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Aust "King of the Skies" Amakiir
Aven Fighter 6
He was an Aven homebrew before we knew about raptorans. He could conceal or reveal his wings as a free action. His Katana, Frost Edge, was obtained from defeating some Ninja Turtles in sewers that had been plaguing the local pizza establishment (Not that serious of a campaign, but it sure was better than fighting rats again). After I got it I had it enchanted as a Keen Icy Burst weapon, and it served me well through many an encounter. Dodge mobility and spring attack meant I was running past my foes, cleaving them with icy fury. During the initial mock battle we had when the campaign started, I dive bombed the monk with a longspear... he was dubbed "Shish-kabob" from that moment on.
The most fun I had was when I changed all of the locks in a dungeon due to my really high craft(locksmithing) modifiers along with a whole bunch of "take 20's" and previously made custom locks that I had modified from taking all of the locks from other dungeons. After we cleaned the place out it was ours.

MrFish |

Augrim the Necromancer was my favourite from back in 2E. My DM had made a rather low magic campaign and so while you could play a spellcaster you would be regarded with suspicion or terror if you were not from a friendly religion or something. The difficulty was in surviving long enough to be high level! My DM had me in a solo game in which I was struggling to survive intrigues and riots and whatnot in a plague ridden city on the edge of a vast wilderness.
He created a bunch of skeletons and zombies that secretly guarded his house, used a 'summon shadows' spell to assassinate people (that was his job) and had an uneasy patron who was a member of the city council, meeting him in secret.
The fun thing about Augrim was that while he had a high intelligence he would have made a great fighter. He had a low charisma but a high strength and con, a good dex. He was the antithesis of the 'look' of the wizard; he was a tall pale dark haired man with a sabre.

lynora |

Xiyanne bint Ala'i, later Xiyanne Manning
Sorceror 9, or was it 10? Can't remember
Exiled princess from a desert kingdom with an Efreeti bloodline (they had strict anti-magic laws, which was why she was exiled) who had a slightly disturbing obsession with fire. She was a fish out of water trying to navigate her way through the strange social customs and laws of the northern country she found herself in after dispatching the slavemaster who had brought her there. She promptly fell head-over-ears in love with the exiled prince (evil usurper killed his parents) of that nation, who was not terribly royal or charismatic. Nobody, including him, could figure out what this beautiful, passionate woman saw in this guy, but eventually she was able to convince him of the sincerity of her feelings. They married and set out to restore him to his throne, but the campaign fizzled out before we finished that quest. I still wonder what ever happened to them.
Most of what made her fun to play was her haughty, tempestuous nature. And the fact that none of the rest of the party realized that she was born royalty because they didn't understand how the social ranks matched up to each other created quite a bit of amusement. Heck, she had more training in how to run a country than her prince did.

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I have a couple:
Daghnaen DeGalt: NG Human Bard/Fighter/Shadowdancer: spent much of his adventuring career trying to get rid of a devil-made harp. He was eventually "cursed" to become a deathless skeleton (from Libris Mortis) so that he could resist the effects of the harp long enough to finally destroy it. It took him some time after that to regain his mortality, though, and he spent a lot of time wearing masks and cloaks and dousing himself in perfume to mask that grave-fresh scent.
Peyton Kettleburrow: LN Halfling Fighter/Cavalier: was very serious about his rank as a knight. He became indignant when people didn't take him seriously. He was also very protective of his riding dog, Sacha - making sure she was always given the best food and boarding. Oh yeah, and he was also a closet alcoholic.

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Ooooh. I have some good ones:
- Sir Daniel Lovoth, NG human artificer 1 / variant paladin 5 / Infused warrior 4. Campaign: "Amahra" 3.5 homebrew (moderate magic and technology: China Mieville combined with Jack Vance and Edgar Rice Burroughs).
At the start of the campaign (third level), Daniel was rather naive and prone to boasting and bold proclamations- -sort of the "comic relief" of the party. However, as the story progressed, he began to realize the seriousness of his quest, and began to exhibit a much more noble aspect, helped in part by the Guardinal inhabiting his body.
Best moment: two-way tie:
1. Sixth-level: the discovery of a pool of positive energy-infused water that allowed him to breathe within it, leading to Daniel's entry to a hidden shrine to Tenma the Fiend Lord. the party was able to defeat the bone devil within and claim the source of the positive energy: a healing chalice.
2. Tenth-level: after being shipwrecked on an evil island, the party discovered that an NPC mage was being possessed by a demon. Instead of killing her, Daniel was able to use his ring of flight to capture her, and eventually drove the demon out.
- Corvin Killgannon, CN human fighter 2. Campaign: "Grimmbold Manor" 3.5 PbP, presumably set in Golarion.
Corvin is extremely interesting to play due to the fact that he uses his own body as a weapon- crushing his enemies with body slams and devastating punches. Coupled with his sarcastic sense of humor and rather low wisdom, he's provided a lot of interesting moments. Easily the most detailed character background for a PC of that level. Also, one of only two original members of the campaign.
Best moment: A rather edgy IC/OOC argument involving graphic violence in combat, sparked by THE BEST fight scene I've ever seen, versus a group of kobolds.

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The character I remember most fondly was probably back from 2E, playing a gnome illusionist who had somehow come to believe that he was an incarnation of the god of fear. Needless to say he was rather eccentric and could be quite a headache all around, but for the most part he was evil in a more ridiculous(and almost silly) disgaea kind of way.
He would ride into battle on the back of a boar, wielding a scythe that was far too large for him(and he never really knew how to use anyway) with a long, black, hooded cloak fluttering behind him. It was one of his life's goals to make that cloak eternally billow, but the DM was very opposed to this idea for some reason, so he generally just wasted spells to make it look like it did.
Aside from the boar he always had two other animals at his side, a cow he acquired through a couple rather shady dealings, which was hitched up to a wagon that was always filled with his obsessively collected eggs and a ferret who served as his familiar and wore magical spiked full-plate barding, so heavy it couldn't actually move on its own but through a strange series of rules made it effectively almost impossible to hit.
Oddly, for all the general strangeness of the character he was quite a blast to RP and seemed to be enjoyed by the group as a whole. The group quickly found him to be useful in the field and so would devise ways to distract him when they were in town(and his ideas of spreading discord to increase his worship wouldn't go over so well) and aside from an instance or two where we were ambushed at night while he was tied up and/or put in a backpack so he couldn't go giving those sleeping nightmares, the party universally found him amusing and he was one of the few original surviving party members to make it through a long running homebrew campaign.
-Tarlane

