Bhoritz |
Is there a possibility to find (or buy) the maps without the numbers and notes (and if possible at a slightly better resolution).
I play using a screen to display the tactical situation. With the maps without numbers and notes, I could directly use the maps to play upon them. I would certainly be willing to pay for them.
sykoholic |
Get a copy of the PDF. Using the Select Tool in Adobe Reader, you can Copy/Paste the maps into programs like MSPaint. Because of the layering of the PDFs, the numbers and tags aren't transported along with the image.
The only issue here is that some of the maps don't copy as one complete image. Instead, they come in pieces which you'll have to put back together.
DO NOT USE THE SNAPSHOT TOOL! Doing so will include the numbers and tags in the image.
Bhoritz |
Get a copy of the PDF. Using the Select Tool in Adobe Reader, you can Copy/Paste the maps into programs like MSPaint. Because of the layering of the PDFs, the numbers and tags aren't transported along with the image.
The only issue here is that some of the maps don't copy as one complete image. Instead, they come in pieces which you'll have to put back together.
DO NOT USE THE SNAPSHOT TOOL! Doing so will include the numbers and tags in the image.
I have the PDF. And I did just snapshooted it. I had no idea that selecting would leave all the numbers and tags behind. Having the map in pieces is not aproblem, I can always put them back together.
Thank you very much.
sykoholic |
Thank you very much.
Glad I could help. :)
I don't understand all the tech-talk very well but from what I can make out, the numbers and tags are not actually part of the image. They are text on a transparent layer over-layed onto the image. So... when you use the Select Tool to "Copy Image", the text overlays are ignored and only the image is copied. At least that's my understanding of it.
If you are copying pics of NPCs, you definitely want to use the SnapShot Tool. The pics have solid black backgrounds that are set to appear transparent. However, if you use the Select Tool and copy/paste the pics into programs like MSPaint or PaintShop, the black background becomes visible and can be really difficult to get rid of.
Steve Greer Contributor |
When you're done discussing the how-to's of grabbing the maps out of this paddle boat adventure, who don't you go on over to the Paizo store and pick up D3: The Demon Within by your's truly and that magnificent bastard Tim Hitchcoque. More demon fighting action than you can shake a stick at and lots of BANG! for your buck. You won't regret it. Then when the adrenaline has stopped coursing through your veins and you've caught your breath, you can have a nice peaceful adventure with paddle boats, rivers, and fun loving jungle elves. >:)
Greg A. Vaughan Frog God Games |
sykoholic |
.....why don't you go on over to the Paizo store and pick up D3: The Demon Within by your's truly and that magnificent bastard Tim Hitchcoque. *snip* You won't regret it. Then when the adrenaline has stopped coursing through your veins and you've caught your breath, you can have a nice peaceful adventure with paddle boats, rivers, and fun loving jungle elves. >:)
Both arrived in the mail today. To be honest, while I haven't read them yet, I'm more immediately inclined towards "RoD" simply because it is lower level. Higher level adventures often have an element of "weirdness" which really isn't to my personal taste. Like I said though, I haven't actually read either of them yet so who knows. "Demon Within" could very easily be the exception and prove me wrong. Wouldn't be the first time. ;)
Greg A. Vaughan Frog God Games |
Greg A. Vaughan Frog God Games |
I kind of wish that the native tribes in this module ** spoiler omitted **
Well..
Haldir |
I'm gonna run a Paizo module at ReaperCon this year, & I'm leaning toward this one. I need to change a couple things (mainly to have the game fit inside the Reaper World), but I'm in the process of "building" a River Queen out of styrene. I'm not gonna all out full blast on it. I figured if it's gonna be a major feature in the game, might as well spend some time on it.
Also in the process of getting minis for the crew & such, just can't find a good mini to represent Hurg, with his unique look, I'd like to find something that resembles him.
Great module, btw simple concept, but it has a good feel to it.
RM
Greg A. Vaughan Frog God Games |
roguerouge |
roguerouge wrote:I kind of wish that the native tribes in this module ** spoiler omitted **Well..
** spoiler omitted **
That's not quite my point, so I've expressed myself badly.
In short, because they're elves, there's a decreased likelihood of the party having an "Oh, #$!#$!" moment of moral revelation. They won't be as likely to be implicated in the moral complexity, because they'll be less likely to behave dispicably towards elves than towards orcs or goblins.
It's a trade-off. As written, the party suspects shenanigans right off the bat and gets the pleasure of solving a mystery: What did the Consortium do to cause this war? And they're less likely to face the dilemma of their own actions towards a racial Other. With another race, maybe the party gets the pleasure of solving a mystery and making difficult moral choices under fire.
