Pathfinder Player Core

4.10/5 (based on 9 ratings)
PZO12001
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The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Player Core includes:

  • Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
  • Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
  • A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
  • Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
  • A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
  • Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
  • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
  • This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

ISBN-13: 978-1-64078-553-3

Available Formats

The Pathfinder Player Core is also available as:

Note: The character sheet from this book is available as a free PDF here.

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

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PDF:

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Non-Mint:

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

4.10/5 (based on 9 ratings)

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First time pathfinder GM, Loved it!

5/5

I've been gaming for over a decade and for one reason or another I never really strayed into Pathfinder. This was my first foray into the system, using in tandem with the beginner box and a group of pathfinder newbies.

The short and sweet was we loved it! There is a lot to learn, and it is a fairly intimidating system, at least for me.

My issue with other ttrpgs has always been the workload placed on the GM and I was pleasantly surprised when my players would ask technical questions and we could look up an answer either in the book or quickly with a Google search!

There is a lot of rules to learn and even after multiple sessions I still feel like I've got a LOT to learn, but the Player Core 2e Remaster is a solid TTRPG rulebook in my opinion for a wonderful system and the PDF price tag is generous to say the least.

Looking forward to playing more,

Happy Gaming!










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MadManx wrote:
Mika Hawkins wrote:
Announced for November! Product image and description are NOT final and may be subject to change.
If I buy the hardcover do I get a PDF too?

I think you can get the pdf by itself if that is all you want.


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
MadManx wrote:
Mika Hawkins wrote:
Announced for November! Product image and description are NOT final and may be subject to change.
If I buy the hardcover do I get a PDF too?
I think you can get the pdf by itself if that is all you want.

They definitely can. I only buy the pdf's, myself. I love the convenience of having them on all of my devices, and I love getting the free updates for each new printing.


Hello,
I would like to know if there are any plans to publish in the future, Player Core 1 and Player Core 2 combined as one book, thanks!

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Rheinel wrote:

Hello,

I would like to know if there are any plans to publish in the future, Player Core 1 and Player Core 2 combined as one book, thanks!

None announced.

If we consider that they split stuff between Player Core and GM Core because the original Core Rule Book was considered too unwieldy with ~640 pages...
A combined PC 1+2 would be ~460 + ~320 = ~780, so way bigger than the old Core Rule Book. So over all, it is very unlikely.

Envoy's Alliance

Ooh, Player Core Chapter 7's list of cleric focus spells forgets to define what an "initial domain spell" or "advanced domain spell" is. Now the cleric and champion feats Domain Initiate, Advanced Domain, Deity's Domain, and Advanced Deity's Domain keep referencing keywords that don't exist in the text, so technically when the cleric and champion feats Advanced Domain and Advanced Deity's Domain tell me to gain Ambition's "advanced domain spell", it doesn't identify which of the Ambition domain spells is the one they mean.
(The list of wizard school spells and Player Core 2 Chapter 5's lists of oracle revelation spells and sorcerer bloodline spells similarly do not identify on those pages which spells are which, but that doesn't cause a problem because every "initial", "advanced", and "greater" focus spell is defined individually within each subclass itself, such as the Draconic bloodline.)

But on a tangential note, there's a problem that I think is more likely to mislead readers about how the mechanics work! Page 370's list of bard focus spells is mistitled "Bard Composition Spells", even though three bard focus spells aren't compositions. Lingering composition, fortissimo composition, and loremaster's etude do not have the [composition] trait; if they did, then it would be impossible for them to spellshape other compositions.
(And on a tangent to that, the Loremaster's Etude feat confusingly calls loremaster's etude a "composition spell", but loremaster's etude doesn't have the [composition] trait.)


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

"Diety's Domain"? "Advanced Diety's Domain"? I do not find these terms in Player Core.

Since each domain lists a first rank spell and a fourth rank spell, it seems clear to me that the former is the initial domain spell and the letter is the advanced domain spell. I don't think it needs to be literally spelled out.


2 people marked this as a favorite.

I found what I believe is a typo in the Player Core rulebook.

Page 226. "The GM sets the DC of a skill check, using the guidelines in Chapter 10: Game Mastering."

Chapter 10 doesn't exist in the ORC Remaster for the Player Core or the GM Core. This is an old reference to the OGL licensed "Core Rulebook".

The text should be reworded to direct the reader to Pg 52 of the GM Core rulebook.


1 person marked this as a favorite.

I found a typo on page 15; "All characters can use the basic actions found in Chapter 9,"

This is a typo and refers to the OGL version.

It should reference chapter 8 pg 416

Paizo Employee Community & Social Media Specialist

3 people marked this as a favorite.
TheZRanger wrote:

I found a typo on page 15; "All characters can use the basic actions found in Chapter 9,"

This is a typo and refers to the OGL version.

It should reference chapter 8 pg 416

Hey thanks for pointing these out to us! Can you send your list of the typos you found to my community email at community@paizo.com so I can get them to the right team?

Paizo Employee Community & Social Media Specialist

Elfteiroh wrote:
Rheinel wrote:

Hello,

I would like to know if there are any plans to publish in the future, Player Core 1 and Player Core 2 combined as one book, thanks!

None announced.

If we consider that they split stuff between Player Core and GM Core because the original Core Rule Book was considered too unwieldy with ~640 pages...
A combined PC 1+2 would be ~460 + ~320 = ~780, so way bigger than the old Core Rule Book. So over all, it is very unlikely.

Not sure on this, but I'll ask today!

Paizo Employee Community & Social Media Specialist

1 person marked this as a favorite.
Rheinel wrote:

Hello,

I would like to know if there are any plans to publish in the future, Player Core 1 and Player Core 2 combined as one book, thanks!

Just heard back from the team! We do not currently have any plans to consolidate Player Core 1 and Player Core 2, but if that changes, we'll be sure to announce!


If I buy this PDF, is it then updated with the latest errata?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

When they do reformatting with the errata it will, that usually only occurs when they reprint the book, but you will get an updated PDF at that time.

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