| Full Name |
Andreas Skie |
| Race |
Human - Chelaxian |
| Classes/Levels |
Wizard 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
26 |
| Special Abilities |
Summon Familar; Arcane spells |
| Alignment |
Neutral |
| Deity |
None |
| Location |
Korvosa |
| Languages |
Common-Chelish, Draconic, Infernal, Elven |
| Occupation |
Independent Scholar |
| Strength |
10 |
| Dexterity |
14 |
| Constitution |
10 |
| Intelligence |
16 |
| Wisdom |
12 |
| Charisma |
12 |
About Andreas Skie
HP = 4
AC = 12 ff 10 tch 12
Move = 30'
BAB 0
Melee 0; Missile +2; Grapple 0
Dagger, melee 0, 1d4, 19-20 x2
Dagger, thrown +2 1d4, 19-20 x2 10'
Light Crossbow, +2 1d8 19-20 x2 80'
Quarterstaff 0 1d6 x2
Saves: For 0 Ref +3* Wil +6
*City Born Feat
Languages: Common (Chelish), Draconic, Infernal, Elven
Skills:
Appraise 0 +3 +2 = +5
Concentration 4 +0 = +4
Craft (alchemy) 4 +3 = +7
Decipher Script 4 +3 +2 = +9
Intimidate 0 +1 +2 = +3!
Knowledge Arcana 4 +3 = +7
Knowledge History 4 +3 = +7
Spellcraft 4 +3 +2*= +9
!City Born Feat
*Background option: Framed-dropout
Feats: Iron Will; Diligent; Scribe Scroll (class); City Born-Korvosa
(Bonus - Players' Guide to Rise of the Runerlords)
Spells-Wizard: 0=3 1st = 2
Spellbook: 0= All common PHB spells
1st = Charm Person, Mage Armor, Feather Fall, Magic Missile, Sleep, Summon Monster I
Spells prepared: Acid Splash; Detect Magic;Mage Hand; Mage Armor; Sleep
Equipment:
Dagger
Light Crossbow
10-bolt quiver
Quarterstaff
Spell c. pouch
Backpack
Spellbook
Scrollcase
Parchment (10)
Ink vial
Inkpen
Flint and Steel
Lantern, hooded
3 flasks of oil
Flask of water
Belt pouch
Small mirror
Alchemist's fire
Money: 9 gp 5 sp 7 cp
enc = 25.5 lbs, lt. load.
Story and Description
Andreas Skie comes from a well-off but not noble family from Cheliax. His father,a physician, saw a good opportunity
in Korvosa, especially with the number of noble Houses who might be in need of a proper doctor from the metropolis.
From his family trade comes Andres' love for alchemy. But his passion became magic, especially when exposed to some
of the ruins in the city and in the Varisian environs. Thus, he joined the Academae at an early age and spent the
best part of his youth behind its walls... All was going well, graduation coming close, but one fateful night he
decided to take a stroll along the docks with some friends looking for bindable vermin. It was then when he witnessed
a murder. He does not care about the poor devil, probably the result of some seedy dealing going awry, but his
surprise was total when the Guard came by and two innocent "sailors" accused him of the crime. What followed was
hell, beyond the aberrations with the Acadamae summons. Trial came, Andreas was gently asked to leave the Acadamae
(quite an uncanny event) and, though finally acquited, several months passed in fear and anguish, both for him and his family.
His big dream was broken, though he has come to figure out that, had not the Guard taken him into custody for the
whole process, the Acadamae might as well have made him disappear in a more discrete way... He took offence against
the institution that rejected him and devoted the last few years to mastering magic on his own (through independent training
and many trips to the University's library, courtesy of his father's contacts), but also to tracking down the
ultimate responsible of the murder and framing, one petty crimelord named Gaedren Lamm. He has not been able to locate him yet,
but it is a matter of time, contacts and money...
Andreas is a thin, pale-skinned man. He has delicate factions which now look quite haggard, he tends to wear his
hair long and spends days without shaving. He also favors dark blue or grey clothes and wearing a black coat and matching
boots. He has a sharp sense of humor, but cannot help the occasional witticism or know-it-all remark. His experiences
have left him out quite disenchanted with the "intellectual elite" of the magical world and has a special dislike
for those who abuse positions of power. He can run out of patience fast with those who show no brains in a situation.