A Knightly Mission

by Dylan Birtolo

Chapter One: The Man in the Woods

Marra crept forward, easing her weight from her heel onto the flat of her foot, making sure that no branches snapped underneath her weight and betrayed her presence. She held her bow at her side, an arrow nocked in place and locked under her forefinger. It was too early to bring the weapon to bear; the distance was too great. She needed to be closer to make an accurate shot. In front of her, an elk reached down to rip up some grass with his teeth, blissfully unaware of her presence. The animal snorted and jerked its head up.

Marra froze. If she stood still, he might not notice her. The elk looked around and sniffed at the air, its large nostrils flaring. Marra held her breath.

After a few seconds, the animal lowered its muzzle back to the ground and continued to graze. The tension in Marra's shoulders eased as she saw the elk go back to its routine. This was as close as she dared to get. Any closer and she would risk spooking the beast. It had been a long time since she had some fresh hide to tan and she couldn't afford to let this specimen get away. She was already deeper in the Fangwood than she had ever been, and these woods were far from safe, even before the bandits.

Marra pushed the thought from her mind. She didn't have time to worry about that now. She raised her bow and pointed the arrow at her target. In her mind's eye, she pictured the path the arrow would take and where it would sink deep into the elk's flesh. She breathed in deeply and eased the air out. Once she finished exhaling, she drew back to her cheek and loosed the arrow in one smooth motion.

The arrow whistled as it cut through the air and landed with a solid thunk deep in the elk's side just behind his left foreleg. The elk bolted, sprinting forward and crashing through the underbrush without even bothering to look for its attacker. Marra snatched another arrow from the quiver on her hip, but by the time the shaft was nocked, the elk was too deep in the brush for her to have a shot. She kept the arrow in place, but lowered the bow to her side as she walked forward.

Her steps were slow and measured as she followed the elk's obvious trail. There was no need to rush. The wound was deep and she was confident she had pierced the animal's lung. If so, the elk's run would be short and she'd soon be back on her way to her tannery. If not, there was no way she would catch a fleeing elk. Up ahead, the sounds of the animal's mad dash continued, spooking birds out of the trees with the sudden noise.

As she walked, Marra's thoughts fled back to the bandits. They'd been more active recently, even north of the Marideth River. She knew they were Molthuni. Everyone knew it was the Molthuni. But their strong and honorable allies to the north in Lastwall claimed that it was just a simple bandit problem internal to Nimrathas and did not require any intervention on their part. At least that was the story Marra heard the last time she had taken her leather to Tamran. The politics of the situation sickened her. She wished there was something that she could do to chase the Molthuni off, but she wasn't a politician or a noble, and there was little more a tanner could do than help to keep her own home and neighbors safe.

Marra grabbed a fallen piece of wood in her right hand and used it to hack at the branches around her as she walked. With each stroke she remembered the last time the bandits raided her village. She was working in the shop and heard the screams, rushing out still carrying her tongs and carving knife. Four men rode into the village with torches and swords, too well made to be the spoils of scavenging. They trampled anyone too slow to get out of their way. They didn't attempt to make demands; they attacked, threw their torches into whatever flammable roof or crop they could find, and fled. The villagers were lucky and managed to keep the fire from spreading and causing too much damage.


At heart, Marra Silvermoon is no simple tanner.

Up ahead, a loud crash followed by silence signaled the fall of the elk and jerked Marra back to the present. She dropped her stick and picked up her pace. It wasn't long before she came upon the animal collapsed in the dirt. The beast's chest rose and fell as it struggled to breathe, legs twitching across the ground. The arrow had broken off, but Marra could see the wound, the small hole still pouring out blood that bubbled as the elk exhaled. Marra took her knife from her belt and ended the elk's suffering.

She unslung her pack and took out the leather and cord inside. With practiced motions, she created a simple travois and laid it next to the elk corpse. Putting her bow aside, she knelt down next to the corpse and began cleaning it, cutting off large strips of skin to treat back at her workshop and large strips of meat for food. She wrapped the meat inside the skin to protect it before she laid it on the sled in pieces. There was no way she could drag the entire corpse. A lot of it would go to waste, but she would take back as much as she could drag.

