Zaratina |
"Is that different than the vessels between?" Zaratina asks, though she does not wait for a response as she hears Hallimar's cry.
She draws a javelin from her quiver as she emerges from the cave and throws it with deadly force at the tall assassin.
Move: Move 30 ft
Standard: Ranged attack vs. Tall Assassin (should be within 30 ft)
Javelin, PBS: 1d20 + 5 ⇒ (13) + 5 = 18
P: 1d6 + 7 ⇒ (4) + 7 = 11
The World's Most Interesting GM |
The javelin strikes the tall man squarely and he drops to the ground.
Ulisha jumps up and down, throwing her fists about like a fist fighter shouting her encouragement.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Tall assassin -19 hp, down
__ Blane
__ Ulisha
__ Short assassin
__ Hallimar -5 hp
__ Airyn
Map updated
Blane Bonesnatcher |
"now i shall show you what my mind tourcher is all about."
-Posted with Wayfinder
The World's Most Interesting GM |
short undertaker will save: 1d20 + 2 ⇒ (19) + 2 = 21
The little undertaker winces, and fires again at Hallimir, missing his target.
shortbow v Hallimir (favored enemy, point blank): 1d20 + 7 + 2 + 1 - 2 ⇒ (4) + 7 + 2 + 1 - 2 = 12 damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
"That's the spirit!" Ulisha encourages.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Tall assassin -19 hp, down
__ Blane
__ Ulisha
__ Short assassin
__ Hallimar -5 hp
__ Airyn
Map updated
Zaratina |
In case I don't get back in time.
Zaratina draws another javelin and moves closer to the halfling archer. She takes a defensive stance while she pauses with the enemy just out of her own range.
Standard: Total Defense
+4 dodge bonus to AC
Hallimir Duskrin |
"argh" shouts Hallimir as the first arrow strikes his leg.
Turning in surprise, he dodges quickly out of the way as the second arrow flies past his shoulder and he snaps the shaft of the first arrow off.
"You will burn for that...", Hallimir scowles aggresively as he steps towards the undertaker, pulls an alchemists fire from his bandolier and throws it at his target.
Ranged Touch Attack, IC: 1d20 + 5 ⇒ (3) + 5 = 8 I am assuming a miss
Determine misdirection: 1d8 ⇒ 6 Struck square annotated on map
Distracted by the pain of having an arrow imbedded in his thigh, Hallimir misses his target, but the fiery liquid spashes the undertaker for 1 Fire damage.
The World's Most Interesting GM |
Hallimir's flask goes astray, landing next to the little assassin.
"You'll get him next time Hallimir!" Ulisha cries from within the cave.
The assassin's eyes dart in that direction.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Tall assassin -19 hp, down
__ Blane
__ Ulisha
__ Short assassin -1 hp
__ Hallimar -5 hp
__ Airyn
Map updated
The World's Most Interesting GM |
My bad, you did. Thanks.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Ulisha
__ Short assassin -1 hp
__ Hallimar -5 hp
__ Airyn
Map updated
Blane Bonesnatcher |
Blane will continue his mind torture on the last assassin.
-Posted with Wayfinder
Hallimir Duskrin |
out of curiosity. Would it be a climb or an acrobatics check to make it up onto the rock with the assassin. Not sure cause it seems like some of the smaller rocks could be used as stepping stones up.
-Posted with Wayfinder
The World's Most Interesting GM |
out of curiosity. Would it be a climb or an acrobatics check to make it up onto the rock with the assassin. Not sure cause it seems like some of the smaller rocks could be used as stepping stones up.
-Posted with Wayfinder
You could leap 10-foot vertical (DC 40, or DC 80 without a running jump) and get a huge contract in the NBA, or climb up the rocks (DC 15 at quarter speed, or DC 15 with a -5 penalty at half speed).
The World's Most Interesting GM |
short undertaker will save: 1d20 + 2 ⇒ (13) + 2 = 15
The little undertaker winces again. He doggedly fires again at Hallimir hitting him in the shoulder opposite his wounded leg.
shortbow v Hallimir (favored enemy, point blank): 1d20 + 6 + 2 + 1 - 2 ⇒ (11) + 6 + 2 + 1 - 2 = 18 damage: 1d4 + 2 + 1 - 1 ⇒ (2) + 2 + 1 - 1 = 4
"Ouch!" Ulisha winces in sympathy moving closer to the battlefield, pulling out her crossbow. "Somebody get him out of there!"
Hallimir I gotta correct your damage down a tick to be in compliance with the 4 member party rules for the module. I know, you are heartbroken. ;)
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Tall assassin -19 hp, down
__ Blane
__ Ulisha
__ Short assassin
__ Hallimar -9 hp (corrected)
__ Airyn
Map updated
Hallimir Duskrin |
As the arrow strikes him in the shoulder he drops to a knee momentarily, unable to speak.
