Legion of Super Heroes


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Liberty's Edge

I think it's just like a music movement or something.

It's just I'm like, "wow. Nobody knows who Dio or Iron Maiden were."

I feel like Kurt Russel in Deathproof when he's telling some 20 somethings at the bar about doing stunts on Vegas, and none of them know who Robert Urich was. They think he was a Civil War General.


Heathansson wrote:

I think it's just like a music movement or something.

It's just I'm like, "wow. Nobody knows who Dio or Iron Maiden were."

I feel like Kurt Russel in Deathproof when he's telling some 20 somethings at the bar about doing stunts on Vegas, and none of them know who Robert Urich was. They think he was a Civil War General.

Ok, you lost me completely. And no I don't know who Dio was, though I have heard of Iron Maiden...torture method from the dark ages right????

Oh, you mean music.....nope to hard for my ears. You'd scream if I told you what kind of music I liked.

Deathproof....never heard of it. Kurt Russel...did a bunch of Disney movies when he was young....went on to make other movies....Like A Little Trouble In China Town (I think that's what it was called), also Overboard...married Goldy Hawn....yea....Robert Urich....had a telivision show...some kind of detective wasn't he?

Anyway...why are we talking about this...

May I proudly point out that we are starting our 4th page here at the all popular Legion thread.


well; I dont know much about dc other than in generalities, but if I were going to use Champions to make characters; I could easily make say Green Arrow or plastic man or bouncing bow or hawkgirl at +150 pts; green lantern or Batman or possibly Brainiac at +200 points; Supergirl or Superman, Lobo and the like would be much higher; one of the saving graces of the game is that you really cannot build a perfect character and having flaws is a big part of being a hero or a villian. I just wanted to give you a sense of scale; so, you could have one +300 pt character; a couple +250, a few +200 and a whole bunch of +150 pt peeps.

combat works basically like this:
11+ attackers characteristic/3+modifiers - defenders characteristic/3+ modifiers; so say you have two peeps with near equal characteristic and modiferes; lets say a combat value of 7; so each would have to roll a 9 or less as you add seven and subtract 7 leaves 11; so 11 or less on 3d6; if you hit; apply the rolled damage vs defense. It is really just that simple; people attack in order of their characteristic so there is never a initiative roll. combats sometimes lag as many peoples do not understand there characters or how their powers work; so expect fights to take a while; also, the game is usually not that bloody so fights can take a while depending on the value of attacks vs defenses.

just wanted to give you an overview to consider. One really nice thing about this system vs others is that it can be easily set up on a spreadsheet so you can put everyones heroes plus the villians your going to use all on a spreadsheet and put them in the correct order that they will act and put in their defense and hp/stun values and recoveries and makes keeping track of math very easy and keeps the game flow going.

if you decide to use this system or want to know a bit more or some of my basic gaming caviats; let me know.

about superhero games in general; many gamers, expecially those who tend toward munchkinism, tend to forget that any good hero is a generalist; meaning, you cannot build a combat specialist in a hero game and really succeed being a hero; a hero has to have versatility to overcome many challenges so, you must build characters accordingly; on the other hand; you will notice that looking at the genre, that almost all villians are just the opposite; they are specialists good and only one or a couple things and usually, the hero is playing to the villians power and homeground.

now DC has changed a lot since I was reading their comics; a lot of the heros and villians have changed so much i dont know them anymore, but basically, guys like superman have been scaled way down; he is not longer that invulnerable and gets knocked silly (at least in the animated series on tv) quite regularly and his vulnerabilites and susectabilites come into play quite often; ie he faces kryptonite and magic a lot and these entering into a battle seem to not be as rare as I would expect.

It would be really interesting to see your game run, I see a lot of possibilites of say the Watchtower, if you have one, sending a team of 5 random heroes to take care of an emergency while also having the flexability of having some hero on patrol in his own balliwick fall into a plot and draw upon his resources with other heroes to help him out when things get ruff. I have never run a game that has that much overt support to the heroes; usually they are the cities last and only super defense and when they fall there is not much but maybe some retired heroes or a crackpot here and there to help out. The sense of scale your working for is so vast it is very exciting.