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Jonathan "Jack of Shadows" Shade
Human/Maelgyrm [Forgotten Realms 2nd edition - Homebrewed Campaign]
Thief/mage + shadow magic
Extremely brief history of the character -
I started out with living anyway that I could on the streets, my expertise with "borrowing" things allowed me to rise in the ranks of the Scarred Hand rather quickly.
My superiors found that I had a knack for "water" work and I climbed even further under the tutelage of my friend and mentor Beren Glimstand.
During the course of a particularly difficult job involving living symbol of the Mageguild and it's guardians, The Symbol's touch caused some force to rage inside of me.
The resulting explosion of magefire knocked me unconscious. When I awoke, I found myself deep within the confines of the Mageguild, chained and muzzled like an animal.
My keeper eventually took pity on me, the wrenched beast that I was, barely able to comprehend what had happened.
He taught me, much like you would teach a pet, how to control the burning fire that still raged within me.
Many full moons later, I planned an escape but the plan went terribly wrong. I, with my still imperfect knowledge of the arcane arts,
ripped a hole into the cold bitterness of shadow and was thrust through. Wounded, I was easy prey for those beings that dwell in the Shadow Realm.
Tortured beyond sanity, and twisted by their machinations, I felt the essense of shadow burrowing its way into my body and soul.
I was finally rescued by The Screaming Blade Company, a loyal band of friends that had breached Shadow to rescue one of their own that had been captured.
They carried my ravaged body back to the realms of the living.
Once healed and my mind mended, I continued to venture forth with the Screaming Blade to help them recover their friend from the clutches of the shadow realm.
With every journey, I felt the arcane power inside grow more powerful while I was in Shadow realm, and power soon began to stay with me once I returned to the living realms.
I have since left the Screaming Blade to find my own way again with new understanding of my capabilities.

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Prag "the Maurader" Thandarn - Wild Mage. (Yes... I've posted about this guy before, but that's because he really is my favorite D&D character. So there.)
Prag actually made all of his jump checks, despite his dismal Dex. When everyone else had crossed, it was the Monk's turn. The monk. With his awesome Dex and his awesome saves. The monk who was being played by the player with the unerring tendency to roll a one when it most matters.
Sure enough, he rolled a one. Then the DM (showing a bit of uncharacteristc mercy) told him to just roll a reflex save to grab a handhold on the rock before plummeting to his doom.
"Just don't roll another one, and you'll be ok"
Of course he rolled a one again.
"Umm... prove it?" A third one in a row.
We all assumed that the Monk was lost. Then I remembered that I had ONE last spell available. Nahall's Reckless Dweomer. This is a spell that attempts to reproduce the effects of any other spell the mage knows, but ALWAYS incurs a Wild Surge. I dweomered for "Fly" adn cast it on the plummeting monk.
The DM rolled on the Wild Surge table. Then he just starts laughing.
Me: "Did I save him?"
DM (laughing uncontrollably): "Yup!"
Me: "What did I get?"
DM (barely containing himelf): "Caster changes places with target."
Me: "..."
"Figures."

Kobold Catgirl |

Ooooh. I have some good ones:
- Sir Daniel Lovoth, NG human artificer 1 / variant paladin 5 / Infused warrior 4. Campaign: "Amahra" 3.5 homebrew (moderate magic and technology: China Mieville combined with Jack Vance and Edgar Rice Burroughs).
At the start of the campaign (third level), Daniel was rather naive and prone to boasting and bold proclamations- -sort of the "comic relief" of the party. However, as the story progressed, he began to realize the seriousness of his quest, and began to exhibit a much more noble aspect, helped in part by the Guardinal inhabiting his body.
Best moment: two-way tie:
1. Sixth-level: the discovery of a pool of positive energy-infused water that allowed him to breathe within it, leading to Daniel's entry to a hidden shrine to Tenma the Fiend Lord. the party was able to defeat the bone devil within and claim the source of the positive energy: a healing chalice.
2. Tenth-level: after being shipwrecked on an evil island, the party discovered that an NPC mage was being possessed by a demon. Instead of killing her, Daniel was able to use his ring of flight to capture her, and eventually drove the demon out.- Corvin Killgannon, CN human fighter 2. Campaign: "Grimmbold Manor" 3.5 PbP, presumably set in Golarion.
Corvin is extremely interesting to play due to the fact that he uses his own body as a weapon- crushing his enemies with body slams and devastating punches. Coupled with his sarcastic sense of humor and rather low wisdom, he's provided a lot of interesting moments. Easily the most detailed character background for a PC of that level. Also, one of only two original members of the campaign.
Best moment: A rather edgy IC/OOC argument involving graphic violence in combat, sparked by THE BEST fight scene I've ever seen, versus a group of kobolds.
(The kobolds won)

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We all assumed that the Monk was lost. Then I remembered that I had ONE last spell available. Nahall's Reckless Dweomer. This is a spell that attempts to reproduce the effects of any other spell the mage knows, but ALWAYS incurs a Wild Surge. I dweomered for "Fly" and cast it on the plummeting monk.
Why didn't the "Fly" go off? Doesn't the spell effect go off but includes the wild surge?

Kobold Catgirl |

Cosmo wrote:Why didn't the "Fly" go off? Doesn't the spell effect go off but includes the wild surge?
We all assumed that the Monk was lost. Then I remembered that I had ONE last spell available. Nahall's Reckless Dweomer. This is a spell that attempts to reproduce the effects of any other spell the mage knows, but ALWAYS incurs a Wild Surge. I dweomered for "Fly" and cast it on the plummeting monk.
I believe it did go off. Unfortunately, thanks to the Wild Surge, it proved unnecessary as the monk changed places with poor Prag.

Arctaris |

- Corvin Killgannon, CN human fighter 2. Campaign: "Grimmbold Manor" 3.5 PbP, presumably set in Golarion.
Corvin is extremely interesting to play due to the fact that he uses his own body as a weapon- crushing his enemies with body slams and devastating punches. Coupled with his sarcastic sense of humor and rather low wisdom, he's provided a lot of interesting moments. Easily the most detailed character background for a PC of that level. Also, one of only two original members of the campaign.
Best moment: A rather edgy IC/OOC argument involving graphic violence in combat, sparked by THE BEST fight scene I've ever seen, versus a group of kobolds.
My poor, poor kobolds. Corvin is pretty badass.
(The kobolds won)
No, they're smeared and impaled upon his armor.

Kobold Catgirl |

The Eldritch Mr. Shiny wrote:- Corvin Killgannon, CN human fighter 2. Campaign: "Grimmbold Manor" 3.5 PbP, presumably set in Golarion.
Corvin is extremely interesting to play due to the fact that he uses his own body as a weapon- crushing his enemies with body slams and devastating punches. Coupled with his sarcastic sense of humor and rather low wisdom, he's provided a lot of interesting moments. Easily the most detailed character background for a PC of that level. Also, one of only two original members of the campaign.
Best moment: A rather edgy IC/OOC argument involving graphic violence in combat, sparked by THE BEST fight scene I've ever seen, versus a group of kobolds.My poor, poor kobolds. Corvin is pretty badass.
Kobold Cleaver wrote:(The kobolds won)No, they're smeared and impaled upon his armor.
Ah, but the kobolds badly stained his armor. So I count that as a win.

