
The Black Bard |

Weapons of Legacy (or items, they need not all be weapons) are awesome. It allows for the finding of truly amazing items at relatively low levels.
Mechanically, they siphon out power from their wielders. This comes in the form of a few hp, a few skill points, a penalty to attack, saves, skill checks, or caster level. (Note, not all of these, the worst penalize at most four of these categories) Additionally, they ultimately cost rougly 70,000 gold by 20th level, while a regular non-legacy weapon made with the same progression of powers could easily clear 250,000 gold.
I personally made a completely new system of level adjustment from the penalty system in this book. I highly reccomend it.
Hope this helps!

tallforadwarf |

Hey!
Nah - I don't like it. The book is okay, rather the idea is okay. I let my players 'level up' their weapons for free, instead of finding new, more powerful ones. Y'know, your +2 sword becomes a +3 instead of finding another sword with +3. You can make up the wealth by level deficit by giving them more gold/items (if that's important to your game). There are much better done books to spend your hard earned cash on.
But the book is NOT overpowered, you can introduce it without fear of breaking your game (even if only one player wants to use it).
Hope that helps!
Peace,
tfad

Psyicman |

The ideas behind the book are not very original. The idea has been in many, many books, movies, and the like. That being said the book is really well done. It not only prvides a use full rule set on how to add them to your campain but also how how to found your own legacy. It also has really cool rules on what happons when you defeat anouther person with a legacy item or even an artifact. It shows two examples on how to turn high level items good only for hight level camapin into legacy items, to give out sooner. Also has some really cool fiction on the 50 or so items in the book. The fiction is genearal enough to add to any campain. It even provides a few detail on how to add some items to a Eberron or Forgoten Realms game. I used the book to make the Kingdom Hearts weapons of Sora, Donnald, and Goofy as legacy weapons and posted them on this site. I hightly recomend the book. In the game I am running all my players have a legacy item. Two of my own makeing and two that are from the book. They love how the items level up with them and have really cool back stories.

Luke Fleeman |

I would put it as a low priority.
The book is well done, in that the rules a clear, concise, and well done. As someone else said, none of the items are especially original or brand new, and none of it is likely to immediately make it into your game. It is a decent book, but reminds me of Heroes of Battle: good if you have never done it before, but redundant otherwise.
I would recommend a number of books before it. If you are looking for new items or abilties to add to your game, and you really want something new, get the Magic of Incarnum.

MerricB |

I'm looking for some opinions on the Weapons of Legacy book. Is it good? Can someone give a good overview of what it is exactly? It looks pretty cool in the store but I'm on the fence as to if I want to shell out the cash for it.
Thanks!
I think Weapons of Legacy is great - there are currently 7 active Items of Legacy in my two campaigns, and another couple are on my way. The players and I love them.
They are balanced, they offer the ability to be significant items throughout the PCs careers, and because they keep gaining new powers (often unknown to the players before they get them), there is always a sense of mystery about them.
Cheers,
Merric

KnightErrantJR |

I would have to agree with the "its not bad, but its not high on the priority list" theme here. Its a cool idea, and its not gamebreaking, but it doesn't scream for me to include it.
As far as recent D&D core books that have come out, I would definately rank it above Races of the Dragon or Magic of Incarnum, but behind Tome of Magic, and perhaps even with Complete Psionic, the breaking point being if you use psionics enough in your campaign to need fresh ideas . . .

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Personally, I'm not a fan of WoL. I'm in a Forgotten Realms game and the GM is currently in the process of running the Demonweb Pits module. We have high level characters (15-18), so he's adjusted the encounters accordingly. In any event, we've discovered two legacy weapons, one of which is the Black Bow. I have an archer character, so at first I was excited...until I realized just how much the personal cost was. I understand the intention of the writer of WoL was to make the weapons balanced, but by the time my character reaches 20th level, he would have to permanently sacrifice a total of 16 hit points, -3 to attack rolls, and a whopping -6 to all saving throws. All this for bow that is +4 with Drow Bane and a panoply of other abilities, but many of which are situational, limited, and/or not all that useful. The Black Bow's extra abilities just aren't anywhere near worth sacrificing 6 to all of his saves (something very important for character survival), much less the hit point and attack rolls penalties on top of it. While I love the idea of a legacy weapon which grows with the character, I don't think the attempt to balance the weapons was very well thought through and implemented. The costs just seem too high to make it even remotely worth while. My character currently has a +4 Holy bow, which doesn't incur a -3 penalty to attack rolls that reduces its effectiveness to a net +1.

Zelgadas Greyward |
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I'm looking for some opinions on the Weapons of Legacy book. Is it good? Can someone give a good overview of what it is exactly? It looks pretty cool in the store but I'm on the fence as to if I want to shell out the cash for it.
Thanks!
I like it, but I would never use it "vanilla" style.
As noted by Majeed, the penalties get nasty fast, particularly on the better items.
However, if you throw out the penalty rules and instead just dock money from loot drops, the book provides an excellent system for creating really cool, unique magical items that get more powerful the longer the characters own them.
I also just really liked some of the neat unique magic item abilities that only appear in that book. I don't know how much you're looking to spend on it, but I'd say it's worth $15 (the amount I paid for my used copy) for that alone.

Wraithguard |

I noticed this one last night and decided to leave the rather impressive thread necromancy alone.
I agree as well. Those penalties are really nasty. I had a GM that thought about making a bow I used into a WoL after a rather impressive shooting at nearly max range. We decided against it based on the penalties and such though. Wish I had the idea back then to just talk to him about dumping gold rather than my stats.
Oh well, that was a mistake a teen 'me' made.