Cleaning the animal was difficult work and it wasn't long before sweat beaded on her brow. She reached up and brushed the back of one arm across it, careful to make sure none of the blood dripped into her eyes. As she lowered her arm, she heard a low rumbling growl off to her left. Marra flicked her eyes in that direction, not wanting to make any sudden motions.

Between a few of the trunks she saw a group of three wolves stalking forward, the one in front growling as it peeled back its lips. Marra glanced back at her bow, useless on the ground a few feet away. Her fingers flexed on her carving knife. It wasn't much, but it was all she had. The wolves took a few more steps and then froze, the one in front looking bigger as its fur stood up. Yet it did not advance, and the others didn't circle around.

Wolves were something she knew, having watched them and dealt with them all her life. Marra's legs tensed in anticipation as she slowed her breathing, paying attention to the sounds around her while she unfocused her eyes from the wolves in front of her. They were not the real threat. They were the distraction, there to keep her from running away.

A snap from behind burst her into motion. She pivoted on her right foot, moving out of the way and leading with her knife in a vicious spin. The wolf that charged her from behind tried to spring back when she moved, but it wasn't fast enough. Her blade cut deep into the animal's shoulder, tearing through the flesh and making it yelp as it retreated from her attack.

Now that she was moving, Marra looked around and saw five wolves surrounding her, including the one she had just injured. It was the largest and she guessed it would be the leader. Despite its injury, it stalked back and forth in front of her, just out of her reach. Every few steps it would lunge forward and snap, but spring back before she had a chance to attack. The other wolves moved around to circle her and the fresh elk carcass.

Marra knew she needed to end this quickly. There was no way she'd stand for long against a pack of wolves. Her only hope was to deal with the alpha and hope the others fled. She took a step back, then another, turning to make sure she never left her back to one wolf for too long. Every time she turned away, one of them would snap forward, never close enough to connect but getting closer and bolder with each lunge. Out of the corner of her eye, Marra saw her bow resting on the ground next to her foot. She dug her boot into the soft ground, getting it underneath the bow.

Marra spun again, this time turning to face the alpha. She threw her knife at the beast, but it jumped to the side before the weapon came close. She hadn't expected to hit. Even before the wolf's feet touched the ground again, she kicked the bow up, catching it in her left hand. She whipped an arrow out of her quiver and nocked it, pulling back and letting fly in the space of a breath. The arrow slammed into the wolf's chest and the beast let out a sound that was both a howl of pain and yip of surprise. Marra spun, getting a second arrow ready and launching it at one of the wolves behind her. The missile streaked past the wolf, but was close enough to graze its skin as it passed. Marra didn't wait to see animal's reaction, spinning with a third arrow ready to face the next closest attacker.

The wolves turned and fled as Marra loosed her third arrow, striking a wolf in the backside. It ran faster, trying to catch up to its pack mates. Marra watched them run, ready to attack again if they turned, but having no interest in pursuing them. She already had her prize and it was more meat and pelt than she could carry back.

Once the wolves were gone, Marra reclaimed her dagger and rushed to finish the job of collecting as much as she could drag. She kept her bow close to her body and tried to stay alert to the forest around her. It wasn't long before she had the travois loaded as much as she dared. She cleaned off her blade before tucking it back into her belt and used the dirt and fallen leaves to clean her hands as best she could. Satisfied with her prize, Marra grunted as she picked up the front end of the travois and started the long trek back home.

It was slow going, bringing the meat and hide back through the woods. Marra took a different path, one that would bring her straight back rather than following the game trails like she did on her way in. Her path was not subtle or quiet, but she wasn't concerned about other predators. Most of them resided deeper in the woods and each step brought her close to safe territory.

So it shocked her into stillness when she heard a loud crash in front of her. Marra rushed to unhitch herself from the travois, trying to make sure she could fight or flee depending on the situation. She had just gotten out of the harness when a group of three elk cut across her path and then bounded away. That didn't make sense. They would have been able to smell the elk carcass and would never have run toward her, unless something scared them enough to override their innate precautions. Marra crept forward, curious to know what could have spooked them.

As she peered around a tree, she saw what had made the animals panic. A man in armor rested against the trunk of a tree, sprawled out as if he had fallen there. His chainmail shirt was torn in a few pieces, but the solid breastplate was still intact. He had engraved leather pauldrons and leather armor on his arms as well. A sword lay in the dirt near him, just a few inches from his hand. He did not appear to be breathing.

