
The Jade |

Ah, wait...
Plugh worked with these Crowther/Dan Woods games. Der.
Crowther invented Plugh and Xyzzy.

The Jade |

I loved Starcross and Planetfall (the one with Floyd the robot)... and a host of other infocom titles. Zork 3 went to Beyond Zork then Zork Zero... an attempt to use a hp system rather than outright death. This, an example of "keeping up with the latest videogames" (sound familiar) that led to franchise death because their innovation left the fanship far far behind.

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search the drawing room; look under rugs; check panels; open drawers if any...
There are two drawings on the wall—they're not framed or anything, just literally drawn on the wall. There are two dusty easy chairs, each accompanied by an end table. The chairs match, but the tables don't. One of the tables has a drawer and a shelf, while the other has three shelves. The shelves are empty.
You don't know how to do that.
The words "Drawing Room," along with the number "0," have been carved into the wooden paneling.
You open the drawer. There is a clear plastic roll of pennies here. The pennies are very shiny. Mmm. Shiny pennies.

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go east
get quarters
go east
Parlor
You're in a parlor. There is a table here, and a roll of quarters sits on the table. The word "Parlor" and the number "1" are drawn in crayon on the table. There are exits to the north, south, east, and west.Your hands are full. You can't take anything else.
Hallway
You're in a hallway, which connects to rooms east, west, and south, and to another hallway to the north. There's nothing to tell you it's a hallway, but you're pretty sure that that's what this is. You're a worldly person, and you've seen hallways before.

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put pennies in pocket
go west
get quarters
put quarters in pocket
go east
go south
You put the pennies in your pocket. You're sad that you can no longer see how they shine.
Parlor
You're in a parlor. There is a table here, and a roll of quarters sits on the table. The word "Parlor" and the number "1" are drawn in crayon on the table. There are exits to the north, south, east, and west.
Roll of quarters—taken. The weight feels good in your hand. It makes you feel strong, like you could take on Goliath.
You put the quarters in your pocket. The weight feels good in your pocket, though the shape is a bit uncomfortable.
Hallway
You're in a hallway, which connects to rooms east, west, and south, and to another hallway to the north. There's nothing to tell you it's a hallway, but you're pretty sure that that's what this is. You're a worldly person, and you've seen hallways before.
Hedge Maze
You're in a hedge maze. At least, it *used to be* a hedge maze, but it hasn't been tended to in years, and the dense shrubbery only allows access between an open doorway to the west, and two open doorways to the north, each leading to different rooms. Tucked into the bushes, a faded wooded sign proclaims "17: Hedge Maze."

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Go west
Carriage House
Despite the distinct lack of carriages, you work out that this must be the carriage house. This is probably because somebody spray-painted the words "Carriage House (18)" above every door. There are open doorways to the east, north, and west. A large roll-up door takes up most of the wall to the south. There is a workbench here.Through the doorway to the east, you spot the fearsome friendly-looking old man. He doesn't seem to see you. He's quietly whistling a jaunty tune, which you recognize as the one song you most hate in the entire world, yet you can't help but hum along.

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He's quietly whistling a jaunty tune, which you recognize as the one song you most hate in the entire world, yet you can't help but hum along.
Nooooo! Not Good Vibrations by Marky Mark and the Funky Bunch.
Yep, now you got it stuck in you head too.
cliky clicky

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Look at Bench
The workbench is spotted with oily grime, topped with a layer of dust, making for a most unpleasant work area. Perhaps this is why it's devoid of any tools or hardware, save for a single bolt with a domed head. You recall that this is called a carriage bolt, and wonder if it might be why this room is called the Carriage House. Nah. That would be silly.

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Goto workbench
Search Workbench
The workbench is spotted with oily grime, topped with a layer of dust, making for a most unpleasant work area. Perhaps this is why it's devoid of any tools or hardware, save for a single bolt with a domed head. You recall that this is called a carriage bolt, and wonder if it might be why this room is called the Carriage House. Nah. That would be silly.

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Look at man
go to man
talk to man
give sock to man
The man looks sort of vacant, in a pleasant but horrible sort of way. His clothing is so many years out of fashion that he's almost fashionable. You find that the very notion of him troubles your soul, while simultaneously offering your soul a nice hot cup of tea.
Hedge Maze
You're in a hedge maze. At least, it *used to be* a hedge maze, but it hasn't been tended to in years, and the dense shrubbery only allows access between an open doorway to the west, and two open doorways to the north, each leading to different rooms. Tucked into the bushes, a faded wooded sign proclaims "17: Hedge Maze."
As soon as you enter the Hedge Maze, the man gently brushes past you, entering the Carriage House without ever seeming to have noticed you.
There is no man here, but you can see him doddering around in the room to the west.
You're not holding the sock.

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enter Carriage House
if old man is in room hit him with cue stick
if old man leaves room follow him to next room
Carriage House
Despite the distinct lack of carriages, you work out that this must be the carriage house. This is probably because somebody spray-painted the words "Carriage House (18)" above every door. There are open doorways to the east, north, and west. A large roll-up door takes up most of the wall to the south. There is a workbench here. As you enter the room, the old man exits to the west.I don't know the word "if."
I don't know the word "if."

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Go west.
Kill old man with cue stick.
Piazza
You are standing in a brick piazza, unusual only in that the number "19" has been painted on the bricks. There are three steps up to the front door from the piazza, and there are also doors to the right and the left. As you enter the room, the old man exits to the north. He moves surprisingly fast for an old man.There is no old man here.

Kruelaid |

lol, wear the sock. good thinkin'
HERE'S A MAP KIDDIES, I'll update next time I'm at the office.