
dungeonmaster heathy |

ogay; I reckon Shiny's aboard.
For shiny:
25 point buy, Pathfinder.
12th level
whatever equipment the Pfrpg says for wealth by level....I'll look it up after a minute...
The group is in Asgard right now. They're from Greyhawk; since you'll be appearing in Asgard you can be from damn near anywhere/when...we're going to Sigil after a few fun things in the land of the Norse Gods.
Cast:
Altai--human wizard, played by Vatnisse
Beldan--human rogue, played by Mothman
Pip--halfling bard/troubador of stars(from the BoED) played by Patrick Curtin
Elgan--woodelf cajun druid, played by Ragadolf,
and....
Stigwold Maechaemmaer(sp?)--dwarven drunkard and fighter, played by Kruelaid OH YEEEEEAH!!!
supporting cast:
Claw--Altai's cobbled together flesh golem
Gjetost--a stone giant from Jotunheim Altai summoned
Tenser--Stiggy's dog
Right now they're helping this chaotic good paladin/viking shieldmaiden named Hnoss hunt down a dragon called Svipdag who has imprisoned her father.....
damn I wish we had that Star Wars rollaway script for this sorta thing.....

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After some quick math (the kind that I can do - things like "add a level" and "double the value"), Mr. Shiny's new PC should start with 54.000 gold pieces worth of stuff.
That sounds like a little less than what we have. Altai has insane amounts of gear, but he has made a lot of it himself. Stig's got a ton of stuff, and Beldan has a fair amount. On the other hand, it sounds like a lot more than Pip or Elgan has...

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Well, we'll be going back to Greyhawk at some point, so if you want to play a cleric, it should probably be of a Greyhawk god.
And, hey, were any of Beeler's Dark Sun characters actually good? There are a lot of interesting possibilities with less-than-good PCs. Heck, our current neighbourhood probably houses all sorts of iffy types.

dungeonmaster heathy |

It's all good to me....I don't think there's a whole lot of interparty strife; nobody argues about treasure or tries to steal from/stab/bully eachother or anything.
I agree; you don't have to stab everybody in the spleen while they're asleep just because you're evil...

Kruelaid |

How crazy can I get, as far as character concepts go? Alignment restrictions? Not saying I'll go evil, I'm just saying that I can RP evil without destroying the party (like some people we know *cough*taig*cough*). All the ideas I've been coming up with are pretty out there.
For my part, I've seen some great chemistry with LE in a mixed good party.

dungeonmaster heathy |

I guess re: monster player characters....it just depends upon how repetitively gnarly their schtick is for me to have to counteract.
A medusa, for instance, that's just going to petrify everything in sight, or make everything have to "fight the party with their heads turned" then I have to build fiendish grimlocks and blind s%@@ to fight the party until the point that somebody says "HEY! Everything we fight is blind! WTF?" that's just gonna get annoying.
A big ass giant, though, that just throws rocks at everybody isn't going to be too too disruptive.
Also, I'm not too worried in the meantime about "a big monster that will eat all the babies in town" walking around in civilized towns.....the party's headed for Jotunheim, then prolly Sigil after that bit of fun is over, so that sort of thing isn't really too freaky. A gnarly beast walking around in a village full of cr9 farmers who have cr 13 city guards walking around isn't too freaky, I'd guess a gnarly cannibal minotaur would be the equivalent of some rich guy's pet tiger or whatever.
In Sigil, the adventure I'm looking at running, for instance, it looks like the party's going to be interacting with a slew of.....evil outsiders of one form or another in a non-combat mode (unless they want to break bad on everybody they meet, in which case they'll get leaned on by the badasses of Sigil) and so having a member of the party with big tusks in his face might be a bonus.
I reckon bopping around in the outer planes is kinda condusive to that sort of thing, as long as the creature in question doesn't make me have to adjust every other encounter to keep things reasonably interesting.

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Alright, I've come up with a heavily edited list of possibilities. Here are the three least-wallbangery options:
- A leveled-up version of this guy
- A fighter/cleric who, while pretending to be a paladin, actually follows an unspeakable horror from beyond the stars

dungeonmaster heathy |

Back in an hour or two.....got some stuff to do.
I can go with any of those, though; I best like
the Resurrection Man came to the town,
singing....
"As I went down in the river to pray,
studying about those good old ways and
who will wear the wand and crown
good lord show me the way..."
for when wolves do their dark deeds put on,
they pretend with sheepish show...

dungeonmaster heathy |

The Eldritch Mr. Shiny wrote:How crazy can I get, as far as character concepts go? Alignment restrictions? Not saying I'll go evil, I'm just saying that I can RP evil without destroying the party (like some people we know *cough*taig*cough*). All the ideas I've been coming up with are pretty out there.For my part, I've seen some great chemistry with LE in a mixed good party.
Or like "aberrant" alignment from palladium; kinda like Dr. Doom.
He's mad and he wants to kill Reed Richards, but I don't think he stamps puppies on purpose for "teh lulz..."