Marra walked up to him, looking around for any signs of what might have killed him, but the only thing she saw was the trail he carved getting to this place before collapsing. When she got next to his body, she reached down and held her hand in front of his face. He wasn't breathing.

When she rolled the man onto his back, she saw why—he had a large hole in his chainmail on his side just below his breastplate. The wound smelled of rotted flesh and Marra had to hold her breath to calm her churning stomach.

For several moments she knelt there, looking over the corpse. When her gaze fell upon his belt buckle, she gasped in surprise. It was engraved with the symbol of the knights of Lastwall.

Coming Soon: An unexpected knight in an all-new Pathfinder Tales serial by Dylan Birtolo.

Dylan Birtolo is the author of the Sheynan fantasy trilogy, as well as numerous short stories in anthologies such as Time Traveled Tales and Human for a Day. Find him online at dylanbirtolo.com.

Illustration by Jacob Walker.

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Tags: Dylan Birtolo Jacob Walker A Knightly Mission Pathfinder Tales Web Fiction
Liberty's Edge

The plot thickens. Could the Molthuni be behind the death of the knight or something worse.


^"The wound smelled of rotted flesh" suggests something worse.


Hmmm... Is he going to get up and attack?
-Will Marra take up the mission he failed to complete?

-What class is Marra? I'm guessing Ranger, but she could be a fighter. There's really not enough information yet to judge.


4th level tanner?

Silver Crusade

Well l can't see a knight without a retinue

And if she is a ranger should be able to track back

Min you whether that is necessarily a good ideal she will get into lots of trouble but there again if she did'nt what the point of writing the story?


Given the ACG, she might be a Hunter.

Good writing, better than the last one. Though I wonder how well a tanner would be able to hunt elk, given how awful tanneries smell. No mention was made of wind. Maybe she has someone cast Prestidigitation.

Silver Crusade

or perhaps no sense of smell??


2 people marked this as a favorite.

8 years later and no Ch 2.

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  • Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka.
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Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

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  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
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Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page softcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:

  • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
  • Over 20 species with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
  • New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
  • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
  • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

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The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.

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  • A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
  • New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
  • Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.

978-1-64078-022-4



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The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.

Inside, you'll find:

  • In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
  • New playable alien species, from undead Eoxians to Castrovellian plant-people.
  • New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.
  • A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
  • New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
  • Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.

    • The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

      ISBN-13: 978-1-64078-440-6



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      Starfinder Pact Worlds is also available as:

      • A 216-page hardcover
      • A 216-page PDF (includes single-file and file-per-chapter versions)
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Gear Up!

It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:

  • Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
  • New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
  • A wide range of new equipment-themed player options, including class features for every class!
  • Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!

ISBN-13: 978-1-64078-041-5



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Gear Up!

It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:

  • Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
  • New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
  • A wide range of new equipment-themed player options, including class features for every class!
  • Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!

The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

978-1-64078-449-9



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Starfinder Armory is also available as:

  • A 160-page hardcover
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Alien Invasion

Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:

  • Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin.
  • More than a dozen species with full player rules, letting you play everything from an uplifted bear to a sentient slug.
  • New alien technology to help give your character an edge, including armor, weapons, magic items, and spells.
  • New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!

ISBN-13: 978-1-64078-075-0

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Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them!

Inside this book, you'll find the following:

  • Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin.
  • More than a dozen species with full player rules, letting you play everything from an uplifted bear to a sentient slug.
  • New alien technology to help give your character an edge, including armor, weapons, magic items, and spells.
  • New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!

The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

ISBN-13: 978-1-64078-458-1

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Starfinder Alien Archive 2 is also available as:

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Explore the Galaxy!

Launch into an exciting universe of science fantasy adventure with the Starfinder Beginner Box! Create and customize your own futuristic hero to play through challenging adventures and action-packed battles against dangerous foes! With streamlined rules, this deluxe boxed set is the ideal introduction to the Starfinder Roleplaying Game, an imaginative tabletop roleplaying game for 2-7 players. Welcome to the best launchpad for a lifetime of pulse-pounding adventure among the stars—the only limit is your imagination!

