The Scarecrow

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Pathfinder Adventure Path Subscriber. 130 posts. No reviews. 1 list. 2 wishlists.


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Hmmm...there isn't any mention of it in "Rule of Fear". Since the basis of Darkest Vengeance seems to be the loss of the lodge in Karcau, I would assume that, at the writing of "Rule of Fear", the lodge is no longer in operation. Looks like I need to get "Darkest Vengeance" to get all the details.


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Is the lodge in question, the one (..er, two?) in Caliphas or is it in a different city? If it's in a different city, which one?


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How many are there and where?

"Ashes at Dawn" and "Rule of Fear" state that the Havenguard Lunatic Asylum serves as a Lodge. "Seekers of Seekers" says it is the Vodavani Lodge. "Ashes/Rule" makes no mention of Vodavani. "Seekers" makes no mention of Havenguard. Both are supposedly in Caliphas. So.... which is it?

Is there a lodge in Lepistadt? With the University there, one would think the society would have some sort of presence there as well.


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Is there a side cut-away view of The Pale Tower anywhere?


Pathfinder Adventure Path Subscriber
Kirth Gersen wrote:
Until Sykoholic posted that, I had never heard of an "atheist" who actively claimed certainty, as a belief --

Apparently, I need to re-word what I said as it seems it is being taken the totally wrong way.

Saint Caleth wrote:
So maybe we should be more careful about throwing around the word "believe" since it is fairly imprecise in normal English usage.

So I see.

There are two types of "dumb" people in this world- dumb people who are too dumb to know they're dumb and dumb people who are smart enough to know they're dumb. I would like to think that I fall into the second category and as such, will quietly exit stage-left before I make any more of a fool of myself.


Pathfinder Adventure Path Subscriber
meatrace wrote:
sykoholic, you sound like a strong atheist. You assert that there is no god. I, on the other hand, am more of an agnostic atheist.

Actually, I consider myself an agnostic atheist for much the same reasons you consider yourself one. I "believe" there is no "god" but I don't really know for certain. I'm convinced there isn't but being convinced and actually knowing are two different things.

When people who do believe in god ask me why I don't believe, I just tell them that I simply don't find it to be believable.

meatrace wrote:
There are two sides. The disbelief in the existence of gods, and the BELIEF that there are none.

You're going to have to clarify/elaborate on that one. I'm not understanding the difference between the two.


Pathfinder Adventure Path Subscriber

atheism (noun)[Greek: a -without, theos -God]

-the belief that there is no God.
~Webster's New World Dictionary

-the belief that there is no God.
~Thorndike-Barnhart Comprehensive Desk Dictionary

-1.
a. Disbelief in or denial of the existence of God or gods.
b. The doctrine that there is no God or gods.
~American Heritage College Dictionary


Pathfinder Adventure Path Subscriber

Atheism is not the lack of a belief. Rather, it is the belief of a lack. As an antheist, I BELIEVE there is no higher power. I also BELIEVE there is no afterlife. I am as devout in my beliefs as anyone else is in theirs and my beliefs can be offended, just like anybody else's.

As far as I know, there is no official or recognized "Church of Atheism". Atheist are simply seperate individuals who share a common belief. There is no organization or institution that regulates/dictates what or how we believe. So, at least in that sense, atheism is not a religion. It is a belief system however, and one could say it is spirituality rather than religion since it is personal/individual-based rather than communal/organization-based.

Just my take on the original subject.


Pathfinder Adventure Path Subscriber

40 figure capacity, cut out size: 1" x 1", 1 layer
56 figure capacity - cut out size: 1" x 2", 2 layers - (larger figures)
80 figure capacity - cut out size: 1" x 1", 2 layers

The boxes themselves are hard, sturdy, plastic. Each layer of foam consists of three pieces: a thin top pad/cover, the divider, and the bottom. Between the two layers is a piece of heavy cardstock with a loop of ribbon attached to each end. The loop allows for easily lifting the upper layer out of the box to access the lower layer. Since the 40 figure case is only one layer, it obviously won't have this.

I own about 15 of these things and absolutely swear by them. My only complaint is that the divider and bottom of each layer don't come attached to each other. When removing a figure, if some pointy bit catches on the foam, you can pull the whole divider out of place. Nothing a couple spots of white glue can't remedy though.