I am wondering how your going to track all your plots and themes since you will have so many returning villians and hero and villian growth this could get very complex and easy to loose good stuff in the cracks; i have made some little notes and tried a few scenarious and have found that a very large storyboard on the wall of my gameroom is working well. Much better than clipboards of plots and story devices around a goal with each board being a goal for a villian. The computer didnt work well for me as I needed to see how the whole thing fit together and the storyboard gave me that visibility. Wow am thinking timeline in your game is going to be hell on wheels to keep track of and i am really cheering you on to do this thing cause I have thought a lot about it and it is a grand undertaking. I wish I had some players who like the super genre, sigh.


if you like; I could write up some basic heroes in champions format so you could take a look at them, but keep in mind that there are as many ways to write up a hero as people making them up; for example, you could have 10 peeps create someone like Green Arrow and follow his basic model; have all his stuff; and they all be different, but not to the degree that in the story you would notice.

Am also wondering if there are any legal or moral issues making Legion guys and using them for your game by name; DC prolly has them copywritten and not sure what open usage is allowed. Things would be a little weird if you had the Green Dart; Superdude; and WonderFem. :)


Valegrim wrote:

well; I dont know much about dc other than in generalities, but if I were going to use Champions to make characters; I could easily make say Green Arrow or plastic man or bouncing bow or hawkgirl at +150 pts; green lantern or Batman or possibly Brainiac at +200 points; Supergirl or Superman, Lobo and the like would be much higher; one of the saving graces of the game is that you really cannot build a perfect character and having flaws is a big part of being a hero or a villian. I just wanted to give you a sense of scale; so, you could have one +300 pt character; a couple +250, a few +200 and a whole bunch of +150 pt peeps.

At the moment, I decided to create the core Legionnaires first. My initial idea was to make a character creation system first and then build the Legionnaires around that. The idea went crash and boom as soon as I tried. It was to limiting. My next idea was to create a whole new idea (using point build), then I thought, maybe I could write up some core Legionnaires first, then create a system around them, still using the existing idea. We'll see how it goes. One of the goals is to have a character creation system which allows PCs to put a reasonable effort into characters they create yet make quick and easy weaker NPCs (henchman, science police etc). very quickly so that when it was called for in the game it wouldn't slow things down. Trying to put together a D&D NPC and have stats has always been a nightmare for me, so I'm trying to avoid this scenario. I want minor NPCs to be quick and easy to create (in the game) and villains built outside of the game so they get the attention they deserve.

Valegrim wrote:
just wanted to give you an overview to consider. One really nice thing about this system vs others is that it can be easily set up on a spreadsheet so you can put everyones heroes plus the villians your going to use all on a spreadsheet and put them in the correct order that they will act and put in their defense and hp/stun values and recoveries and makes keeping track of math very easy and keeps the game flow going.

This is an interesting idea. I have an initiative system in place at the moment (providing it works like its suppose to, preliminary play test was positive), but having a spread sheet to keep track of things is a very good idea. I want this game to move quickly. I have one rule, it's called "Defy Blow" basically ones ability to defend and turn a successful attack into a glancing blow, which can require multiple rolls. I think it will go really fast though because of the math system involved and when I showed it to the players expressing concerns that it would be to slow, they told me they didn't think it would be. So we'll see.

Valegrim wrote:
if you decide to use this system or want to know a bit more or some of my basic gaming caviats; let me know.

I'm sure I'll be asking questions along the way. If I get a hold of Champions it will be awhile.

Valegrim wrote:
now DC has changed a lot since I was reading their comics; a lot of the heros and villians have changed so much i dont know them anymore, but basically, guys like superman have been scaled way down; he is not longer that invulnerable and gets knocked silly (at least in the animated series on tv) quite regularly and his vulnerabilites and susectabilites come into play quite often; ie he faces kryptonite and magic a lot and these entering into a battle seem to not be as rare as I would expect.

I want to inlude vulnerabilities/drawbacks/etc. into the game. It makes the heavy hitters not dominate the fights so much when used in moderation. It also allows for good roleplaying moments and making the characters come alive. As mentioned roleplaying is suppose to be a huge part of the game (especially since character advancement isn't). The players understand this and the game mechanics are being designed so that the players stay in character most of the time. I have really good roleplayers and I think that we could benefit from this, which is exactly why I want to include the drawbacks/vulnerabilities thing. I'm not sold on the idea of including them to build a stronger hero though. Seems to me this is what other games are doing so I'd like to take a unique approach. I think that using drawbacks to build a better character is a good concept, I just don't want to borrow to many specific mechanic ideas. So I'm open to sugggestions on this one....

