Need help deciding on a character


Age of Worms Adventure Path


I am getting ready to join a group that is starting the Age of Worms adv. path. The party already has a fighter, cleric, wizard, and rogue so I am free to make any 4th LV character I want. The problem is I want a good strong character that is not going to just be a copy of someone else in the group. Does anyone have any suguestion on what to take and how to Op the charter. I was thinking of and Aslmiar paladin to 5th Lv then taking the Prc anointed knight along with some aslmair feats from the Races of Faerun book. I want to have a melee type character but I want one that is ruff with the undead. Thanks for any advice.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

As a general rule, I'm of the opinion that if the party has at least one arcane caster and one fighter-type, you will rarely go wrong if you add a cleric. Paladin is also good, though I might choose ranger to handle the non-undead.

Sovereign Court

Recommendation: Ranger with undead as favoured enemy. Armed with an undead bane longbow, it's downright lethal.

The Exchange

Dragon Shaman from PHB2. Pretty cool class.


I'm with Logic Poet. You can not really go wrong with two clerics. It lets you both share healing duties while both being able to cast the cool cleric spells.


A warrior-type or cleric is my prefered fifth character. Now being unique, and not redundant as a fighter depends alot on what the other fighter is. If you have access to it look into the Tome of Battle: Book of Nine Swords, particularly a crusader or a warblade. I think these classes are interesting enough to be unique from a PHB fighter-type. Look them over, and see if your DM would allow them.

Grand Lodge

You can never have too many Clerics, especially in this campaign. If you are using the PHB2, the Duskblade is a good option as well.

Paizo Employee Director of Sales

z28camaro90 wrote:
... The party already has a fighter, cleric, wizard, and rogue...

Looks like a Druid Barbarian is going to be your best choice. Take the "Shapeshifter" alternative class feature and just totally wail on dudes... a lot.

cos

Dark Archive Bella Sara Charter Superscriber

Commoner. Specialized in the pitchfork. See if your DM will let you play a kobold.

I don't have a suggestion for a base class, but there's a really cool paladin-esque prestige class from Complete Divine that I've always wanted to try out. I think it's called divine crusader. You get one domain, and over the course of the 10 level progression, you get to cast 9th level spells.

Liberty's Edge

Cosmo wrote:
z28camaro90 wrote:
... The party already has a fighter, cleric, wizard, and rogue...

Looks like a Druid Barbarian is going to be your best choice. Take the "Shapeshifter" alternative class feature and just totally wail on dudes... a lot.

cos

I'm sold on't.


Cosmo wrote:
z28camaro90 wrote:
... The party already has a fighter, cleric, wizard, and rogue...

Looks like a Druid Barbarian is going to be your best choice. Take the "Shapeshifter" alternative class feature and just totally wail on dudes... a lot.

cos

When, exactly, would you cross one class over to the other? Sounds intriguing.


If you use psionics in your game, the Psychic Warrior is the character. We brought a 5th character into the fray and a dwarven psychic warrior was the one we choose and what a fit he was.


I'd recommend working towards the Skullclan Hunter PrC (Miniatures Handbook, pages 20-21). You need to be a good rogue4/cleric1, or rogue3/cleric2; a 2nd-level Skullclan Hunter (7th-character level) lets you sneak attack undead. :-)Plus, later on the main cleric can make you a staff (or scrolls) of divine power. The PrC also grants increasing immunities to undead powers. With 1 or 2 levels of swordsage (tome of battle) gained at higher levels, you'll be a bad so-and-so; I'll post a longer reply when I can if you're interested.


ericthecleric wrote:
I'd recommend working towards the Skullclan Hunter PrC (Miniatures Handbook, pages 20-21). You need to be a good rogue4/cleric1, or rogue3/cleric2; a 2nd-level Skullclan Hunter (7th-character level) lets you sneak attack undead. :-)Plus, later on the main cleric can make you a staff (or scrolls) of divine power. The PrC also grants increasing immunities to undead powers. With 1 or 2 levels of swordsage (tome of battle) gained at higher levels, you'll be a bad so-and-so; I'll post a longer reply when I can if you're interested.