Kobold Catgirl |

Arctaris wrote:Ah, but the kobolds badly stained his armor. So I count that as a win.The Eldritch Mr. Shiny wrote:- Corvin Killgannon, CN human fighter 2. Campaign: "Grimmbold Manor" 3.5 PbP, presumably set in Golarion.
Corvin is extremely interesting to play due to the fact that he uses his own body as a weapon- crushing his enemies with body slams and devastating punches. Coupled with his sarcastic sense of humor and rather low wisdom, he's provided a lot of interesting moments. Easily the most detailed character background for a PC of that level. Also, one of only two original members of the campaign.
Best moment: A rather edgy IC/OOC argument involving graphic violence in combat, sparked by THE BEST fight scene I've ever seen, versus a group of kobolds.My poor, poor kobolds. Corvin is pretty badass.
Kobold Cleaver wrote:(The kobolds won)No, they're smeared and impaled upon his armor.
Anyways, you used to be a kobold! What turned you to the Dark Side?

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My favorite D&D character is my current one, a LN Monk named Kip Gideon.
Just lawful enough to qualify as a Monk, and clever enough to find his most useful loopholes.
Kobold Cleaver wrote:I believe it did go off. Unfortunately, thanks to the Wild Surge, it proved unnecessary as the monk changed places with poor Prag.Ah ok, Monk is standing on the rock with "Fly" active as Prag drops. Oh such a sadist DM, ... I would have probably done the same.
This begs the question, why did the monk not Fly down and catch Prag?

Drac |

I have two favorite characters.
First one
NG Female Half-Elf Bard/ Cleric/ Dragon Shaman. High Pristess to the dragon deity Aasterinian, Dragon god of Chaos and Trickery.
Second one
CG Half-Dragon Half-Giant Werebear, Psi-Warrior/Soulknife/Pyrokineticist
Had the ability to change between multiply forms. First form basic Humanoid, Second form Humanoid dragon mixture, and of course Third form full mixture with werebear.

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Falandar Thornarrow, CG Elf Scout/Paladin of Freedom. Somehow survived to 7th level despite being the party constantly being overwhelmed by the creatures they encountered. The only character I've managed to play long enough to develop a personality to, and actually develop through play. Took levels of paladin after traveling with a paladin of Heironeous and finding admiration for him. Despite having only a 10 Cha.
From being pounced by a dire tiger and taken out in the first round, to going to 0 HP during mass melee with goblins and giant spiders in the same battle the other two paladins turned blackguard (that was a betrayal, one being above mentioned worshipper of Heironeous), and being reincarnated as a yuan-ti, he had an eventful career. Still don't know if I feel like going back to that game tho. Killer DM.

Deathedge |

Ok, I guess I'll share ONE of my too-many favorite characters.
Ganthus Nolton is currently a sixth level Sorcerer on his way to becoming an Initiate of the Sevenfold Veil. Well-dressed and well spoken, he has but one visible flaw: his face. In his youth, before he discovered his innate magical talents, Ganthus was quite the ladies man, to the point of being lecherous. Caught mid-tryst with the wrong man's woman, his handsome face was burned from his body...a brutal burning hands punishment from a vindictive magic user.
He now covers his hideously scarred face with a black-and-gold perfectly smooth lacquered mask, and always keeps his hood pulled up. He never eats in public, and only his closest friends know what shame he hides beneath his mask's glossy veneer.
(I basically wanted to play a really good-aligned charisma-based character, who had to roleplay his high charisma score through personality instead of looks).
He has a thing for lightning spells, and soon will have the Storm Bolt Reserve Feat. A reasonable man who prefers to fight with his head instead of his spells, he is the de facto leader of a small team trying to discover why the very world they inhabit is slowly dying...and save it in the process!
Ok, now your turn. :)

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Describe your favorite character that you've ever played in any D & D campaign! I'd like to hear some of the cool characters you all have come up with, and if any of you are curious, I'll share a few of mine...
My favorite of all time has to be my tragic paladin, Michael Nemerov. I played him a high-concept Ravenloft game. The GM handled ALL of the mechanics. We never saw our own character sheets, rolled a single die, etc. We just described what we did and he adjudicated it. Michael started out as a veteran soldier who had fought in a nasty annexation war between Borovia and a couple of its neighbors and was very wear from the horrors of war at the beginning of the game. He had some wicked facial scarring from a wolfwere's claws; there were five deep, diagonal scars across his face much like this guy's face. Michael was a bit of a grim warrior to begin with, and he fought like a hardened soldier, which is to say viciously and effectively. For example: a goblyn grabbed him by the sides of the head to bite his face off; he kicked in the groin, ran it through with his sword, kicked its knee out and crushed its windpipe with his boot. He was also the master of the improvised weapon. He once fashioned some makeshift weapons out of the ruined remnants of a metal net. But for all of his savage fighting style, he was a very caring and decent man in pretty much every other conceivable context; I had him give away a lot of treasure to good churches, orphanages, etc. Then the campaign's big secret came out. Each member of our adventuring party was the reincarnation of one of Ravenloft's Dark Lords, given a second chance to redeem themself. Michael was the reincarnation of Lord Soth. After a very dramatic and creepy scene where I collaborated with the GM to play a very evil version of Soth in some memory sequences, Michael's true identity and memories came rushing back like a runaway train (he also, I found out later, got a LOT more powerful. His strength was a whopping 24 WITHOUT any boosting magic of any kind). Any shred of hope or joy he had left in him was totally snuffed out at that point. He became incredibly grim and fatalistic, looking for a way to die in some meaningful way which was, to his way of thinking, the only redemption he truly deserved. At that point, he really got dangerous. The GM actually swapped his aura of courage out for an archon's aura of menace. He didn't really need his aura of courage at that point because he felt that, aside from his (he felt undeserved) paladinhood, he had nothing left to lose. Ironically, it was that very disregard for his own safety that wound up saving other party members several times and contributed to bringing about a very happy resolution to everything. He challenged what he thought to be a superior foe to a duel. He smashed an evil artifact that he knew would blow up in his face. He charged into a MUCH larger group of hired killers with a sword in one hand and a flail in the other and came out alive. I, and the other players, found out that a paladin motivated by guilt, self-loathing, and righteous anger is f&#@!ing scary! The game wouldn't have been NEARLY as much fun without one of the other players who played a rogue. Ironically, she was the optimistic, upbeat member of the group, and she saved Michael on at least two notable occasions when he went off to die heroically. In fact, the other players were very much like that too. He took care of their physical safety and they tried to take care of his emotional wellbeing as much as they could. There was a LOT of pathos from everybody, and the GM did a masterful job with the storyline. The campaign actually ended rather well; things came to a point where he had no real choice but to put down his sword and live in peace for a while; he realized at that point that at least some part of him had been fighting so the war would end.
It was a GREAT campaign, and I had a blast, but I kinda doubt I'll play someone with that many issues again anytime soon.