Valegrim wrote:
It would be really interesting to see your game run, I see a lot of possibilites of say the Watchtower, if you have one, sending a team of 5 random heroes to take care of an emergency while also having the flexability of having some hero on patrol in his own balliwick fall into a plot and draw upon his resources with other heroes to help him out when things get ruff. I have never run a game that has that much overt support to the heroes; usually they are the cities last and only super defense and when they fall there is not much but maybe some retired heroes or a crackpot here and there to help out. The sense of scale your working for is so vast it is very exciting.

I wanted to include a game where the whole (or majority) of the Legion members were actually used as well as giving players the oppotunity to play a character of their own creation. I didn't want everyone to just role up a character, say they are a Legionnaire and have a core Legion member make an apearance every now and then. The team concept is something I'm pushing for strongly which is why I took this approach. It also simulates the comics better.

Valegrim wrote:
I am wondering how your going to track all your plots and themes since you will have so many returning villians and hero and villian growth this could get very complex and easy to loose good stuff in the cracks; i have made some little notes and tried a few scenarious and have found that a very large storyboard on the wall of my gameroom is working well. Much better than clipboards of plots and story devices around a goal with each board being a goal for a villian. The computer didnt work well for me as I needed to see how the whole thing fit together and the storyboard gave me that visibility. Wow am thinking timeline in your game is going to be hell on wheels to keep track of and i am really cheering you on to do this thing cause I have thought a lot about it and it is a grand undertaking. I wish I had some players who like the super genre, sigh.

I like your idea of a story board. May I try it? I write up a lot of my own plots and storylines. With this game, I will try and write my own as well as find favorite Legion stories and outline them, then introduce them. I just won't dictate what characters are played or that things have to happen the same way. Kinda like two different groups gowing through the same dungeon. Same adventure, totally different outcomes.

In the past I have kept a journal of the Top Secret/S.I. missions and daily activities the D&D characters have undertaken. The notes aren't always the best but essentially if you read through it, you get a reasonable sense of what happened. I'm going to try and be more diligent about this in this game.

At the moment, I was thinking about adjusting the timeline idea. In Top Secret/S.I. and D&D I kept a calendar. You could look up such and such a month and day and see what the characters did. In this game I'm thinking about getting away from that. In the comics, characters pretty much don't age for the most part. Batman and Superman may have had changes in their life but they are still going strong after decades of stories. I was thinking about modeling my timeline like comic issues and not have a specific dated calendar in use. This prevents characters from aging just like Batman and Superman pretty much don't. Each adventure would receive a title and issue #, or a title and games being broken down into part 1, part 2, etc. When that senario is over and I start a new one it would be such and such a title, issue #, or part 1, part 2, etc. etc.


Valegrim wrote:

if you like; I could write up some basic heroes in champions format so you could take a look at them, but keep in mind that there are as many ways to write up a hero as people making them up; for example, you could have 10 peeps create someone like Green Arrow and follow his basic model; have all his stuff; and they all be different, but not to the degree that in the story you would notice.

Yea, I'd like this. Can you make up Legionnaires for me. Also in doing so, make notes about how their powers work (without including game mechanics, without being familiar with the rules it would just confuse me), and most importantly, give me a scale range for ability scores and assign the Legionnaires stats. I'd like to compare them to my idea of how a specific individual would be compare to the others. Another possible idea is for me to send you the scale I am using and you could assign them for me. Then I could compare your effort against mine. More heads are better than one.

Valegrin wrote:
Am also wondering if there are any legal or moral issues making Legion guys and using them for your game by name; DC prolly has them copywritten and not sure what open usage is allowed. Things would be a little weird if you had the Green Dart; Superdude; and WonderFem. :)

I'm not worried about legal issues, since I have no plans to commercialize the game. If I did, I would contact DC first anyway. As long as I'm not passing everything around and taking any compensation for my efforts (I'm not doing that and won't) I don't think there is an issue. It's kinda like drawing a picture of supergirl and putting it on your bedroom wall when your a kid. She's neat, so you draw a picture of her. You don't give everyone in school a copy or sell it. You admire it, and in this case...play at home with it.

