
Quandary |

New to this board, I wanted to try playing as a character before DMing
(++I don't have all the books here to DM at the moment)
I liked the Eberron setting/story,
and had the idea to play a half-orc fighter/ranger semi-aligned with the Gatekeeper Druids, sent out by the tribe to learn and make allies, along with a dwarven roguish/cleric who tends to get along with orcs/Gatekeepers from the mutual tribal backgrounds and history fighting Aberration invasions... (I thought a party with those two would be a good start)
anybody itching to DM an Eberron campaign?

Arctaris |

Hey friends,
thinking more on this Eberron GameWhat would you like to see in it?(combat, intrigue, horror?) What levels would you prefer to play?(start at 1st, 3rd, 10th and no levelling?)
Bounce some ideas off me!
I like a mix of all three, especially horror and intrigue.
I personally prefer starting at the lower levels of play (1st-3rd) but I'm cool with just about anything (except epics).What do you mean no leveling?
Where are you thinking about starting?

Quandary |

hm, I somewhat like starting @ lower levels too, but starting @ 2nd or 3rd is nice in that multiclass characters can start out w/ both classes...
A mix of combat/action with roleplay/intrigue would take my vote too...
I'm sort of waiting on another game to actually start, but it seems to be rather slow to get rolling.... I'm not sure if I really want to be in 2 PBP games at once, but since the other one isn't doing anything now, and I'd dig an Eberron game, I'd probably be happy to try this one out...

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Ah, I've played games (and run them) where you start at 10th level...and stay that way. It offers a nice round way to create a character, and facilitates roleplaying and storytelling. Some places in the world are challenging for you as heroes, some are easy. It provides a way for most characters to flesh themselves out, in addition to allowing for odd races, stories, etc.
Not something I was pushing, just an idea.
We could start wherever. Nothing is written yet, I first heard about this yesterday! I have a bunch of ideas, and some spare time, so let's work it out.
We could start in Sharn, Xen'drik wilds, on a pirate ship as slaves with indiscriminate histories....*wink*....wherever!
Personally I like urban adventures, with characters that drive the story, but dungeon crawls are fun too!
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Starting at 2nd level sounds good to me. It gives those with a +1 LA space to catch up, and you're absolutely right regarding multi-classing.

Arctaris |

Ah, I've played games (and run them) where you start at 10th level...and stay that way. It offers a nice round way to create a character, and facilitates roleplaying and storytelling. Some places in the world are challenging for you as heroes, some are easy. It provides a way for most characters to flesh themselves out, in addition to allowing for odd races, stories, etc.
Not something I was pushing, just an idea.
Huh, I've never heard of playing like that. I'd give it a shot i that's the consensus.
We could start wherever. Nothing is written yet, I first heard about this yesterday! I have a bunch of ideas, and some spare time, so let's work it out.
We could start in Sharn, Xen'drik wilds, on a pirate ship as slaves with indiscriminate histories....*wink*....wherever!
Personally I like urban adventures, with characters that drive the story, but dungeon crawls are fun too!
I too like urban adventures and have a soft spot for Sharn. I'm happy playing just about anywhere though.

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Right then, let's do it.
We'll start in Sharn.
I'm looking for 5 players max.
We can begin within a week; I'll just need some time to flesh a few things out.
Here are some preliminary character creation guidelines:
- Every character receives Weapon Finesse for free for weapons they are proficient in (if you know how to use a rapier, you know how to use a rapier.)
- 32 point Standard point buy
- Max HP at first level
- 900 gp starting gold
- No Dinosaurs.
- Dice rolls are to be made using Invisible castle
- Skillful - All characters get 2 extra skill points per level. These points must be spent on Craft, Knowledge, Profession or Perform skills only. These bonus points are multiplied as usual at first level (so 8 skill points usable on Craft, Knowledge, Profession and Perform skills at level 1, and 2 such skill points every subsequent level). In addition, all Craft, Knowledge,Profession and skills are considered class skills for these skill points. These skills get overlooked much too often! (snagged this one from a game I play in; great idea!)

Quandary |

cool, I like the whole bonus skills for more rounded characters,
I tend to always put some of that into any character I make, but it's nice to not be at some 'disadvantage' to some uber-dungeon-ninja.
were you thinking of running with the new Alpha rules,
or sticking with vanilla SRD/3.5? any special house rules,
especially that might affect character choices...?

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No house rules other than the ones posted above.
2nd level is correct!
The dinosaurs thing is the second house rule I've ever implemented. The halfling's of Talenta Plains may ride them, but they are most certainly not common place!
I'd like to get a consensus on what ruleset we can use. I dig the Alpha 2, trust. But if people are more comfortable with 3.5/SRD, I don't want to push it!
Run your characters by me. The story I'm working on is still very much in the infancy stage!