The Starfinder Beginner Box has everything you need to get started:

  • A 96-page Heroes' Handbook, detailing character creation and general rules for playing the game, plus a short solo adventure
  • A 96-page Game Master's Guide containing an adventure, alien adversaries, and advice on how to create your own science fantasy tales
  • A complete set of seven polyhedral dice
  • More than 80 full-color pawns depicting diverse heroes and aliens
  • 24 plastic pawn bases
  • Six pregenerated character sheets to throw you right into the action
  • Six blank character sheets to record the abilities of your custom-made hero
  • Six player aid cards for quick rules references
  • A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker

ISBN-13: 978-1-64078-123-8



Downloads
Character Sheets (203 KB zip/PDF)

The adventure contained within the Starfinder Beginner Box, "Steel Talon's Lair," is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (5.8 MB PDF).

Note: Due to the special nature of this product, it is NOT part of any subscription.

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Feature Creatures

The galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and body-snatching flayer leeches, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What’s more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:

  • Over 100 bizarre life-forms both classic and new, from bioluminescent cephalumes and quantum-entangled oozes to natives of hyperspace and living asteroids.
  • More than a dozen species with full player rules, letting you play everything from a life-hungry undead creature to a sapient swarm of tiny insects.
  • New alien technology to help give your character an edge, including armor, weapons, magic items, and more.
  • New rules for gaining a creature companion that can accompany you as a pet, a mount, or even a fearsome combatant!

ISBN: 978-1-64078-149-8



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Enhance Your Hero

The Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimens than can possibly be contained in just one core book. The Starfinder Character Operations Manual expands the universe of what is possible for characters of any class or species, providing new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there's something here for you! Inside this book, you'll find the following:

  • Three new character classes—the biohacker, the vanguard, and the witchwarper—that add the power to alter biology, control entropy, and tap into alternate realities.
  • Additional options for all the classes and species found in the Starfinder Core Rulebook.
  • Expanded selections of feats, spells, and equipment, including shields.
  • More roles and crew actions for starship combat, and a system for downtime activities outside of battle.

ISBN-13: 978-1-64078-179-5



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Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover rulebook expands the Starfinder campaign setting with details on dozens of worlds and cultures found in Near Space, each perfect as a locale for science–fantasy adventure!

Inside this book, you'll find in–depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by the warlike vesk; detailed entries on other planets and civilizations of Near Space; new starships from the Veskarium and beyond; alternate traits for playable Near Space species; and new themes, archetypes, equipment, spells, and more for any character!

ISBN-13: 978-1-64078-228-0



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Blast off into space with the Starship Operations Manual, Starfinder's latest rules expansion hardcover! Outfit your beloved starship with more than 100 new starship weapons, expansion bays, alternate armors, and systems like drop pods, ramming prows, mines, ablative armor, virtual intelligences, and more. If you're looking for a new ride, you'll find profiles of leading starship manufacturers as well as statistics for more than 40 new starships found throughout the galaxy.

The Starship Operations Manual puts you at the controls, offering bold new ways to present starship combat, from dogfights in planetary atmospheres to daring chases through asteroid fields to pitched battles between huge fleets. New rules allow crewmembers to get even more out of their skills and feats, unlocking thrilling critical success results that add excitement to starship combat. Take your adventures into the great unknown and beyond with the Starfinder Starship Operations Manual!

ISBN-13: 978-1-64078-249-5



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Battle, befriend, or become more than 100 bizarre alien life forms in this all-new creature collection for the Starfinder Roleplaying Game! On countless worlds orbiting countless stars, strange and wonderful creatures await discovery. In this book, you'll find rules and background information about creatures ranging from undead androids and robot dragons to deadly laser-spined flowers and mysterious sea skeletons. Many species include rules for making your own playable alien character, from beings made of coral to animals uplifted by sapient fungus to creatures truly bizarre to behold. You'll also find plenty of new equipment and player options, including a new set of augmentations that allows your character to adopt the strange features of dozens of existing playable alien species. Explore the extraordinary with Starfinder Alien Archive 4!

Inside this book, you'll find the following:

  • Nearly 100 uncanny life-forms both classic and new, from the batlike grioth and horrifying brain collector to the vengeful endling and dreaded plasmalisk.
  • A dozen species with full player rules, letting you play everything from a fungus-uplifted animal to a humanoid made of magical coral.
  • New alien technology to help give your character an edge, including armor, weapons, magic items, and more.
  • New rules for grafting the strange physical traits of other species onto your own character, creating a staggering array of customization options!

