What kind of adventures do you want to see in Dungeon magazine?


Dungeon Magazine General Discussion

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Heathansson wrote:

Kirk would spill the beans.

I know...go fish...

Fish and Beans?... That's crazy enough it just might work!

GGG

Liberty's Edge

Great Green God wrote:
Heathansson wrote:

Kirk would spill the beans.

I know...go fish...

Fish and Beans?... That's crazy enough it just might work!

GGG

Okay here's your revelation--"Soylent green--is halflings...oh, Pelor, it's halflings."


Festivus wrote:

I really enjoyed the recent Siege of the Spider Eaters adventure, probably because of the big revelation point when the party realized what was going on.

I would like to see more adventures along those lines.

Thanks Festivus! Another revelation-style one from my wife and I should hit print in the May-ish time frame.


TConnors wrote:


Thanks Festivus! Another revelation-style one from my wife and I should hit print in the May-ish time frame.

That's great I loved that adventure! It broke so many conventions. That's awesome. It's even more awesome that given the time frame we might even be sharing that issue. Now I've got even more reason to be excited.

GGG


Great Green God wrote:


That's great I loved that adventure! It broke so many conventions. That's awesome. It's even more awesome that given the time frame we might even be sharing that issue. Now I've got even more reason to be excited.

GGG

Hey that would be neat! I suddenly feel like we're siblings wide-eyed with the anticipation of Christmas morning just hours away. "Man, 6am will never come!"


I would love to see an adventure set in Mystara. A Dark Sun adventure would be nice too.

An adventure centered around social upheaval would be interesting. The PCs could be caught up in a revolution and have to decide which side to take. A religious schism adds a nice touch to any gathering, especially if it is accompanied by a bloody inquisition(Spanish or not).How about an adventure set in the wake of a natural disaster? An massive oerthquake or tsunami, an exploding valcano etc...all of these could set the stage for an interesting read.


> …especially if it is accompanied by a bloody inquisition(Spanish or not).

Surely nobody expects them.


Bill Lumberg wrote:

I would love to see an adventure set in Mystara.

An adventure centered around social upheaval would be interesting.

Both proposed (Mystara, 3 different queries). Now all you have to do is chant a lot and it will come true. ;)

GGG


TConnors wrote:
Great Green God wrote:


That's great I loved that adventure! It broke so many conventions. That's awesome. It's even more awesome that given the time frame we might even be sharing that issue. Now I've got even more reason to be excited.

GGG

Hey that would be neat! I suddenly feel like we're siblings wide-eyed with the anticipation of Christmas morning just hours away. "Man, 6am will never come!"

Just answer this Tim, are you looking forward to issue 147? I know I am.

GGG


I’m in this really strange position right now where I could really make use of some very low level adventures (levels 1-5) because I’m introducing a group of completely new players to the game and then also needing some really high level adventures because my regular group are now epic.

I would love maybe one or two epic adventures (or at least really high level ones) that feature sidebars and helpful explanations of things so a DM that is new to these high levels such as myself can get a helping hand in running such complicated games. I find it hard to challenge my PC’s and be aware of everything they can do at these dizzying heights of power.

At epic levels the PC’s can do so much and nearly always have an answer for any situation; I need adventures that cover all these bases and offer easily adaptable storylines that can fit in any setting. (Something like a side bar that just has a few ‘important things’ listed for a DM to remember and take note of would be cool.)

Ideally, a little familiar/advisor that came with dungeon that can sit on my shoulder and say encouraging things like: “Remember the wizard can do this so your BBEG would prepare this…” or ‘The fighter has that feat which he can use to...’ and “Don’t be silly a simple teleport could…”.

I guess I just need something to up my confidence a bit with the rules; I do decent story and my players seem happy/engaged but I have difficultly making it work as an adventure mechanically.
So if dungeon gave a high level/epic adventure that was written plainly and held my hand through the rules and pitfalls of having uber players it would be a godsend.

God, I rattle on and go round in circles… sorry. :/


scorpionkiss wrote:

As an addition to the thread started about favourite Dungeon adventures of 2006 , I propose a thread about what kinds of adventures Dms out there are looking for to bolt on their campaigns.

