Hobgoblin Commander

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17 posts. Alias of Kaushal Avan Spellfire.


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I think some of the modifiers/DCs in the hazard stat blocks are wrong.

problems:

The hazards' Stealth modifiers are about 5 levels' too high, except for the Effigy of Deskari. Example: Shining Shooting Sphere has a Stealth Modifier of +23, which is the Extreme modifier of a level 9 hazard. If you subtract 10 from the modifier, it lines up with the Hard DC of a level 5 hazard, which is what it is.

This problem appears to exist for all versions of the A2 encounter and A5 encounter.

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I'm curious about qualifications for previous entrants prior to Ehu-Hadif's election. For example, if we submitted a character with Rising Star and that character was not selected during the first drawing, does that character remain in the applicant pool? Do we need to (or are we allowed to) submit that character again if we want another chance at consideration; Or is a previously-submitted character ineligible for further consideration? If we wanted to update that character's description and goals, would we be able to do that?

To reiterate, I am asking about Rising Star characters who were submitted before the original Rising Star deadline, not after it or after Ehu's election.

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That Leshy, I can't, it's overpoweringly adorable

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The first thing that came to my gremlin brain after seeing the logo for Season 4 was "Ms. Celita, I don't feel so good..."


The Pegasus and Drake look excellent!


I'm curious if these are 25mm, 28mm, or 32mm scale. Otherwise the sculpts look rather good!

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I'm preparing the scenario and I've got some questions regarding the encounter stat blocks:

Ascendant's Tactics:
It says that he casts silence on a PC who uses magic, but insofar as I can tell you cannot cast 2nd level silence on an unwilling target. I understand the rule of thumb is "run as written" by this implementation of silence is difficult to adjudicate without making up rules for silence.

Also, for the NPC stat blocks. The dagger attacks don't have the agile, finesse, or versatile S traits. Hand crossbow doesn't have range increment or reload 1. Shortbow doesn't have range increment, reload 0, or deadly d8. Am I to run these stat blocks without these printed traits (again, abiding by "run as written") or assume this information was omitted by accident?

Lastly, for the Murderous Bathhouse, it doesn't have a listed Stealth skill, so it's unclear what to roll on initiative (Stealth DC - 10 as bonus?). Furthermore, the Disable action doesn't list how many actions are required to perform it. Should I assume 2?

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Usually it's 3 GM slots for an in-game reward for cons, is there a reason it was changed to 4 for GCO or is this a typo?


BigNorseWolf wrote:
You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

This would be evidence toward supporting a reading that I left off the list (probably by accident): CL = minimum required CL (1/1/4/7/10/13). Thank you for pointing that particular rule out from the Magic & Spells chapter.


It is very likely the item was written before the rules for spell gems were finalized, or that the item was written assuming spell gems functioned as scrolls from PF1. Unfortunately the item, as written, is practically non-functional strictly read-as-written except for non-level-dependent effects like explosive blast (since it saves the headache of haggling over what your CL is).

So far, the options for spellthrower's CL appear to be:

  • 1. Caster level is 0. This is the most restrictive interpretation and limits the usefulness of the spellthrower. It relies on the assumption that an otherwise undefined caster level is 0 (there is evidence that CL can be 0, but it is less clear when CL is 0).
  • 2. Caster level is spell gem item level. Although this reading isn't supported by rules for spell gems, it might be how the author of the spellthrower fusion assumed spell gems would function, since scrolls in PF1E were assumed to be minimum CL to cast the spell unless specified otherwise. To editorialize, this is probably the ruling I would use in home games.
  • 3. CL is equal to BAB. This relies on the assumption that the author's intent in replacing the spell gem activation condition was also to define the caster level by this same conceit.
  • 4. CL is equal to weapon item level. This is probably the strongest reading of the spellthrower, and is certainly a ruling one could make given a lack of clarity in the item's rules.

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A question came up on the OPO Discord, so I thought I would replicate it here with the hopes of getting clarification.

The body of the post is in the spoiler.

Question:
A player on the server asked if you can replace the fiery leopard if it dies with another fiery leopard following the animal companion rules from p.214 of the CRB. I personally don't see why not, since animal companions die a lot and it would seem rather cruel to give someone a unique boon that can be lost due to bad luck, but I'd like to hear what others think.

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Another question, this time regarding Area C The Vault's Heart. Is Area C closed off after the PCs enter it? I see that Season's Toll says that the vault doors automatically shut after 5 minutes, so is it assumed the vault doors shut behind the PCs once they enter? Or are they able to still retreat up the staircase and back into Area B The Crown's Vault to give themselves more room to fight? Thank you.

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albadeon wrote:

That's only the low sub-tier version, the high sub-tier one has it as a one action ability. There is no indication that this creature is supposed to be particularly slow in its actions (speed 30 ft with nimble dodge doesn't paint the picture of a slowly lumbering construct), it's just a regular, no-frills strike, and the high-sub-tier version uses adequately improved stats even without effectively making its attack "half-price".

As always, official confirmation would be nice to have, but my guess would be that it's a typo.

It is odd but it could also be an intentional change produced through the scenario's development cycle, like how the high-tier boss in Q2 has handwraps of striking but doesn't get the bonus damage dice. Principle of parsimony suggests not, but I don't know for sure. I'm going to follow instructions and run the stat block as written unless campaign leadership says otherwise.

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Quick question: Mirrored Lelzeshin's stat block lists its kukri Strike as a 2 action ability. Is this correct? I'm going to assume yes unless I hear otherwise.


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This came up on the OPO Discord, so I figure I'd ask it here in the hopes it gets an FAQ. The question is basically the title of the thread. What is the caster level of the spell gem cast with a spellthrower fusion.

For context, spellthrower rules can be found here, and spell gems here.

For the purposes of this discussion, I will highlight the important text in spellthrower fusion.

Spellthrower fusion wrote:

If you are proficient with and wielding the weapon, as a full action you can cast the spell contained within the spell gem rather than make a normal attack. This allows you to use the spell gem as if you were a spellcaster with the spell on your class’s spell list.

Unlike the normal rules for using a spell gem, it does not matter if the gem’s item level is higher than your caster level (even if your caster level is 0). However, if the spell gem’s item level is higher than your base attack bonus, once you’ve spent the full action to cast the spell, you must succeed at an attack roll with the weapon against an AC equal to the spell gem’s level + 1 or you fail to cast the spell.

So we have two effects here: We have the full action that "lets you use the spell gem as if you were a spellcaster with the spell on you...list" and states that you can use spell gems "even if your caster level is 0" (in other words, you have no levels in a spellcasting class). From this together, what do we determine the spellthrower user's caster level to be? There is no language that grants an effective caster level, so I assume your CL is 0 unless you get a caster level from somewhere else.

Some people argue this would make spellthrower not function. I would disagree, but that's tangential to the question of this thread.

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Random question: How does one pronounce "Qxal?" My initial thought is to pronounce "Q" as a "Kh" sound (as in Quetzalcoatl) and the "x" as a "sh". So "KHE-shal"?


Something I've been curious about in the Starfinder setting is whether real-world eponyms go by different names. Hawkings radiation, Hohmann Transfers, that sort of thing.

Sort of following on that idea, I'm curious about the standard technology behind starship propulsion. Is the assumption that Starship thrusters operate like contemporary spacecraft and burn liquid fuel, or do they use more futuristic methods of propulsion (like ion thrusters, nuclear engines, or even more theoretical stuff).