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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 6 posts. No reviews. No lists. No wishlists.


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Pathfinder Roleplaying Game Superscriber

Adding to the list of people having issues with the download.


Pathfinder Roleplaying Game Superscriber
NiTessine wrote:
keftiu wrote:


“Go to a distant land for a diplomatic meeting with a dragon, aiding their kobold helper” is the gist of it.
Yeah, but the blurb is like the trailer for a movie. It tells the players why they want to play this and not the other fantasy game for the inexplicably more popular game system in the same time slot. It has to sell the adventure. That takes more than just the facts. Writing that takes effort.

Do your players need to see the blurb though? They just need to see the aforementioned, "diplomatic meeting with dragon and kobold assistant."


Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Franz Lunzer wrote:

Oh man. I won't have an April/May order, but June... wow.

On the positive: I'm / We are (probably) going to get a full AP in a single month!

That is positive, right? Well, I'm looking forward to it.

I would call it negative because holy crap of how expensive that is :'D

Just pull out the money you had set aside for the April and May shipments to make sure you don't spend it before June comes around.


Pathfinder Roleplaying Game Superscriber

So the Dragonshard Guardian lists weakness to sonic damage but also lists sonic as one of the damage types it can nullify with its reaction. Is that intended because I cannot imagine my players using a second sonic spell on this thing after getting it bounced back at them the first time.


Pathfinder Roleplaying Game Superscriber
siegfriedliner wrote:

When I commented on numbers it wasn't necessarily a bad thing, it's logical that numbers are easier to balance. It's easier to understand that scared 2 subtracts 20% from nearly anything an creature does than know what the full effects of dumping an enemy in an extra dimensional pit.

I feel their is a slight psychological problem in that caster numbers are lower, not in a meaningful way frightened 2 vs 20 damage are entirely context based when it comes to their value. But I like bigger numbers hearing I do 20 damage is going to please me more than making an enemy scared 2 and certainly knocking out/ killing an enemy is going to please me more than debuffing them. I am not unique in that regard, there is a reason their are so builds for forgive my video game analogy for getting 99,999 flashing across the screen.

That's all a mindset thing. I play a Bard and have a bunch of less experienced players in my party. I think it's a lot of fun to Inspire Courage, Demoralize, and then set up a flanking position because my party has learned that when I do that THEY get to come in and just go nuts on an enemy. I might not be getting a single 20 damage hit, but I know my set up created two or three OTHER 20 damage hits.


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Pathfinder Roleplaying Game Superscriber
ToiletSloth wrote:
Voomer wrote:
ToiletSloth wrote:
Maybe it *does* take that long to make a dragon pillar. In addition, maybe it took several attempts for Jahsi to retake the temple. Having to fight off attacks from the Ekujae could have slowed down construction of the dragon pillar.

Thanks. Do you have a sense of how long before the start of the AP that Malarunk arrived? It doesn't seem like building a pillar should take TOO long, since I guess the Cinderclaws put up a bunch of others without the Ekujae knowing about it. But maybe the Elves damaged the pillar in one of the attacks and it could not be completed without re-supplies from other Cinderclaws. So the pillar went unfinished even though the Cinderclaws held the temple for a month. Of course, one wonders why it took the Ekujae so long to re-take the temple...

Would it also be plausible that Jahsi was wounded in a separate recent border skirmish with the Ekujae even though they took back the temple very quickly?

I wish the module would give a little more guidance (including suggestions for how the timeline might need to be moved based on how a particular campaign unfolds), because my players are always asking about these timing issues.

It could simply be that the temple was the battleground for a month of skirmishes between the Cinderclaws and the Ekujae, and that it was only recently that the Ekujae were definitively victorious. Perhaps it even changed hands a few times before the Ekujae ended up with it.

You're right in that it's also possible that Jahsi's wound is completely unrelated to the temple battles, and that he was injured fighting Cinderclaws somewhere else.

Malarunk arriving in the Citadel is the instigating event for Book 1 of the Adventure path. His grauladons collapsed the main stairwell of the fortress, trapping himself and his compatriots on their respective floors. So I figure that Malarunk has been in the citadel basement from the beginning of the campaign, but not a moment sooner.

At the beginning of the AP Warbal mentions that the Bumblebrashers leader has missed the last two of their meetings and they meet bi-weekly and they have never missed a meeting before. Going off of that I would assume that Malarunk has been down there for 2-3 weeks at least.