The size of the project doesn't bother me. I usually tackle big things. I did it in Top Secret/S.I. (worked on it for years), and I'm working on a series of related articles for the Oerth Journal as well. Another project that if they are of interested to others will take a few years to complete. I say that primarly because the issues seem to come out 2-3 times a year. The series of articles so far is slanted for about 6-7, which each article ranging from 15-30 pages long or so. So we will see how that project goes as well. If the first article sucks then I'll revaluate the situation.

Sorry for the long double post. It's nice to talk to others about this though and I appreciate people not laughing at me, thinking that since I'm not a professional game designer anything I might do is automatically silly. Hopefully some of the ideas are good and work out for me. Either way, its sure a lot of fun to create.

Dark Archive

I did a little peeking around the Atomic Think Tank (forums for Mutants & Masterminds) and found some Legion write ups. Regardless of whatever system you plan on going with, they might be helpful to look over for inspiration.

Saturn Girl

cartoon Bouncing Boy

cartoon Brainiac 5

Chameleon Boy (cartoon?)

cartoon Cosmic Boy

cartoon Lightning Lad

cartoon Phantom Girl

cartoon Saturn Girl

cartoon Timber Wolf

Brainiac 5

Cosmic Boy

Lightning Lad

Taliesen's Thread with lots of useful tips / design diaries on character creation.

threeboot Dream Girl

treeboot Triplicate Girl

threeboot Karate Kid

Atom Girl (threeboot Shrinking Violet)

threeboot Brainiac 5

Brainiac 5

threeboot Invisible Kid

threeboot Ultra Boy

threeboot Cosmic Boy

Cosmic Boy

Micro Lad (threeboot Colossal Boy)

threeboot Chameleon

pre-crisis era Karate Kid

Kid Quantum II

Lightning Lad

Saturn Girl

Matter-Eater Lad

threeboot Phantom Girl

threeboot Shadow Lass

threeboot Princess Projectra

Wildfire


Set wrote:

I did a little peeking around the Atomic Think Tank (forums for Mutants & Masterminds) and found some Legion write ups. Regardless of whatever system you plan on going with, they might be helpful to look over for inspiration.

Thank You, very generous and greatly appreciated on my part.


Set wrote:

I did a little peeking around the Atomic Think Tank (forums for Mutants & Masterminds) and found some Legion write ups. Regardless of whatever system you plan on going with, they might be helpful to look over for inspiration.

Set: Do you have any idea what the ability score range is for the Legionnaires here on the Atomic Think Tank? I reviewed them and would like to get a better idea for comparison. This site is very helpful. Some good art as well. Thanks!


Ok, one more thing, sorry about three posts in a row. Nobody was around last night so I started talking to myself.

Anyway, I'm in need of some blank outline pictures of superheroes, you know, the kind that just shows the pose, no costume drawn so you can color in your own sort of thing. I have searched the internet but came up empty handed. I need some template pictures to create home villains and Legionnaires. Anybody....


hehe ok; when I finally get off my keyster; will send you that too; just been swamped.

http://www.dragonhero.com/marvel/legion.html

this was an interesting site; hmm, somewhere I once found a hero generator artist thing; has base models and add ons if you wanted them to draw fast heroes with several starting guys; the regular Champions book has like 5 or 6 base models to draw from also.


Valegrim wrote:

hehe ok; when I finally get off my keyster; will send you that too; just been swamped.

http://www.dragonhero.com/marvel/legion.html

Thanks, I shall check it out and see if it works.

Dark Archive

EileenProphetofIstus wrote:

Set: Do you have any idea what the ability score range is for the Legionnaires here on the Atomic Think Tank? I reviewed them and would like to get a better idea for comparison. This site is very helpful. Some good art as well. Thanks!

M&M uses d20 as a base, so the ability scores for normal folk would generally run from 3 to 18, with 10 being an average (and stats of 20 or whatever still being within human ranges, but represent people who are up there with olympic athletes and the kind of people who left Mensa because they were bored). I'd imagine that even the lower stats for a Legionnaire would end up in the 10 to 12 range, since they generally are some of the best of their respective worlds.

The 'average' four-color superhero, such as a Legionnaire, would be Power Level 10 and have 150 pp worth of abilities, skills, feats and powers. Lower-powered characters, such as Duo Damsel or Invisible Kid, could be easily written up as PL 6, while figures like Mon-El or Wildfire could run up to PL 12-15, depending on who is writing them up. (Some of the people on the forums can build characters pretty tightly and get more bang for their buck.)