Mark Moreland Director of Brand Strategy |
Greg A. Vaughan wrote:That's not quite my point, so I've expressed myself badly. ** spoiler omitted **roguerouge wrote:I kind of wish that the native tribes in this module ** spoiler omitted **Well..
** spoiler omitted **
What alignment is the party, if you don't mind me asking?
amethal |
This is my first ever Game Mastery module (D0 doesn't count), and I like it a lot.
Who'd have thought African Queen meets Heart of Darkness would work so well in D&D. I'm going to see if I can add a bit more of Apocalypse Now to the mix.
"I love the smell of alchemist's fire in the morning. Smells like ... victory!"
roguerouge |
** spoiler omitted **
What alignment is the party, if you don't mind me asking?
The one PC is a CG Bard/Rogue, with two CG NPC companions and a LG heal-bot NPC. They're privateers who hunt pirates, amongst other missions.
And their crew is partially composed of Paizo goblins.
The player finds them cute as the dickens and is trying to wean them away from being evil little bastards to being neutral little bastards. At a climactic trial she claimed that "Goblins are people too." She said that they weren't responsible for their actions because they had been bullied by the human pirate who commanded them. She then nailed the Diplomacy check, which bards are wont to do.
So the court gave her custody of them.
She's been using strict discipline on ship while giving them utter freedom off the ship. (She studiously avoids checking up on the rumors of chaos on their shore leaves.) She's been using candy and crunchy foods like a behavioral scientist. She's actually succeeded in civilizing ONE of them, who's become the bo'sun and he bullies the others mercilessly.
So you can see why I'd be on the lookout for how to make race an important factor in this module....
Greg A. Vaughan Frog God Games |
That's not quite my point
I see what you mean...
I guess with my players, after I've kicked the crap out of them a couple of times with wild elves, they don't have any problem seeing elves as bad guys, so the race doesn't create the same issue and suspicion as you have mentioned. My goal was to play more of the "civilization" versus "savagery" angle rather than the racial angle to create an uncomfortable dilemma for the PCs since many parties would probably relate better to the Consortium even though they are not portrayed as particularly good even from the beginning Gather Information checks than to the wild elves who should seem just that--wild. That's why I included bits about the elves that don't paint them in a particularly good light either.
However, you should certainly go with what plays best in your group. Thanks for the comments.
Oops, I kinda' rehashed much of what yoda said. Sorry I missed your spoiler there, yoda8myhead.
Greg A. Vaughan Frog God Games |
Vic Wertz Chief Technical Officer |
Mark Moreland Director of Brand Strategy |
Dragonchess Player |
But yes the post office is evil, it works for the government after all.
[civics lesson]
The U.S. Post Office is part of the government, which is why crimes against them are Federal offenses. They are also the only Federal agency that is 100% funded internally (through postage fees); they don't receive a single cent of tax revenue (Ben Franklin set them up that way, IIRC).
[/civics lesson]
sykoholic |
I posed this question in a different thread but I figured I would try looking for an answer here as well.
The payrate in this adventure is 20gp each day, right? When exactly do these "paid days" start? At the beginning of the journey upriver or upon reaching Nightfall Station?
Since the PCs are trying to get hired on as mercenaries, I would think the pay doesn't start until they reach Nightfall Station and they are actually hired as guards. Protecting the River Queen is the "fee" the PC pay for the captain giving them a ride upriver to the station and their prospective jobs.
Yet... at the beginning of the journey, the riverboat captain pays them a certain amount of their mercenary wage in advance.
I'm confused.
Greg A. Vaughan Frog God Games |
Sunderstone |
Just ordered this along with some other stuff. Looking forward to this one. Ive been a fan of the Jungle stuff since the RPGA's Living Jungle thing many years ago.
Greg's writing it is a bonus. Ive liked his stuff since Tammeraut's Fate in Dungeon #106 iirc. The Istivin arc and Hateful Legacy in #131 were great too.
Davelozzi |
I love the flavor of this module (it's positively dripping with atmosphere), and I think it makes a great adventure story. That said...
Anyhow, hopefully I'm wrong, but I was just curious as to whether or not anyone else had similar concerns (or better yet if anyone has ran it already and can speak from experience)?
Chris Mortika RPG Superstar 2010 Top 16 |
Am I the only one who remembers the "aspis" insect-folk from 1st Edition?
I'll be running this adventure in the next couple months, but I can't resist: the top (and middle) tier of Aspis Consortium members are going to be ant- (as opposed to mantis-) shaped Thri-kreen.
