barge. Its dark and dank, the ship's hold smells of mildew. Several barrels, crates, and other containers lie stacked here and there, and a shallow layer of river water has collected in puddles. A soft scatching sound comes from behind a few of the crates....

Inros Har |

Inros points to the crates where the sounds are coming from. He gestures to his fellow investigators, holding his free hand palm-down, about waist-high, and shrugs his shoulders. He whispers to whomever is closest
"Maybe one of the kids? Or another spider? Or something worse?"

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As you all slowly creep up to where you think the noise is coming from you can see all of the crates would be easily lifted by any of you or moved or tipped. With Andreas's light shining at the crates you spot movement, a larger version, the size of a cat, shoots across from behind one crate to another. The sound is getting louder as the light and the noise from your party has made the spiders aware of you presents.
Welcome back Hal!

Stray Hal |
As you all slowly creep up to where you think the noise is coming from you can see all of the crates would be easily lifted by any of you or moved or tipped. With Andreas's light shining at the crates you spot movement, a larger version, the size of a cat, shoots across from behind one crate to another. The sound is getting louder as the light and the noise from your party has made the spiders aware of you presents.
Welcome back Hal!
Thanks!
"Burn them and let's run! We are here for Lamm, not vermin!"

Thelix Moody |

"I'm sure Lamm has an escape plan". "He hasn't lived this long by allowing himself to be pinned down". "Besides I want to see his dead body, preferrable at my hands".
"Besides that, not only would it draw attention from authorities (Arson is a crime)". "With the way this area of the docks is built, we could burn down half the city". "Lets just snoop this guy out, and get our just revenge".