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25 posts. Alias of KalTheo.


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Shadow Lodge 2/5

Andrew Christian wrote:
I'd cut the Witch.

Likely my fault... The Extra Hex feat should be banned.

Shadow Lodge 2/5

Our cave was named Natuska, after our Half-Orc Bard who went unconscious nearly every fight while inspiring us with hand puppets.

Shadow Lodge 2/5

If the group finishes the scenario, all players get the full gold earned from the chronicle sheet regardless of when they died during it.

Shadow Lodge 2/5

Ryan rocks! It feels like he's GM'd about half the tables I've played, but the reporting system says it's only 25.

Shadow Lodge 2/5

As overpowered as the trait seems, up here in the Twin Cities I don't believe I've seen it used. Maybe once, but I think that was something else allowing the re-roll.

Shadow Lodge

It can happen in PFS. My witch is now level 13.2 after completing Eyes of the Ten, but even before retirement our barbarian was hitting for something like 1d12 + 1d6 + 48 damage. Toss in a haste with a full attack and while it might not be every round, 200 isn't hard to come by.

6th level wizards fire balling for 90+ damage is of greater concern to me.

Shadow Lodge

Pink Dragon wrote:
How does a fighter generate 200 hp of damage in a round? And why would you want?

200 damage per round with a full attack, power attack & other buffs? Not hard to come by on any martial class with decent gear. You would want to do this for the "Storval Stairs Maneuver," which typically ends fights.

Shadow Lodge 2/5

Tarma wrote:
Since it seems relevant to this conversation, does anyone know how the response to ** spoiler omitted ** has been? That might be a good insight as to if people are more receptive to the PrC idea.

I used that boon for character #12. Should be a ton of fun.

Shadow Lodge 2/5

Andrew Christian wrote:
yes, last update of additional resources it was made illegal.

"Cackle cackle cackle!"

(My 13th level witch used this... A lot.)

Shadow Lodge 2/5

It's definitely an encounter that kills people when run as written. Tier 3-4 is also quite capable of killing players with a single crit. You have to love rapiers.

Shadow Lodge

A 5' step and casting the spell (plus a swift or free action) are the only things you can do on your turn for any metamagic spontaneous spell which isn't being quickened. The spell still goes off on your initiative.

Shadow Lodge 2/5

Below are the table tents for several of my characters. I have 11 characters, each with a similar quality tent.
Wayang Alchemist 5th
Kitsune Sorcerer 7th
Tengu Druid 1st
Halfling Paladin 9th

Shadow Lodge 2/5

Tip of the Day: Don't start Thornkeep at level 1.

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There's no reason that another character with Handle Animal can't train your pet. Just have the GM put the tricks learned on the chronicle sheet.

Shadow Lodge 2/5

I believe human's are still the most popular race in and around Minneapolis Minnesota. That said, Gnomes and Halflings see quite a bit of play up here for use with any class which gets a mount. I believe Dwarves to be the least popular race in this area, but a few more have cropped up as of late. Maybe Half-Elves are least popular? I can't think of any off the top of my head.

I have the following:
Tengu Rogue
Tiefling Witch
Half-Orc Oracle
Kitsune Sorcerer
Halfling Paladin
Dwarf Inquisitor
Wayang Alchemist

Shadow Lodge 2/5

If someone wanted to make Kyra into Kevin or Seoni into Steve at my table, I allow them to do so. Players will have more fun if they're role-playing the type of character they want to role play, and that's why we're playing.

Shadow Lodge 2/5

Obnoxious scenario when there's a time concern for your game site.

The Spider fight for me ruined this scenario, and we all lived at high tier.

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Reactionary in Minnesota. I think about half of my PC's have it too...

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I have a Tengu Rogue with 16 STR & 3 primary natural attacks. It's pretty awesome with sneak attack damage.

I think either option will get you an effective character, I'm not sure adding another class to the mix is the right choice at level 4-5. You're right to not want to take another BAB hit.

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Both the Magus Skirnir and Wizard are legal in PFS. I'm not likely to do this in that environment, but I've read the section on Arcane Bonded items several times now, and nothing seems to say that you can't acquire another from another source... Could you have both an Arcane Bonded weapon and a shield if you chose to have a level in each of these classes?

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I realize this thread is a couple months old now, but I just received a Wayang character at a Con and have been considering a ton of different INT / DEX based classes to make it into. If you want a pure class, I'm leaning towards Magus or Alchemist... Their stats are just about perfect for such work, and Alchemist bombs aren't affected by their small size.

I'd really like to figure out the perfect way to build a ray focused Wizard / Eldritch Knight, using a 1 level dip in either Barbarian or Gunslinger for the Martial Weapons.

I've honestly spent about 10 hours over the last two days just looking at all the possibilities. I feel like a small character without a STR penalty should somehow factor into my build!

Shadow Lodge 2/5

To me, adding Low Light Vision to my Halfling makes the most sense, but he's already level 8. I kind of want a Blue, Indigo or Violet Dwarf worshiper of Cayden Cailean. "This one time we got so drunk that I stopped breathing. I'm still blue from the experience!"

Shadow Lodge 2/5

My 5th level Kitsune as the BBEG would begin with an alarm spell on the hallway outside to alert him to the PC's. He'd ready an action to cast Hypnotic Pattern, and due to his one level Oracle dip, as soon as the door opened, every member of the party would likely have to make a DC 19 will save or be fascinated. (Awesome Display, 22 CHA) After casting he'd 5 foot step behind a wall of force formed by a 24 hour duration Moonlight Bridge. On his next round he'd 5' back around the edge of the bridge and hit a 15' cone with Color Spray. (DC 21 Will Save) I'd spend the next 3d4+1 rounds alternating burning hands x3 with Color Spray until even the Colonel calls and demands my reciepe for fried chicken.

Seriously though, beware Xar'z (8th or 9th level) after a dominate person. If we hadn't been forced to leave the shop due to closing time, it may have been ugly.

Shadow Lodge 2/5

It is, but the Ape becomes large at level 4, which might make maneuverability a problem.

I can't find anything stating there's a penalty for having a mount 2 sizes larger than you. Can someone weigh in on that?

Shadow Lodge 2/5

CRobledo wrote:
** spoiler omitted **

We burned a scroll of Breath of life last week to save that little guy.