Now i love the way Dungeon magazine adventures can be run with just the three core books and you don't have to have all the myriad of sourcebooks, but the information given is just enough to make you decide if you like a certain thing, like sea or undersea adventures.
I am really bored of the standard dungeon crawls but I can appreciate temfor younger gamers. They are great to cut your teeth on.
But hers my wish list.
More battle/ war themed adventures where the party are the focal point of a big clash of enemies - Tides of war did this great, but I would like more in the vein of a kind of seige of Helms deep kind of thing where the party are instrumental in defending a castle from being overun. It would include a nice castle battlemap which doubles up for D&d minis.
I loved Belt of Champions but how about something else with a gladiator theme or maybe for a change chariots!A race with a fold out map with various d&d monsters as steeds! Think of ben hur or maybe the pod race from star wars!It would also need a pull out map.
While I am on that theme an aerial race with dragons! with a simple rule mechanic for flying counters and a scaled down pul out map.
Or how about an aerial theme where the party mounted on griffins or other flying creatures assault an aerial fortress or a mountain top castle, which then leads to them breaking in.
Like Storm lords castle but with extra crunchy mechanic of aerial combat.
More really good overland trek adventures like here be monsters.
A covert ops type adventure where the party have to rely on stealth to break into somewhere.
A rogues only style crime adventure.
Anyway thats my two coppers worth any one else got something they want to see?

I like the idea of having a campaign set in or around the events of a huge fantasy Olympics. Tons of different exciting events, bad guy ‘cheater’ NPC’s crooked bookmakers and combats against kinda iconic exotic opponents like Chong Li from the Movie Bloodsport or even a weird extraplanar arena ‘games’ with different levels like Bruce Lee’s Game of Death only with deadly races in flying chariots, triple jumps over dire crocodiles and maybe a Crystal Maze style set of puzzle events.

Build the whole thing up into a grand title winning confrontation or escape adventure for the final level of the tourney, which is against the games master/champion itself (maybe a far realms fuelled level) and don’t forget the Hadozee!

If done properly it could be very cool.

I’d love a ‘normal’ fantasy games adventure (or trilogy of linked adventures) in this style too. The Ben Hur chariot race would absolutely rock as a mini campaign.

Remember the video games F-Zero and Wipeout? Imagine making a campaign based around the events of such racing/battles in a similar way (only in a fantasy eberron/greyhawk/forgotten realms type of setting.) Between the events players could buy add-ons and extras for their chariots/steeds and take part in the petty politics and intrigues of daily arena life.

Elf racing teams with fancy steeds, burly dwarves with 'slow but sure' rino pulled war chariots...


I want to eventually run a Styes/China Mieville inspired campaign, so gritty grey area adventures are always welcome. Lovecraftian/Far Realms material always gets my proboscis quivering in anticipation. I'm coming back around on my position against the Forgotten Realms, so more adventures in that setting that aren't overboard on high magic material would be good and I have high hopes for the Nesme based adventure in the next issue of Dungeon.

Paizo Employee Creative Director

Bill Lumberg wrote:
I would love to see an adventure set in Mystara.

Check out the first adventure in #142.


R type wrote

I like the idea of having a campaign set in or around the events of a huge fantasy Olympics. Tons of...

Thanks R type, I am trying to put your quote in

Excellent Ideas!
I like to see imaginations being stretched!I think the most memorable games are ones where something big and unique happen.
Certainly "Kings of the Rift" has a cinematic quality,I can't wait to unleash it on my players. The bit where Brazzemal busts in at the end! Thats a definite climatic movie moment!
I would like to see more adventures that have this. I am currently running Spire of LOng Shadows and though its cool , I am finding I really have to bend the game to make it more than , go to room kill monster, take stuff , go to next room, ad neauseum. I want the battle with the Harbringer and the knights of Kyuss to be a big finale but hows its written seems an anti climax.
I just want more big bangs like the scenes you see in your favourite movie!

Liberty's Edge

Zherog wrote:

I would like to see adventures that use the following words more:

proboscis
propensity
marzipan
tureen
condescending
I'm sure the clever writers for Dungeon can probably find more words, too.

Perhaps as an upcoming NPC, in the same vein as that terrifyingly bizarre awakened dire ape ranger...