Quite a few Legionnaires end up being one-trick ponies, such as Shadow Lass, who has one power (Obscure (visual)), making her power suite quite cheap, and leaving her a lot of points for martial arts and stuff. Same with Phantom Girl or Lightning Lad. Being able to turn Insubstantial or throw a Lightning Blast isn't terribly expensive in M&M, and would represent about 20 of the 150 pp that a PL 10 character would have, leaving quite a bit left for other stuff (or allowing the writer to reduce them in Power Level, not all Legionnaires are 'balanced' against each other, after all!).

Dark Archive

Found some art templates in the Timm style. Fun to print up on extra pale and then scribble over with your own character designs.

Watch out for all the annoying adds on the page 'though.


Set wrote:

Found some art templates in the Timm style. Fun to print up on extra pale and then scribble over with your own character designs.

Watch out for all the annoying adds on the page 'though.

Thanks, they look useful, they type of thing I was looking for. Thanks for the stat ranges as well. Gives me guidlines to work with.


Meh. Give me MSH stats any day. ;-)


I want a beaver's tree-chopping and dam making powers.


Beaver Cleaver wrote:
I want a beaver's tree-chopping and dam making powers.

And what would you intend on doing with these universe breaking super powers? State your intent Beaver Cleaver!


To get that Eddie Haskell once and for all?


Beaver Cleaver wrote:
To get that Eddie Haskell once and for all?

That seems like a very noble cause. I don't have the power to grant you what you wish, but I bet Brainiac 5 could set you up. He lurks around here frequently, but I haven't seem him nor a few others for the last few days. Where's Fray and Dark Lurker? Heath? anybody? Hello?

It's been kinda lonely out here in space....now it's getting cold....I'm cold and lonely!


I am Heath!


Beaver Cleaver wrote:
I am Heath!

You don't look like him! Did your fur fall off...

If your really Heath, prove it!

Maybe your a Durlan!


He possessed me! He has skillz.


Beaver Cleaver wrote:
He possessed me! He has skillz.

If you can't prove it or are unwilling to, I cannot accept your identity good sir. Perhaps if you were to subject yourself to a DNA test.


What's that, lady? I'm from the 50's.


Beaver Cleaver wrote:
What's that, lady? I'm from the 50's.

Sorry, I wasn't ignoring you, I was playing chess.

A DNA test is a highly advanced method of identification. You merely need to supply some sort of sample, say perhaps a swab from you mouth. After proper review by trained professionals it will determine whether your Heath or not with a 99.9% accuracy rating.

Either that or you can tell me where Heath has that little mole...if you know, then I will believe you.


Wow. You got any moon bases in the future?

Liberty's Edge

Beaver powers. How corny!!!


Beaver Cleaver wrote:
Wow. You got any moon bases in the future?

We do have one moon base, it is where all of the male kobolds go....here they are enslaved and work in the trenches mining for precious metals all of their dismal shorted lives. Every 3rd Sunday they get a day off and are required to watch a Leave it to Beaver marathon. After 5 hard years of labor, a lottery is drawn and the winner gets to serve as mating material for all the the female kobolds. Your lucky number is #128. We have a drawing Monday. If your interested make sure you throw your number into the hat. The second number drawn gets beaver powers.

Liberty's Edge

Stupid kobolds.


So where did everyone go...Fray must have hated my game rules....he's gone...Valegrim left as well. This sucks, now it's just me, a wolf and some kobolds.

Heath, I think all the kobolds are stupid except the two that win the lottery. They seem to make out ok. Are you sure you wouldn't rather be a kobold?


First off, this is the GREATEST thread ever!!!!! I am an old school Legion fan and this just brings back a lot of great childhood memories. My favorite legionnaires are Wildfire (coolest costume & origin), Karate Kid, and Timber Wolf. And of couse the greatest Legion power that I wanted, Chemical King's Catalyst Control. Now that is a power! I have to admit that I loved the Fatal Five so much I have created my own version for the NeoExodus: A House Divided RPG setting that we will be releasing in March. The Legion of Super Heroes is GOOD stuff.


LMPjr007 wrote:

First off, this is the GREATEST thread ever!!!!!

WOW!!!! So does that mean we will be seeing more of you here. Hope so.