ISBN: 978-1-64078-281-5

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The worlds of infinite space are yours to discover with the Galaxy Exploration Manual! This all-new Starfinder rules expansion hardcover for players and Game Masters focuses on trailblazing, exploration-based play across an expansive variety of unusual planets packed with deadly dangers and thrilling possibilities for adventure!

The Galaxy Exploration Manual contains:

  • New class options for every Starfinder class.
  • An extensive player character background generator.
  • New equipment from personal items to grenades, medicinals, and serums.
  • Rules for creating and exploring sensational science-fantasy worlds ranging from a huge variety of planets to asteroids, satellites, colony ships, and more.
  • Extensive details on 12 different environmental biomes like airborne, desert, space, subterranean, or urban, with systems for generating its inhabitants, threats, and adventure hooks and tons of unique player character options.
  • Rules for creating and expanding a world's culture, from magic to religion to technology.
  • GM tactics and advice for running exciting open-ended space exploration campaigns.

ISBN-13: 978-1-64078-324-9



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Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands!

Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!

ISBN-13: 978-1-64078-352-2



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Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

ISBN-13: 978-1-64078-379-9



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In a catastrophic instant, travel through the faster-than-light Drift realm failed, with travelers vanishing in mid-flight, communications scrambling, and the Drift's progenitor god Triune falling mysteriously silent. In the aftermath, empires cling to far-flung holdings, opportunists exploit the chaos, and everyone demands to know what triggered this Drift Crisis and how they can solve it.

The Drift Crisis hardcover rulebook and setting guide details this massive galaxy-wide event, introducing a vast array of new conflicts, opportunities, and stories. Equip your characters with the latest technologies and techniques for surviving the upheaval, with new gear and character options. Discover the influential factions that are restoring order, profiting on the wreckage, or perpetuating the pandemonium. And experience the Drift Crisis with 20 detailed adventure seeds that range from survival to saving the galaxy!

ISBN-13: 978-1-64078-419-2



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Bring an array of aliens—both weird and familiar—to your science fantasy adventures with Interstellar Species, the newest rulebook for the Starfinder Roleplaying Game!

This gorgeously illustrated reference provides deep dives on 25 playable Starfinder species, each with thematic player options usable by any character, plus new options for 7 Starfinder character classes. There's also a system for easily creating your own playable species, and a catalog of around 100 thematic nonplayer characters ready to slot into any adventure! A new class, the evolutionist, allows you to transform yourself over time into an eldritch being, mechanized construct, sepulchral undead, or riot of biological potential, each with unique abilities—and drawbacks, should you allow your transformation to grow out of control.

Written by: Rigby Bendele, Jessica Catalan, John Compton, John Curtin, Dana Ebert, Eleanor Ferron, Ivis K. Flanagan, Nicole Heits, Joan Hong, Mikko Kallio, Jason Keeley, Aaron Lascano, Hilary Moon Murphy, Emily Parks, Joe Pasini, Erin Roberts, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, Jason Tondro, Isis Wozniakowska, Linda Zayas-Palmer

ISBN-13: 978-1-64078-473-4

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In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.

Along with all this, Ports of Call also features:

  • An overview and poster-sized map of the Starfinder galaxy.
  • New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis
  • Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.
  • Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!

Written by: Kate Baker, Brian Bauman, Jessica Catalan, John Compton, John Curtin, John Feil, Sen H.H.S. Joan Hong, Jenny Jarzabski, Jason Keeley, Dennis Muldoon, Hilary Moon Murphy, Chesley Oxendine, Emily Parks, Joe Pasini, Jessica Redekop, Paul Scofield, Shay Snow, Kendra Leigh Speedling, Alex Speidel, Jason Tondro, Andrew White, Shan Wolf, and Isis Wozniakowska

ISBN-13: 978-1-64078-514-4

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Enhance your Starfinder experience with this invaluable game resource covering all aspects of the Starfinder rules!

From totally revised fundamentals like core classes and starship combat to brand-new systems for expanding the way you play, this 192-page hardcover rules resource offers fresh ideas while still blending with the existing system. With Starfinder Enhanced at hand, you’ll be ready for the countless challenges of infinite space!

