Chris Mortika wrote:
James, don't word puzzles, riddles, and the like have a deep heritage, both in earlier editions of the game and in the base-line literature of the genre?
It's not as exciting to hear: "The sphinx challenges you with a riddle. Make a DC 15 Int check to succeed."
They do. I'm not saying they don't have a place at all. I'm saying that in Pathfinder Scenarios, they don't really have a place and are not really good design.
And frankly, I'd rather hear "The sphinx has a riddle for you. You can answer it (and get a CR 2 award), or you can get a hint with a DC 20 Knowledge (history) check and get a CR 1 award, or you can answer it entirely with a DC 30 Knowledge (history) check and get no award but you can go on with the adventure."
Things like riddles, word puzzles, and the like should be used sparingly, and not in adventures intended to be run in time-limited environments like the Scenarios, is what I'm saying, I guess.
I agree completely.
As I play these games to have fun, the last thing I want to do is have to "think" (I am paid to do that). Heck, I even hate adding up numbers (I do that all day too).
Basically, if someone wants to solve a riddle, let them. I just want to kill stuff and take their loots. If the game grinds to a halt because noone wants to solve a puzzle, then that is not much fun.