
K |

So, we all know that Bonded Objects are enchanted at half the normal cost. For example, this means that a Wizard or Sorcerer can enchant an item he'd buy for 120,000 not for 60,000, but for 30,000. He could then sell the item, and a week later create a new bonded object for 200 gold per level.
So if a 12th level Wizard made a Ring worth 120,00 if he bought it, he'd spend 30K instead of 60K(normal enchanting cost), resell it for 60K, spend 2.4K for a new object, and then pocket 27,800 gp profit.
If he got the right feats (Skill Focus and the like), he could just make the Spellcraft rolls on the weeks he didn't have an object.

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Assuming he can find someone willing to buy it.
A level 6 wizard is going to be facing DC 26 on his spellcraft rolls to cast level 6 spells. Even with skill focus he's going to have to roll a 17 or higher.
If I was playing with said wizard I'd leave him behind for being a hindrance to the group.

K |

I am curious how this interacts with the other major change in item creation....No xp costs...
Wouldn't this in combo with item creation basically allow a player to say make money and have items specifically outside of their range?
Am I just missing something here?
No, it is infinite money and loot as you suspect. Basicially, after a certain point the DM can stop handing out treasure altogether.

Doug Bragg 172 |

Assuming he can find someone willing to buy it.
A level 6 wizard is going to be facing DC 26 on his spellcraft rolls to cast level 6 spells. Even with skill focus he's going to have to roll a 17 or higher.
If I was playing with said wizard I'd leave him behind for being a hindrance to the group.
I think the math is off here.
A 6th level Wizard, with maxed Spellcraft will have 6 ranks +3 (class skill) + 4 Int (assuming an int of 18, it might be 16, doesn't make too much difference). The 6th level Wizard can only cast 3rd level spells... so DC 23. The caster has about a 50% chance (needs a 10, or an 11 with the lower Int.).
At level 12, the Wizard has 12 ranks +3 for class skill +4 (Int., which could be higher now) for a total of 19. Casting a 6th level spell requires a roll of 7. 65% chance you'll make this. Throw in Skill Focus (spellcraft) and it's an 80% chance of success.

K |

Assuming he can find someone willing to buy it.
A level 6 wizard is going to be facing DC 26 on his spellcraft rolls to cast level 6 spells. Even with skill focus he's going to have to roll a 17 or higher.
If I was playing with said wizard I'd leave him behind for being a hindrance to the group.
A level six Wizard only has 3rd level spells. So, he has a DC of 23 (20 + spell level). If he picked one of the "+2 to any stat" races and a 18 Int(+5 at 20), he can start with Skill Focus(+3) and Magical Aptitude(+2), and start with a base mod for Spellcaft of +14. By 6th level, this is a +19 to hit a 23, and by 8th level this is +23 to hit a DC of 24, so its an auto-success on a 1 (note he's gotten his second stat increase at 8th).
Thats assuming he never picks up a +Int item, which is a +1 to +3 and means he can do it even earlier. I won't even get into the fact that he can summon efreet at 9th level for a +5 inherent bonus to Int(+2 to +3, depending on your bonuses to stats from level).

K |

Can I bond to an item I can't use?
Grog Goryguts - "Me need magic plate armor."
Goodgulf Greyteeth - "Gimme a week."
Yes and no. He can Bond amulets, rings, staffs, wands and weapons.
So he could Bond a Greatax and enchant on the cheap for the Dwarven fighter even though he couldn't use it, but no armor.

Moondarq |
I had pretty much assumed that a wizard can have one bonded item at a time... in other words as long as one bonded item exists he couldn't make another one.
So yeah, he could sell one item. And basically get some extra money in trade for having to make a spellcraft check every time he wants to cast some of his spells.
But really it does say "bonded" item. It wouldn't be much of a bond if the item can be sold.
Kinda like selling your Monkey familiar to a circus.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
I had pretty much assumed that a wizard can have one bonded item at a time... in other words as long as one bonded item exists he couldn't make another one.
Well, if he lost his bonded item, he could make a new one. But I share your overall conclusion; I'd assumed that when a wizard made a new bonded item, the old one ceased to be magical.

K |

Moondarq wrote:I had pretty much assumed that a wizard can have one bonded item at a time... in other words as long as one bonded item exists he couldn't make another one.Well, if he lost his bonded item, he could make a new one. But I share your overall conclusion; I'd assumed that when a wizard made a new bonded item, the old one ceased to be magical.
That could be a houserule for this problem, and I think its the one I like best so far.

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At level 12, the Wizard has 12 ranks +3 for class skill +4 (Int., which could be higher now) for a total of 19. Casting a 6th level spell requires a roll of 7. 65% chance you'll make this. Throw in Skill Focus (spellcraft) and it's an 80% chance of success.
I meant a 6th level spell not 6th level wizard and my whole thought process went down the drain from there. :)

Gnome Ninja |

So, we all know that Bonded Objects are enchanted at half the normal cost. For example, this means that a Wizard or Sorcerer can enchant an item he'd buy for 120,000 not for 60,000, but for 30,000. He could then sell the item, and a week later create a new bonded object for 200 gold per level.
So if a 12th level Wizard made a Ring worth 120,00 if he bought it, he'd spend 30K instead of 60K(normal enchanting cost), resell it for 60K, spend 2.4K for a new object, and then pocket 27,800 gp profit.
If he got the right feats (Skill Focus and the like), he could just make the Spellcraft rolls on the weeks he didn't have an object.
My God! You're right, players could do that! It's not like a DM could sya, "you can't do that!" Gasp! [/bitterness][/sarcasm]
To actually answer your question, just make it so that bonded items only work if the owner uses them.

Nerfed2Hell |

I'd go so far as to say make it so that the item only works for the caster who created it... and anyone using UMD with a significant penalty to the DC.
Occasionally, I like to use player creations against them. Taking a wizard's focus away is injury, using it against him is the insult I'd like to add. Of course, to prevent focus items from becoming disposable treasure to sell off for extra income, I'd say that an old focus loses its potency once the wizard creates a new focus.

Frank Trollman |

Item Creation takes time. A fair amount of it in fact. While you do make a 27,600 gp profit on making a 120,000 gp magic item and reselling it to abstract buyers, that also takes 4 months. Per week of down time, you're only making about 1700 gold. And while that's non-trivial, it's also not something that most 12th level Wizards are going to wipe themselves with.
Characters really can make money much faster than that by any of a number of means.
-Frank