LMPjr007 said:
I am an old school Legion fan and this just brings back a lot of great childhood memories. My favorite legionnaires are Wildfire (coolest costume & origin),

Eileen said:
I kinda went for Phantom Girl. My first comic was issue #212, so that was shortly before they introduced Wildfire. A cousin of mine had an issue where they intorduced ERG 1. At that age, it took me a while to catch on that they brought the character back and changed his name.

LMPjr007 said:
Karate Kid, and Timber Wolf.

Eileen said:
These guys were cool to. I do like Karate Kid a lot. Timber Wolf didn't do as much for me. I can't believe someone had the nerve to kill Karate Kid in the 80's. I had taken a very extended break from Legion by this time and in my recollecting I was very dismayed to see that he was killed in the original series.

LMPjr007 said:
And of couse the greatest Legion power that I wanted, Chemical King's Catalyst Control. Now that is a power!

Eileen said:
I was always kinda confused about his power. He got such little time in the comics. I am missing some stories and the one where he dies. So I'm kinda sketchy on this Legionnaire in regards to my knowledge.

LMPjr007 said:
I have to admit that I loved the Fatal_Five

Eileen said:
The Fatal Five and Time Trapper are my favorites.

LMPjr007 said:
A House Divided RPG setting that we will be releasing in March. The Legion of Super Heroes is GOOD stuff.

Eileen said:
What is this?


EileenProphetofIstus wrote:

LMPjr007 said:

A House Divided RPG setting that we will be releasing in March. The Legion of Super Heroes is GOOD stuff.

Eileen said:
What is this?

SHAMELESS PLUG: (Please ignore if you are not in the mood for a sales push)

NeoExodus: A House Divided Campaing Setting
The magical fantasy world of Exodus is a place of political intrigue, arcane wonder, deadly monsters, and dark secrets with infuses the landscape of the world. Due to several various empires at conflict with each other over beliefs from religion to magic to military, Exodus on always in the edge of falling into the abyss of death and destruction. Exodus boasts a long and turbulent history, from the rise of the Kaga and the defeat of the First Ones, to the Twilight War and the founding of the Imperial Alliance, to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated; theirs were the titanic passions, the deep loves and hates, the burning obsessions and base treacheries, by which modern Exodus was forged and tempered. But with all that danger there is an opportunity. There is an opportunity for certain individuals to do the right thing. More than ever, the world of Exodus needs heroes…

This supplement has includes:

All the information and history on the setting for NeoExodus: A House Divided.
Five all new never seen before prestige classes including Confederate Sentinel, Imperial Blood Sage and Iron Legionnaire
Over 165 new never seen before Feats including Assault Formation, Disrupt Spell-Like Ability, Implied Threat, Missile Volley, Perfected Terran Sorceries, Shield Wall and Stalwart Casting
40 new never seen before spells including Battlemind, Cause Doubt, Exchange Minds, Hesitation, Mental Epidemic and Occupy Construct.
Plus and all New Monster and Disease specifically for the NeoExodus setting: the Quickslaver and the Quicksilver Disease

Written By Joshua Cole (Dragon magazines & Dungeon magazines), Richard Farrese (World’s Largest Dungeon & World Of Warcraft: Horde Player's Guide), Lee Hammock (Dawning Star & Lead developer on MMORPG Fallen Earth), with Louis Porter, Jr.

SHAMELESS PLUG: END

Liberty's Edge

I want to be a kobold that's been converted to pure breath weapon, and ears an Elvis containment jumpsuit with a gold plated Elvis head. I'll call my self the Velvet Void.


Heathansson wrote:
I want to be a kobold that's been converted to pure breath weapon, and ears an Elvis containment jumpsuit with a gold plated Elvis head. I'll call my self the Velvet Void.

Then you need to enter the kobold molecular intra-changer and undergo phase one. It will be a very painful procedure and has an 83.74% chance of turning into a super villian who will become the Legion's next major nemesis.

Liberty's Edge

Never tell me the odds.


Heathansson wrote:
Never tell me the odds.

So does that mean your up for the Kobold Molecular Intra-changer, phase one? I've spoken with Brainiac 5 and he says you need to sign a release form once you get to the moon base. It seems they are not comfortable with their success rate and your insurance company won't cover any mishaps. They need to know 24 hours in advance in order to properly warm the machine up. Seems it is powered by anti-matter with a stability of 54.26%.