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Pathfinder Adventure Path Subscriber

Okay.... fine.... make a liar out of me.

4WD?


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Pathfinder Adventure Path Subscriber
Fredrik wrote:
...if none of your wheels have traction, then it doesn't matter how many have drive.

So true. 4WD will not keep you from going into the ditch. All it will do is get you back out of the ditch once you've gone in.


Pathfinder Adventure Path Subscriber

Well... central Washington is in the process of getting hit again. How are things looking on Paizo's side of the Cascades?


Pathfinder Adventure Path Subscriber

The whole state of Washington (yes... believe it or not, there really IS more in Washington State than just Seattle) got hit. I live in the central portion and it looks just like Cosmo's pic... minus the trees, of course. What I would really like to know is if snow can make it over the mountains, why can't rain make it over here as well?


Pathfinder Adventure Path Subscriber

Uhm... why is today's blog dated "Friday, January 5th"? Today is Friday the 6th, is it not?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
And we do have an Asian female human iconic: The witch.
magnuskn wrote:
Well, damn. And, uh, I'd never thought Feiya was asian, to be honest. I guess the white hair had me fooled.

You and me both. I always figured she was Varisian or Shoanti. Of course, we had no way of knowing since there has yet to be a "Meet the Iconics" write-up for her. (James: HINT! HINT! HINT!)


Pathfinder Adventure Path Subscriber

Mummies and Vampires will prolly be covered in "Classic Horrors Revisited" but how about a book covering the other "intelligent" undead: liches, wights, ghouls, wraiths, etc? "Classic Undead Revisited", anyone?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
sykoholic wrote:
I wonder if James knows there's a band called Murderdolls
He does not.

He does now.


Pathfinder Adventure Path Subscriber

I wonder if James knows there's a band called Murderdolls


Pathfinder Adventure Path Subscriber

Any updates on these? The store still says "June Pre-Order" and we're now into September.

Not trying to be pushy. Just curious.

Would it be possible to have a Pathfinder Dice Subscription?


Pathfinder Adventure Path Subscriber
DaveMage wrote:

I don't think pestering Clark will work.

It's been tried. ;)

Some of us Necro-boarders are now exploring other options to draw the demon lord's favor. We were considering a virgin sacrifice but have had a great deal of difficulty acquiring a suitable virgin... and despite the good intentions behind my suggestion, I have been informed that a "new-in-box" inflatable love doll is NOT an acceptable substitute.


Pathfinder Adventure Path Subscriber

Ustalav? <ducks and runs>

Seriously though, that would be pretty freakin' cool. "Ravenloft" done Pathfinder style in a six part Adventure Path.


Pathfinder Adventure Path Subscriber

There's also "Into the Haunted Forest" that would work fairly well for younger kids. It's based in the Arthell Forest which is also in Darkmoon Vale so you could work it into a Falcon's Hollow campaign or even use it as a starting point for one.

Best of all, it's only $5.00.


Pathfinder Adventure Path Subscriber

I got an honorable mention? Cool!


Pathfinder Adventure Path Subscriber

Valeros: "I see London. I see France. I see someone's.... HOLY FREDRICKS OF HOLLYWOOD!!!!
----

Kyra: If the water is truly supposed to be that color, why is it only like that on your side of the pool?
----

Valeros: So, that would be a "no"? >>>I'm kinda suprised no one has used this one yet<<<


Pathfinder Adventure Path Subscriber
Timitius wrote:
Ah HA! The carpet doesn't match the drapes! I knew it!

That would certainly explain her eyebrows.

Its a slow day at work so.....

Valeros: "Loofa?!?!? I thought you said two-fer!"

----

Valeros [later that same day]: "Bath house? What bath house? After we got done shopping, Lem said he wanted to try out his new Hat of Disguise so I went back to the inn. I don't know anything about a bath house."


Pathfinder Adventure Path Subscriber
Billzabub wrote:
"No, really, a guy named Jason said we should playtest everything!!!

Later, Valeros would contact the Jason guy, voicing his disatisfaction with Pathfinder's rules for seduction.

----

Valeros: "Will you two relax! The Paizo people assured me this picture is simply for the sake of art. No one is ever actually going to see it."