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Letting them bounce around in my head;
what's the more wallbangery ones?
- intelligent stone golem
- optimized human fighter (*shudder*)
I'm really drugged up on NyQuil right now.

dungeonmaster heathy |

Shiny:
right now, the party is in the "Woodland of the Executioner."
Apparently before the chaotic good "Odin" there was a pretty gnarly guy named "Wootan," who it was the habit of norse protoviking people to sacrifice to by hanging prisoners of war and/or drowning them in a bog....it's how I'm explaining the difference in attitude and alignment between the "chaotic good Odin" of Marvel Comics/Dungeons and Dragons and the crazy assed dude that Danish bog mummies were possibly sacrificed to.....
So the forest they're in currently is populated by all sortsa undead.
AND trolls with wizard levels.....heh heh....
Wootan's possibly there too; Odin kicked his ass a long time ago and he's been there licking his wounds and being emo and whinging because nobody hardly even worships him no more's...
Ergo, a mummy binder/barbarian or an undead pally or whatever wouldn't be that far out for the current environs.

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Shiny:
** spoiler omitted **
I like your style. Back at FAWTLcon MB, I remember listening to Moorluck go on a half-hour rant about the portrayals of Norse and Greek gods in popular culture. I can totally see wherre you're coming from.
So...

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How crazy can I get, as far as character concepts go? Alignment restrictions? Not saying I'll go evil, I'm just saying that I can RP evil without destroying the party (like some people we know *cough*taig*cough*).
BTW, what's the story here? I don't hang out in the off-topic threads or the chatrooms, so I must have missed this.

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Again, not sure if I'm going to go either evil, or monster, or both--I'm just figuring out what I can and can't do.
Man, you gotta play a troll!
Or, if you're using the Savage Species, an undead troll! A hungry, hungry troll ghoul, perhaps?
Would an undead troll have regeneration? Man, a troll mummy would be strong enough to wrestle a tyrannosaurus...

dungeonmaster heathy |

Shiny:
The wight is simple enough, and I guess having a train of wights in tow would be kinda cute and not real game balance hampering....the backstory I can easily incorporate.
I like them all though....mummy barbarian....heh heh...

dungeonmaster heathy |

The Eldritch Mr. Shiny wrote:How crazy can I get, as far as character concepts go? Alignment restrictions? Not saying I'll go evil, I'm just saying that I can RP evil without destroying the party (like some people we know *cough*taig*cough*).BTW, what's the story here? I don't hang out in the off-topic threads or the chatrooms, so I must have missed this.
I'm not sure either.

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I hate to be the killjoy, but I just want to throw out there that I’ve rarely had a good experience when someone wants to play an evil character or a monster character in an otherwise Good / normal party. Things either get f**$ed up, or there is pvp action which I’m not really into, or players have to go to ridiculous measures to ensure there is no conflict between characters where realistically there would be.
Now I know Shiny, I’ve played with him before and I know he’s not going to come up with a character that is out to f%%@ everything up. He’s a great roleplayer and is not going to be a jerk. Still, I’m concerned that such a character would not fit the party dynamic we’ve got going (which is basically mucking about, not taking anything too seriously, but dishing out some serious wup-ass on evil) unless handled really, really delicately. I think the current character would be pretty open to weird and wonderful appearance-wise, but would they realistically accept something that is obviously (or presumably) evil? And if they didn’t know, how would they realistically react if/when it was revealed.
I don’t know, am I being too conservative about this? Everyone else cool with it? Maybe I’m just letting bad experiences get to me.

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I agree with all of that, really. I have had good experiences with evil parties, but rarely with mixed good/evil alignments.
As for odd PCs, I'm generally open to anything with a (humanoid) subtype, and could probably be persuaded to accept certain outsiders and non-lifeforce-eating undead with the right backstory.

dungeonmaster heathy |

right on.....
Shiny....

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The Eldritch Mr. Shiny wrote:How crazy can I get, as far as character concepts go? Alignment restrictions? Not saying I'll go evil, I'm just saying that I can RP evil without destroying the party (like some people we know *cough*taig*cough*).BTW, what's the story here? I don't hang out in the off-topic threads or the chatrooms, so I must have missed this.
At FAWTLcon Myrtle Beach, taig was originally going to play a CG halfling rogue in Moorluck's game. At the last minute, taig changed one little letter on his character sheet, and proceeded to gleefully derail the entire game.
The name of Shadow "Dex" Butterworth shall forever live in infamy.
This was also the game where we were supposed to kill the dragon and save the princess, and instead captured the dragon and killed the princess.

