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Inros takes sight on the dog running across the catwalk and lets loose an arrow at it but it harmlessly thuds into the wall as it races down the stairs to the main floor.the dog is within 30ft
Berel takes off down the stairs and meets the dog at the bottom and takes a swing at it and misses as the old hound dog moves faster than it looks. Thelix takes a swing at the orc which goes wide of the mark as the orc is trying to stay out of the way of the female warrior before it. Allarion makes a attack on the fast moving dog and misses also. The orc roars with laughter at you all and the dog is busy dodging attacks to make one of his own.
Andreas the orc and dog are still up and living so go ahead and make your roll if you want too. To everyone, please tell me which weapon you are using in your posts when you make attack rolls. Just so I get the flavor of what you are trying to do.

Andreas Skie |

Ranged Attack Roll - Crossbow (1d20 2=4)
Here goes a Harrow point down the drain...

Stray Hal |
Hal takes another swing at the hound with his short sword.
"I hate dogs!" Attack roll: 13I did not figure in flanking bonus. Does it apply?
If the attack hits
Damage:7, sneak attack from flanking:6
Do we roll new initiative each round or proceed with the same number from previous rounds?

Berel Zenderholm |

Berel grimassed, as his blade dug deeply into the plank. More to free it than anything else, he yanked it up, and almost incidently returned it to the fight against the evildoer. "surrender now, and it may spare your miserable life" he hissed, as his blade drew blood.
Attack:http://invisiblecastle.com/roller/view/1641248/ 23
Damage: http://invisiblecastle.com/roller/view/1641257/ 15

Sun Fei |

"Laugh all you want big man." says Sun Fei then adjusts her attack to take advantage of the glaring holes in his defense and strikes with vicious efficiency.
maintaining punishing stance (+1d6dmg, -2AC)
attacking with sapphire nightmare blade (concentration check vs. ac, if successful +1d6dmg)
and Criting!
Concentration Check; Atk;Dmg;Sapphire Nightmare Blade Dmg (1d20+9=18, 1d20+3=23, 1d10+1d6+2=9, 1d6=3)
Crit Confirm(1d20 3=14)crit damage (1d10 2=10)
If 18 beats his AC, he is flat footed and then if 14 hits his FF AC, he gets Critted for a total of 22dmg!

Allarion the Urban Druid |

Allarion moves up to the dog and strikes: 1d20+1=20, 1d6+1=6 Waitaminute? Is that a possible crit using the short sword? It is!
Confirm: 1d20 1=16, 1d6 1=5
WOOT!

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Hal takes another swing at the hound with his short sword.
"I hate dogs!" Attack roll: 13I did not figure in flanking bonus. Does it apply?
If the attack hits
Damage:7, sneak attack from flanking:6Do we roll new initiative each round or proceed with the same number from previous rounds?
I like to use the same init roll for each combat round, its a lot easier in the pbp so we dont have to wait for each person to post!
Since the dog is moving around so much it would be hard to get a flanking bonus.

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The laughing half orc takes another swing at Sun with its flail missing again as the female warrior dances around his blow and delivers her own attack, hitting the orc who stops laughing as his mouth fills up with blood. Mean while Berel attacks the dancing dog and finally stops the dog in its tracks as it tries to take a nip at Berel in return but fails as Berel's great sword takes the dogs head off sending it across the floor. An arrow strikes the falling orc and a sword strike digs into the dogs body making sure the enemy is dead for sure.
The boys seeing all the blood shed bolt up the stairs you came down and fly out of the room. By the time the battle is over they are out of the building and scattered to the winds, never to be seen again.

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Your standing in the middle of the room looking at the north wall. The north wall is over the water. To your left is a stairwell that leads up to where you came from.....to your right your see another stairwell(catwalk) that leads up into parts of the building that you have not seen in a while for those who have been here before....There is a large vat behind you which stinks of fish. To your right your see a whole in the floor where they bring up fish from the river. those are the three exits in the room. Underneath the catwalks you see hamocks for the boys to sleep in.....

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"I doubt the fish vat holds anything of value but it might be worth a look. Also, I don't want anything that is hiding in it to sneak up behind us. How about we surround it and probe the water with a long weapon? Unfortunately, my sword is just long enough for working up close."
There are large poles against the wall that are used by the boys to stir the fish mixture you remember

Stray Hal |
"I'm not here for fishing or treasure hunting; I'm here for one reason: killing Lamm. Once that's done, you can fish as much as you like."
"If the fish in that vat is capable of climbing out and biting we should know now, when we can surround it, rather than let it follow us out of the room."
Hal takes a pole with his left hand and prods the vat to see if anything is in besides dead fish.He keeps his short sword in his right hand.