----

For weeks, Sajan had suffered the jibes and taunts of the other. However, by not inviting him to the pool party, they had gone too far.

-----

Assassin: "Okay... remember what they taught you in assassin school. A master assassin focuses soley on his target and ignores all distra... SWEET AUNT FANNY!!! LOOK AT THAT!!!!"


Pathfinder Adventure Path Subscriber

Valeros: Uh... waitasec... what else did you say Calistria was the goddess of?

----

Despite his claims, Kyra and Merisiel had serious doubts concerning Valeros' recent conversion to the worship of Shelyn.

----

Valeros would never again ask Amiri for dating advice.


Pathfinder Adventure Path Subscriber

Am I the only one envisioning Sajan being just "off camera" and restraining Amiri to keep her from charging into the pool and beating Valeros to a pulp?


Pathfinder Adventure Path Subscriber

Valeros: Aw c'mon! 4E isn't that bad!


Pathfinder Adventure Path Subscriber

Ezren (muttering to himself): "Rookie."


Pathfinder Adventure Path Subscriber
Rookseye wrote:
I think it is obvious, we need to see Orcus' place defined in the Pathfinder setting.

According to the "Demon Lords of Golarian" chapter in "Descent into Midnight", Orcus doesn't have much of a place in the PF setting.

Orcus MAKING a place for himself in the PF setting would make for a pretty cool AP though. (hin, hint)


Pathfinder Adventure Path Subscriber

This might seem like something of a no-brainer but there needs to be some discussion about the government. In such a "wretched hive of scum and villany", who actually rules? Does anyone rule? Is the ruling power a single individual or a council of some sort, possibly made up of the major crimelords and cult leaders? Is their rule absolute? Are they a puppet of some faction or organization?

Who, if anyone, is in control in Kaer Maga?


Pathfinder Adventure Path Subscriber
Brix wrote:

Goodman Games is lost to 4E

Not necessarily. A publisher can support 4E and other systems but not with the same brand/product line. So while the "Dungeon Crawl Classics" line may be lost to 4E, Goodman is still free to create a new line/brand and support Pathfinder through it. Whether or not they actually do this remains to be seen.

*edit*
Note: That is my understanding of the GSL anyways. I could very easily have it all wrong.


Pathfinder Adventure Path Subscriber

Uhm... maybe I'm not understanding things but the question of "who was killed" is throwing me off. If they don't know who was killed, how do they know anybody actually was killed?

Or do you mean the deceased is a complete stranger that nobody knows or can identify?


Pathfinder Adventure Path Subscriber

To my understanding, Clark doesn't want to do more 3.5 products due to lack of interest in 3.5 from distributors and retailers. Paizo, however, doesn't seem to have such problems with their 3.5 products. I was just thinking that if these 3.5 adventures were released as part of an established and recognized Paizo brand (ie: GameMastery) then distributors and retailers WOULD be interested in them and thus Clark would be more inclined to publish them rather than sitting on them while playing the "waiting game" with the GSL.


Pathfinder Adventure Path Subscriber

When 4E was announced, the market for 3.5 products died almost immediately as distributors and retailers no longer wanted products for an "obsolete" game. At that time, Necromancer has three adventures ready for printing but had to cancel them. These adventures are now collecting dust as Necromancer waits for an acceptable revision of the GSL.

Would it be possible for Paizo to release these "lost" Necromancer adventures through the "Game Mastery" line and turn the line into something similar to what White Wolf did with "Sword & Sorcery Studios"?

The Game Mastery line presently consists of "neutral" accessories. Paizo could publish Necromancer's 3.5 adventures under a "re-created" Game Mastery Adventures line. This way, Necromancer could continue to produce 3.x material but under Paizo's label which distributors and retailers would recognize and want. Since these adventures would be Game Mastery products rather than Pathfinder products, a license wouldn't be needed (beyond the OGL) and the adventures wouldn't be linked to the Pathfinder setting and thus remain setting neutral, like all of NG's adventures.

Currently, GameMastery products seem to be few and far between. I don't see why Paizo couldn't slip one of Necromancer's 3.5 adventure into the production/release schedule every once in a while. Paizo already intends to do Necromancer Games' 4E products which, in accordance with the GSL, will require an entirely new product line to be created. Why not just use an existing product line to make new Necromancer 3E products as well?