Uncle Monkey |

Describe your favorite character that you've ever played in any D & D campaign! I'd like to hear some of the cool characters you all have come up with, and if any of you are curious, I'll share a few of mine...
STAP - Joseph Marshall: CG Human Swashbuckler/Bard/Marshall (no really - I gave him the name long before I decided to take levels in the class - I swear).
Diplomat, Merchant, Sailor, all-around loveable guy. Best comic moment - tried to use Acrobatic Charge to close with a T-Rex, but hadn't put quite enough ranks in Tumble. Provoked, got swallowed, remembered that he had thrown his dagger earlier and was only carrying piercing weapons. Spent the whole combat alternately poking the beast in the stomach and using his CMW wand to stay alive. Came out with bad acid burns and nightmares for weeks.
Most of the time, he was reasonably efective though.

Deathedge |

Here we go again.
Kr'chk'tk is a thri-kreen swordsage (yes, DELIBERATELY made to take advantage of the tiger claw maneuvers). He wanders through the desert with a halfling force missile mage who speaks thri-kreen. Kr'chk'tk understands common, but either cannot or refuses to speak it. The halfling has to translate his clicks and hisses for the rest of the party, which results in some humorous moments (think Han Solo/Chewbacca dynamic). He is a little bit of a savage, and will eat ANYTHING.

SmiloDan RPG Superstar 2012 Top 32 |

I have a couple.
Rook MacCobrood, N elf druid 16.
He was on the run from the Unseelie Court; I always pictured him as a lesser aristocrat-brat, but the DM had him be son of the Queen of Air and Darkness. He traveled with a khopesh-wielding human fighter, a human fighter/rogue/wizard/arcane trickster, and an aasimar DMPC evoker with really bad aim.
Rook was extremely versatile: He was an archer, battlefield controler, blaster, diplomat, healer, sailor, scout, summoner, tank, tracker, transporter. He once destroyed an entire army of giants by himself while wildshaped as an eagle or direbat. Just rained down the flame strikes, lightning storms, etc.
Another time, we had to capture a vampire, and she went gaseous, and Rook was wildshaped as a direbear, so he inhaled the gas to prevent her from escaping. The next round, the vampire returned to her regular form--INSIDE Rook's lungs. The DM just rolled all his dice for damage. OUCH!
Another favorite of mine was Brevity Clove, a LG human scout. He traveled with a CG aristocrat/bard and a CG wizard/truenamer, and a CG gnome cleric/rogue cohort. Eventually, a paladin joined the party too. The bard was on an epic quest to unseal the planar barriers that kept the world sealed off from the rest of the planes. But that seal also kept the demons and devils at bay, so my scout just sort of went along with everything so he could eventually betray the bard and prevent demons and devils from taking over the world. Unfortunately, I left that group before the campaign ended.
We once were exploring a dungeon complex carved out of the side of a huge cliff. There was a stone golem, which was WAY beyond our paygrade. So we set up an elaborate scheme where the spiderwalking wizard would be bait near the cliff edge, the paladin would hide and then bullrush the golem, the bard would grease the ground beneath the golem, the gnome would stoneshape a ramp beneath the golem, and my scout would lasso the golem, drink a potion of enlarge person, and jump off the cliff to yank the golem off the cliff as well. I used a 1-use ring of flight that I'd been wearing for about 6 levels to save myself. The plan actually worked....but probably would have worked with just the paladin pushing the golem...she's hella strong!

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My first character ever was a Wizard that I played for 5 years in 2nd edition. We had NO idea what we were doing, we all started out as CN (except the guy playing the paladin of course!). We played daily for 3 years then weekly for 2. I got him up to level 45 (remember, no idea!) before we stopped playing. Along the way we battled god, helped a deamon prince defeat his father's rival (a case of a lesser evil over a greater) and I was lobbing fireballs at the rogue who found it humorous to backstab me over and over again...
*sigh* good memories.
Now I use him as an NPC. He's matured (somewhat ;P) and have started to develop a world on which he is based. It's amazing that this wonderful game can create such lasting memories and characters!

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Hmm, I'd have to say it was Marcus Aurilus, priest of the great god Garcia, Psion (Telepath)6-16.
He was a replacement character when the DM railroaded us with Mindflayers. (My CN fighter was making his save vs. fwoop, driving the DM crazy, and he killed himself as a 'live free or die' and a 'screw the railroad' to the DM)
I explained he was a noble son from Waterdeep who'd caught a fever from handling a dead rat (a nod to Pink Floyd's 'The Wall'). While in the throws of the fever he had a vision of a group of men on a raised platform, below them were hundreds of followers, worshiping and chanting one man's name.
He awoke from the fever dream, psionic powers active, and devoted his life to spreading the word of the great god Garcia, god of enlightenment.
He sounded like a stoner hippy, complete with tie dyed priests robes and fighting with a chain with a large peace symbol on it. He was mostly non-violent, using psionics to stun his foes, or 'change their minds' for them.
The character came fully to life when, trying to escape from the Mind Flayer city, the party comes across the elder brain pool.
Me: "We have all our equpiment back, yes?"
DM: "Yes."
Me: "Well I hate to waste it, but I'm dumping all my hallcunigens (alchemical LSD) into the elder brain pool."
DM: *makes various choking noises.* "Ok, well, that incapacitates the mind flayers, but you still have to make it past the slaves."
Later, after I stun a couple of ogres to get past them, the ranger (based on a first peoples concept) goes to scalp the helpless ogre.
Me: Can I use my chain to entangle his arm?
DM: Roll for it
*dice rolls, ranger is mad that I kept him from his kill*
Me "Chill out, man. He's just a cog in this imperial system here."
I enjoyed playing him. I must have sucked at 2e psionics, or I just never tried to break the system, since he was never unbalancing (unless you let him near a lab).

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Kiioro, Tiefling Scout
He was a succubus-descended tiefling, so he thought that if there was a point to adventuring, it wasn't to accumulate riches precisely... He was noble and liked his companions, but thought of himself first. The cool thing also was that he didn't have any obvious fiendish nature about him (besides the usual unsettling aura), nothing physical. That thing was more of a supernatural effect:
When you didn't look at Kiioro directly, but had him in the corner of your eye you'd SWEAR he was looking at you; if you were male, you'd see him eyeing you like he was mad at you for being competence (for him getting some). If you were female (regardless of age), you'd swear he was looking at you like he was in heat. This was obviously more than unsettling when you looked back at him and noticed he wasn't even paying attention to you.
Once, we were lost in a forest maze. The wizard was in a bad mood and he upset a WHOLE pixie town (used enlarge self to try to intimidate them, they fought back)... Kiioro found him later, lying on his back, unconscious and bleeding. He sniffed the air... there was something interesting near. He saw a nymph coming out of a lake (and she saw him looking at her). Kiioro made a heal check, made sure the wizard wasn't dying, patted his head lightly and whispered in his -unconscious- ear:
"Sorry, my friend. You're all right now, no? I've got more important things to see to. Be back later".
After almost drowning (in the Nymph's lake), the party made it there. The puzzled group saw a bandaged wizard and a tiefling creeping out of a lake with a dismissing hand motion:
"I'm *pant pant* all right... come back for me... when we need... to get out... of here..."

