Alright, I've got the stats mostly worked up.
Also, here's a rough version of his backstory
Spoiler:
Nerius is not your typical gnome (if such a thing even exists). He hails from a family known for it's odd scions' even by the standards of gnomes. Some whisper that the family's oddities spring from a close connection to the darker side of the fey, a connection to the Unseelie court and it's queen, the Queen of Air and Darkness. Nerius and his two brothers seem to bring some truth to this rumor. Of the three, Nerius is the oddest. Fascinated by death, he always sought out burial grounds, pyres, and other sites where the veil between the living and the dead were thinnest. Coupled with his fascination with death and the dead came an apptitude for arcane magics. He used the spellbook of his uncle, a retired adventurer and mage, to build his arcane knowledge and slowly became a skilled magician.
Nerius had one other passion though; music and performance. The happiest days for him as a boy where the ones when he learnt to play the fiddle from his father or when old Tervin, a former circus man from Magnimar, would teach him the trade. He studied and learned in the gnome village of Whistledown, growing steadily in arcane power and musical skill, but also in disatysfaction with the quite life he lived. He wanted to travel, to make faces light up with joy at his performances, to explore the world and his arcane talents.
And so he followed the footsteps of his brothers, leaving home as soon as he was able. He joined a carnival where his skill with illusions and flair for performing made him welcome for a brief time. At least until his propensity for bizarre and macabre humor and shows made him unwelcome. He drifted from place to place, performing here and there. He found that unless he restrained himself from the performances that gave him true joy, he was soon driven out of town. Occassionally goblins or such would put of killing him and eating him long enough for him to impress them with his skeletal puppets and eerie tunes.
It was on one of these mad dashes out of town, barely two steps ahead of a violent mob, that he stowed away upon a smuggler's ship bound for Riddleport. What he had hoped would be a short, only mildly unpleasant voyage hiding in a crate took a sharp turn for the worse when slavers attacked, finding the furitive gnome and taking him prisoner. Ever since then, he's been shackled in a hold with a collection of other prisoners, hoping to escape before he's sold to someone who'd have little appreciation for his arts.
Instead of a cleric of Gorum I'm going to go with my 2nd choice, Iomedae, if Mr. Eldritch doesn't mind. :-)
Half-orc cleric hoping to one day be chosen as a paladin of Iomedae.
Orphaned and brought up by an old cleric of Iomedae, Bohdan hopes to shed the stigma of his race and bring to light everything his foster father stood for.
The good guys:
Shiny - Pulsifer (Wizard 2) - Picked up in Sandpoint.
Ian - Qiang (Fighter 2) - Fished out of the water on the way to Sandpoint.
Tobus - Narlok (Rogue 2) - Captured on the Sealust near Magnimar.
Fabesmini - Syd (Fighter 2) - Captured in the fishing grounds south of the Mushfens.
Arctaris (Rogue or Wiz)
Gentle Giant (Cleric or possible Barbarian - later)
Radavel
I must say, you have made the best of the PFRPG rules there, Rad. This dude is seriously well rounded.
I'm not sure what you meant by 'assuming max hit points', but your HPs should be 8 (first level) + 1 (favored class, either rogue or cleric, decide now) + 6 (racial HP, p. 11) + 1d8 (cleric). So if you rolled a 3 for your cleric level you are fine.
Male Human - dash of elf Miniature painter/ Heroic
Shiny, you need more hit points, dude. Don't forget your 6 bonus for being human and your favoured class bonuses (assuming wizard is the favoured class)
At least in the 3 paragraph description I wrote in the afternoon, about Rackham's abduction, I got everything right. Somewhere after dinner time my mind abandoned me, though.
Shiny, you need more hit points, dude. Don't forget your 6 bonus for being human and your favoured class bonuses (assuming wizard is the favoured class)
[nose-poking ends]
Wait... I missed the whole "humans get bonus HP" thing...
Shiny, you need more hit points, dude. Don't forget your 6 bonus for being human and your favoured class bonuses (assuming wizard is the favoured class)
[nose-poking ends]
Wait... I missed the whole "humans get bonus HP" thing...
Yeah it's under Racial Hit Points in the Alpha-humans get 6 hit points
Six hit points (How many hit points?)
Six hit points, Eldritch Mr. Shiny you're on
Ah ah on, ah ah on, ah ah ah ah ah ah ah on
Ah ah on, ah ah
I'm not sure what you meant by 'assuming max hit points', but your HPs should be 8 (first level) + 1 (favored class, either rogue or cleric, decide now) + 6 (racial HP, p. 11) + 1d8 (cleric). So if you rolled a 3 for your cleric level you are fine.
Actually, 18 is from 8 rogue + 8 cleric + 2 Con, I did not factor in the +6 for human.
Kruelaid, in your version of Golarion, are there firearms?
Yes, there are cannons, too - cannons being all that much easier to build. I'm totally with JJ on the idea that technology in Avistan got knocked back rather far, so you tend to not see it here, it's very exotic. It's more common where magic is suppressed, and I'm waiting on the Gazetteer to find out where that is.
I am highly prepared. I just need to write intros for 2 more guys...
We'll start with you guys getting a chance to banter and meet a few of the mad corsairs, then I'm gonna bust out some awesome maps and see what a squad of PRPG monkeys can do.