(I agree, by the way, that there's a temptation to see "elves" as the good guys. So, by the time the party encounters the opening scene, a beloved NPC will have already had unpleasantness with the xenophobic wild elves.)
Kirth Gersen |
Am I the only one who remembers the "aspis" insect-folk from 1st Edition?
Ha! How much time have I squandered trying to come up with a 3.5e conversion for them that I was finally happy with? And somehow it never occurred to me to just use thri-kreen. Thanks!
But, man, I'll never forget when we first ran into them in "Slave Pits" 25 years ago... I sure wish Paizo would do a slave lords AP.
Chris Mortika RPG Superstar 2010 Top 16 |
(grin)
It seems that nothing riles up the typical murderous, tomb-robbing, law-flouting party of PC's as fast as slavers.
You want the party to instantly dislike otherwise decent NPC's? Give 'em a slave.
Now, enchanting a creature to adore and follow you, that's okay. Psionically dominating a herd of thralls, that's fine. Contracting hirelings with the expectation that the Black Jaguars will eat them and you won't have to pay for their services, that's par for the course.
But don't let the party catch you with slaves.
Kirth Gersen |
It seems that nothing riles up the typical murderous, tomb-robbing, law-flouting party of PC's as fast as slavers.
(Nods.) Been programmed into us since we were nine years old. Most especially if the slaver cleric belongs to an obscure "earth dragon" cult. Oh, and if they have monks. Evil monks trigger a genocide large enough to make slaving seem a minor peccadilo in comparison: "The Tilvanot Peninsula... today, a tropical paradise inhabited by evil monks... tomorrow: a smoking ruin."
Greg A. Vaughan Frog God Games |
Thanks Greg. Sorry for asking such a dumb question but sometimes the ol' grey matter just doesn't work like its supposed to. :\
Not at all. The things I write are never as clear as they seem in my own head. If it was confusing for you, I'm sure it was confusing for others, so I'm glad you asked.
Greg A. Vaughan Frog God Games |
Just ordered this along with some other stuff. Looking forward to this one. Ive been a fan of the Jungle stuff since the RPGA's Living Jungle thing many years ago.
Greg's writing it is a bonus. Ive liked his stuff since Tammeraut's Fate in Dungeon #106 iirc. The Istivin arc and Hateful Legacy in #131 were great too.
Sunderstone gets an A!
You should look up some of my earliest stuff...oh wait, Tammeraut was the earliest, so you've pretty much seen the lot of it. :-)
I'm glad you enjoyed them. I hope to keep you pleased even if unable to continue to do so through my favorite campaign setting of all time (i.e. Greyhawk). I have to say, though, Golarion is off to a great start in my opinion.
Greg A. Vaughan Frog God Games |
I love the flavor of this module (it's positively dripping with atmosphere), and I think it makes a great adventure story. That said...
** spoiler omitted **
Anyhow, hopefully I'm wrong, but I was just curious as to whether or not anyone else had similar concerns (or better yet if anyone has ran it already and can speak from experience)?
Good point, Davelozzi. However, the second half is very open by design. It can really go as quickly or slowly as a DM chooses to run it. I'd play to the tatstes of your players. Actually I'd probably start the second half out pretty boring for my group just to get them on the verge of phoning it in and then start seriously ratcheting the tension to catch them off guard with escalating
Greg A. Vaughan Frog God Games |
Am I the only one who remembers the "aspis" insect-folk from 1st Edition?
No way, man. My first question when James and Jeremy asked me to include the Aspis Consortium was "Greek shield variety or bug-slaver variety?" A1 and A2 in particular are two of the greatest adventures ever written after B10 Night's Dark Terror (I'm a sucker for that adventure).
I proposed a 3.0 adventure to Chris Perkins for Dungeon magazine several years ago that involved the reintroduction of the aspis to the game. He loved the title...unfortunately that was all. :-) If it wasn't such blatant WotC IP I'd try to update them for Pathfinder (at least I've thought about it), but I'm afraid they'd have to be entirely redesigned to avoid SRD/IP issues. Maybe the Darklands could use a four-armed buggy race. hmmmmmmm
Sunderstone |
Love this one, its up there with Entombed with the Pharoahs as one of my favorites. I think the Jungle setting in general never got much exposure previously before the Savage Tide.
Without spoilers....
"I like what they did with the place" - The Mwangi Expanse is great backdrop and I like the fact that its a low level module. I also like the flavor of the encounters as they fit well.