Andreas Skie |

"Let us go over this whole floor before thinking of following other venues. Nothing worse than leaving enemies behind to cut or backs" Andyr nods at Inros, "looking for the origin of the dog would be a good course of action... but let us be ready, his barking has probably alerted others". He readies again his crossbow, a smirk revealing his frustration at his lack of accuracy.

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Allarion the Urban Druid wrote:"I'm not here for fishing or treasure hunting; I'm here for one reason: killing Lamm. Once that's done, you can fish as much as you like.""If the fish in that vat is capable of climbing out and biting we should know now, when we can surround it, rather than let it follow us out of the room."
Hal takes a pole with his left hand and prods the vat to see if anything is in besides dead fish.He keeps his short sword in his right hand.
You stir around the vat with one of the large poles but find nothing but a fowl smell as you stir...

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Your group heads up the catwalk the dog came from and go through the open door into a small hallway (10 ft long) and see another open door leading into what you'd guess as the main room you first looked into (the front door of the building). You can see that the door is also wide open and a man is fleeing out of it into the street beyond.....

Stray Hal |
Your group heads up the catwalk the dog came from and go through the open door into a small hallway (10 ft long) and see another open door leading into what you'd guess as the main room you first looked into (the front door of the building). You can see that the door is also wide open and a man is fleeing out of it into the street beyond.....
Is the man armed or wearing armor?

Thelix Moody |

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Zoomackula:
I am going to be out of the country from Thursday, the 10th to the 24th and just learned that I will not have internet access. Do you want to DMPC Hal? If you want to off him and open the slot to another player I will understand.
I'll DM your PC until you get back, have a safe and fun trip!

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Zoomackulas Eichendar wrote:Your group heads up the catwalk the dog came from and go through the open door into a small hallway (10 ft long) and see another open door leading into what you'd guess as the main room you first looked into (the front door of the building). You can see that the door is also wide open and a man is fleeing out of it into the street beyond.....Is the man armed or wearing armor?
Its hard to tell but it looks to you to be somekind of leathers

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Berel, Sun and Inros give chase down the street after the fleeing man..He is real fast and you keep pace but are not gaining on him...
Mean while Thelix searches the room and sees a single desk that sits in the middle of the room, a moldy chair pushed up agaisnt the far side. A small pile of ratty furss and straw is heaped under the table. On the desk you see a pile of papers, mostly dealing with orders or delivery times.
Andreas guards outside the fishery, he sees his fellow haters of Lamm run off down the street after an unknown man. After they are out of site it gets quiet again around the fishery.

Stray Hal |

Bill Lumberg |
Bill Lumberg wrote:I'll DM your PC until you get back, have a safe and fun trip!Zoomackula:
I am going to be out of the country from Thursday, the 10th to the 24th and just learned that I will not have internet access. Do you want to DMPC Hal? If you want to off him and open the slot to another player I will understand.
Thanks! I am looking forward to continuing when I get back.

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Zoomackulas Eichendar wrote:approximately how far ahead of us is he? any innocent bystanders around?Berel, Sun and Inros give chase down the street after the fleeing man..He is real fast and you keep pace but are not gaining on him...
He's about 60 feet in front of you! Its about 11pm and there is not much traffic in this area at this time of night. Right now no one is around!

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The unknown man stays ahead of you all and begins to turn on to another street. Hal throws a dagger at the man but does not come close to hitting him.
Andreas sees nothing entering or leaving the fishery as you stand guard outside.
Thelix finds more paper of the same from on top of the desk plus some old moldy food scraps.

Sun Fei |

Stray Hal |
"That man is not Lamm. Therefore, that man is not important!" Allarion scowls and heads back inside, looking for a door to try that hasn't been tried before. Seeing one, he heads through it, sword drawn.
Hal calls out to his fellow pursuers:"Allarion is right, let's regroup and find Lamm."
Hal retries his dagger from where it landed and returns to Lamm's fishery.

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Inros takes aim and lets fly an arrow at the fleeing man. The man stumbles as the arrow hits him in the back, he spralls out onto the street and lays there in pain, he trys to get at the arrow but he can't reach it. Sun who was about to run off in another direction to cut him off stops and runs up to the man followed by Inros.
Hal and Berel join the others back at the fishery, He sees Andreas keeping an eye on things outside while Thelix is in the main room searching around. Allarion burst thru on of the doors in the main room and sees a pair of bunk beds sitting against the far wall of this room to either side of a boarded up window.