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right on.....
Shiny....
** spoiler omitted **

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Here's the Bizarro-world Radik option:
N male human fighter 8 / binder 2 / knight of the sacred seal 2
HP: 112 (10d10 + 2d8 + 24 + 8)
AC: 25 (+1 Dodge; +12 armor; +2 Dex) Check penalty: -3
Base Attack: +11/+6/+1 Total Attack: +16/+11/+6
CMB +16 CMD 28 Initiative: +7
Abilities: Str 21 Dex 14 Con 15 Int 11 Wis 10 Cha 12
Saves: Fort +14 Ref +4 Will +5 (+7 vs. fear)
Attack: heavy maul (greatclub) +19 melee (1d10+7, vital strike 3d10+7; critical x2; bludgeoning)
Feats: Power Attack, Cleave, Great Cleave; Vital Strike; Improved Vital Strike; Weapon Focus (heavy maul); Greater Weapon Focus (heavy maul); Quick Draw; Improved Initiative; Dodge; Anima Binder
Special: Bravery +2; Armor training 2; Weapon training 1 (hammers); Soul binding (1 vestige, +4); Pact augmentation (+1 Initiative); Suppress sign (on); Aligned strike (good); Patron vestige (The Void); Vestige's protection
Skills: Intimidate (8 ranks) +12; Knowledge (dungeoneering) (8 ranks) +11; Knowledge (the planes) (5 ranks) +8; Perception (7 ranks) +7; Survival (8 ranks) +11
Languages: Common
Favored class: fighter
Gear: combat gear (banded mail +5, heavy maul); Brooch of Shielding; Gauntlet of Rust; Periapt of Wound Closure; Everburning Torch; clothing; silk rope (50 feet); 870 gp
Vestige: The Void of Undreaming (Secrets of Pact Magic, page 198)
Dimension Step: dimension door on self only, full action, range: 25 + 20 feet, once per 5 rounds.
Force Shield: shield on self only, +1 bonus, duration of 24 hours.
Mage Hand: mage hand at will, five pounds or less.
Muffle Sound: energy resistance 5 vs. sonic damage, duration of 24 hours
Shattering Ray: 1d6 sonic damage, double damage on critical hit, ranged touch.

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...And the updated version of everyone's favorite Chaotic B*++~y rogue/binder:
CN Female human binder 6 / rogue 6 Favored class: binder
HP: 83 (12d8 + 11); CMB: +9; CMD: 22; Initiative: +9
AC: 20 (+3 Dex, +4 leather armor, +1 Dodge, +2 natural) (AC 17 vs. traps); check penalty -0
Base attack: +8/+3; Fort +10; Ref +11 (+13 vs. traps); Will +6; Speed: 40 feet
Abilities: Str 13; Dex 17; Con 16; Int 13; Wis 8; Cha 18
Attacks: any two of the following: +1 undead bane light mace +10 melee (+12 vs. undead type) (1d6+2/x2), +1 blurstrike kukri +10 melee (1d4+2/18-20x2), +1 human bane short sword +10 melee (+12 vs. human subtype) (1d6+2/19-20x2), +1 keen handaxe +10 melee (1d6+2/19-20x3)
FX abilities: Sneak attack +3d6, trapfinding +3, soul binding (1 vestige), max vestige level 4, currently bound: Cypharis; pact augmentation (damage, initiative), suppress sign (off), evasion (if a reflex save is made on an attack that would deal half damage on success, that attack instead deals no damage), trap sense +2, uncanny dodge, immune to fear
Rogue Talents: combat trick (Weapon Finesse); minor magic (prestidigitation)
Feats: MWP: short sword*; MWP: handaxe*; MWP: kukri*; Two-Weapon Fighting; Force of Personality (Complete Adventurer); Nimble Fingers, Quick Draw; Weapon Finesse; Improved Initiative; Favored Vestige (Cypharis); Dodge
Skill ranks: Knowledge (arcana) 10 ranks (+14); Decipher script 4 ranks (+4); Diplomacy 5 ranks (+10), Disable Device 12 ranks (+21), Bluff 10 ranks (+18); Perception 12 ranks (+14, +17 vs. traps), Stealth 10 ranks (+16), Intimidate 9 ranks (+13)
Traits:
- Dirty Fighter (+1 damage to flanked opponents)
- Charming (+1 to Diplomacy and Bluff)
Languages: Common
Gear: leather armor +2, +1 undead bane light mace, +1 keen handaxe, +1 blurstrike kukri, +1 human bane short sword, amulet of natural armor +2, scabbard, knife sheath, handy haversack, rogue’s tools, stylus, waterskin (empty), clothing, rope of climbing, hand of the mage, 100 gp
Vestige abilities (*): Rogue’s friend; Sprint; Evasion; Cypharis’ Weaponry
Cypharis, the eternal adventurer
Vestige level: 1
Binding DC: 15
Special requirement: no
Sign: Your eyes become black and pupil-less, and your fingers elongate by slightly over an inch.
Influence: You become arrogant and impulsive, making split-second decisions based on instinct alone. Cypharis relished life, and anyone binding him finds themselves looking for thrills, and generally not worrying about anything, living in the moment.
Granted abilities: You gain some of the mortal Cypharis’ skill with traps and locks, as well as the ability to wield some of his favorite weapons.
Rogue’s Friend: You gain Disable Device as a class skill when Cypharis is bound. Treat as if one had four ranks in this skill. The -2 penalty to opening locks without a proper pick is negated as long as Cypharis is being bound.
Sprint: You gain +10 to your base land speed.
Cypharis’ Weaponry: You gain the benefits of the MWP: short sword; MWP: handaxe; and MWP: kukri feats.

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The Eldritch Mr. Shiny wrote:Here's the Bizarro-world Radik option:
** spoiler omitted **That all looks good.
** spoiler omitted **