Angry Wizard wrote:
I know it's kind of silly, but would you consider stating up a Giantdad enemy? It would be interesting to see him as a barbarian or bloodrager with the fire bloodline.
GiantDad is a PVP build right? I avoid PVP (and basically all online multiplayer in all games, not just Dark Souls) so I only know of GiantDad in a fairly vague sense.
Also, wouldn't a GiantDad technically be a PC build in a tabletop game?
And actually I already did both of those.
Manus is CR 19 and back in the Oolacile section. Kalameet is short since there is already a dragon that does basically everything Kalmeet does, so I just said "use this dragon at this age" and that was it. Should be in the same section.
Cindy Robertson wrote:
After today, I think I need to spend some time with LGBT friends just so I can feel like I'm part of a group of people who understand.
**hugs** That sounds like a good plan.
And, while part of me wants to inquire about some of the horrible things that you mentioned in passing were said to you, I think it is best if I leave that alone and simply say that there are people here who care for you and understand, at least in part, what you are going through.
Also, both my wife and I get migraines, to one extent or another. You have my sympathies on that count as well.
This really bothers me because I take time to prepare a session and when someone just doesn't show up, it throws a wrench in my plans.
This. So much this.
I find that many players do not realize the amount of time and effort that goes into preparing a game. When I create a game schedule, I expect my players to put it on their calendar as a booked event for the foreseeable future. A game should get just as much respect as a book club, SCA, jazz band, or any other similar weekly group activity.
And yet, I find that, more often than not, most players do not treat gaming like this. They treat it like "just hanging out" and if anything else comes up, they will just shrug and cancel, as if I didn't spend 10 hours preparing game that week.
So yeah. Personal pet peeve of mine.
Been a while.
Anyway, I was watching my favorite Blind LPer go through the Irithyll Dungeon section of DS3, and that got me thinking about Jailers.
That thing where they drain Max HP with a look - how would one implement that, I wondered. I've already made Con damage into Toxic, so how to represent a loss of Max HP?
And then it came to me. Negative Levels. I have used them almost nowhere else, and they do "reduce you until you die" similar to the Jailer's gaze.
And wouldn't you know it, but there's an already built undead in Pathfinder that causes Negative Levels with their gaze.
Advanced Bodaks, at CR 9, are just about right for Jailers. Rearrange a few feats, give them a flaming heavy mace for their pokers, and they're basically done. Or, if one wanted them a bit tougher and more size appropriate, both the Advanced and Giant templates for a tough CR 10.
If one wanted to be closer to the game, make the Bodak's negative levels only last a minute or so, but make it save-less - every round they look at you, you take a negative level.
(also, if Bodak negative levels are already save-less, then never mind that statement - I'm doing this from my memory of Bodaks, so I might have a few minor errors in this musing)
Anyway, that's it for today. I have been pretty busy lately, so I haven't been able to spend much time on this. Still, if anyone has any requests for DS3 (or DS1 stuff I missed), then let me know.
Unfortunately, I think I have to agree with Cyrad. These, sadly, just don't balance with 1st level spells. An arcane spellcaster would basically be obligated to take them as first level spells.
That said, what might work better is going the other direction... and making these all standard action 0 Level spells rather than duration-based prep spells.
And yes, I am suggesting you create spells that deal 1d4 +1d4 or 1d6+level (max 5) as 0 level spells, which is also too powerful for 0 level spells. HOWEVER, that's because Pathfinder specifically tries to prevent what you are trying to do. If you want to do it anyway, then breaking 0 level spells would give you the "wizard who uses arcane bolts" effect while not messing with the balance of 1st level spells (which are spells that actually matter).
This does mean that, at 1st level, several 0 level spells would do more damage than 1st level spells, but that would rapidly fall off as the wizard increased in level.
Basically what I'm saying is that, if you're going to unbalance a spell level, do it to 0-level since no one cares about 0-level spells after 2nd level. You'll have the least fallout that way.
Y'know what: never mind. I'll just ban paladins. It's faster and causes less work.
Or just let Paladins "smite" anything, but they don't get extra bonus damage on anything.
At my table, I threw out the "double damage against undead, evil dragons, evil outsiders" thing - but I also let Paladins smite any Chaos in addition to any evil, or even neutrals who are aligned with evil (that is, a neutral merc working for an evil demon is also considered evil since he's chosen to work for evil). The increased number of viable targets (and not having to scan creatures with Detect Evil beforehand) more than makes up for the lack of double smite damage - even in games that are heavy on undead, demons, or evil dragons.
But yeah, don't get rid of paladins. They're a great class and a lot of fun (if played well).
Did Pontiff Sulyvahn get statted? He's an interesting case.
Yup - he's on the previous page.
Or, for convenience, right here:
Pontiff Sulyvahn CR 14
Can anyone think of a good name for our setting? I'm honestly at this point thinking that everything is so out of place that we should just pick a bunch of random nouns and that'll about do it.
Yeah, that novel series only really works - and just barely at that - when you don't think about it too much. Any examination and the setting basically falls apart.
Plus, I remember it being very boring compared to other youth-oriented fantasy novels I read at that age.
Yeah, I can't think of anything worse than the already mentioned Kender World. **shudders**
I'm going to buck other advice and say avoid Hospitaler. While it grants more healing, that healing is weaker. A normal Paladin gets full powered Channels, where as Hospitalers are 2 dice behind. Clerics can barely keep channels ahead of the damage curve, even with Phylacteries of Positive Channeling - dropping 2 dice below that means that the channel energy will be all but useless, no matter how many times per day it can be used.
Instead, take Extra Lay on Hands AND Extra Channel for two dedicated channels per day and a two more LoH that can be spent on anything. Plus Extra Mercy when an extra feat is available.
Does the player mind being a Tank? As in, Heavy armor, Armor Focus, Shield, Shield Focus, and then just ignoring AoOs because they can't hit anyway and healing in melee range. Unstoppable Tin Can Healer is a very effective build - and the character can also help out in melee easily enough just by providing others with flanks.
Or, if the player prefers lightly armored, switch that 14 to Dex and focus on being dodgy. Dodge, Mobility, Combat Casting would be good for that build.
What level is the character going to be (ie, is this 1st level or what)? Aura of Justice (at 11th level) is going to be AWESOME for that melee focused party. Even if she never uses a smite herself (which I doubt will happen - smites are useful for the AC bonus alone, not to mention DR penetration), her party can still make use of them, and the higher her Cha bonus, the more beneficial the smites will be to everyone.
I have seen builds like this done often, and done well. My own fave Paladin character puts more into Cha than Str just for these reasons (although she still spends a good deal of time in melee).
Edit: Oh, and on Oracle of Life - I assume the player was given that option and chose against it. Oracles of Life are AWESOME - possibly my very favorite support build ever. However, if the player picked Paladin, I assume they had a reason why. If they just didn't know about Oracle, then yeah, you should probably mention that to them, but if they looked at both and chose Paladin, then that's great too - both methods work very well, just in different ways.
Ciaran Barnes wrote:
Alright, tear into it...
It reduces the amount of healing a cleric has at 1st level (since channeling is tied to favor points, and at first level, favor points equal 1 + cha mod rather than 3 + cha mod). Also, due to the limit on number of targets and radius, a cleric must spend more than 1 point to regain what was default at 1st level normally.
On the other hand, it does allow for some additional channels per day at higher levels, which is nice (or would be if the other class features didn't siphon off points). However, high level clerics have better ways to heal than with channel energy. Channel energy is the most useful at low levels, which is where you've knee-capped it.
This only gets worse when you consider that this pool is also required to cast prayers (at 2 points per prayer!) and spontaneous casting (at a number of points equal to the spell's level! Yikes!).
If this pool is going to power everything the cleric does, it needs to be a larger pool. 4 + Cha plus 2 per level thereafter, like a Bard or Barbarian would work out to around what a cleric gets now.
I love the interesting flavor this adds to the cleric. The aspects and prayers allow for much more customization of clerics (which I love), so I would certainly be up for trying this variant out - IF it had a larger point pool.
I also appreciate that you have plenty of options for lightly armored clerics - a favorite of mine. I've never understood why all of the best healer classes were stuck with Medium armor - I want to play a White Mage (wearing cloth armor or no armor) sometimes, and this variant cleric would let me do that.
So yeah - great stuff, just give the class more points to play with.
This is pretty awesome actually yeah! I was looking for a nasty 'dark' dragon for a dark souls theme game I'm gonna run sometime.
Thanks! I haven't done many dragons for Dark Souls just because most Dragons in Dark Souls are mechanically no different from normal Pathfinder Dragons. Midir was different enough that I felt it warranted a proper write up (similar to the Gaping Dragon).
If you want a lower (or higher) CR version of Midir, it should be possible to adjust his age category. He's built as "ancient" (I balanced him against Ancient Red and Ancient Umbral) so one could adjust up or down from there based on the chart in the Bestiary.
Darigaaz the Igniter wrote:
Furious Focus, the Power Attack line, Furious Finish (especially when combined with the right wild shape).
While I have never used Furious Finish, I do want to jump in and +1 Furious Focus and the Power Attack line.
I have never understood why people didn't like them. Greatsword + Power Attack + Furious Focus is a no-cost +3 to damage at 1st level (assuming you also have a +1 Bab and two first-level feats, obviously) which improves to a no-cost +6 to damage at 4th level. At 6th level (or +6 bab for non-d10 classes), you have to start paying for iterative attacks, but your first attack is still golden.
Ambrosia Slaad wrote:
The BBC has officially announced (Twitter video clip) the new actor who'll be portraying the Doctor after he regenerates... ** spoiler omitted **
Oh hell yeah!
And it's about damn time. ^^
Bjørn Røyrvik wrote:
I have made no secret of my love for Moffat, which is close to Freehold's love of Joss Whedon (though not quite so unnuanced).
I will say that I too love Moffat, so there. NuWho didn't feel like real "Doctor Who" to me until Moffat's run. As much as I love David Tennant as the Doctor, I didn't feel like his run was very good because the universe itself felt wrong - it didn't feel like the same place as the classic setting. As soon as Matt Smith showed up, it started feeling like the classic show to me again. Yes, Moffat could be a bit too Companion-centric, but I didn't mind because the UNIVERSE felt right again.
Here's hoping that the new person can keep the that feel moving forward while addressing some of the valid criticisms of Moffat's run.
Corvian Knight CR 12
It was pointed out by an LPer that the Corvian Knight has the same moveset as the Crow Demons for DS1, so that's where I started.
Also, I went to make Wilheim, but he's basically just a very lawful Dark Wraith.
Is Father Ariandel and the corvians Undead?
Yes - in that they are living corpses afflicted with rot. So close enough.
In the case of the Corvian Knights (which I'm currently working on) and Father Ariandel, they are specifically undead outsiders. So technically Father Ariandel should have a (extraplanar) subtype next to his undead type, but I forgot to note it.
Here you go. And I did Father Ariendal too since they're kind of a set.
Sister Friede/Elfriede CR 16
Design Note: Sister Friede has a unique magus archetype. She does not get spellstrike, and as such, she cannot cast spells through her weapon. Nor does she gain heavy armor proficiency or knowledge pool. Instead, she gains evasion as a ranger (when wearing medium armor) and quickdraw as a bonus feat. Finally, she casts spells spontaneously using charisma rather than preparing spells and casting with int. As such, she cannot prepare metamagic ahead of time - she can only use metamagic as a full-round action.
Father Ariandel CR 14
On alignments - I left Friede's as ?? because I honestly have no idea what alignment she would be. I list Ariandel as CE because he is is both insane (C) and undead (E). I realize that hollows/undead being evil is not always a thing in Dark Souls (Anri being a full on good-aligned hollow, for example), but close enough, I think, in this case.
Any other requests?
What about anything from the Ringed city DLC like Midir? Unless you've made him and I just missed it.
Nope, you haven't missed it - I haven't yet played Dark Souls 3 (saving it for this fall/winter), so all my DS3 enemies are based on the Wiki and Let's Plays, and none of my preferred LPers have played Ringed City yet. One of them HAS it, but hasn't gotten to it yet, so it's just a matter of time.
Anyway, here's Midir. Hope you like him. (Him? Her? not sure).
Darkeater Midir CR 19
So there you go.
I will say, I kinda wish that the people who made Dragonlance CS for 3.5 had updated to Pathfinder since they had some great Breath Weapon feats that would have fit Midir very well.
Keep the requests coming! You all don't need to wait until I finish one before requesting another - I can work on more than one at once.
I'm not overly familiar with the Ringed City DLC yet, but I can look into it. Midir request accepted!
Meanwhile, here's the Old Demon King. This build could also replace my previous entry for the Demon Firesage (aka HD increased Asylum demon) if one prefers a Firesage that actually has fire attacks.
Old Demon King CR 15
Variant: Stray Demon - remove all spell-like abilities. Keep fire ring and breath weapon, but switch the elements to blunt damage for the breath weapon and cold damage for fire ring (making it cold ring).
A summon-heavy caster is a perfect example of this. You'll likely never fight, so that BAB reduction means doodly-fudge.
Of these, only the CMB/CMD loss is going to matter for someone who's primarily summoning. None of the other features are important unless you plan on making attacks,
Um, that depends heavily on play style and table expectations.
A character at my table who "only summoned and never attacked" would be laughed out of the room for being "the load" and not contributing enough to the party. (To be clear, I am not suggesting that the OP is going to be a "load" - healing is another vital role, so summoner/healer would be an excellent example of a useful build - just not one I've seen before).
Most summoner-type characters I've seen are also melee fighters (or occasionally ranged fighters) fully capable of buffing themselves and their summons into beastly DPS attackers (or unstoppable tanks, or both).
Hence why I treated like dropping BAB as a big deal - that's how my table plays, and my expectation is that a summoner will be a major contributor to combat even when they are out of summons for the day (or before they start summoning, depending on build).
Anyway, the point is that the idea that a summoner will "likely never fight" or that summoners "only needs BAB for CMB/CMD" is pointedly untrue - or at least, is would be at a lot of tables. A lot of this depends on what this group considers "normal" for a summoner type characters - stand around doing nothing while your summons do all the work, or fighting along side them. If the later, then that BAB is very valuable and should have a valuable replacement.
If you're looking for evil Greek deities, Zeus is a serial rapist.
And no, that isn't even mild hyperbole - Zeus crossed a line even among the other gods (who rape mortals like most people eat popcorn) by raping fellow deities.
Persephone, Hades' wife, only had one child by Hades. Her other children were all the result of Zeus raping her. Not having an affair with her - straight up raping her.
Oh, and Zeus is also Persephone's father.
So yeah, go with Zeus. He's a massive a***+@!.
BAB is a pretty major class feature, so my thought for a summoner type character is... Eidolon.
Maybe with a -3 level penalty (so you'd get it at 4th level) like what a ranger gets on his/her animal companion?
And lacking the other summoner class features that let you get shield bonuses or merge with it or such. Just the eidolon itself and it's progression/evolutions.
Dark Souls 3 Rings:
Dark Stoneplate Ring
Great Swamp Ring/Witch's Ring
Pontif's Left Eye
Pontif's Right Eye
Sun Princess Ring
So there you go.
Again, a lot of these are just copy-pastes or reslots of existing items, but still.
What do you mean by sweeping? A lot of the other "sweeping lines" I've statted as cones because they cover a cone-shaped area, even if they are emitted as a line.
Also, I've jumped over to Fextralife a few times, but I tend to go to the other one (wikia) first because Fextralife doesn't always use the official names for the monsters, and I'm trying to.
I actually saw a really cute comic about Quelaag and Najka. I can't find the link offhand, but it involved Quelaag getting a phone call from Fromsoft about coming back to work for them again. So she unzips her Spider Body, walks over, and puts on the Scorpion body.
**makes a face**
You know, the DS3 wiki really sucks compared to the DS1 wiki.
When I was stating the DS1 monsters, I could literally look at their exact resistances and full move sets (sometimes with animated gifs of the attack).
DS3 wiki? I'm lucky if any of the attacks or resistances are mentioned, and if they are, they are vague as hell.
Case in point - there was no mention of lightning breath on the wiki. It literally only mentioned a bite attack. **sigh**
Fortunately, breath weapons are easy to do.
So 10d8 electrical damage (for 45 average, right in the middle for CR 12). DC 24 is a bit high, but it will do.
Is it a cone or a line?
Okay, here's a question for you.
What boss monster from the Dark Souls series would you most like to have sex with, and why?
Oh, and if your answer is Priscilla (too easy/obvious), then you need to list your top two.
This question inspired by an old friend of mine and her very strange Demon Souls-Pathfinder game.
my first main question is that of how meta i want to take this, my first idea was to have them BE themselves.
This might not be a great idea. If a GM told me that I had to play myself, I would not play in that GM's game. I don't play Pathfinder (or other RPGs) to be myself.
I would suggest first discussing the idea with your players individually and seeing if they would be comfortable with that. If not, then scrap it.
Sulyvahn's Beast CR 12CE huge aberration
Init +0; Senses darkvision 60 ft.; Perception +23
AC 26, touch , flat-footed (+18 natural, -2 size)
hp 171 (18d8+90)
Fort +6, Ref +6, Will +11;
Speed 50 ft.
Melee bite +21 (2d8+15), bite +19 (4d6+15 plus grab)
Str 30, Dex 11, Con 21, Int 3, Wis 15, Cha 17
Base Atk +13; CMB +25; CMD 35
Feats awesome blow, cleave, great cleave, improved bull rush, improved natural attack (3), multiattack, power attack
Skills Perception +23
SQ powerful bites
Powerful Bites (Ex): Sulyvahn's beast deals 1.5 times strength damage with its two bite attacks, even though its second bite is considered a secondary attack.
If you are bound, chained, or otherwise restrained - are the restraints your gear for spell purposes?
My 2 cents:
On the "Your Gear" argument.
Your gear is whatever you, the caster, wish it to be.
If you steal something, then you have claimed it as "yours" - and thus it is your gear.
As for teleport, let me quote from the spell.
You can bring along objects as long as their weight doesn’t exceed your maximum load.
You can. You don't HAVE to. You can teleport naked if you want to.
So RAW does have an answer, at least for the teleport one - the word "can" is RAW that you choose what teleports with you and what does not.
As far as "abuse" by teleporting out of prison, shape-changing out of bonds, using teleport to drop bombs, etc - that isn't abuse - that's tactical use of spells. That's the sort of creative thinking in players that a GM should be pleased by, not pissed off by.
Selene Spires wrote:
Generally speaking, you should not quit a job with crappy health insurance until you have lined up a job with better health insurance.
Flynn Greywalker wrote:
I'm fairly casual with alignment in my game anyway, so this is rarely a problem. That and I have a lot of players who prefer lawful characters.
Actually, at my table, the more useful rule has been for LN and LE "Paladins".
It is actually really easy to just refluf Paladin into a Hellknight base class.
Make it Smite Chaos (instead of Smite evil), keep the code, and make the alignment restriction any Lawful.
High Lord Wolnir CR 14
Barbarians aren't automatically dishonorable or unfriendly :3
I didn't intend to imply that they were. One of my favorite barbarians ever was from a webcomic (the name of which I can't remember) where the barbarian was a high int character who preferred diplomacy and planning - and actively avoided using his rage (since it was the kind where he could not tell friend from foe).
My point was more that, while Siegmeyer is reckless, he never struck me as out of control. He is a very controlled person choosing to do risky things for personal glory and self-enrichment. While he could just be choosing to never use his rage class feature, that doesn't really lend itself to a good build.
And Siegmeyer (from 1) was a lot more about charging into challenges than thinking things through like Siegward was.
True. Which is why I gave him a class where charging at challenges is literally one of his class features. :p
High Lord Wolnir coming up.
I should have said - I am not touching on DS2 at this time. For various reasons, mostly including the fact that the only thing I plan to use from DS2 in my upcoming game is someone's name.
Umm, I could definetly see Siegmeyer as Barbarian :3
Really? Honorable full-plate wearing Sieg who challenges demons and tentacled monstrosities while sounding like a British Gentleman? And who suggested (in DS3) peaceful cooperation with the Giant Archer?
I don't get Barbarian off of that at all.
Still, that is one of the beauties of Pathfinder - if you have a concept in mind, there are lots (often dozens) of different ways to achieve the concept.
Thanks Rysky! It is appreciated.
Hm. No one else posted any suggestions.
Hmm. Hmm. Hmm.
Siegmeyer/Siegward of Caterina CR 3
I know he technically uses a Greatsword, but one-handed greatsword use in Pathfinder is basically impossible for anyone other than Barbarians, and I think we can all agree that Sieg is no Barbarian. And I couldn't do the large bastard sword trick again because Sieg is not from Anor Londo (and thus not a nephilim).
My kid has Strep throat today, so I'm taking a day off from work to keep an eye on him. However, since that mostly involves getting him the occasional drink or snack while he watches MST3K, I have plenty of time to do some Dark Souls monsters or NPCs.
So - any requests? I'll check back in an hour or so.