Of course, its probably not that simple and there's probably more involved than I'm aware of but it's just sorta my own personal theory/thought/idea of how Necromancer could get out of "idle" and back into action.


Pathfinder Adventure Path Subscriber

When 4E was announced, the market for 3.5 products died almost immediately as distributors and retailers no longer wanted products for an "obsolete" game. At that time, Necromancer has three adventures ready for printing but had to cancel them. These adventures are now collecting dust as Necromancer waits for an acceptable revision of the GSL.

Would it be possible for Paizo to release these "lost" Necromancer adventures through the "Game Mastery" line and turn the line into something similar to what White Wolf did with "Sword & Sorcery Studios"?

The Game Mastery line presently consists of "neutral" accessories. Paizo could publish Necromancer's 3.5 adventures under a "re-created" Game Mastery Adventures line. This way, Necromancer could continue to produce 3.x material but under Paizo's label which distributors and retailers would recognize and want. Since these adventures would be Game Mastery products rather than Pathfinder products, a license wouldn't be needed (beyond the OGL) and the adventures wouldn't be linked to the Pathfinder setting and thus remain setting neutral, like all of NG's adventures.

Currently, GameMastery products seem to be few and far between. I don't see why Paizo couldn't slip one of Necromancer's 3.5 adventure into the production/release schedule every once in a while. Paizo already intends to do Necromancer Games' 4E products which, in accordance with the GSL, will require an entirely new product line to be created. Why not just use an existing product line to make new Necromancer 3E products as well?

Of course, its probably not that simple and there's probably more involved than I'm aware of but it's just sorta my own personal theory/thought/idea of how Necromancer could get out of "idle" and back into action.


Pathfinder Adventure Path Subscriber

My wallet seems to have taken a liking to the abuse. The mere mention of Paizo will send it into a fit of screaming "Whip me! Beat me! It hurts so good!". It can be rather embarassing when it happens in public.


Pathfinder Adventure Path Subscriber

Greg,

Hopefully I'm not stepping out of line here but I figured I would pass this along in case you may have missed it.

Clark Peterson wrote:

Greg, if you are out there, email me.

Clark


Pathfinder Adventure Path Subscriber

C-Eh-N-Eh-D-Eh


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
There will be some rebellion... but we're not going to undo what we've set up in Cheliax in the first adventures set there.

Why not? You did it with Korvosa. ;)

Zombieneighbours wrote:
If it involves some form of rebellion, can we please have the immortal lines 'its a trap' uttered at some point. :)

What it truly needs is some deformed, cloaked, BBEG hissing "It is quite safe from your pitiful little band".


Pathfinder Adventure Path Subscriber

Don't forget that "Hollow's Last Hope" continues on into "Crown of the Kobold King" and "Revenge of the Kobold King".


Pathfinder Adventure Path Subscriber
Joshua J. Frost wrote:

Soon. :-)

(Not today)

Apparently not today either.

*begins referencing his "Cookbook" and gathering ingredients.*


Pathfinder Adventure Path Subscriber

Josh-

A few minor facts that may be of some interest to you:

1) I own a copy of "The Anarchist's Cookbook".
2) I have a documented history of mental illness.
3) I live in Washington State.

Announcements.... NOW!!!!!


Pathfinder Adventure Path Subscriber
Krauser_Levyl wrote:
Nope. It's just that, now that the Axebeak, Giant Slug, and the Leucrotta were included in the list, the thread changed from "Classic Monsters not in the 4E MM" to "Personal favorite monsters not in the 4E MM".

I guess its a matter of personal definition regarding the term "classic". Obviously, not everyone is going to agree on what is a "classic" and what is not.


Pathfinder Adventure Path Subscriber

Oops. I see Mimic was already listed.

I'm not finding Horned Devil in the 4E MM. Am I just missing it or is it another one for the list?


Pathfinder Adventure Path Subscriber

There are no Bombardier, Boring, Rhinoceros, Stag, or Water Beetles. There is a Fire Beetle but its nothing like the "classic" Fire Beetle.

