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I figured I would just start a thread to hear about the unluckiest(not necessarily deadliest) moments for PCs.
I will start.
Last session my Duskblade, Maldrin Heartseeker, was storming a Koa-toan temple (in the Shackled City campaign)with his stalwart band. We can upon 2 captives. Both making alot of noise. May group wants to either free them or kill them and we sense that they are both lying. I open a cell to the human captive and strike him trying to do subdual damage to knock him unconcious (middle ground, I thought). He changes into a were-rat attacks me and runs off. I roll very low on 1 fort save...Filth Fever. Great. I roll a 2 for my second save...possible Lycanthropy. Wonder-freakin-ful. Fail the follow-up save...next full moon ought to be fun.
This weeks session, Maldrin manages to be stuck by a mummy in THE NEXT FREAKIN' ROOM.....do you think I could make a save. Hells no.
Lycanthopy, Mummy Rot and Filth Fever all in one convenient package.
A while later we all beat feet to try to rest and have the cleric prep some cure disease and remove curses and Lesser restorations. Cleric cures the Filth fever but 3 remove curses failed to get through the caster level check to cure the Mummy rot. We decide to explore abit more of the temple and try again later (with my con down by 4). Cleric wants to just let the other prisoner go so they all decide to free the halfling and send him on his way. We explore a bit, fight a bit, decide that there is no way we can go on with my dude down by so many HP. Retreat to tunnel farther from the Temple. As we are resting so the Cleric can try again to remove the Mummy rot and restore my con damage, we get a Fireball dropped on us by....wait for it.......THE FRICKIN' HALFLING PRISONER THAT I TOLD THEM NOT TO LET GO FREE!!! Damn near killed us, but my Melf's Acid arrow wand has long range too, dill hole. I killed him with 2 shots of it. My dude is much better now, no Mummy rot, no filth fever, no con damage. Just waitin' for a full moon now!
I think Heathy will like this story.
FH

Frats |

My DM had a too great stroke of luck last night =/
I got to play a Warforged (I don't play often) and we played during the forming of the Mournlands. We lived through the cataclysm, went on our hike to civilization and came upon some ghosts... first encounter.
I charged in with my armblade, thinking to do some real damage, score a nice hit. The ghosts come up, roll three 16+ on 4 attack rolls, roll 5,5,6 on their Wisdom drain.
*enter comatose*
Well. That was a great start of my Warforged carreer...
After that I had to play Int 10, Wis 1, Cha 6 the following morning. That was kinda fun. I especially liked how a total lack of common sense can also mean that you have no idea something is wrong with you... the others didn't like it so much.

Earthbeard |

Sounds like one of my players.
If something really bad happens, it always happens to him, the sheer number of fumbled reflex saves is astounding and despite popping a massive +8 fort seems to fail every check he can.
The gods do not like him at all.
We all take bets on the number of sessions his characters last before slipping the mortal coil! He has a high attrition rate.

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I've posted this story before, but it fits so here's a re-post:
i was playing a Wild Mage, and our group was attempting to jump from rock to rock to cross a pit of lava (jumping puzzles=cruel DM). Miraculously, I made all of my jump checks, so I was safe on the other side. Then came the monk's turn... let me just say that again: then came THE MONK's turn.
He rolled a one.
We all laughed.
The player asked if he fell. The DM said: "Well... you're falling. Roll a reflex save... and don't roll another one, heh heh."
His roll? You guessed it: One.
As he was falling (the rocks were significantly above the lava), I had enough time to get one spell off to try to save him. My wild mage had one spell left: Nahall's Reckless Dweomer. This spell was a 2nd ed spell which would attempt to replicate the effects of any other spell the wild mage knows; the catch is that it is a guaranteed wild surge and it has completely random effects. The DM rolls on a table of 100 possible effects.
I dweomered for "fly".
The DM rolled his percentage dice. He checked the table. We players were all watching him intently, knowing that this was the monk's only chance (we do not resurrect). The DM laughed.
"Well, the monk is saved."
We cheer. Then we see the DM's very satisfied grin (did I mention the cruelty?).
"So what happened?"
"'Caster switches places with target'"
My wild mage's last words: "Figures."
*plop*

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In a 3.0 version of Against the Giants, I was running a blaster type sorcerer. The party also contained a rogue/shadowdancer with a ring of invisibility. He was invisible and in the blast radius of my fireball (my character didn't know he was in the area of effect). I told him not to worry, he would make the save without a problem, and I wouldn't do enough damage to kill him even if he failed. I rolled close to max damage, he rolled a 2. Oops.

Chris P |

"So what happened?"
"'Caster switches places with target'"
My wild mage's last words: "Figures."
*plop*
What is it with WIld Mages and lava? Mine was on a bridge over a huge pool of lava. When I cast a spell I got a Wild Surge that caused a 10ft deep pit under me. Sadly the bridge wasn't 10ft thick.

Arctaris |

I usually don't lose to many characters although once my fire mephling Warmage (a small creature) was pinned to a wall by the arrow from an ogre mage's longbow. However one of the people I play with loses an extrodianry number of characters (not all of the losses occur in game either, she loses a lot of character sheets).