"Onaryc (NE male awakened dire proboscis monkey Swash3/Ftr2) is a pretentious primate who always dresses in the most ostentatious attire he can obtain, and keeps his immense nose polished to a lustrous sheen. He is articulate and erudite, but has a propensity to be rather condescending to those he feels to be his intellectual inferiors. An accomplished duelist, his only known weakness is marzipan, a confection he frequently consumes by the tureen."

There, I think that should cover all the bases.

Now let us never speak of this again.

Contributor

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Liberty's Edge

Richard Pett wrote:
Styestrilogystyestrilogystyestrilogystyestrilogysubliminalmessagestyestrilo gystyestrilogyloguestinksstyestrilogystyestrilogypostnowpostnowstyestrilogy styestrilogystyestrilogynewadventurestyes

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StyesAP StyesAP StyesAP StyesAP StyesAP StyesAP StyesAP
StyesAP StyesAP StyesAP StyesAP StyesAP StyesAP StyesAP

Liberty's Edge

Woah. Look at the hypnotic wavelength harmonics there.
That was accidental yet fortuitous.

Contributor

Heathansson wrote:

Woah. Look at the hypnotic wavelength harmonics there.

That was accidental yet fortuitous.

HeathhanssonisawesomeHeathhanssonisawesomeHeathhanssonisawesomeHeathhansson isawesomeloguestillstinksHeathhanssonisawesomeHeathhanssonisawesomeHeathhan ssonisawesomeHeathhanssonisawesome


Bill Lumberg wrote:
I would like to see an adventure set in a high-altitude environment. I want to see how PCs can handle cold and thin air. It would make low-level CR creatures more formidable if they are adapted to these conditions.

I've got a manuscript in that uses the high altitude rules.


I would like to see an adventure set in an enclosed, fragile environment. Imagine fighting in a literal house of glass. If you damage the walls too greatly it will shatter and you will be cut to ribbons by the falling pieces. One small section should fall just to demonstrate the danger.

Another example would be a journey on a large ship through extremely rough seas. The PCs and enemies would have to find a way to overcome eachother without sinking the ship in the process. I would make the ship damaged in the beginning so that the PCs might need to help keep it afloat while fighting.

Another challenge would be transporting dinosaurs from the Isle of Dread. The big beasts could get loose and tear apart the ship. The PCs would have to kill or subdue them without causing more damage. This would be complicated by the rocking of the ship during a gale, heavy rain and waves crashing over the sides.

Finally, "less lawyers, more skin on HBO."

"L.H. Putgrass signing off and heading for the tub."


Any chance we'll see anything new from the hermetic and seldom seen Nicolas Logue in the future? Man, where did that guy go?! Just fell off the map! It would be great if he could finally do something with monks and actors, maybe with a theater theme, like he had been talking about before his last rare contribution to the magazine.


Urban Investigative adventures and those that take full advantage of the quasi-medieval settings and societies used:
Cities in the winter season, when the settlement is snowed in and no one is going to war.
Religious Zealots and the danger they can bring to a cosmopolitan setting ( Terry Pratchet's Thud!, anyone?)
The Dangers of tomb robbing when the occupants are still held in high esteem by the locals
An outbreak of zombies- LOTS of zombies- how can the locals defend themselves, especially in a harsh winter?
A feif ruled by a LE tyrant- is he better the what is defends his lands from? Especially if he has the backing of the churches?
Basically, any adventures that start out as one thing and then do an abrupt about face (been watching too much Law and Order).


firbolg wrote:

Religious Zealots and the danger they can bring to a cosmopolitan setting....

A feif ruled by a LE tyrant- is he better the what is defends his lands from? Especially if he has the backing of the churches?

I tried both of these a couple of years back in one submission. It was about an aristocrat arms dealer who started a needless war just so his guild could make a profit, by using a bunch of xenophobic religous fanatics, and a foolish, stubbornly self-righteous monarch....

Unfortunately I was told Paizo does not do contemporary political allegory -especially now (2005)....

I think that's scarier than any Great Old One,
GGG


Something for a complete change of pace. Maybe some crossover maddness like the old expedition to barrier peaks. A touch of d20 modern or future to make things really pop. Adventures like this really stand out in ones memory.

I would also love to revisit some of the dead settings.

Sovereign Court

I will never know why the website accepts or doesn't accept postings...

I'd like to see more flavourful adventures which make use of the FR major strength: Flavour and a rich history.