I don't recall seeing a Giant Centipede either which I find odd considering the card for the Dungeon of Dread mini had 4E stats

Also missing are:

Axe Beak
Centaur
Cockatrice (yet there's a mini for it in the upcoming set)
Ghast
Giant Frog
Giant Slug
Giant Wasp
Leucrotta
Mimic
Sabre-tooth Tiger
Winter Wolf


Pathfinder Adventure Path Subscriber

Bad things happen in threes: Gary Gygax, Bob Bledsaw, and now Erick Wujick. :(


Pathfinder Adventure Path Subscriber

Would it be possible to add the following item to Order #958943:

Bits of Darkness: Dungeon Duo (d20) Print Edition
Publisher- Tabletop Adventures
Price- $18.90

Thank you for your assitance


Pathfinder Adventure Path Subscriber

Is it possible to add/remove items to/from an order that was just placed? If so, how?

Full Name

Katelin Satinova

Race

Human HP 73/73 | AC 19 | FF 17 | T 14 | Per +18 | F: 12 | R: 8 | W: 15 | Init +4

Skills:
Fly +15 | HA +9 | Heal +14 | Know (nat) +15 | Know (nob) +1 | Ling +3 | Ride +6 | Spell +8 | Surv +22 | Swim +4

Classes/Levels

Eagle shaman druid 10

Gender

Female

Size

Medium

Age

29

Alignment

NG

Languages

Common, Shadowtongue, Druidic, Undercommon, Fey

About Katelin Satinova

Introduction:

Katelin is a Nidalese woman, formerly noble, now disinherited and exiled. As a young noblewoman, she was encouraged into service as a handmaiden at one of Zon-Kuthon's greatest temples. But she found no joy in inflicting pain, nor in watching others perform their grotesque worship. The only pleasure she found was in hawking along the Usk River.

She did not disagree with the Kuthite worshippers that pain and death were a part of life; but where they went wrong, she discovered, was in the glorification of suffering for its own sake. In the natural world, what cruelty was present was for a purpose: food, territory, a mate. Slowly, she came to realize that she could see Zon-Kuthon's faith as nothing more or less than an abomination, a perversion.

Her hawking trips became more and more frequent; she would spend time meditating along the river's banks, reaching her spirit forth to feel its ebb and flow. One day as her spirit reached out, it suddenly met another, and Katelin realized she was not alone in her newfound discovery of the natural world's power.

She sought out the spirit she had touched, and the man she met introduced her to a circle of what she learned were called druids, those learning to tap into the life force of the world just as she was. Together, these druids were working to cleanse the Uskwood of the umbral taint ages of shadow had infected it with, and Katelin joined in their work, battling the shadows to restore the forest's life.

She was finally fulfilled; but alas, it was too good to last. Finally, her father found out about her secret missives. Under the Umbral Court's cruel ministrations, she was forced to confess to the druids' efforts, and was sentenced to death by hanging for the heresy of combating the shadows, children of the Midnight Lord.

She ascended the gallows broken in body and spirit from the cruelty of the torture she had withstood. Death seemed almost a relief after the pain she had suffered. As the gallows platform prepared to drop, she had just one thought.

Let me fly from here.

And as the floor dropped from beneath her, her silent prayer was answered - but not by death, as she had thought. Instead, her bound hands turned suddenly to wings, her body shrinking away from the noose's grasp. The empty rope hung, and Katelin rose, not stopping until home was nothing but a distant memory.

Appearance and Personality:

Katelin's harrowing experience has left her somewhat anxious and paranoid, but eager to combat tyranny wherever it may reside. She is still significantly weakened physically by the aftermath of the interrogation. She's happy to be free of Nidalese custom, however, and works to progress in her druidic talents under the guidance of mentors in the Liberty's Edge faction of the Pathfinder Society. The strong survive and the weak perish, as nature has taught her too well; but even the weakest can rise high, as she did.

She never developed the special bond with a single creature that others did, but her noble upbringing has given her the ability to spur others to greatness, and her time with the Liberty's Edge has given her the conviction and will to take others' pain in order to grant them the chance to rise. She still prefers eagles and other birds in her magics, and even spends nearly all her time in the body of an eagle herself, emerging seldom.

She escaped the cruelty of Nidal, but its marks have remained. Her physical infirmity is less troublesome when she takes an eagle's body, but the weakness still galls her. In her travels, she and her cohorts defeated an umbral dragon dwelling near a rift to the Plane of Shadow, and she wears its hide as armor now, an upraised fist to the shadow creatures of Golarion. Adventuring has helped her begin to regain her strength, so she keeps going, looking to put the last remnants of Nidalese oppression behind her.