Regaining his composure he cocks his wrist and drops a potion vial out of his spring loaded wrist sheath, unstoppers and drinks it.
Swift: Trigger spring loaded wrist Sheath
Standard: Drink Potion CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Move: Climb Rocks: 1d20 + 2 ⇒ (13) + 2 = 15
Feeling refreshed, Hallimir regains his footing and scales the rockface, meeting the assassin face to face.
-Posted with Wayfinder
Hallimir Duskrin |
Hallimir I gotta correct your damage down a tick to be in compliance with the 4 member party rules for the module. I know, you are heartbroken. ;)
Ok so what is the net effect....my calcs put me at 6/10 including my potion....you?
-Posted with Wayfinder
The World's Most Interesting GM |
Now as far as moving. Hallimar's regular move is 30 ft. Since you are not climbing at an accelerated rate (at a -5 penalty) you only get 7.5 feet. So you are not there yet--or rather you are at that point where you are hauling yourself up on your hands and are technically still climbing and therefore vulnerable.
Airyn Skystalker |
Airyn moves around the boulder, then summons the winds around him to knock the assassin from his perch.
Bull Rush: 1d20 + 1 ⇒ (17) + 1 = 18
Hallimir Duskrin |
yeah sorry about that, misread. Thought you said half speed. But it's still what I'm doing. So my next question is that because the rules table says "Climbing a corner where you can brace against perpendicular walls" is a -5 to the DC, If I were to climb between the 2 rocks (opposite side of the assassin I'm currently on) would I make it with an accelerated climb? If so I will do that instead, but If you don't think they r adequate to brace against then I will stick with what I have done.
-Posted with Wayfinder
The World's Most Interesting GM |
Normally, I would make you reroll it (because you had not declared Hallimir was moving fast), but we'll let it stand this time. Hallimir wouldn't have enough movement to go around the rock and climb up very far from that side anyhow (it would have been 1/4 (or 1/2) of whatever movement he had left after moving along the ground).
The World's Most Interesting GM |
Airyn moves around the boulder, then summons the winds around him to knock the assassin from his perch.
The winds suddenly whip up and knock the halfling off his perch.
"Whoah!" *THUD!*
fall damage: 1d6 ⇒ 6
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Ulisha
__ Short assassin -6 hp, prone
__ Hallimar -6 hp
__ Airyn
Map updated
Blane Bonesnatcher |
"hahaha take that way to come off your high horse."
-Posted with Wayfinder
The World's Most Interesting GM |
"hahaha take that way to come off your high horse."
While he's on his back the rocks give the assassin total cover from Blane (in his current position). Besides, I thought you were still cackling. So he should still be under the effects of the eye from last round. Did you want to restate?
Hallimir Duskrin |
Normally, I would make you reroll it (because you had not declared Hallimir was moving fast), but we'll let it stand this time. Hallimir wouldn't have enough movement to go around the rock and climb up very far from that side anyhow (it would have been 1/4 (or 1/2) of whatever movement he had left after moving along the ground).
noted for future reference....sorry for the screw around.
-Posted with Wayfinder
Blane Bonesnatcher |
ya i forgot i was able to cackle last turn so ill move and cackle to keep it going since that dont need line of sight just needs to be able to hear me.
-Posted with Wayfinder
Zaratina |
Zaratina draws her trident as she moves around the outcropping and lowers the points at the prone assassin.
"Give up?"
Double Move
Should the assassin do something to provoke (standing, crawling, firing ranged weapon, etc).
Trident: 1d20 + 5 ⇒ (18) + 5 = 23
P: 1d8 + 6 ⇒ (1) + 6 = 7
The World's Most Interesting GM |
The assassin rolls away from Zaratina even as she score him with her trident. He pops up to his feet holding a long knife short sword, really in a way that suggests he knows how to use it. He growls like a cornered badger.
"You've so got this Zaratina!" Calls Ulisha drawing closer to see the fight.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Ulisha
__ Short assassin -13 hp
__ Hallimar -6 hp
__ Airyn
Map updated
Hallimir Duskrin |
As Hallimir Hauls himself up onto the rockface he sees the assassin loose his balance due to Airyns wind and fall. Hallimir looks at Airyn with an expression that simply says 'Why' as he sighs deeply.
Then Hallimir moves towards the Assassin, leaps off the rock, blade in hand, attempting to slice the man in twain. "NO MERCY!!!!!"
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
Attack with ECB, IC: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 are there any situational modifiers for jump attacking from 10ft up and landing with a blade embedded in his head?
Damage: 1d10 + 2 ⇒ (5) + 2 = 7
The World's Most Interesting GM |
Then Hallimir moves towards the Assassin, leaps off the rock, blade in hand, attempting to slice the man in twain. "NO MERCY!!!!!"
... are there any situational modifiers for jump attacking from 10ft up and landing with a blade embedded in his head?
You mean like this? You could just slam into him--but you would take damage as well.
Hallimir's blade misses by fractions of an inch and strikes earth and not bone.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Ulisha
__ Short assassin -13 hp
__ Hallimar -6 hp
__ Airyn
Map updated
Blane Bonesnatcher |
Blane will keep up his mental assalt "playing in your brain is so much fun"
-Posted with Wayfinder
Hallimir Duskrin |
Hallimir wrote:Then Hallimir moves towards the Assassin, leaps off the rock, blade in hand, attempting to slice the man in twain. "NO MERCY!!!!!"
... are there any situational modifiers for jump attacking from 10ft up and landing with a blade embedded in his head?
You mean like this? You could just slam into him--but you would take damage as well.
Hallimir's blade misses by fractions of an inch and strikes earth and not bone.
Yeah, I was going for a kind of leaping down and slicing in twain whilst landing next to him sort of deal. If I got a 'thats cool', or 'high ground' bonus then awesome, but it was more because it fits with Hallimir having an outburst of rage at the dude peppering him with arrows.
So anti-climactic when it misses though...*sigh*
Zaratina |
Zaratina moves around and behind the assassin while Hallimir distracts her with an acrobatic display.
Took the extra move off the map to avoid the AOO.
Trident, IC, Flank: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
P, IC: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8
The World's Most Interesting GM |
Looking to finish him off the assassin stabs at Hallimir while nimbly sidestepping Zaratina and moving to her flank. He only accomplishes the latter though.
long knife v Hallimir (favored enemy): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 damage: 1d4 + 2 ⇒ (2) + 2 = 4
"Oh my goodness! It's so exciting! How do you stand it?" an excited Ulisha says coming to stand behind Blane.
Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Ulisha
__ Short assassin -13 hp
__ Hallimar -6 hp
__ Airyn
Map updated
Blane Bonesnatcher |
long knife v Hallimir (favored enemy): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 damage: 1d4 + 2 ⇒ (2) + 2 = 4
i hate to point out that you forgot the -2 to atk. To my knowledge the assassin has -2 atk and -2 ac and as long as i keep up the cackle he will continue to have them.
-Posted with Wayfinder
The World's Most Interesting GM |
The World's Most Interesting GM wrote:long knife v Hallimir (favored enemy): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 damage: 1d4 + 2 ⇒ (2) + 2 = 4i hate to point out that you forgot the -2 to atk. To my knowledge the assassin has -2 atk and -2 ac and as long as i keep up the cackle he will continue to have them.
My bad and duly noted.
Hallimir Duskrin |
Dodging the Assassin's blade, Hallimir quickly commando rolls back into a flanking position with Zaratina and slashes at him with his Curve Blade.
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (17) + 8 = 25 Moves 15ft into flank
Attack w ECB, IC, Flank: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26 Crit Threat
Crit Confimation: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22
ECB Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
ECB Crit Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13 If Applicable
Sneak Attack: 1d6 ⇒ 2
If his AC is less than 22 (and I suspect it is at lvl 1), then that was a total of 28 damage
The World's Most Interesting GM |
The undertaker falls dead.
END COMBAT
Hallimir Duskrin |
As the undertake falls to the ground having succumb to the great wound infliced by the precision strike; Hallimir also drops to a knee, blood streaming from the arrowheads still embedded in his shoulder and thigh.
"*panting*...Airyn....I could use some help here...*panting*"
Airyn Skystalker |
1 person marked this as a favorite. |
Airyn moves around to Hallimir's side, and lays his hands upon the wounded elf.
Cure: 1d8 + 1 ⇒ (7) + 1 = 8
"Well done. You fall with style."
Hallimir Duskrin |
Airyn moves around to Hallimir's side, and lays his hands upon the wounded elf.
"Well done. You fall with style."
As Airyn's hand touches Hallimir's shoulder his wounds close and Hallimir stands up.
"Thank you. I should never have let him sneak up on me."
He then wanders over to the dead assassins, retrieves his daggers and checks them for any valuables or equipment that could aid in their missions.
"Ulisha...how much, excatly, do you need to pay off this bounty?"
The World's Most Interesting GM |
"Well, um...." She tells the party. Wigs are flipped.
The figure comes to exactly this scenario's total expected wealth value minus 500 gp per PC. It's funny the way that works isn't it?
Blane Bonesnatcher |
Ya but the bennifits of the silver hex ssee awesome
-Posted with Wayfinder
Airyn Skystalker |
"If it what is necessary to secure your safety, I suppose we must agree."
Airyn reviews the notebook and the possible leads. "Cannibal's Grove doesn't sound bad. Who's up for a trip to the woods?"
Hallimir Duskrin |
"well I suppose it's as good as the next option."Hallimir shrugs to Airyn.
"Ulisha...do you have any information or supplies that could help...this is, after all, your mission"
-Posted with Wayfinder