About Corvin Killgannon
CN male human fighter 3 (favored class: fighter)
hp 33 (3d10 + 6 + 3) Initiative +2 Base Attack +3 Speed: 30/30 ft.
AC: 17 (+2 Dex, +5 armor) penalty -3 CMB +6 CMD 15
Str 16 Dex 15 Con 15 Int 10 Wis 8 Cha 12
Saves: Fort +5 (+9 endurance) Ref +3 Will -1 (+0 versus fear)
Feats: Two-Weapon Fighting, Power Attack, Endurance, Weapon Focus (spiked gauntlet)*, Improved Bull Rush*
Skills: Climb +4, Intimidate +6, Knowledge (dungeoneering) +4, Perception +1
FX: Bravery, Armor Training 1
Attack: spiked gauntlet +6 melee (1d4 + 3, critical x2, p/b)
Attack: 2 spiked gauntlets +4 melee each (1d4 + 3, critical x2, p/b)
Attack: spiked armor (grapple) +6 melee (1d6 + 3, critical x2, p)
Gear: spiked scale mail (bonded), traveling cloak, potion of cure light wounds x2, backpack, waterskin, torch, 9 gp, 8 sp, 30 ft. rope, rations x4
Due to a magical mishap, a botched enlarge person spell, during one of his first adventures, Corvin's suit of tarnished steel spiked scale mail was magically fused to his body, with patches of flesh growing over parts of the metal plating, and steel spikes and bony ridges protruding from his skin. In cities and other inhabited areas, Corvin wears a long, stained cloak to hide his somewhat grotesque form, but on the road and in the dungeon, he sees little need to hide.
Corvin's prime motivators are treasure and other forms of material wealth, but deep down, he feels some stirrings of loyalty toward his fellow adventurers. Not that that stops him from accusing them of kill-stealing and failing to give him his proper cut of the loot.
Corvin Killgannon was born in Melfesh in AR 4682 to a family of reasonable wealth and renown. As youth, Corvin's quick temper and lower-class sensibilities began to drive a wedge between himself and his upper-class family, who favored his more cultured younger brother Edwin. When Corvin was twenty-two, Edwin was killed in an orc raid, and Corvin took the tragic occasion as a sign that he should leave Melfesh behind.
Corvin took quickly to the life of a professional adventurer and mercenary. In his twenty-fifth year, Corvin joined a band led by the Korvosan noble Greis Rashire and the elven wizard Anarath Coldblood in their exploration of the long-abandoned Grimmbold Manor. He returned from the adventure a changed man, four of his five companions dead and his body warped by strange magic. Corvin, always a rough sort, fell heavily into drink and bad company, growing destitute and depressed. These days, he'll take whatever job comes his way, and doesn't much care what it might be.
Corvin's biggest fear is magic. Due to his unique experience with arcane magic early in his adventuring career, he will almost never allow an arcane spell to be cast on him, or even near him. Clerics suffer the same prejudice as wizards and sorcerers because to him, "all magic's the same, and I ain't havin' none of it." Aside from magic spells, Corvin fears defeat more than anything else, and he would rather die than let his pride suffer for it.
Corvin really doesn't love anything other than gold and fighting, but the occasional kind word from a pretty barmaid moves him more than he'd be willing to admit.
Though he publicly brags about the increase in fighting ability brought on by his bonded armor, he is secretly terrified and ashamed of his appearance, based mostly on the fact that no one can see past his monstrous form. He longs for the day when anyone, especially a woman, will be able to look at him like they used to.
It's no secret that Corvin is most proud of his skill as a brawler, and he will find any excuse to show off this fact.