TL;DR:

Katelin was raised in Nidal. She started studying druidism after growing dissatisfied with Zon-Kuthon's sadomasochistic faith. Along with other druids, she worked to reduce the umbral taint of the Uskwood, and in return, she was tortured, convicted of heresy, and sentenced to execution. She escaped her execution by discovering her wild shaping abilities on accident, turning into an eagle and fleeing on wing. Now she works with the Pathfinder Society's Liberty's Edge faction.

Survival of the fittest is her fundamental belief, but she also believes strongly in equipping people to make them fitter for the task at hand, whether it's an oppressive regime or a natural disaster. Self-sacrifice comes naturally to her - she's willing to do whatever it takes to help others. She's found a good fit in the Liberty's Edge, since they share many of the same ideals, and her goals at the moment are to distinguish herself in the faction through successful relief and aid missions.

The torture she was subjected to left her quite physically weak. Adventuring has helped her to regain some of her strength, but it is still apparent she began behind many other adventurers. She also still bears the scars of her ordeal, including across her face and hands. There's definitely emotional scars as well - she remains somewhat anxious and paranoid, especially where Nidal and the Umbral Court are concerned, and she struggles to accept the deformity and weakness she can't shake.

As such, she tends to remain wild shaped most of the time; she's developed the ability to use magic and even speak while retaining an eagle's shape. The eagle's shape resonates with her, being how she narrowly escaped execution. It reminds her that she was able to get herself out of Nidal, and that her past is just that - the past. Her scars aren't visible in that form, and her weakness doesn't have as much impact.

Note: main statblock assumes human form; wildshaped eagle form in indicated spoiler

[spoiler=Basics]
Name Katelin Satinova
Basics Female human eagle shaman druid 11
Alignment, Size, Type NG Medium humanoid (human)
Speed 30 feet

Senses:

Initiative +4 (+2 DEX, +2 trait)
Perception +18 (+5 WIS, 10 ranks, +3 class skill)
Special senses: None

Defenses:

AC 19 (touch 14, flat-footed 17)
(+2 dex, +5 armor, +0 shield, +0 size, +2 deflection, +1 natural)
HP 73 (10+9*7)
Fortitude +12 (+7 class, +2 CON, +3 resistance)
Reflex +8 (+3 class, +2 DEX, +3 resistance)
Will +15 (+7 class, +5 WIS, +3 resistance)

Offenses:

Melee attacks

Statistics:

Strength: 8+2 (physical prowess +2)
STR +0

Dexterity: 14
DEX +2

Constitution: 14
CON +2

Intelligence: 10
INT +0

Wisdom: 18+2+2 (level 4 and level 8 bonus, mental prowess +2)
WIS +4

Charisma: 12
CHA +1

Base Attack Bonus: +7/+2
Combat Maneuver Bonus: +7 (+7 BAB, 0 STR, +0 size)
Combat Maneuver Defense 19 (+7 BAB, 0 STR, +2 DEX, +0 size)

Traits:

Beast of the Society: double duration on wild shape when transformed into Small or Medium animal
Reactionary: +2 initiative

Feats:

Spell Focus (conjuration): +1 to DC of conjuration spells cast
Augment Summoning (human bonus feat): +4 to Strength and Constitution of summoned creatures
Weapon Finesse: use DEX instead of STR for attacks with light/finessable weapons
Natural Spell: can cast spells while wildshaped
Wild Speech: can speak normally in any language known while wild shaped, can speak with animals of same form for 10 minutes/day
Superior Summoning: when casting spell to summon more than one creature, add one to total
Flyby Attack (eagle shaman bonus feat): can move up to speed and take standard action at any point during move

Skills:

(6/level; 4 class, 0 INT, 1 race, 1 favored class, 0 background)
Fly +15 (10 ranks, +2/3 DEX, +3 class skill)
Handle Animal +9 (5 ranks, +1 CHA, +3 class skill)
Heal +14 (4 ranks, +7 WIS, +3 class skill)
Knowledge (nature) +15 (10 ranks, +0 INT, +3 class skill, +2 druid)
Knowledge (nobility) +1 (1 rank, +0 INT)
Linguistics +3 (3 ranks, +0 INT)
Perception +20 (10 ranks, +7 WIS, +3 class skill)
Ride +6 (1 rank, +2 DEX, +3 class skill)
Spellcraft +8 (5 ranks, +0 INT, +3 class skill)
Survival +22 (10 ranks, +7 WIS, +3 class skill, +2 druid)
Swim +4 (1 rank, +0 STR, +3 class skill)