Be brave little wolf, go for the kobold!

As a Legionnaire however, I must warn you that you should be happy with the skills you have been given.

Someone once said:

"With Great Power, Comes Great Responsibility!"

Oh, wait, wrong comic company. Never Mind!

So when will we see Supergirl again.....Anybody think Superboy is on his way to the 31st century anytime soon?

Dark Archive

The Fatal Five would make an interesting set of BBEGs for a D&D adventure...

**********************************************

Sarya Half-Elven, the Emerald Empress
Half-Green Hag Human female 2nd Monk / 8th Dread Necromancer / 4th Green Star Adept

Has developed the ability to collect the heads of arcane casters she kills, and prepare the skulls in such a way that they retain any spell slots / prepared spells they had not yet used at the time of death. (The preparations must begin within an hour of death, preventing her from digging up long dead archmagi and using them as disposable magic items.) She can command them to use these abilities as a movement action, and they cast these spells as if they possessed the Still Spell feat (at no additional cost), but they still require material components and must speak any verbal components normally. Once they use up their remaining slots / prepared spells, they are worthless, save as hovering curiosities, and she stores them away (she hopes to find a way to recharge them, but has not yet succeeded in this likely futile endeavor).

She can only have one skull hovering about her at a time, but keeps a few ‘spares’ in a locked chest. The skulls are adorned in traceries of gold and jade, to ‘hold’ the arcane power within the skulls long after the arcanists death. Her technique does not work on divine spellcasters, to her annoyance.

*****************************************

Tharok – Wizard / Artificer? who half-Golem’d himself (1/2 Shield Guardian? ½ dam from all attacks, +7 NA, +6 Str, +4 Con, -2 Dex, -6 Int, -6 Cha, store one spell up to 4th level and cast it at any time as a swift action)

*****************************************

Persuader – Barbarian 4 / Fighter 4 / Blackguard ? with a Keen Unholy Mighty Sundering Axe of Wounding

******************************************

Mano – Spellstitched Wight Monk 12 or 16 with item of persistent Ghoul Touch and lots of pressure point feats (Spellstitched with Chill Touch, Inflict Light Wounds, Ghoul Touch, Inflict Moderate Wounds, Vampiric Touch, Contagion, Poison, Harm, etc.), also has Quicken SLA. Basically, if he touches you, you're done.

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Validus - Half-Illithid, Half-Troll Advanced Hill Giant Barbarian 10 / Psychic Warrior 6 with Illithid Heritage, Illithid Skin x2 and Illithid Blast feats [Alternately, instead of an Advanced Hill Giant, is an Advanced Ogre Psion, the psionic equivalent of an Ogre Mage.]

Liberty's Edge

EileenProphetofIstus wrote:
Heathansson wrote:
Never tell me the odds.

So does that mean your up for the Kobold Molecular Intra-changer, phase one? I've spoken with Brainiac 5 and he says you need to sign a release form once you get to the moon base. It seems they are not comfortable with their success rate and your insurance company won't cover any mishaps. They need to know 24 hours in advance in order to properly warm the machine up. Seems it is powered by anti-matter with a stability of 54.26%.

Be brave little wolf, go for the kobold!

As a Legionnaire however, I must warn you that you should be happy with the skills you have been given.

Someone once said:

"With Great Power, Comes Great Responsibility!"

Oh, wait, wrong comic company. Never Mind!

So when will we see Supergirl again.....Anybody think Superboy is on his way to the 31st century anytime soon?

I can't sign release forms, after the Ling incident.


Heathansson wrote:
EileenProphetofIstus wrote:
Heathansson wrote:
Never tell me the odds.

So does that mean your up for the Kobold Molecular Intra-changer, phase one? I've spoken with Brainiac 5 and he says you need to sign a release form once you get to the moon base. It seems they are not comfortable with their success rate and your insurance company won't cover any mishaps. They need to know 24 hours in advance in order to properly warm the machine up. Seems it is powered by anti-matter with a stability of 54.26%.

Be brave little wolf, go for the kobold!

As a Legionnaire however, I must warn you that you should be happy with the skills you have been given.

Someone once said:

"With Great Power, Comes Great Responsibility!"

Oh, wait, wrong comic company. Never Mind!

So when will we see Supergirl again.....Anybody think Superboy is on his way to the 31st century anytime soon?