Davi The Eccentric |

If no-one minds a pbp character, I would say Mr Swire. He may just be your standard Chaotic-Neutral-Rogue-Who-Doesn't-Trust-Anyonetm, but he's the character I've had the most fun roleplaying (which is good, because he hasn't been in combat yet). Besides, sometimes it's just fun to play a complete bastard.
On a similar note, I also say Yossa-R-IAN-1 is also one of my favorites, just because it's fun to play a guy who thinks he's much more awesome than he actually is. I think this says it all.
The team starts moving out with Yossa in the lead. Suddenly, Benedict howls in pain as Johnny jams the skin core sampler into him. Benedict stumbles forward crashing into Yossa, who he was following close behind. Yossa in turn stumbles forward and almost falls. However, he recovers his balance with an amazing flourish and spin. He's soooo awesomely cool and dexterous.

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Rastist by far is the funists character I have ever played. He still has not aid his first words and he still makes everyone at the table blow milk out there nose. Growing up as a chelaxian's slave he was thrown into pits to fight anything and everything. A good night he would fight dire rats, a goblin, war dogs, and other fighters. When it comes downs to it he is not afraid anything and I mean anything. Well, except for the when they placed the "taste bads" in the arena. And he runs and screams like a little girl. I wish I could do the voice for you. The undead or anything he thinks is will make him run around or hide behind his master. He never talks although he can. Mostly it hand gestures, grunts, screams and dry humping. Yes he and I dry humps my master. Maybe it's because he is rewarded with elves. Anytime a pretty female anything NPC Rastist points and looks as his master. Upon which she sets him free or hits on the head with a rolled up scroll. He gets rewards like Hershey kisses. I never sit at the table. He seems to never set still always moving looking for a fresh pile of crap to role in or checking to see if wet himself. Rastist is a halfling fighter/barbarian with spiked shields. He is the smallest a halfling can be with the largest short guy complex. To see go to the Draw my Pathfinder by Callious Jack. He is an easy mixture of Fizgig, Wolverine, and a 2-3 year throwing fit.

Lathiira |

Darley, Lady of the Silver Rose
Alu-Fiend female Enchantress
Level: varies based on campaign; last ended at 22nd level
Edition: 1st/2nd; 3.X stats exist but no actual game time
I've mentioned my alu-fiend before, inspired/derived from the Temple of Elemental Evil. Darley was lots of fun. She became lawful good after donning a helm of opposite alignment (ah, the good ol' days of cursed magic items) but masqueraded as a human (looking just like her alu-fiend form, minus the demonic parts). I had the party convinced she was a succubus on more than one occasion, and the problems paladins had when she was around . . . . She was every inch a lady, but also a wizardess of great skill (I earned my reputation as a deadly spellcaster with her). The effects of her high Charisma (we didn't normally use Comeliness) were usually more than enough to distract our foes (or fellow PCs), though she dressed conservatively. She had a habit of draining the life out of people who managed to offend her (but never for lethal damage; just enough to let those with over-friendly fingers know she was displeased). It's hard to role-play someone smarter than you are, but I tried. Haven't ever gotten to play her in 3.X, but if someone ever runs a high-level campaign I might blow off the dust. Darley doesn't use contractions when she speaks, giving her a very thoughtful, erudite vocabulary.

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Can'Doryl Vae CG Drow FTR/ROG, tall and heavily built for an elf much less a drow male. Very shy and introspective but if you could get him out of his shell he was a heckava dancer and singer. Favored two handed swords and a hit and run style in battle. "Candy" was fun because he was this kind and gentle killing machine who was the consort of my wifes moon elf rouge. He got his nick name when we sat down to play for the first time and I was describing him and my wife and another girl started singing "I want Candy" so he was kinda a heart throb but just kinda stammered under the attention.I think he was 16th level when we stopped with those PCs... but I'd gladly run him again in any campaign.

Mykull |

2E Soractus of the Twin Death Blades was a HS/college character I played for the longest amount of time. Soractus heralded from the time before the Elfwar and was thus an undifferentiated fighter/rogue elf. He wielded a falchion, Le Lame Cuisinart, and a sabre, Ginsu.
Striding the steps to the dual thrones of Iuz and Zuggtmoy, all of his companions fallen, he thrust his two blades deep whilst they were in the midst of casting a Time Stop they never finished . . . Striding the steps to the dual thrones of Iuz and Zuggtmoy, all of his companions fallen, he thrust his two blades deep whilst they were in the midst of casting a Time Stop they never finished . . . Striding the steps, oh, you get the idea.
Finally freed eons later in a world that had radically changed, Soractus vainly tried to restore the fractured elven soul shattered in the Elfwar and regain the stewardship of the realm that was elves' privilege, right, and duty. He prayed fervently to Corellon Larethian, but he never received any sign that he was noticed. Still, his tag-line, as he went on to some pretty ridiculous feats of derring-do, was, "That which is ours will be ours again." (courtesy of TOS ep. The Omega Glory)
Silver: The DM has a maralith mook to run blocker for the BBEG. DM fully expects a maralith to take up several characters' time. Soractus draws steel and tells the group, "I'll handle her." Second edition rules for a bladesinger parrying gave him as many parries as attacks without using up those attacks, which could still be sacrificed as parries. Soractus won initiative, delayed until she went, and used as many parries as necessary. He only got hit once every two or three rounds. There were rounds he didn't get an attack off, but he sure stuck her tires in the mud, as it were. After the second round, the DM was just deflated as he realized how much he'd underestimated Soractus.
Gold: DM has the same BBEG cast a Blade Barrier to wall off Soractus from attacking her. I say, "They're blades, right? I want to parry my way through it!" We were pretty high level (over 25th iirc), so the DM decided to give me a chance. Like the chances of Slim and None . . . and Slim just left town. Except that Slim forgot something on his way out and had to come back just long enough for Soractus to get past that barrier. He bled some, but came out the other side swinging. Lloth spluttered, "You can't do that . . . that's impossible!" To which Soractus replied, "That which is ours will be ours again!"
He was over-the-top and probably fairly broken rules-wise, but a rip-roaring good-time to play. Though not as broken as Bur-Li, the ninja . . .