I would love to see a higher level sequel one day, level 10 or 12 maybe.
Late Edit*** - Greg, this one is excellent. More Jungle mayhem please!
Chris Mortika RPG Superstar 2010 Top 16 |
Up above, I said that I'd intended to foreshadow this adventure, and
The elvish society has been preparing to fight against undead for so long they've forgotten why. I'm going to add to that: anybody raised from the dead is included as undead. (This makes a little more sense in my campaign, given I run raise dead with the Heroes of Horror rules -- sometimes people come back ... wrong.)
And, by the way, I concur: the attention to detail, emphasis on mood, and exciting combats make this one of Paizo's best modules to date.
I just wish I owned copies of the Tome of Horror books.
Lisa Stevens CEO |
Sunderstone wrote:BTW, is the Advanced Bestiary a pdf only? Is it available in print?It may take some looking, but Advanced Bestiary might be able to be found in print.
No need to look at all. We have the Advanced Bestiary for sale here on paizo.com.
-Lisa
Greg A. Vaughan Frog God Games |
Thanks all. I'm glad you like (and I like how you think, Chris--Heros of Horror, heh, heh). That's high praise indeed, considering how awesome Entombed with the Pharoahs is. Tome of Horrors is one of my favorite OGL monster sources, and though I only recently obtained the Advanced Bestiary, it also gets a lot of play in Paizo outings. I highly recommend them both (and TOH 2 and 3 for that matter).
I'd love to revisit the Mwangi myself. There's a lot left to be said and a certain ape-covered ruin to visit still yet. Plus with the Pathfinder gazetteer and upcoming campaign book, more and more possibilities just keep opening up. On top of that, I1 Dwellers of the Forbidden City is also one of my top 5 all-time favorite adventures. Here's hoping. :-)
Mark Moreland Director of Brand Strategy |
Thanks all. I'm glad you like (and I like how you think, Chris--Heros of Horror, heh, heh). That's high praise indeed, considering how awesome Entombed with the Pharoahs is. Tome of Horrors is one of my favorite OGL monster sources, and though I only recently obtained the Advanced Bestiary, it also gets a lot of play in Paizo outings. I highly recommend them both (and TOH 2 and 3 for that matter).
I'd love to revisit the Mwangi myself. There's a lot left to be said and a certain ape-covered ruin to visit still yet. Plus with the Pathfinder gazetteer and upcoming campaign book, more and more possibilities just keep opening up. On top of that, I1 Dwellers of the Forbidden City is also one of my top 5 all-time favorite adventures. Here's hoping. :-)
You have my vote Greg. (Maybe you can co-write it with Steve Greer so to make up for his bitterness over this module selling better than his.)
As for TOH, I am waiting for the Paizo update that's been bandied about in other threads. I'm all for the Paizo/Necromancer tag-team, and hope to see the results of it soon!
Sunderstone |
I just read the thread about the possible ToH revised/pathfinder edition thing, any news?
I think ill pass on the Advanced Bestiary, I didnt know it was all templates. I was thinking it was another MM type. I will however get the ToH Revised pdf and hope that the Pathfinder Edition will see print. :)
Steve Greer Contributor |
...Maybe you can co-write it with Steve Greer so to make up for his bitterness over this module selling better than his.
Bitter?! Me?! Naw! I'm happy as a pig in mud for Greg.
The man deserves all the success he gets. He's a great guy.
Oh, and just for the record, I'd love to collaborate on just about anything with Greg Vaughan. We're both old school 'Hawkers all the way. But I don't think Greg needs any help from me writing kickass adventures.
Mark Moreland Director of Brand Strategy |
yoda8myhead wrote:...Maybe you can co-write it with Steve Greer so to make up for his bitterness over this module selling better than his.Bitter?! Me?! Naw! I'm happy as a pig in mud for Greg.
** spoiler omitted **
Though now that I look at it, Demon Within is at the top of the list, so looks like people just needed to get from level 4 to 11.
Arnwyn |
Definitely a very cool module. I just got it and skimmed through it and was immediately inspired and excited. Great maps, too (eg. Whitebridge).
But there's too little on Bloodcove. The map and general layout of the city is freaking awesome, but nothing was given about it.
What is the population? Basic leadership and demographics?
Also, what are these locations:
- Paulus' Herpetorium (WTF?)
- House Barzoni
- House Cartahegn
- The Castellany of the Fever Sea
- House Umbertine
- House Luxlor
Now, I'm guessing that just like the Aspis Consortium, those "Houses" are merchant consortiums as well. Are they? What about those other locations...?