Yeah it sound neat Id like to hear more. Lots of good input too. Iam still waiting to here from my Dm on whats alowed and whats not. I think this is going to be a Frottoten Relms campain. Is there any cool Prc that anyone whould recomind from theose books


I think your idea sounds fine. A paladin is a good multi-task character to back up the cleric if he gets knocked unconscious (it's great to have more than one character with healing abilities in just such an occasion) and to wade into combat with the fighter; I'm sure you'll have plenty of opportunities to shine. With good attributes and the right feats, the level adjustment for an aasimar isn't too severe; just watch your hp closely.


People!!! Haven't you heard what he just said!?!? He wants to be a paladin, so let him be one!!!...Especially an asimar.:D
Yeah dude you should definitely be a paladin, and they could prove very handy...Good melee guy, second healer(depends) and cam be useful VS undead, and at last, paladins' got courage, chivalry, and are cooler!!!

Liberty's Edge

Are we all forgetting the one class that was made to be the "5th character"?

That's right, I'm talking Bard. It looks to me like your group is seriously lacking social skills. And there's quite a bit of RPing and schmoozing of NPCs in the Adventure Paths. You'll fill a much needed role.


How about a Bard/Paladin that specializes in missile combat. Both class need CHA, so it can multiclass without needing too many stats. The missile focus will keep you out of the front lines and in good position to back up the party with bard abilities and Paladin protection from fear radius.


Well I just found out that the party now also has a Paladin. So Iam really dont know what to take. Iam guessing something along the lines of the ranger. Man I hate when I have a great ideal and someone else has it. Thank you all for all the sdvice. I dont kow about a bard in 13 years of playinf i have never seen one played. Everyone kinda looks at them as a class that should be left alone. I dont know though.


I've statted out the skullclan hunter concept (at levels 7, 10, 13, and 20) on Lilith's stat block bank. They should be approved in a few days, if anyone cares to look.


I recommend another front-line PC. A paladin, cleric (of a war god perhaps), ranger, barbarian, or perhaps a fighter with a different spin (combat expertise instead of power attack, dwarf instead of human).

I might also recommend the elf scout. They're mobile, can locate traps and disable device, and they make excellent snipers. I have a rogue and a scout in my group, and the scout is never surprised, usually gets the first shot off, and is always outmaneuvering opponents. Scout is a good choice.

I might also have to recommend the rogue/sorcerer or wizard/arcane trickster build. Ray spells and sneak, stealth... You can't beat them.

Contributor

It's amazing how overlooked the bard is. The original warrior poet. Bard's in v.3.5 are very strong characters. If you own the PHB and just flip past the bard section, you've really, really missed one of the more powerful characters in the book.

A bard is the ultimate front man for any party, the diplomat, the silver tongued trickster, the inexhaustible source of helpful (and sometimes useless) information, the ultimate support character, a competent healer, and handy spellcaster.

Scarab Sages

z28camaro90 wrote:
Well I just found out that the party now also has a Paladin. So Iam really dont know what to take. Iam guessing something along the lines of the ranger. Man I hate when I have a great ideal and someone else has it. Thank you all for all the sdvice. I dont kow about a bard in 13 years of playinf i have never seen one played. Everyone kinda looks at them as a class that should be left alone. I dont know though.

If your party now has a fighter and a paladin, 2 classes with a good base attack, a bard is the perfect fit. He can use his song of courage to buffer both of them and he also has access to arcane cure spells for a backup healer to the backup healer.

If your not the type who likes to play support though you could make a bard/fighter, the buffer from your songs helping you on atk and dmg rolls almost as much as the other straight combat classes.


Don't be a bard if you don't want to. It's like teaching your brother's friends how to play D&D when you'd rather BE playing it.

Silver Crusade

What kind of caster is your wizard? If he's sort of a utility belt caster, consider warmage (Complete Arcane). If he's more of a blaster, consider a bard or beguiler (PHBII).

Of course, you can never go wrong with a second cleric (one that compliments the one you already have) or a druid.

My AWAP party has a ranger with undead as favored enemy, which is tremendously useful so far.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Age of Worms Adventure Path / Need help deciding on a character All Messageboards

Want to post a reply? Sign in.
Recent threads in Age of Worms Adventure Path