Arctaris |

I'd like to get a consensus on what ruleset we can use. I dig the Alpha 2, trust. But if people are more comfortable with 3.5/SRD, I don't want to push it!
I'm fine with either the 3.5 rules or the Alpha 2.doc.
I'm thinking of a halfling freelance inquisitive who serves not only his customers but also the Boromar Clan. Not sure about that yet though, I might play something different.
Quandary |

I don't know about any crunchy stuff yet, but for a character concept,
I'm now thinking of a multiclass sorceror & rogue, or possibly ranger(urban?), bringing in it's favored enemy for story/flavor. Either Human or 1/2Elf.
I think for the character's background, they ended up spending some time in Xendrik, where their parents were somehow engaged for a period (figure a sort of S. American/ 'Wild West' squalid rush for riches), but have managed to get back to 'civilization'. If I go the Half-Elf route, they would either be from both Half-Elf parents within Sharn (and perhaps strongly dislike Elves), or maybe half-Drow from the Xendrik background...
...I like the way the Alpha is shaping up, and would be happy to go that way for this game... Though I certainly expect alot of details, especially the sorceror powers, to change, which shouldn't be that big of a deal, although slightly funny if one week my character is ripping it up with claw attacks and the next week ends up 'de-clawed'. 8-)

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Fair on all counts. Let's go with Alpha 2 rules. I also like them, and I think my tabletop game will convert soon as well. It would be good to get some experience on this side of the table.
This is also a first foray into Eberron for me. I'm not unfamiliar, I've just not DM'd this setting before. That being said, I may re-work my house rule on the dinosaurs. I realize they fit into the canon; thinking about halflings flying around on giant eagles seemed no less awkward to me. If you want them, and you can work it, sure. Dinosaurs.
Level 2 is a good place to start. Give me whatever backgrounds you would like. If you want to know each other beforehand, work it out between yourselves, but it's not necessary.
We can stay in Sharn as long as you'd like. You can be drow, or half-drow. That's fine with me!
In terms of supplements, I'm pretty flexible! The Alpha rules work well, and give a fair bit of leeway for creating characters, but if you need to stray, just run it by me!
Any other questions?

Arctaris |

Fair on all counts. Let's go with Alpha 2 rules. I also like them, and I think my tabletop game will convert soon as well. It would be good to get some experience on this side of the table.
This is also a first foray into Eberron for me. I'm not unfamiliar, I've just not DM'd this setting before. That being said, I may re-work my house rule on the dinosaurs. I realize they fit into the canon; thinking about halflings flying around on giant eagles seemed no less awkward to me. If you want them, and you can work it, sure. Dinosaurs.
Level 2 is a good place to start. Give me whatever backgrounds you would like. If you want to know each other beforehand, work it out between yourselves, but it's not necessary.
We can stay in Sharn as long as you'd like. You can be drow, or half-drow. That's fine with me!
In terms of supplements, I'm pretty flexible! The Alpha rules work well, and give a fair bit of leeway for creating characters, but if you need to stray, just run it by me!
Any other questions?
Sounds good to me! I've only actually played Eberron once or twice, but its a great setting.
Do you want to change any of the racial bonuses? All of the core races got an upgrade so it might put warforged, shifters, and changelings at a bit of a disadvantage. Not sure if it would or not, but something to think about.Supplement wise, I might want to use some of the stuff out of the Complete Scoundrel, if you'll allow; specifically, the Master of Masks PrC later on and maybe some of the skill tricks. Other than that I'll probably stick to the Alpha release and the ECS.
Character-wise, I'm thinking about a changeling rogue/possibly sorcerer. Backstory coming soon.

Fleck |
Hi, everybody!
I love Eberron and would like to playtest the Alpha 2 rules, so I'd like to join in if that's still possible. So if there's a place for another player, please let me know. I think a half-orc barbarian (straight from the Shadow Marches and stranded in Sharn) would be nice from a playtest perspective, but I'm open for suggestions if you think something else would fit better into the party.

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That seems fair to me, Fleck. 5 is probably the max number of players I'm willing to accomodate.
Here are the preliminary fixes; they should be in addition to the other traits.
Shifter Fixes:
+2 Wisdom. The feral and animalistic qualities of shifters lend them sharpened awareness, perception, and insight.
+2 to Acrobatics and Climb. This replaces the bonus to now defunct skills.
Changeling Fixes:
+2 to any one ability score. 1/day this bonus can be changed to affect another ability score. This reflects their shifting personas.
-Skill Focus: Changelings receive Skill Focus (X) as a free bonus feat at 1st level.

Arctaris |

+2 to any one ability score. 1/day this bonus can be changed to affect another ability score. This reflects their shifting personas.
How long does the change to ability score change last?
Hey Arc what kind of rogue are you going to play? I'm thinking of going with a sneakie second story type with some thuggish tendancies.
He'll be more of a charismatic con artist, so our skill sets wouldn't overlap too much.