GM VICTORY |

Cutter, 1E, halfling fighter-thief. At that time in the early 80s halflings were still the jolly fat guys.
Cutter was mean, hated orcs, and a thief (only a little from the party and he never got caught). His tactics were commando style and a vicious fighter. He fought with a short sword and silver dagger.
He saved all his money from adventuring and theft. He would hire raiding crews to head out into the orc lands to kill every single orc they could find until they were too tired, too hungry, or too broke to continue.
The players were shocked at how I played him. No one had every played a perpetually PO'd halfling before. :)

Deathedge |

Leonidas Warbeard (yes, named after King Leonidas of Sparta, but YEARS before 300 was a movie) is a dwarven fighter of 18th level. He wields a lucerne hammer and wears dark blue full-plate, with a hole in the helm for his beard to go through. The Warbeard clan earned their name from their reputation of tying hooks, barbs, spikes and whatnot from their beards during frenzied battle, a tradition that Leonidas proudly carries on. We even made a custom weapon for him, the "beard flail".
:D
He was known for being nigh-unstoppable (at least physically) due both to a very high constitution score and the fact that he took the Roll With It feat (from Savage Species) seven times, giving him damage reduction 14/-.
This was a coastal campaign with a pirate flavor, so naturally he had to acquire a ring of waterwalking as soon as possible...a magic item that proved its worth when he was bodily heaved over the side of a raider ship by an angry crew. I loved imagining the looks on their faces when he hit the water, stood up, dusted himself off, and then used the hook end of the lucerne hammer to heave himself back up onto their ship for some melee!
Incidentally, a few years later I ended up making a cousin of Leonidas', one Targgum Warbeard, a dwarven warmage specializing in acid via the energy substitution: acid feat and the acidic splatter reserve feat.
God, I love this dwarven clan!

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I couldn't possibly choose between the myriad different characters I have had in the last 20 years of D&D. Every single one of my Characters (well OK there have been a couple who haven't, my current Pen & Paper Azerblood Fighter Jock McStrap being one that readily comes to mind) has been lovingly crafted with full backstories and personalities.
It would almost be like choosing between my children!

Sir Hexen Ineptus |

My Favorite character is one I try to work into any game I can.
He is, in DnD, a person who has had their life ruined by the chromatic dragons. So he vows revenge and becomes a dragon born. However something goes wrong. Not known to him he has some fang dragon blood in his ancestry and that messes up the ritual. This doesn't get him too down, as the corrupted ritual has warped his mind, making it similar to that of a fang dragon. While deep down he wants to be a normal dragon born, he uses his odd new abilities to fight the chromatic horde. As he goes through many fights, he does his best to repentantly redeem himself.
As he helped defeat historically powerful monsters he found his god granting him more draconic traits, no longer being a servant but more of an adopted child a kin to other metallic dragons.

Deathedge |

I couldn't possibly choose between the myriad different characters I have had in the last 20 years of D&D. Every single one of my Characters (well OK there have been a couple who haven't, my current Pen & Paper Azerblood Fighter Jock McStrap being one that readily comes to mind) has been lovingly crafted with full backstories and personalities.
It would almost be like choosing between my children!
You don't have to choose BETWEEN your babies, just mention some of them! I love my "children" as well, and have enough "favorites" to keep this thread going for a LONG time, as long as people remain interested. I probably have 70ish characters made up, between the 30 or so I HAVE played, and the 40 or so I have completely made up and WANT TO play.

The Wraith |

Fergus McAllister, Thief 16° (D&D BECMI/Rules Cyclopedia HEAVILY house-ruled). (Later, Fighter 4°/ Rogue 16° on 3.0 for a couple of adventures)
His parents were farmers brutally killed by brigands when he was still a child... he survived only because his mother hid him in a trapdoor under the bed, where he saw everything.
From that moment, he became a cynical individual whose only reason to live was to kill criminals for vengeance (a la Punisher); his Alignment was always balancing among CG/CN (we included the AD&D Double Axis Alignment). His hate for rich, opulent, and power-monger people (especially Magic-Users) reached a peak after he lived for a while in Glantri (a Magocracy where the non-Arcane people had no rights and the opulent Arcane aristocracy lived in a libertine way), where he (basically) shifted CE for a while becoming a Serial Killer of the aristocracy.
(I will always remember the face of my GM when I said
'I enter the palace by the roof.'
"Good, there is a masked party, Venice style, ongoing."
'Good. Anybody in the corridor?'
"Yes, a young noble well-dressed and with a mask."
'Good, I sneak behind him and stab him to death.'
"YOU WHAT !?! He is a low-level Wizard, but the whole building is full of them ! And you are in a city governed by WIZARDS !!!"
'This is the reason. Now, do I succeed or not ?..')
Over the years, his dark demeanor became less 'dark', however, thanks to his friends (the party he joined). He even fell in love with a Priestess of Gaea - who sadly were already engaged with a Monk -, and that improved his demeanor even further (although she was not in love with him, her friendship helped him in a lot of situations).
One of the most ironical thing is that his best friend became a Tiefling Magic-User (he was 'translated' into Sorcerer when we swapped to 3.x, though... by his own admission 'Randon with a book? Seriously, are you even remotely sure he is able to READ !?!...') who hate Glantri even more than him. And yes, the same Randon from the "Randon's Chain of Death" mentioned HERE... (BTW, the trigger was a Fireball; quoting him "Let's see the humiliation of Fire-resistant creatures blown up by their own ability (Death Throes) triggered by a FIRE spell...")
However, the really 'top ironical' thing was that he eventually engaged with a female Wizard from the Isle of Dawn, after the Empire of Thyatis and Alphatia started the equivalent of "Mystara World War I" (well, our campaign continuity was WAY different than that of the Poor Wizard's Almanacs, anyway...), and even had a child.
When it was time to retire the character, with a GM-fiat, he stole the powers of Thanathos and became the new God of Death (but a good one).
Shame to me, I was the GM in that adventure ;) ...
(we used to play our campaign with 'GM shifts' , so he was technically a GM-NPC in that adventure... but as I said, it was only to retire the character for good - although he keeps an Avatar on Threshold, where he keeps on being a farmer. Strangely, no menaces are able to harm Threshold since then... ;) )

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I also loved playing Shalaeress, Ranger Elf in an Eberron Campaign...
He was a ranger for the love of nature, yet, he wasn't a druid because he just needed the touch of civilization. He loved the feel of spiders and animals around him, running past trees and killing nature's enemies. But Shalaeress couldn't settle for anything less than the best materials, always carried soap with him and later made a habit out of correcting the half-elf druid that was in the party. Whenever the druid made a not-so-witty remark, Shalaeress would always say:
"Stop being such a human, you should be half-intelligent at least."
And once, we were trapped, swiming in a lake, venomous bees on top of us, and our party member got entangled (not magically) with the seaweed. Shalaeress was the nearest and said "fetch me a dagger" as he got near the character. As he got near the him, the druid threw the dagger -without the scabbard. The ranger caught it but was outraged.
"Damn it, you half-idiot! Aren't the humans taught that sharp things aren't thrown?! Do you run with scissors also? ...and, why, thank you."
...that didn't stop him from being on the lookout after party members, he'd disappear and after the party walked by, he'd erase the tracks, misguided pursuers and took care of them in the best way a ranger can.

