The Rake

Dan 623's page

20 posts. Alias of Aramil Xiloscient.


Full Name

Dan 623

Race

Human

Classes/Levels

Spartan/4

Gender

M

Size

med

Age

16

Special Abilities

Cyber implants (+2 initiative) Fortified Skeleton (DR 4/Balistic)

Occupation

Soldier

Strength 19
Dexterity 20
Constitution 16
Intelligence 16
Wisdom 14
Charisma 13

About Dan 623

AC 22
Saves
fort +2
WIll +1
Refl +1
HP 20
defense +3
Talents Extreme effort, Improved extreme effort
Feats Personal Weapons Proficiency, Combat reflexes
Rep Bonus +0
Action Points 7
Skills Spot +15, Climb +10, Swim +10, Jump +10, Read/Write Language +5, Listen +10

Attacks;
M6G Magnum Pistol

* Damage: 2d8
* Crit: 20x2
* Range: 18m
* Melee Damage: 1d4 20x2
* Rate of Fire: Semi-Auto
* Ammo Type: 12.7mm semi-armor piercing
* Magizine: 8 box
* Max Ammo: 6 clips
* Size: Small
* Weight: 1.8kg

SRS99D Sniper Rifle

* Damage: 2d12
* Crit: 19x3
* Range: 100m*
* Melee Damage: 2d8 20x2**
* Rate of Fire: Semi-Auto
* Ammo Type: 14.5mm fin stablized armor piercing
* Magizine: 4 box
* Max Ammo: 6 clips
* Size: Large
* Weight: 15.9kg

M90 Shotgun

* Damage: 2d12
* Crit: 20x2
* Range: 4m*
* Melee Damage: 1d8 20x2
* Rate of Fire: Single
* Ammo Type: 8 gauge
* Magizine: 6 internal
* Max Ammo: 36 shells
* Size: Large
* Weight: 5kg

Possetions
1 over sized range pack
1 M6G Pistol
6 Stun Grenades
2 Smoke Grenades
1 comm set*
1 first aid kit
1 multipurpose tool
10 days of field rations (weighs 5kg)
5 chem light sticks
1 GPS reciver*

Armor:
light

* Damage Reduction: 2/energy
* Maximum DEX Bonus: +6
* Armor Check Penalty: -0
* Weight: 5kg
* Encumbrance: 20m
special armor abilities
* Heads-Up-Display: An integrated HUD displays the information provided by the equipment and sensors built into the ODST armor as well as providing the display for weapon scopes.
* Motion Tracker: If a creature within 25m moved, used a weapon or piece of equipment, or doged an attack, during (or after) it's last turn, you can pinpoint it's location even through thin walls and smoke or fog. This does not give you line of sight and you still suffer the miss chance from opponents you can not see.
* GPS Reciver: This device allows you to determine your exact location in relation to an orbiting device, usually on a sattelite or a starship. If you also know the coordinates of a location, you can plot a course to that location with out making Survival checks to avoid becoming lost.
* Comm System: Allows you to communicate with anyone transmiting on your frequency. This device is equipped with a scanner that will find any transmissions available. However, some transmissions may be encripted and need an IFF code to decifer. A portable computer can be used in conjunction with a comm system to decifer the encripted IFF code.
* Medical Sensors: These sensors monitor your vital signs and give anyone making Treat Injury checks on the wearer of the armor a +5 equipment bonus.
* Weapon Sensor Integration: Displays information about your weapon, such as remaining ammo, on your HUD.