E.g.: Adventurers plundering a dragon horde and realizing that they are actually in a forgotten cormanthorian outpost. And problems just begin to unfold: who stole that major artifact formerly hidden here and being described in inscriptions? What is the role of the descendants of the former inhabitants? What role do these mysterious assassins play who trail their path from now on and who bear tatoos in a language unknown to the pcs...?

Villains who endured some centuries and patiently plot their schemes, schemes which "modern" adventures are hard pressed to understand at all...

Yuanti so far in the north? Concentrating on a certain wild forest which is only inhabited by trolls right now. Are rumours of the old snake fortress true? And what could they be looking for?

A scheme that could endanger the Silver Marches, even Allustriel herself...

There more dangers than phaerim in Anauroch which were "entombed" all the time there. There are even more dangerous netherese remains that should stay untouched under the sands of the desert protected by especially fierce bedines who cling to an old oath their ancestors swore...

Ok. That was more specific than necessary and of course strictly my point of view. :p

In short I would like to see more atmosphere and roleplaying centred and less combat centred adventures.

Oh, and I would like to see more Styes adventures, too! :-) This urban setting grows more and more flavourful.

If it comes to "don'ts": Adventure paths are neat, but if no further hard cover version is coming out, I'd pledge in favour of shorter "mini adventure paths" which don't get less and less "surveyable" by each issue.

Greetings,
Günther

Contributor

Guennarr wrote:


Oh, and I would like to see more Styes adventures, too. This urban setting grows more and more flavourful.

Greetings,
Günther

Huzzah! I wish I could share last Monday nights Styes session - albino gargoyles, stitched imps, depraved artists and some awesomely good players getting mean...

Sovereign Court

Richard Pett wrote:
Guennarr wrote:


Oh, and I would like to see more Styes adventures, too. This urban setting grows more and more flavourful.

Greetings,
Günther

Huzzah! I wish I could share last Monday nights Styes session - albino gargoyles, stitched imps, depraved artists and some awesomely good players getting mean...

Seems as if I had given the catch word... ;-)

I am looking forward to your next adventure in Dungeon.

If someone just had read the FR part of my posting, too, and would like to contribute adventures like that... :-)

Greetings,
Günther


Zherog wrote:

I would like to see adventures that use the following words more:

proboscis
propensity
marzipan
tureen
condescending

I'm sure the clever writers for Dungeon can probably find more words, too.

Hah, funny. Putting them in the title would be a good idea too.


I'd hope to see a Far Realm/Cthulhu-related adventure soon.

I'm submitting a query for one, and I believe that others have said the same. Hopefully someone's maddening adventure will show up.
(And Madness Followed from last year was totally awesome, btw.)


MaxSlasher26 wrote:

I'd hope to see a Far Realm/Cthulhu-related adventure soon.

I'm submitting a query for one, and I believe that others have said the same....

One? One! That sir is an insult! ;) I have no less than three proposals featuring those sorts of themes!!! And if that's not enough check out the previews for Dungeon issue 145... Can we say 3-part arc?

ia ia Dungeon!!! I'm giddy already.
G-Cube


Guennarr wrote:

I'd like to see more flavourful adventures which make use of the FR major strength: Flavour and a rich history.

Greetings,
Günther

You know that sounded like the beginnings of about three proposals there. Why not send them in?

GGG

Liberty's Edge

Great Green God wrote:
MaxSlasher26 wrote:

I'd hope to see a Far Realm/Cthulhu-related adventure soon.

I'm submitting a query for one, and I believe that others have said the same....

One? One! That sir is an insult! ;) I have no less than three proposals featuring those sorts of themes!!! And if that's not enough check out the previews for Dungeon issue 145... Can we say 3-part arc?

ia ia Dungeon!!! I'm giddy already.
G-Cube

why does the sea seem to call me every time you tell me to "go fish?"


Heathansson wrote:

why does the sea seem to call me every time you tell me to "go fish?"

Go fish. You've only got two months left.

-GGG

Liberty's Edge

Great Green God wrote:
Heathansson wrote:

why does the sea seem to call me every time you tell me to "go fish?"

Go fish. You've only got two months left.

-GGG

Oh. I will. With goggling eyes that give me sight in the briny depths. With catching spiny fangs to cage my wriggling quarry.

And a fishing license proffered by the "City of Innsmouth."