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...Oh, and Garnet, my first character ever! I wanted to make a nice background story that would seem cliché and then twist it.
On a far-away kingdom, the king and queen that had their castle covered by grief. One night, their only son had vanished short after he was born. Miles away, son of a poor family from an unknown hamlet, Garnet was asked by a passer-by if he wanted to be a prince. He happily agreed and imbibed a potion. The potion turned him into a half-elf and he was prestented before the royal family. Thinking the wizard got them their long-lost child, they rewarded him handsomely and took in the "prince". Later, they found out he grew too quickly to be a half-elf, didn't have the keen senses expected of him and wouldn't get a hold of the elven language. His ears became less pointed after time and his eyes not as big. The polymorph potion had gone awry: the king was angry at him -for the culprit had gone away long ago- and sent him away.
He wasn't bright, but he was the best rogue ever, he stole everything and had almost a halfling's fascination with the "oooh, shiny" things. That's when he named himself Garnet, for he liked that shiny stone. Terribly innocent in many aspects of life, he stole mostly for fun (he even once got himself a dress from a store and didn't know what to do with it later), and later he became a spellthief.
He was famous because he, more than once almost killed another party member (unwittingly) because Garnet was clueless or careless:
* He dragged our injured ninja halfway accross town so the cleric would tend to him... holding his foot only (the poor guy's head bumping against every stone).
* Stole his first scorching ray ever, tumbled back to safety, next round he fired it against the target... the whole party between him and the monster. That day, he learned what a "line effect" was.
* Stole his fitst spell-like effect and didn't know the casting was different, triggered it... and became a gray jester in the middle of our party. He had to explain and convince them all that it was Garnet and not a spy that was under the character's guise.
It was my pleasure to watch him grow old and make his own kingdom from the spoils of adventuring (one of the last adventures was saving an elven empire from the shades; Garnet and the Ninja incidentally found the treasure room while the rest of the party tended to the wounded they found. "Whyyy, the shades must've gotten all the money! There were all these magic weapons lying around, though") after marrying the party's warmage. In our current world, South of Faerûn, every not-so-legal business is usually conducted in the happy kingdom of Garnetia (oh yes he did).

Valegrim |

My favorite character is Thorzon Bogg; a cambion (half demon son of the father of lies) that was raised in the sewers of a major port city by a retired duelist who knew his mother; when Goggleeyes (I forget there name; those aquatic bad guys; not the saughuin but the frog guys that are all martial artists; old 3dh mobs) attacked and nearly overran the city; Thorzon came out of the sewers and began fighting them and led the militia on the south wall to rally and threw back the bad guys and saved the day; the city; and a gained the recognition of a lot of people. Of course; with 6 small horns on his head and a dark black complexion; he wasnt much to look at though infernally beautiful. So an old Paladin took kindly to his heroic action and the story goes on from there.
So this character's main flaw is that he has no sense of innate morality; so when bad guys ask him for something; he does it; when good guys do; he does that too as he is just trying to fit in and has a great need for friends and family; which he really has none so is a big void in his life. He is respected and feared by both good guys and bad guys and got tired of trying to make everyone happy; so quit his heroic carrier and became a bard and decided that the world has a wrong notion of things as all heroes are bout good guys; so he is a bard that tells the story of when bad guys win and good guys loose; just to be fair you see; so that didnt go over to well so he retired to the swamp and put out a not interested sign; stay out. so; what happens; some guy tries to blow up the world and Bogg's Swamp is destroyed; not even a puddle left; sigh; now he wanders the world looking for a hero; cant find one; might have to be one again himself; was a great character; lots of depth; played him for a few years; lot of great stories and more than a few chargrin moments.

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Cyl the Mystaran Elf - Cleric3/Sorcere4/Geomancer4.
He was a loner in a party of eight. We started in Darokin, and our mission took us into the jungles of the Atruaghin. He started out as a nasty mercenary called Tariq.
He was the main healer, secretive and good with disguises. I regularly became bored with one disguise and the DM would let another man or elf stroll into camp. A new roleplaying opportunity came along. The other party members liked the first one but not so much the second or the third. So he stopped doing it.
Cyl became a sorcerer as well and eventually a geomancer. But his finest quality was staying alive. No matter what he always kept out of trouble. The rogue in our group hated him for that. It led to a show down that the rest of the party had to separate us (thankfully it was only in-game).
I think in the first seven levels of play, Cyl was hit about three or four times. Then that was because he felt his he had to keep the elven monk alive but eventually Cyl just shrugged and let the stupid daredevil die.
All his abilities were honed to keep him out of ham's way. And no one trusted or listened to him. There were two moments that stuck out. the first was when the Atraughin promised us "the greatest treasure" for helping them. We did and then they told us that the greatest treasure was our lives. I was furious. Cyl was livid. He would quite happily taken on the whole lot of them.
The second was when the party fell into a trap and a massive demon appeared before us. Cyl, armed with a mere dagger, took the demon on. He dodged and weaved and ducked for all he was worth while the party sorted themselves out. Never took a hit.
Eventually Cyl tired of the adventuring and settled down to run an inn while the world went to pot.
Just as a note the great thing about this guy was his paranoia, and I spent ages in game not talking, just making notes and trying to second guess the DM's plots.

Balfic-graa |

My favorite character is my namesake Balfic-Graa. He is a Half-Orc Cleric 9/Assassin 10 from 2nd ed. He never transferred over right for 3.5. He was born in a brothel, and eventually became a "Cleaner" for the most powerful crime syndicate in the world.
I always enjoyed him because of his moral character. He was Lawful Evil, but he was the type of guy you would invite over to your house for dinner to meet the wife and kids. Buy drinks for everyone at the bar. Dance with the Ladies at court. He is even squired to a Paladin. His downfall is his lack of understanding of what good is. He doesn't see the act of slicing ones throat as an evil act, but a failure in communication. The tragic waste of a resource. He is also a firm believer that Elves are the scourge of the universe, and published a book about the Elfin Conspiracy Theory of Global Domination. Granted his girlfriend is a Drow Princess, his adopted daughter is a High Elf, and he sits beside the thrown of the Elfin Emperor.
He is known as the Shatterer of Worlds, and is called the Prince of Kobolds. Yet he regularly plays chess with Gold Dragons. He really is a fun and unique character.

Black Dow |

One of my favourite characters when I was a much younger player was Koth Mournssonn - F14 [old school Basic] who was essentially a half-ogre hillbilly birthed and raised in the Sleepy Mining Village near Threshold in Mystara. He fell in with adventurers who put him in touch with his inner brute and he never looked back... lover of big axes, slayer of Bargle and Ludvig Von Hendricks, eater of Strongheart the Paladin [don't ask] and he kept the severed head of a foe as council [boy did my friends hate that - "Wait little friends... let's see what Guri thinks..."] - would have fitted right into Hook Mountain :S
Also have special fondness for Roach; a Half Ogre Fighter/Thief who became the world's toughest frog thanks to Strahd's polymorph spell... still makes me smile!

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Leonidas Warbeard (yes, named after King Leonidas of Sparta, but YEARS before 300 was a movie) is a dwarven fighter of 18th level. He wields a lucerne hammer and wears dark blue full-plate, with a hole in the helm for his beard to go through. The Warbeard clan earned their name from their reputation of tying hooks, barbs, spikes and whatnot from their beards during frenzied battle, a tradition that Leonidas proudly carries on. We even made a custom weapon for him, the "beard flail".
:D
He was known for being nigh-unstoppable (at least physically) due both to a very high constitution score and the fact that he took the Roll With It feat (from Savage Species) seven times, giving him damage reduction 14/-.
This was a coastal campaign with a pirate flavor, so naturally he had to acquire a ring of waterwalking as soon as possible...a magic item that proved its worth when he was bodily heaved over the side of a raider ship by an angry crew. I loved imagining the looks on their faces when he hit the water, stood up, dusted himself off, and then used the hook end of the lucerne hammer to heave himself back up onto their ship for some melee!
Incidentally, a few years later I ended up making a cousin of Leonidas', one Targgum Warbeard, a dwarven warmage specializing in acid via the energy substitution: acid feat and the acidic splatter reserve feat.
God, I love this dwarven clan!
Would you mind if I were to borrow this clan for my campaign? Maybe include King Leonidas Warbeard Scorge of a Thousand Orcs?

Dragonchess Player |

So many characters, so little time...
BECMI D&D - Lieth the Golden, Fighter (Paladin) 32. Had just completed her quest for an Immortal patron from the Sphere of Thought when the RPG group broke up. Used her for inspiration when designing a demon-slaying artifact in a different campaign.
AD&D 1st Ed - Gareth Oakward, Human Druid 15-Ranger 18. A long-running character who petitioned to dual class into ranger instead of becoming a heirophant druid. Defeated a shadow dragon as a 12th level druid to re-establish a grove instead of the standard contest; had the hide/scales made into magical armor.
Star Frontiers - Gr'uugan "Monkey Wrench," Yazirian Technological PSA. Ended up as a ship's engineer, with an assortment of Military Skills (weapons, Demolitions, Martial Arts). I think he was applying to Gollwin Academy to become a Spacefleet pilot when that campaign ended.
AD&D 2nd Ed - Nithal "The Bull" Torgan, Human Fighter 8-Magic User 16. Started as a mercenary and learned magic after an encounter with an artifact. Did some spelljamming until he was cursed by Baphomet (turned into a minotaur; sort of a forced reincarnation). I later used him as an "extra" denizen of Undermountain.
Shadowrun (1st Ed) - I have two. Kodiak, Human Sorcerer Adept Bear Shaman (house ruled to allow spending some Magic Points on Physical Adept powers, while retaining the ability to cast spells); could heal, kick butt in melee (Unarmed Combat 6, Killing Hands), and turn into a large bear (with Killing Hands adding to normal damage). Magnum, Human Former Detective (NPC idea I stole from another GM); exploiting a loophole in the Starting Tech and Street Index values (fixed in later editions), hired runners to setup and provide cover for a meet with a Fixer (paid 5,000Y), offered fixer 5,000Y for the location of an Alpha Clinic, sold 1,000,000Y (full amount from Tech 4 at base value) of Dikoted materials (street value 10,000,000Y) for 3,000,000Y (30% street value), and then vanished for two months getting a bunch of bioware and cyberware installed; made a neat returning character.
Campions/HERO - It depends on my mood and the needs of the campaign. :-D The system is so flexible, it's hard to choose a single favorite.
Ars Magica - Corbin et Tytalus. A magus who wanted to create self-willed undead through Hermetic magic (as opposed to Infernal power). Also a good shot with a magic bow he picked up on a Crusade (Bow of the Parched Sands; any target struck with an arrow had the fluids drained, as if attacked with Curse of the Desert) before the Saga started. Spent a lot of time in the lab (Inventive Genius), using the rules on original research in Wizards Grimoire, but could hold his own in a fight.
Alternity/Star*Drive - Kareg Karegson, Weren Cleric (Orlamu) who works as a spacehand on driveships to gain understanding on how stardrives work and to experience Drivespace on a regular basis.
3.x D&D - Like to Champions/HERO, it depends on mood and the type of character I want to play, 3.0 vs. 3.5 rules, core vs. which supplements, etc.

Gworeth |

Well, surpisingly enough, my favourite character must be my half-orc fighter then later cleric back from dem good ol' 2nd ed times. We bent a few rules about dualclassing and all that, good thing we wont have to bother with that anymore... Oh! And Surprise! His name was Gworeth Tormsson, grew up in a Torm monestary, but became a Tempus priest... :)
He was as strong as they come, fearless and a deadly warrior..
I can't remember what level we got to, maybe ten-ish, but the whole party was just perfect. We had a deadly tactic in battle, a so-called last stand. Every time we came up against what looked like insurmountable odds, we huddled up, back to back and beat the living daylights out of whatever came against us, with almost no cassualties on our side... Great fun!
The funniest time was when we came up against a beholder (I think it was undead, but can't rightly remember). He charged the thing but as the party's two spellslingers unleashed a lightning bolt at the same time he got hit by both bolts... And back in 2nd ed, those freaking things rebounded off of walls and stuff, and yeah, he got hit again as they rebounded! Lots of dicerolling later he dropped, just below zero, but alive, but his fancy new shield he'd just found was toast due to some unlucky items saves, and as this was his second shield he lost due to bad item saves he droped the shield and started to adopt a two weapon style with bastardswords!! Yeah, those were the days... We are talking about reviving that campaign though.. T'would be nice.. :)
Here's my take on him Linky linky
Edit: As a side note to the above mentioned insident the two spellcasters convinced Gworeth that somehow the beholder-thingie were the cause of all the lightning bolts since they knew Gworeth to be a bit temperamental... All fun-fun!

Deathedge |

Deathedge wrote:Would you mind if I were to borrow this clan for my campaign? Maybe include King Leonidas Warbeard Scorge of a Thousand Orcs?Leonidas Warbeard (yes, named after King Leonidas of Sparta, but YEARS before 300 was a movie) is a dwarven fighter of 18th level. He wields a lucerne hammer and wears dark blue full-plate, with a hole in the helm for his beard to go through. The Warbeard clan earned their name from their reputation of tying hooks, barbs, spikes and whatnot from their beards during frenzied battle, a tradition that Leonidas proudly carries on. We even made a custom weapon for him, the "beard flail".
:D
He was known for being nigh-unstoppable (at least physically) due both to a very high constitution score and the fact that he took the Roll With It feat (from Savage Species) seven times, giving him damage reduction 14/-.
This was a coastal campaign with a pirate flavor, so naturally he had to acquire a ring of waterwalking as soon as possible...a magic item that proved its worth when he was bodily heaved over the side of a raider ship by an angry crew. I loved imagining the looks on their faces when he hit the water, stood up, dusted himself off, and then used the hook end of the lucerne hammer to heave himself back up onto their ship for some melee!
Incidentally, a few years later I ended up making a cousin of Leonidas', one Targgum Warbeard, a dwarven warmage specializing in acid via the energy substitution: acid feat and the acidic splatter reserve feat.
God, I love this dwarven clan!
I am honored that someone wants to use the Warbeard clan! Have fun with 'em, I sure have (and will continue to!)