Fleck |
That seems fair to me, Fleck. 5 is probably the max number of players I'm willing to accomodate.
Great, I'll start creating the character then. I should be able to post her tomorrow, once I've figured out how to create an alias and post as it.
How are we going to handle hit points past level one? Half hit die (+ 1)? Rolling at Invisible Castle?
@Wolvenone & Arctaris: Two (possibly three) rogues and one barbarian who couldn't care less about brelish law? Somehow I foresee trouble with the city watch. :)

Quandary |

OK so far I'm seeing:
Arctaris Halfling Inquisitive
Wolvenone Shifter? Rogue&Fighter?
Fleck 1/2Orc Barbarian
Quandary Human/1/2Elf Sorceror &(Rogue/Hunter)
Wolvenone mentioned ranger at one point,
I don't know if it'd be appropriate if anyone wanted
to play an as-yet-unreleased Alpha class, to 'fake it',
say with a fighter level until the real class is announced...?
...so is Arctaris gonna take a feat to have a pet riding Teradactyl? :-)
anyhow, kind-of Rogue-heavy party, interesting...
also, by the 1st level Cleric/Wiz/Druid spell, is this
an innate spell that all players will have 1x/day or something?
...I'll try and work up a C-sheet this weekend-ish...

Arctaris |

@Wolvenone & Arctaris: Two (possibly three) rogues and one barbarian who couldn't care less about brelish law? Somehow I foresee trouble with the city watch. :)
There always is.
Arctaris Halfling Inquisitive
No; I decided to go with a Changeling Rogue/Enchanter. A con artist of sorts.
Hey xdahnx, what hit point option are we using?

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Ah, the normal hit point option. Including the +1 for favoured class.
Arc, the +2 lasts until it is changed again. The 1/day option allows for more flexible use than 'each morning at dawn you may change the bonus to a new ability".
The 'choose one 1st level spell' pertains to a ...gift... the PC's may or may not receive. Just note it on your char. sheet somewhere. It could be anything, really. But if it develops, it would be a spell like of 1/day, yes. Magic is everywhere!
In addition, I'd like a brief rundown of what your characters will be doing on a given day. It can be short; it's simply meant to give me an intro to work with. I'm not partial to the whole 'you meet in a tavern' thing.
Arc, if you're thinking rogue/enchanter, why not go beguiler (PHB 2)? There's no caster level loss, and I would allow it as the favoured class if you were cautious of that. It does stray a bit from Alpha, but let me know!

Arctaris |

Shoot, that halfling w/ riding-teradactyl bit sounded so fun :-)...
Even if I played the halfling, he is far too 'civilized' to ride a dinosaur. It's the taxi for him.
Arc, if you're thinking rogue/enchanter, why not go beguiler (PHB 2)? There's no caster level loss, and I would allow it as the favoured class if you were cautious of that. It does stray a bit from Alpha, but let me know!
I forgot all about the Beguiler. It would fit Sim well so beguiler it is! I beleive that part of the reason for the upgrades to the core classes would be so that they were more in-line with the power level of the non-core classes so theoretically the beguiler should be fairly balanced with the rest of the party. It'll be an interesting test.

Quandary |

dahn, i actually got excited about the halfing/dinosaur thing,
so I think I'm going to go for that, specifically a druid/rogue from Sharn, who got into the pterodactyl connection, and also connected more with the druids/nature while travelling/flying outside Sharn.
anyhow,
I was wondering how I should handle it, if I wanted to start with a riding 'dactyl for my character... There's a feat which gives you +3 levels re: your animal companion, so I figure that should be enough to qualify for a 3HD pteranodon...
Anyhow, hopefully I can pull together a character sheet soon,
I found 2 avatars that seem to fit the bill (X & Y)

Arctaris |

dahn, i actually got excited about the halfing/dinosaur thing,
so I think I'm going to go for that, specifically a druid/rogue from Sharn, who got into the pterodactyl connection, and also connected more with the druids/nature while travelling/flying outside Sharn.
I could swear that I read about an Urban Druid alternative class, similair to Unearthed Arcana's Urban Ranger variant. Not sure where though, maybe an old Dragon magazine. If you could find the materiel for that, it might be an interesting option.
Sim's stats are in his profile, I think I got things converted correctly to the Alpha rules.
What XP advancement are we using?

Arctaris |

Its also at Crystal Keep: D20, in the Base Classes pdf file.
If you're interested, here's a link to the Urban Druid, I think.

Quandary |

If you're interested, here's a link to the Urban Druid, I think.
Hm, I checked that out, but it's not really the feel I was going for,
(if anything, I'd be more likely to go for Urban Ranger levels than Druid)but I do think I'll take the Halfling Druid substitution level thing,
and there's a Plains/Savannah terrain weapon list that would make sense for a Halfling druid...
I better start writing up the sheet before it gets more complicated though...

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Vile temptor!
But I shall have a quick looksy at any and all Eberron info I can get my hands on, I enjoy reading your writing and more opportunity to write with Actaris just makes it all the more tempting.
I'll let you know, but I never did deal well with temptation so I'll probably have some sort of character created by tomorrow! ^^;

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You're nuts.
That being said, I would like a brief rundown of what your character's will be doing in any given day, or perhaps give me a sample of one. You don't have to fill in names for NPCs or places, I can do that if you'd like.
I just don't want to start everyone in a tavern, but I do need a reason to put you all together!
I will run a little mini session with each player, to roleplay the day (or night) leading up to your meeting!
Sim, would you like to go first?