I can't sign release forms, after the Ling incident.

Very well then.

1. You don't want to sign a release form.
2. You no longer want to be a villain.
3. You don't want to be a super pet.
4. That leaves you with.....

A. Joining the Substitute Legion.
B. Joining the real thing....again you need a power other than the
gift of gab. You also need a name to go by.

Liberty's Edge

I just don't wanna sign a release. Last time I did that, somebody said, "ha ha! Gotcher soul!!!" and disappeared in a cloud of brimstone.


Heathansson wrote:
I just don't wanna sign a release. Last time I did that, somebody said, "ha ha! Gotcher soul!!!" and disappeared in a cloud of brimstone.

This explains a lot about you!

Look I'm just a Legionnaire, a superhero, I don't work miricles like getting you into the Kobold Molecular Intra-changer, phase one without a release form. I'm afraid you'll have to take it up with the sinister Dr. Queer Death Kobold. But I warn you, he is not trustworthy. I fear he has questionable plans in the making and you would do well to stay clear of him.

Liberty's Edge

Okay,...let me get Lawyer Lad and Dr. J. D. Girl to look at the release.


Heathansson wrote:
Okay,...let me get Lawyer Lad and Dr. J. D. Girl to look at the release.

Actually, I know a lawyer, his name is Tenzil Kem, also known as Matter Eater Lad. In the current series, Brainiac 5 is trying to lure him into the Legion. I think that we might be able to go through him and possibly even get you a reduced fee. Perhaps if we get someone to put properly "influence" him, you know somene of the female gender, we might even be able to get him to work for free. I'm thinking Triplicate Girl once again. What do you think? Even so, are you sure you'd want to take the risk with such a highly unstable procedure?

The Kobold Molecular Intra-changer, phase one procedure is very dangerous and the sinister Dr. Queer Death Kobold should not be taken lightly. If they ever do another Legion re-boot he is likely to become a super villain we will be seeing a lot of.

Liberty's Edge

Neeyah. I'm jumping in there. To hell with the paper work.


GZZZZZZZZZZZZZZZZZZZZZZ!!!!

Hey, Wally!

Where am I?


Heathansson wrote:
Neeyah. I'm jumping in there. To hell with the paper work.

Very well then. I suggest you take the first shuttle to Colony 4. You are incredibly brave. A mark of a good hero is to face the challenges of the unknown without fear. I shall return to examine you progress once you arrive. You do have enough credits for the shuttle right?

(Begins to picture a short story in her head, but what to call this comic?)


What; I didnt leave....did I?

EileenProphetofIstus wrote:

So where did everyone go...Fray must have hated my game rules....he's gone...Valegrim left as well. This sucks, now it's just me, a wolf and some kobolds.

Heath, I think all the kobolds are stupid except the two that win the lottery. They seem to make out ok. Are you sure you wouldn't rather be a kobold?


Hey guys; stop by the lab and take a look at my new Collapsed String Theoretical Star Drive; what I have been doing is trying to recreate on a microcosmic scale; a black hole, and as well all know; the center is a quantum string of unknown mass and properties, but as all the energy from the the epicenter absorbs matter to create the string; all that energy is contained inside; but also, the effect also pushed matter away from the epicenter leaving a balance of mass and a dead region; my new star drives works by using this push pull effect between the mass of the cosmos and the mass of the Quantum Infinity String contained within the black hole. When hooked to a three dimentional mass, such as a starship, this new 2d dimentional drive should propel a starship to yet unattainable speeds with the added effect of allowing instant return to the starting position within a certain window of gravitational rebound though I am not yet sure what the effects of this drive will have on living matter and I still have some undesirable control features to enhance; the star drive is also small enough to power the new battlesuit I have been thinking about; there is, of course, still some work to be done with moving even small masses of this scale on a right plane to the galactic center; such aligned forces have a small probability of causing a destablilizing effect on localized protostars of less the 10+14 luminasity and under 100 million years in age.

<whispers to Eileen> my original plan was just to make a large scale prismatic sphere of luminosisty that emenates in a wide band that was small enough to put in a purse so that Dream Girl could have one and maybe use it and think of me; and no; I did not get the idea from a disco ball and yes the star drive and power output really just a side effect that has practical application. i am still hoping to find the right wavelength to affect the dream world and plane of dreams which at this point is only theoretical.

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