Dark Archive

I would like to see more "horror" oriented adventures.
More specifically something to do with the far-realm.
I heard awhile ago that there was a 3-adventure arc coming that had something to do with the far realm. What happened to it?

Or just more Styes. Either one is good.


How about a high level adventure where the villain is an epic level commoner who wields a plowshare of maiming?

Dark Archive

Great Green God wrote:

One? One! That sir is an insult! ;) I have no less than three proposals featuring those sorts of themes!!! And if that's not enough check out the previews for Dungeon issue 145... Can we say 3-part arc?

ia ia Dungeon!!! I'm giddy already.
G-Cube

Disregard my last post. (except the Styes part)


I'd like to see a plot-driven, brilliant adventure in which each encounter is a turning point. In cinema, there's no such thing as a scene that doesn't either provide necessary exposition/background or, more often and better yet, advance the plot with a change in expectations. If a scene doesn't do one of these two things, it's both meaningless and, by definition, not a scene.

I'd like to see an adventure with a thrilling premise that's founded on a similar screenplay-like structure. It should be free of encounters whose sole purpose is to fight a nifty bad guy or fight in an exotic setting. Not that I don't want oodles of combat and exotic settings! But each encounter in a neat place, trap, or duel-to-the-death, or its resolution, should be a plot point. I want an adventure in which each encounter drives the PCs forward to some new clue, exposes a new fragment of the big picture, reveals an unexpected connection or deeper understanding of the moving force behind the scenes, doubles back to give second meaning to something already discovered, or changes the direction of the storyline altogether.

"Siege of the Spider Eaters," "The Weavers," and several of the between-AP mysteries resonated with some of this kind of storytelling. I'd love to see one of our luminary authors show us something new building this tight, overarching structure up to a grand climax of profound closure.


Ashenvale wrote:

I'd like to see a plot-driven, brilliant adventure in which each encounter is a turning point. In cinema, there's no such thing as a scene that doesn't either provide necessary exposition/background or, more often and better yet, advance the plot with a change in expectations. If a scene doesn't do one of these two things, it's both meaningless and, by definition, not a scene.

I'd like to see an adventure with a thrilling premise that's founded on a similar screenplay-like structure. It should be free of encounters whose sole purpose is to fight a nifty bad guy or fight in an exotic setting. Not that I don't want oodles of combat and exotic settings! But each encounter in a neat place, trap, or duel-to-the-death, or its resolution, should be a plot point. I want an adventure in which each encounter drives the PCs forward to some new clue, exposes a new fragment of the big picture, reveals an unexpected connection or deeper understanding of the moving force behind the scenes, doubles back to give second meaning to something already discovered, or changes the direction of the storyline altogether.

"Siege of the Spider Eaters," "The Weavers," and several of the between-AP mysteries resonated with some of this kind of storytelling. I'd love to see one of our luminary authors show us something new building this tight, overarching structure up to a grand climax of profound closure.

Got that covered too in a collaborative multi-part arc proposal. It's not all that profound, but it is tight.

I really want that one to move forward too. That's not to say that I don't want the others to do so as well, but that this one is special if only for its structure, theme and mood.

GGG


A collaborative multi-part arc proposal? That sounds thrilling but . . . hmmm . . . I'm searching through my emails and phone messages, and . . . no . . . something's wrong here . . . I can't seem to find your message asking me to participate . . .

I'm delighted you've proposed a truly integrated set of adventures and look forward to seeing them in print! I've tossed in a couple queries for adventures working on the cinematic-scene format in which each encounter develops or turns the plot. But I'm an unpublished newbie still finding my feet, which makes me an unlikely source. I would love to see adventures with this measure of complex resonance from those -- like you -- with the experience to make them sing. My players live for such adventures!


Ashenvale wrote:
I'm delighted you've proposed a truly integrated set of adventures and look forward to seeing them in print! I've tossed in a couple queries for adventures working on the cinematic-scene format in which each encounter develops or turns the plot. But I'm an unpublished newbie still finding my feet, which makes me an unlikely source. I would love to see adventures with this measure of complex resonance from those -- like you -- with the experience to make them sing. My players live for such adventures!

