A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Since the defeat of Aslynn, the Waterfall has become more of a staple around the Grand Lodge, starting to hold strange, isolated meetings with leadership and seemingly putting together some plan. Her most recent request is that a team of Pathfinder agents journey to Hwanggot and meet with the underworld dragon, Valashinaz as a introductory team. Venture-Captain Yi Da Som arranged the meeting through Valashinaz's kobold assistant, Purepurin. Unfortunately, between then and the PCs arriving, Purepurin forgot about them in the midst of pickling recipes from goblins and creepy crawlies invading the vaults! It's up to the PCs to help Purepurin bring Valashinaz's vaults under control while she summons the dragon to ensure these introductions go off without a hitch!
This one was fun to play. I enjoyed the references and the natural chaos generated by the NPC's: A GM that hams them up really boosts the whole experience of the scenario.
The combats were somewhat on the easy side, but they brought some nice and unexpected twists. The spicy part was well thought of.
Lore wise, not much is happening here, as this is clearly a setup for the higher (level-)ups.
Pros: flavorful setting, one spicy challenge, colorful npcs
Cons: reuses a very old map that older players know by heart since it comes from a repeatable, too many empty rooms that serve no purpose, uninspired combat, a chase that overstays its welcome. no real plot to speak of.
Overall it just feels like the gm is there more as a tour guide than a game master. I like the flavor and the npcs but the mechanics drag this scenario down and just feel mismatched.
Warning: This has 2 moderate back to back encounters with no time to heal, which can easily tpk a party if GM is particularly ruthless.
Played this at low tier with a mostly new party. Really enjoyed it.
What stood out for me were the skill challenges. They had nice prompts for roleplay and were just plain funny. Mechanically, they were nice and straightforward, no more complicated than needed to do what they were there to do.
The combats were a little bit on the easy side, I wouldn't have minded a bit tougher opponents, especially at the last fight. But the enemies did interesting things so overall I was entertained.
It was nice seeing Valashinaz and Purepurin, I'm looking forward to continuing this storyline.
Looks interesting. I look forward to PFS venturing into Tian Xia again.
However, this blurb is seriously not good. 1-4 scenarios should sell to the first-timer crowd, but this is a pile of proper nouns that say nothing to anyone who hasn't been playing the campaign for a while. If you're not an old hand at Pathfinder Society, this is word salad. I cannot use this. I have to rewrite it before I can offer the scenario as a public game, and because I don't run in a primarily English-speaking environment, I have to do it twice.
Looks interesting. I look forward to PFS venturing into Tian Xia again.
However, this blurb is seriously not good. 1-4 scenarios should sell to the first-timer crowd, but this is a pile of proper nouns that say nothing to anyone who hasn't been playing the campaign for a while. If you're not an old hand at Pathfinder Society, this is word salad. I cannot use this. I have to rewrite it before I can offer the scenario as a public game, and because I don't run in a primarily English-speaking environment, I have to do it twice.
“Go to a distant land for a diplomatic meeting with a dragon, aiding their kobold helper” is the gist of it.
“Go to a distant land for a diplomatic meeting with a dragon, aiding their kobold helper” is the gist of it.
Yeah, but the blurb is like the trailer for a movie. It tells the players why they want to play this and not the other fantasy game for the inexplicably more popular game system in the same time slot. It has to sell the adventure. That takes more than just the facts. Writing that takes effort.
“Go to a distant land for a diplomatic meeting with a dragon, aiding their kobold helper” is the gist of it.
Yeah, but the blurb is like the trailer for a movie. It tells the players why they want to play this and not the other fantasy game for the inexplicably more popular game system in the same time slot. It has to sell the adventure. That takes more than just the facts. Writing that takes effort.
Do your players need to see the blurb though? They just need to see the aforementioned, "diplomatic meeting with dragon and kobold assistant."
the goldmonger low tier only does +1 damage with its 3 Str on unarmed (adding no Str to damage on the pick). The experienced goldmonger adds only +2 damage on for its 4 Str on pick. Also, neither of them have the fatal d10 trait. Are these accurate numbers?
Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
This is a rather exciting publication from Michelle Kim. I brought it to my store location, and our local group found it to be a charming scenario. We completed it in about 4 1/2 hours, hitting every possible encounter along the way. It's a solid encounter for organized play!