Vissigoth |
Here is the armor text. The text for the grenades and equipment is in the SRD. Also, the DR from the skeletal implant should change to DR/ballistic, any DR/- you get from feats or class features stacks with both.
If anybody wants to drop out now is the time. We will start very soon.
Orbital Drop-Ship Trooper Armor
The armor worn by the elite ODSTs is the best body protection the UNSC has to offer. It comes in three variations, light, medium, and heavy. Each set comes equiped with the following gadgets as standard issue.
- Heads-Up-Display: An integrated HUD displays the information provided by the equipment and sensors built into the ODST armor as well as providing the display for weapon scopes.
- Motion Tracker: If a creature within 25m moved, used a weapon or piece of equipment, or doged an attack, during (or after) it's last turn, you can pinpoint it's location even through thin walls and smoke or fog. This does not give you line of sight and you still suffer the miss chance from opponents you can not see.
- GPS Reciver: This device allows you to determine your exact location in relation to an orbiting device, usually on a sattelite or a starship. If you also know the coordinates of a location, you can plot a course to that location with out making Survival checks to avoid becoming lost.
- Comm System: Allows you to communicate with anyone transmiting on your frequency. This device is equipped with a scanner that will find any transmissions available. However, some transmissions may be encripted and need an IFF code to decifer. A portable computer can be used in conjunction with a comm system to decifer the encripted IFF code.
- Medical Sensors: These sensors monitor your vital signs and give anyone making Treat Injury checks on the wearer of the armor a +5 equipment bonus.
- Weapon Sensor Integration: Displays information about your weapon, such as remaining ammo, on your HUD.
Light
- Damage Reduction: 2/energy
- Maximum DEX Bonus: +6
- Armor Check Penalty: -0
- Weight: 5kg
- Encumbrance: 20m
Medium
- Damage Reduction: 4/energy
- Maximum DEX Bonus: +4
- Armor Check Penalty: -2
- Weight: 10kg
- Encumbrance: 14m
Heavy
- Damage Reduction: 6/energy
- Maximum DEX Bonus: +2
- Armor Check Penalty: -4
- Weight: 15kg
- Encumbrance: 10m
Vissigoth |
Sorry for not posting this in the above post.
Each set of armor has three weapon slots. One slot is a sidearm slot and can hold 1 small weapon and the maximum ammo listed for that weapon. Two slots are longarm slots and can hold 1 medium or 1 large weapon and the max ammo listed for that weapon each. You can carry more ammo than the max ammo, but it must be carried in your back pack.
If any body has any resonable requests for equipment, let me know.
Jacob 414 |
not so much on the spotting for now...
when i start to get my advanced class and its improved skill list/skill points, i should be good for that, too.
although it will likely be better if i am not in a static position too much...
and sometimes, a burst of semi-random bullets (or a whole freaking lot of em) are sometimes exactly what you need.
updated all stats/abilities...
need to get that battle rifle attack bonus up, somehow...