That's actually the problem with writing an adventure like that - I have no idea what any given GM's player characters are like. It's sort of like writing a screenplay to movie and not being told anything about the main characters. Are they kind and sensitive? Are they diplomatic, combative, proud, rich, lowly, gregarious, or loners? Are they a senetai superhero team, are they all student wizards, are they all dwarves, or are they all dvati duskblade/soulblades with the multi-headed template, and feats taken from some third party publisher? I don't even know how many characters in some instances is this a one-player to one DM game or is the DM playing to a crowd?

That said it is possible to lead the party along. Giving a players an encounter similar to something they have some cultural touchstone to does a lot to get the story rolling in the direction you want. Most of us have seen dinosaur movies growing up so we can almost instantly relate to the idea of giant dinosaurs on the Isle of Dread and how the characters should act. In short, it is possible to write something tight storywise and yet still be general enough for most people's tastes. It s all a matter of giving the players an in to the situation -a task that is split between the module writer and the gamemaster.

GGG

Contributor

James Keegan wrote:
Any chance we'll see anything new from the hermetic and seldom seen Nicolas Logue in the future? Man, where did that guy go?! Just fell off the map! It would be great if he could finally do something with monks and actors, maybe with a theater theme, like he had been talking about before his last rare contribution to the magazine.

I don't know. It's been so long, one whole issue now already and nothing coming up #145 either, I feel like I've lost my touch...I might have to throw in the towel... :-(

Actually, certain authors on these boards will no doubt be delighted to learn that I don't think I have anything on the schedule in the too near future...of course I can change that with one package full o' mangos! MUUUAHAAAAHHAAH!


Heathansson wrote:
Okay here's your revelation--"Soylent green--is halflings...oh, Pelor, it's halflings."

Hum... For some reason, I had always thought that "Soylent Green is Tel'Quessir"...

Contributor

Nicolas Logue wrote:


Actually, certain authors on these boards will no doubt be delighted to learn that I don't think I have anything on the schedule in the too near future...

More than delighted, actually.

Contributor

Richard Pett wrote:
Nicolas Logue wrote:


Actually, certain authors on these boards will no doubt be delighted to learn that I don't think I have anything on the schedule in the too near future...

More than delighted, actually.

See Rich, now you had to go f!$@ it up by taunting me.

::Nick heads to the mango stand, buys mangos, packs mangos, ships mangos, and then cranks out a 15,000 word adventure in a couple of minutes,and emails it to James Jacobs with a message that says "Island Fruit Snacks En Route, Please Publish Right Away"::

That'll show you Rich, that'll show you.

Contributor

Ah, F me! I'm comforted only by the fact that I'm secured a spot in the next 3 issues by virtue of hanging out with the "cool" writers. :p

Dark Archive Owner - Johnny Scott Comics and Games

I'd love to see more adventures utilizing lycanthropes. I've always felt that these creatures were under-utilized and, when they are used, it's usually just as a throw-in (What? You mean the rogue we've been tracking is a were-rat? Aren't they all?).

With the built-in dual nature of these beasties, and the possibility of the person being unaware of his dual nature. The potential for plot points is nearly unlimited! Add to that the various kinds of were-creatures to choose from, and this seems to be a natural for an Adventure Path.

Also, Epic Level adventures in general. My gaming group would love to continue using their AoW characters, but it's hard to find source material for high level characters.


Great Green God wrote:
Both proposed (Mystara, 3 different queries). Now all you have to do is chant a lot and it will come true. ;)

Not that I'm actually complaining or anything -- Mystara has to be my all time favourite campaign setting -- but where do you come off having the chutzpah to hawk not one but THREE queries based on an OOP property? I am awestruck at your pure audacity....

.....and am sitting here praying that at least one of them gets by both the gatekeeper and the grey render! ;-)

:-j


Matrissa the Enchantress wrote:
Great Green God wrote:
Both proposed (Mystara, 3 different queries). Now all you have to do is chant a lot and it will come true. ;)

Not that I'm actually complaining or anything -- Mystara has to be my all time favourite campaign setting -- but where do you come off having the chutzpah to hawk not one but THREE queries based on an OOP property? I am awestruck at your pure audacity....

.....and am sitting here praying that at least one of them gets by both the gatekeeper and the grey render! ;-)

:-j

One look no further than the first adventure in Dungeon 142 by yours truly, also known as one of the cool writers Steve Greer references above.

TTFN,
IMHO GGG IIRC AKA BMC3 ;)

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