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I usually don't lose to many characters although once my fire mephling Warmage (a small creature) was pinned to a wall by the arrow from an ogre mage's longbow. However one of the people I play with loses an extrodianry number of characters (not all of the losses occur in game either, she loses a lot of character sheets).
This isn't necessarily a PC death thread it is a bad things that happen to PCs-type of thread. Minor distinction but important.
FH

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Ah, Nahall's Reckless Dweomer, such memories...
Not to derail into Wild Mage territory, but Cosmo's story reminded me of a bad-luck incident involving my old wild mage.
Our party was investigating stories of attacks and strange creatures in a forest inhabited by good fey. We'd been blundering around the woods for some time, and kept being ambushed by tasloi and spiders, and had suffered quite badly due to poor rolls.
Someone noticed a slight humanoid figure hiding amongst the foilage of a nearby tree, and before anyone could stop him, the paladin (who was mighty sick of the ambushes and his crappy rolls) knocked an arrow to his longbow and let fly - natural 20 to hit!
There's a feminine scream, and a naked female figure (dryad or nymph) begins to tumble out of the tree, clutching at the arrow wound. My wild mage goes to cast feather-fall on her - only I roll a wild surge - and it turns out to be "fireball, centered on target". Oops.
So the dryad dies, a good portion of the forest burns down, the paladin needs to seek atonement .... needless to say the good fey weren't exactly pleased with us...

Kurocyn |

Sadly I wasn't present for this, but my friends had just rolled up their PCs (lv.1) and began a new game. Among them, a fighter who for reasons I haven't been told, was picking on an NPC farmer who at the time was in his field reaping his grain.
Fighter ticks off the farmer, farmer swings around, roll a crit, cleaves fighter in twain...
Fastest PC death I've ever heard of. 10 min...
This one actually happened in my first campaign.
I was playing a ranger focused on archery. The party had signed up in a tournament.
First round - Me vs. a dwarven monk.
I attack, roll a 20. He deflects the arrow (I hate that feat), runs up on me and KOs me in one hit...
-Kurocyn

Kirth Gersen |

Ah, Nahall's Reckless Dweomer, such memories...
Favorite wild surge stories! Count me in! Like when the bad guy cast "alter reality" (1e) on our caravel to turn it into a sea serpent. My wild mage cast "flesh to stone," and ended up rolling "spell effect is delayed x rounds" on the table. Meanwhile, the fighter killed the sea serpent, which reverted to driftwood, which he was then clinging to because he was down to 0 hp and the seas were choppy. But, don't forget, my spell was still waiting to take effect. And petrified driftwood doesn't float quite as well...

shamgar |

My wife, who has the worst die-rolling luck I have ever seen on a consistent basis was playing a human Barbarian. In one challenging combat that was very very closely matched, she critically hit...herself...TWICE! The rest of the group was not so happy. She ended up prone, down 50+ HP, and (thankfully) without her weapon--a scythe by the way.
After the combat was over (the pcs survived somehow) she asked me to have a building fall on the character so she could try another character. I've never seen someone so anxious to give up a character they have spent hours working on.
Now she focuses on 'training' her dice and scolds them into submission. When others come over and forget their dice, they ask for either the ones she hasn't touched recently or those she thinks look 'unlucky'.

Arctaris |

This took place in a campaign I was running a while back. The PCs had been hired to stop a crew of pirates and rescue their prisoners. They eventually got onto the pirate's ship and after defeating most of the pirate crew they decided to that the centuar (who was badly wounded) would go below decks to escape the storm that was coming and to look for the prisoners. There was a wooden grate over the stairs leading to the lower decks. One of the other players jokingly suggested that the centaur player jump on the grate to break it. Before the player could say that she had been joking the centaur jumped on the grating. It broke and she fell 30ft, smashing through the stairs that led to the hold and some of the surrounding deck. She landed in the hold with three broken legs and into the negative hit point range. The cleric decided to climb a rope down to heal the centuar. It took her a round or two to get down without injuring herself but she finally healed the centaur. Once the rest of the party had finished defeating the pirates they climbed the rope down to escape from the storm. They were promptly ambushed by the skeleton guards that had been guarding the prisoners who were comatose. Then lightning struck the mast which collapsed and blocked the passage to the main deck. They spent the next two weeks drifting around a stormy sea, trapped below decks in a ahip that was slowly falling apart nursing a centuar with three broken legs.

Drizzt1977 |

How do you get a critical hit on yourself? Tell me, I need to know. Is there some fun variant rule that I could introduce into my campaigns?
The way I do it is this.. If the PC rolls a 1 do a D% roll and before hand I ask the player high or low. Example if they call low and i roll high they somehow do a crit hit on themselves.
Just the way I do it Have fun
Later

shamgar |

My table uses a critical fumble variant rule. If they roll a natural 1 that counts as a fumble 'threat'. If they roll the 2nd time and would miss the opponent then it is a critical fumble. I found a table (on DM tools maybe?) that asks the player to roll percentile. The results can be from a standard miss to falling prone to dropping weapon to hitting yourelf or allies or even critially doing the same. My wife, ever the lucky one, rolled very high and then had to roll multiple times on the table. It was pretty insane.

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I ruled that cure light wounds heals hit point damage and cuts but doesn't heal anything like broken bones althoug it does accelerate the healing process. It takes at least cure moderate to mend broken bones.
I don't remember any rules for determining that bones are broken or not. Is this a house rule or something?
FH