Armor check penalty: -1
* denotes ACP-affected skill

Languages:

Common, Shadowtongue, Druidic, Undercommon, Fey

Racial Characteristics:

Skilled: one bonus skill point per level
Bonus Feat: one extra feat at first level

Special Abilities:

Weapon Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural weapons of forms assumed with wild shape; light and medium non-metal armor
Spontaneous Casting: can change any prepared spell to summon nature's ally of same level or lower
Nature Bond: Nobility domain, Martyr subdomain
Inspiring Word: as standard action, speak word to ally to grant +2 to attack rolls, skill checks, saving throws, ability checks for 5 rounds (8/day)
Sacrificial Bond: when ally within 30 feet takes damage, can transfer damage and all related effects to self (can't be reduced in any way) 1/day
Nature Sense: +2 to Knowledge (nature), Survival checks
Wild Empathy: can make checks to influence attitude of animal (use with birds at a +4 bonus)
Woodland Stride: can move through natural difficult terrain without hindrance
Trackless Step: leaves no trail in natural settings unless left intentionally
Resist Nature's Lure: +4 bonus to saves v. SLA/SU abilities of fey
Wild Shape:
Non-bird forms: Huge-Diminuitive animal as beast shape iii, Medium elemental as elemental body ii, or Small-Medium plant as plant shape i 3/day, 8 hr/change (16 hr/change for Small or Medium animal)
Bird forms: Diminuitive-Huge animal as beast shape iii 5/day, 12 hr/change (24 hr/change for Small or Medium animal)
Totemic Transformation: as move action, can take on aspect of eagle (fly speed 30 feet [good maneuverability], low light vision and +4 racial bonus to Perception, or bite and 2 talons [1d4]) and cast speak with animals (birds) at will for 10 minutes per day in 1 minute increments
Totemic Summons: can cast summon nature's ally as standard action when summoning eagles, rocs, or giant eagles (added to summon nature's ally iv), grant 10 temporary hit points upon summon
Bonus Feat: Flyby Attack

Katelin's eagle form:

Basics
Alignment, Size, Type NG Small animal
Speed 10 feet, fly 80 feet (average)

Senses
Initiative +5 (+3 DEX, +2 trait)
Perception +18 (10 ranks, +5 WIS, +3 class skill)
Special senses: Low-light vision

Defenses
AC 22 (touch 16, flat-footed 19)
(+3 dex, +5 armor, +0 shield, +1 size, +1 natural, +2 deflection)
HP 73
Fortitude +9 (+7 class, +2 CON)
Reflex +6 (+3 class, +3 DEX)
Will +12 (+7 class, +5 WIS)

Offenses
Melee attacks
Bite +10 (1d4/20 x2) and 2 claws +10 (1d4/20 x2)

Statistics

Strength: 8
STR -1

Dexterity: 16
DEX +3

Constitution: 14
CON +2

Intelligence: 10
INT +0

Wisdom: 20
WIS +5

Charisma: 12
CHA +1

Base Attack Bonus: +7/+2
Combat Maneuver Bonus: +0 (+7 BAB, -1 STR, -1 size)
Combat Maneuver Defense 18 (+7 BAB, -1 STR, +3 DEX, -1 size)

Feats
See above

Skills
See above

Languages
See above

Special Abilities
See above

Light load maximum: 33 lb
Medium load maximum: 66 lb
Heavy load maximum: 100 lb
Lift off ground maximum: 200 lb
Drag maximum: 500 lb

Spells:

Spells Prepared

Spell name

Gear/Possessions:

Light load maximum: 33 lb
Medium load maximum: 66 lb
Heavy load maximum: 100 lb
Lift off ground maximum: 200 lb
Drag maximum: 500 lb

Current weight carried: 0 lb

Money: 31000 GP 0 SP 0 CP

Always carried:

Luggage: