
Papa-DRB |

Lets say that I have a 10th level barbarian. She has a 16 con (starting) so she has 52 (7 + (9 * 5)) rage points, and 5 rage powers (Animal Fury, Elemental Rage + 3 others)
Is all the following legal?
Round 1 - Enters rage (1 point)
Round 2 - In rage (1 point) and she is grappled
Round 3 - In rage (1 point) & Animal Fury (3 points)
Round 4 - In rage (1 point) & Animal Fury (3 points)
etc till she runs leaves rage.
Is the Round 4 Animal Fury legal?, ie you can continue to use a Rage power in every round?
If yes, would this be legal?
Round 4 - In rage (1), Animal Fury (3) & Elemental Rage (12)
-- david
Papa-DRB

Lord Tataraus |

This is perfectly legal in the current system. Although I think I need to add a rule about uses per turn as well as clarify that no individual power can be used more than once per turn.
Thoughts?
Jason Bulmahn
Lead Designer
Paizo Publishing
There definitely needs to be something about uses per turn, otherwise you could spam Animal Fury for 10 power attacked bite attacks at full BAB, while grappling. However, the option should be there to use multiple different powers on a turn and the difference should be specified.

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This is perfectly legal in the current system. Although I think I need to add a rule about uses per turn as well as clarify that no individual power can be used more than once per turn.
Thoughts?
Jason Bulmahn
Lead Designer
Paizo Publishing
Sounds logical to me :) By the way, great work on the barbarian, Jason! I can't wait to play one... uh, except that I'm the DM for our playtest campaign, so it might take time until I'll be able to play.
Have you considered adding any 'Rage Feats' for the Barbarian? Or 'Aura' Feats for the Paladin? Or the possibility to channel that 'Divine Bond' to Shield instead of weapon? Just some thoughts :)

Papa-DRB |

This is perfectly legal in the current system. Although I think I need to add a rule about uses per turn as well as clarify that no individual power can be used more than once per turn.
Thoughts?
Jason Bulmahn
Lead Designer
Paizo Publishing
By TURN I am going to assume you mean ROUND (and not 10 minutes lol), and in that sense, it is ok. I would also (house) rule that no more than 2 powers can be used each round.
What was bothering me was the statement under Rage Powers (page 9) "A barbarian cannot select an individual power more than once" and whether that applied to in rage options, or for her selection when leveling.
-- david
Papa-DRB

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Might I add some comments? Thank you.
- Mighty Blow requires 6 rage points, and adds 12 damage at 12th level, whereas Elemental Rage uses 12 rage points and adds only 1d6 damage. I would consider Elemental Rage more of a power requiring 3 rage points.
- I have to playtest Guarded Stance next Saturday. It just seems way too cheesy (1/2 level to AC?!)
- Animal Fury ... does the barbarian gain a bite attack which she could use as a secondary attack with a -5 penalty? Or is it a separate attack, thus beneficial only in grapple?
- Clear Mind? Well, he's in rage, I wouldn't call an ability "Clear Mind", but that's just me. I might find "Insuperable Hatred" more appealing. Just a suggestion.
- Increased Damage Reduction could be somewhat cheaper to use. +3/- to DR isn't all that amazing. Maybe 4 rage points per 1/-?
- I came up with one more possible power, "Blind Wrath", which would decrease the miss chance of a foe by one step (50% -> 20%, 20% -> 0%.) Simply put, the barbarian would become blind with rage. Maybe 6 rage points for that ability. I'm not sure how you calculated those costs.
Those rage powers are really neat, this is something I find extremely welcome to Pathfinder!

Iceman |

Might I add some comments? Thank you.
- Mighty Blow requires 6 rage points, and adds 12 damage at 12th level, whereas Elemental Rage uses 12 rage points and adds only 1d6 damage. I would consider Elemental Rage more of a power requiring 3 rage points.
The former applies to one strike (before the roll), and the latter lasts for a whole round. *shrug*
- Animal Fury ... does the barbarian gain a bite attack which she could use as a secondary attack with a -5 penalty? Or is it a separate attack, thus beneficial only in grapple?
If it remains a free action (the default), then it would be in addition to the barbarian's whole normal round.
If it's a standard action, then yeah, mostly useful in a grapple. Which is my guess.- Increased Damage Reduction could be somewhat cheaper to use. +3/- to DR isn't all that amazing. Maybe 4 rage points per 1/-?
I find 6 to be a bit steep too. Will have to talk our 9th level barbarian into trying it.
Those rage powers are really neat, this is something I find extremely welcome to Pathfinder!
Agreed!
-VIC

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
This is perfectly legal in the current system. Although I think I need to add a rule about uses per turn as well as clarify that no individual power can be used more than once per turn.
Thoughts?
Jason Bulmahn
Lead Designer
Paizo Publishing
After running through a few fast and loose combats to get a feel for the rage point system, I have a few relevant thoughts:
Consider limiting the barbarian to one single use of his rage powers per round, but eliminating the rage point cost. The barbarian spends rage points to enter or maintain a rage, but rage powers are free to use at a rate of one per round while raging, almost as though they were combat feats. (Scale down high-cost rage powers or add higher barbarian level prerequisites as necessary to balance rage powers against combat feats.)
There is a reason this particular scheme occurred to me after running through a few rounds of combat with a rage point barbarian: spending points to activate abilities felt very much like playing a psion or factotum; that is, working through the point expenditures felt very calculating and cerebral. In other words, it didn't feel very much like a berserk fury at all.
If points were merely a measure of rage duration, while rage powers worked like combat feats (one per round for free), the barbarian might feel a little more spontaneous. All of the fiddly math of point expenditures would be converted into a single choice for an outlet of the character's rage each round. Much more visceral than a point-cost system for rage powers.

Hughes crawford |
I LOVE the new barbarian rules!!!! They are AWESOME! The point based rage system is great. And the rage powers offer so much choose. Finally DnD is getting to be more about personal options. :-D
As stated in above post, I am playing a brb/Drd combo who I'm trying to convert to Pathfinder (instead of having to start from the beginning.)
I have the "Extra Rage" feat, from 3.5 which allows me to rage two extra times per day.
Obviously the new point based rage system doesn't need that so I am wondering what alternatives you might suggest. Perhaps a feat allowing extra rage points, maybe like 6-8 or even a feat that allows for an extra rage power?

Thraxus |

- Clear Mind? Well, he's in rage, I wouldn't call an ability "Clear Mind", but that's just me. I might find "Insuperable Hatred" more appealing. Just a suggestion.
You have apparently never seen anyone who "cold rages." Such people are calm and collected while angery. They disconnect and act in a manner very similar to a martial artist that has entered a zen state.

RangerWickett |

I second the suggestion of making the 'rage powers' just be abilities you pick as you level up, that you can use, one per round, without having to manage rage points. It works better to balance the barbarian 'per encounter,' and it feels less intellectual.
I'd also suggest having two base sets of Barbarian rages. One would be the traditional 'brute rage,' the other a swift 'whirling frenzy,' akin to the variant presented in Unearthed Arcana.
Brute rage gives +4 Str, +4 Con, +2 Will, -2 AC.
Whirling frenzy gives +4 Dex, +2 Will, +10 speed.
Third, over at EN World, it was proposed that one high-level barbarian ability could be to dispel magic with an attack. Is it high-fantasy? Sure, but come on, he's shattering a spell with brute strength. That ought to be something a barbarian can do at high level.
Likewise, barbarians suck against flying people. They could use some love at mid-to-high level so they can hurt flyers. Even something so simple as revising the climb skill so you can cling onto the back of a dragon as you rip its skull out would help a lot.
Oh, and quick word economy comment: You could change "You must be an 8th level barbarian to select this rage power" to simply "Prerequisite: Barbarian 8." Or, better yet to let people multiclass without being screwed out of some of the more fun high-level powers, "Prerequisite: BAB +8" or even "Level 8."
My personal bias when it comes to redesigning the rules is that multiclassing either provides too much benefit because classes are front loaded (ranger, paladin, rogue, and monk) or too little because all the class's low-level abilities suck when you're at high level.
It's probably more of a revision than you'd want to do with the spellcasters, but for a new class ability like "rage powers," I think it's a good idea to slip it in.