
Tony Hooper |

Having read through the Sorcerer in Alpha 2, and well I like it, but given most books have a page count limit, I would prefer that bloodlines be condensed into feats [Bloodline] that concentrate on a handful of lines to begin with.
Say:
- Divine
- Daemonic
- Draconic
And in a future release (say connected to monster entries or realm entries):
- Demented (Aberrations)
- Destined
- Dreamed (Fey)
- Dusted (Undead)
Needless to say, modeled on Heritage feats, but with a common naming theme. I shall let you work that out ;)
These feats are (or could be) earned as bonuses at 1st level, and every 4 levels there after. The initial feat, could provide access to new class skills, and each feat could give the sorcerer the choice of 1 from three spells to add their spell list.
Common bloodline abilities like the claws or wings, could be treated as nonspecific bloodlines, just granting the power/ability only.
If this model was used, then the Sorcerer could be the most flexible class in the game. Even with the same bloodline, no two would need be exactly the same.
I'd also like to see the class gain the HD and skill points of a cleric, given the less than wizard casting ability.

Ulgath |

I agree with you tony about the skills and hd of the cleric but you did not mention the bab, I also think they should get a armour proficiency or it means they have to use at least one spell or possibly two to make there ac reasonable so as not to get there butt kicked when they go in to make there melée touch attacks. I suppose at later levels the fact that they had to choose protection spells doesn't matter so much, but when you only get two spells at first level it makes a big difference.

Tony Hooper |

I agree with you tony about the skills and hd of the cleric but you did not mention the bab, I also think they should get a armour proficiency or it means they have to use at least one spell or possibly two to make there ac reasonable so as not to get there butt kicked when they go in to make there melée touch attacks. I suppose at later levels the fact that they had to choose protection spells doesn't matter so much, but when you only get two spells at first level it makes a big difference.
Had not thought about BAB to be honest, but some sort of AC enhancement or armour is logical.