Dhusarra

Sun Fei's page

89 posts. Alias of Erekose13.


About Sun Fei

Sun Fei;
LG female half-tian xia half-chelaxian human warblade 1
Init +3; Senses Listen -1, Spot -1;
Languages: Common, Tian Xia, Chelaxian
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AC 18, flatfooted 16, touch 12;
HP 27 (HD 2d12+4)
Fort +6, Ref +2, Will -1;
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Spd 30';
Melee: bastard sword +4 (1d10+2/19-20/x2);
Ranged: shortspear +4 (1d6+2/20/x2/20');
Base Atk +2, Grapple +4;
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Warblade Abilities:
Battle Clarity (Ex) When not flat-footed, gain an insight bonus equal to your Int (max class level) on Ref saves.
Weapon Aptitude (Ex) Qualify for fighter feats at warblade level –2. Change designated weapon for feats with 1 hour meditation.

Manuevers Readied: 3; Recover Maneuvers as a swift action used in conjunction with a standard attack or a standard action to do nothing.
Maneuvers Known: 4
- Moment of Perfect Mind (DM) Counter — Use Concentration check in place of Will save.
- Sapphire Nightmare Blade (DM) Strike — Opponent flat-footed, +1d6 damage with Concentration check.
- Leading the Attack (WR) Strike — Allies gain +4 bonus on attacks against foe you strike.
- Steel Wind (IH) Strike - Atk 2 opponents
Stances Known: 1
- Punishing Stance (IH) Stance — Attacks deal +1d6 damage, but you have –2 to AC.
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Str 15, Dex 14, Con 14, Int 14, Wis 8, Cha 10
XP: 1500
Feats: Exotic Weapon Proficiency (Bastard Sword), Skill Focus (Concentration), Lone Wolf (50% chance of stabilizing, +1 Fort)
Skills:
Balance +3 (5 rank, +2 Dex, -4 ACP),
Climb +3 (5 rank, +2 St, -4 ACP),
Concentration +10 (5 rank, +2 Con, +3 feat),
Jump +3 (5 rank, +2 Str, -4 ACP),
Knowledge (local) +7 (5 rank, +2 Int),
Swim -1 (5 rank, +2 Str, -8 ACP),
Tumble +3 (5 rank, +2 Dex, -4 ACP),
Possessions: Chain Shirt (100gp, -2ACP), Bastard Sword (35gp), Short Spear (1gp), Heavy Steel Shield (20gp, -2ACP), Backpack (2gp), 8 Days Rations (4gp), Waterskin (1gp), 10 sticks of incense (3gp), 3 Sunrods 6gp, Flint and Steel (1gp)
Money: 28gp
Encumbrance: 66lbs; Load: Light (66lbs)
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Background Trait: Drug Addict - Personal Addiction: You were the addict. You blame Gaedren for your brush with death and hate how his drugs are causing similar problems among other youths. Fortunately, your body recovers quickly from toxins, and you have a +1 bonus on Fortitude saving throws.

Description: Sun stands out amongst the Varisian and Chelaxian people who populate most of Korvosa. Even the Shoanti are a more common sight in the metropolis. Sun is half Tian Xia on her mother's side. Her father was Chelaxian, tempering some of her more exotic traits. Her skin remains pale and her dark almond eyes accentuate a narrow face inherited more from her father. Sun keeps her long straight black hair tied back in a ponytail most of the time. When moving around town she rarely does so in full armor, preferring a simple shirt and pants. Her ancestral sword, whoever, is always at her side.

Personality: Sun has always been withdrawn, even when she was young. Tempted out of her shell before she new better, the dreams offered by shiver almost destroyed her. While she has recovered, she still keeps to herself, internalizing almost all emotions. Her meditative focus allows her to keep herself calm. A quiet rage is brewing inside her though having seen other youths tempted by drugs on the street.

History: The dreams were pure extacy, worlds unfolded behind Sun's drug induced shivers. The dreams drew her further into the dark, where too many had been deposited by the schemes of the pushers. The things that Sun did to get her next hit are mangled behind screens of airy dreams. It was from this depraved state, that Sun's mother rescued her.

Recovered from the depths that she had fallen, Sun had a rough time overcoming her addiction. Her mother stayed with her, teaching her the traditions from her mother's homeland. Meditation and incense were helped Sun focus. For years she stayed in her mother's care, continually drawing on that focus, working through the blade that her mother had brought all the way from Tian Xia.

In the past couple of months, Sun has finally ventured out of her mother's house and what she sees is depressing. Ever more youth are being persuaded by shiver, falling as she did. Her anger is growing quickly and she is struggling to maintain the focus that saved her. She now finds her self moving through old territory, search not for dreams but for revenge.

Rolls: hp roll l2 (1d12=11)