Starfinder Enhanced includes:

  • New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play.
  • New class features and character options for every Starfinder class published to date!
  • New archetypes, spells, equipment, and over 90 new feats. Truly build the character you want!
  • Rules for scalable equipment, so you never have to trade-in your trusty sidearm ever again.
  • New subsystems for narrative starship combat, expanded creature companions, and new chances to spend Resolve Points for every character!
  • 12 playable species including fan favorites and entirely new options, from the shapeshifting kitsune to the tiny novians born from dying suns!

Written by: Kate Baker, Michael Bramnik, Jessica Catalan, John Compton, John Curtin, Anthony Dollinger, Ivis K. Flanagan, Kim Frandsen, John Godek III, Joan Hong, Jason Keeley, Sasha Laranoa Harving, Quinn Murphy, Emily Parks, Joe Pasini, and James Rodehaver.

ISBN-13: 978-1-64078-541-0

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Creatures from Another World

The Starfinder Roleplaying Game arrives in August 2017, but the first aliens are landing right now! Within this top-secret dossier, you'll find a dozen otherworldly foes both bizarre and familiar, from the asteroid-dwelling sarcesians who ride solar winds on wings of light to technomagical undead horrors capable of ruling forever as the sinister Bone Sages of Eox. While all the creatures in this book are designed for use with Starfinder, all can be easily converted for use with Pathfinder, so there's no need to wait until August to start battling invaders from space!

Inside this book, you'll find:

  • A dozen alien creatures from throughout Golarion's solar system.
  • Player-race information to let you be the alien, from the atrophied psychic creatures called contemplatives to the bug-like haan who float across gas giants on balloons of spun webbing.
  • Instructions for easily converting Starfinder creatures into Pathfinder foes.
  • Sneak previews of some of the new abilities and rules systems featured in Starfinder.

Take your Pathfinder campaign to the stars with this official manual of Starfinder aliens!

Note: Starfinder First Contact was created for Free RPG Day on June 17, 2017. The $5.00 print edition and a free download version will become available on paizo.com beginning July 1, 2017.

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All Hands on Deck!

Don't worry, the skittermanders are here to help!

When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn't blast them all out of space first...

In addition to this exciting adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside back cover also holds a wealth of information that will help you roleplay the six-armed creatures, such as their species' thoughts on food, religion, and how to relate to other cultures, as well as examples of skittermander slang.

Skitter Shot is an adventure for four skittermander characters who are eager to help those in need and explore a seemingly abandoned starship, written for the wildly popular Starfinder Roleplaying Game.

Skitter Shot is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheet are available as a free download (2.6 MB PDF).

Pregenerated Characters: This module include four 2nd-level skittermander characters: Dakoyo, Gazigaz, Nako, and Quonx.
Download the pregenerated characters (1.1MB zip/PDF)

Release: This special 16-page Starfinder adventure was created for Free RPG Day on June 16, 2018. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2018.

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Skitters in the Swamp!

The galaxy's favorite skittermanders are back and ready to help—but this time, they're the ones in trouble!

After a successful salvaging mission, the heroes are riding a joyous high aboard their very own starship. However, angry space pirates with a grudge crash the party—and then a bizarre interstellar cyclone engulfs both sides' vessels and flings them into a strange world's atmosphere! Thanks to the help of a tiny mining vessel, the skittermanders are able to escape to this swampy planet. Once they take in their boggy surroundings, it's up to the furry heroes to track down their ship, avoid vengeful enemies, work with the sluglike scholars living in the muck, and find a way off this dangerous planet once and for all!

In addition to this freewheeling adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside covers include all of the maps needed for this adventure. Plus, the inside back cover provides some guidance for items our helpful skittermanders might have scavenged from their previous forays!

Skitter Crash is a wild romp of an adventure intended for four 3rd-level skittermander characters who are exploring and trying to escape a swampy world, written for the popular Starfinder Roleplaying Game.

Skitter Crash is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheet are available as a free download (1.6 MB PDF).

Pregenerated Characters: This module include four 3rd-level skittermander characters: Dakoyo, Gazigaz, Nako, and Quonx.
Download the pregenerated characters (1.1 MB zip/PDF)

Release: This special 16-page Starfinder adventure was created for Free RPG Day on June 15, 2019. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2019.

Note: Due to the special nature of this product, it is NOT part of any subscription.

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

Subscription Price: Cover Price + Free PDF

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