Phoebus Alexandros |
As a standard action, you can attempt to grapple a foe, hindering his combat options. ... If successful, both you and the target gain the grappled condition (see the Appendices).
...
Pin: You can give your opponent the pinned condition (see Appendix 2). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. ... Grappled creatures cannot make attacks of opportunity.
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. ... Pinned is a more severe version of grappled, and their effects do not stack.
So, if I understand the grappling rules and the resulting conditions correctly, if a PC pins an enemy, he gains the grappling condition, loses his Dexterity bonus to AC, and cannot make attacks of opportunity.
Practiced Strangler (Ex): At 2nd level, when a strangler has the grappled condition, she does not take a –4 penalty to Dexterity and does not lose her Dexterity bonus to AC. At 9th level, a grappling or grappled strangler still threatens an area and is still able to make attacks of opportunity while grappling or grappled; when pinned, she is not denied her Dexterity bonus and does not take a –4 penalty to Armor Class.
Clever Wrestler (Ex): At 7th level, an unarmed fighter takes no penalties to Dexterity or on attack rolls while grappled, and retains his Dexterity bonus to AC while pinning an opponent. The unarmed fighter can make attacks of opportunity even when grappled and even against creatures attempting to grapple him if the opponent has the Improved Grapple feat or the grab ability.
The above descriptions confirm for me that the inability to make attacks of opportunity is a function of having the grappled condition, not of having one's Dexterity bonus denied.
Is there a way for a grappling character to retain his Dexterity bonus to AC and make attacks of opportunity without taking an Archetype like the Strangler or the Unarmed Fighter? I saw the Grabbing Style feats ...
... Additionally, you do not lose your Dexterity bonus to AC while pinning an opponent.
... but if I understand it correctly, this feat doesn't do anything about you having the grappled condition, and thus does not allow you to make attacks of opportunity.
AwesomenessDog |
Grapple wrote:As a standard action, you can attempt to grapple a foe, hindering his combat options. ... If successful, both you and the target gain the grappled condition (see the Appendices).
...
Pin: You can give your opponent the pinned condition (see Appendix 2). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.Conditions said wrote:So, if I understand the grappling rules and the resulting conditions correctly, if a PC pins an enemy, he gains the grappling condition, loses his Dexterity bonus to AC, and cannot make attacks of opportunity.Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. ... Grappled creatures cannot make attacks of opportunity.
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. ... Pinned is a more severe version of grappled, and their effects do not stack.
It doesn't say the pinner loses their dex to AC, just the pinned creature. The pinner still retains the regular grappled condition (-4 Dex, -2 atk, no AoO, can't move), but the pinned upgrades their conditioned to pinned (all of grappled penalties, denied dex (if it still has a positive bonus/sneak triggers) -4 AC, can't non-mental take actions but to break out).
Phoebus Alexandros |
If you have the Grab special attack you can choose to start/maintain the grapple with a -20 penalty and not gain the grappled condition yourself.
Short of taking levels in Tatori Monk, is there a way for a humanoid character to get that ability?
It doesn't say the pinner loses their dex to AC, just the pinned creature. The pinner still retains the regular grappled condition (-4 Dex, -2 atk, no AoO, can't move), but the pinned upgrades their conditioned to pinned (all of grappled penalties, denied dex (if it still has a positive bonus/sneak triggers) -4 AC, can't non-mental take actions but to break out).
The Grapple section explicitly states that both the character pinning the enemy and the pinned enemy lose their Dexterity bonus.
DeathlessOne |
Trokarr wrote:If you have the Grab special attack you can choose to start/maintain the grapple with a -20 penalty and not gain the grappled condition yourself.Short of taking levels in Tatori Monk, is there a way for a humanoid character to get that ability?
Maybe not that SPECIFIC ability, but something that is functionally the same, is the Grapple ability of the White-haired Witch. Whatever you grapple with the Hair gains the grapple condition, and you do not, without the huge penalty to your grapple check.