Fiendish Snake

Allarion the Urban Druid's page

46 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Allarion the Urban Druid

Allarion
N Male Human Druid 6 (serpent druid)
Init +2; Senses Perception +12,
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+2 dex, +3 armor, +1 natural, +1 dodge)
hp 39 (6d8+12)
Fort +8, Ref +5, Will +9
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OFFENSE
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Spd 30'
Melee mwk scimitar +7 (1d6+2)
Ranged x
Space 5'; Reach 5'
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STATISTICS
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Str 14, Dex 14, Con 10, Int 13, Wis 16, Cha 9
BAB +4; CMB +6; CMD 18
Feats (4) natural spell, dodge, mobility, spring attack
Skills (6 skills) Bluff +2, Craft (alchemy) +10, Diplomacy +9, Handle Animal +9, Heal +12, Intimidate +5, Perception +12
Language Common, Druidic, Sylvan
Special Abilities: wild empathy +5 (+9 to reptiles), totem transformation (6 min/day), totemic summons (standard action, +level to HP), Wild shape 3/day (-2 druid level, +2 to snakes), woodland stride, trackless step, resist nature's lure, Serpent domain (Slither (Ex): As a free action, you can distend and stretch your body to fit easily through narrow spaces for 1 round. You can move freely through a tight space that would normally require a creature of your size to squeeze through. While slithering, you gain a +2 dodge bonus to Armor Class against attacks of opportunity provoked by your movement and a +2 bonus on CMB and on Escape Artist checks made to escape from a grapple. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.) Venom Immunity (Ex): At 6th level, you gain immunity to poisons from snakes, reptiles, and creatures with the reptilian subtype.

Spells (4/4/4/3 per day) (DC 13+level)
0th: detect poison, mending, purify food and drink, spark
1st: calm animals, cure light wounds, diagnose disease, remove sickness
2nd: animal messenger, bear's endurance, hold animal, lesser restoration
3rd: meld into stone, neutralize poison, cure moderate wounds

Traits Ease of Faith, Anatomist (+1 to confirm crits)

Possessions (10,000 gp) mirror mask, masterwork scimitar (320 gp), +1 leather armor (1,175 gp), druid's vestment (3,750 gp), Cloak of resistance +1 (1,000 gp), amulet of natural armor +1 (2,000 gp), feather token (tree; used) (400 gp), 1355 gp
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Description
Background

Str 14 (5 points)
Dex 14 (3 points +1 level)
Con 14 (5 points)
Int 13 (3 points)
Wis 16 (5 points +2 racial)
Cha 9 (-1 point)

Snake
XP 200
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 3 (6d8–1)
Fort +6, Ref +5, Will +6
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2
Base Atk +4; CMB +5; CMD 12 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.