rohdester's page

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I'm an avid Pathfinder player, mostly PF1 but also some PF2, 5e and SWADE.

I totally understand that Paizo focuses on PF2. So I just wanna thank whoever made the decision to put We Be Goblins up on Roll20. I don't really know if it was a Roll20-decision or Paizo-decision. No matter - just thanks for that little support of PF1 even if it's just this little adventure.


It's fine. This adventures doesn't stand or fall with the backgrounds.

I would like to hear peoples experience with this adventure in 5e. Is it a good conversion - especially monster wise.


This is nice. I love that we finally can buy the full Return of the Runelords on there. Do you have any plans for further PF1 APs?

I totally get your focus is on PF2, but there are still many who plays PF1 on Roll20, so I would be great.


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I will buy this. Looks awesome.

Also Mr. Jacobs I have a dream. A dream about how two big RPG companies defied everybody’s expectations and preconceived notions. A day where Age of Worms - possibly the greatest creation known to man - will be re-released in a hardback format. Perhaps one for Greyhawk 5r and one somehow ported to Golarion for PF2. I know the word isn’t so good so it’ll never happen for a thousand business and personal reasons. How we have all fallen.


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I just want Age of Worms. I know it will never happen since I guess WotC owns that stuff?

But man, imagine a world where WotC and Paizo got together and made a version for PF2 and D&D.

But we will never such nice things in this world.

I looove my Shackled City hardback. Such an awesome release.


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Nice. Now please please more PF1 on Roll20 <3


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If they go the "Berserker based in norse culture"-route I really hope they get some native to Northern Europe writing the class, and not some Seattle-dude.


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Deriven Firelion wrote:
Errenor wrote:
Deriven Firelion wrote:
Gortle wrote:
Squiggit wrote:
Worth noting that primal casters don't have true strike.
There are ways....
I often use Multitalented to pick up sorcerer with an ancestry feat as a human, then grab dangerous sorcery and basic spellcasting. Boom. true strike if I need it.

I'm always baffled with this (and similar) argument. So, that's the only true way to play casters, then? And therefore anyone else who doesn't do this and can't take True Strike (and plays as a dwarf!! Without Adopted Ancestry (Human)! An outrage!) just plays wrong and must not be taken into account? 'No True Strikers' just don't exist. Problem solved.

Yeah, and also anyone who didn't take Electric Arc, of course.
Which other mandatory tactics did I forget? (All of them naturally must be taken by all characters at the same time.)

Has it ever been any different in past versions of D&D or PF1? Not that I can recall. You picked a certain race with high value stats to start, built those stats as high as possible, then took the high value spells in your slots, and played the way every powerful wizard played. Always been that way.

Wasn't PF2 supposed to solve all this? It seems we have just traded one problem for another. If I want to play caster I have a very very narrow space in which to be creative.

Honestly, in PF1 and 3.5 I don't remember the space being this narrow for either cast nor martial.

I have been told again and again that PF2 has solved the martial-caster imbalance. But has it really? I am not saying PF2 isn't a great game - there's a lot to like actually. But personally the caster design seems.....off.


Great news!

Please please also improve Roll20 support for PF1. My group plays PF1 on Roll20, and there isn't much content there. I know the ball might be in Roll20's court, but then nudge them :) If the community can help in conversion, I'm sure may would help (like how Fantasy Grounds works).


I would love to see this conversion work - please :) Pretty please :)

rohdester at gmail dot com


Is it me, or did the episodes disappear from the feed? I can only get the last episode in Pocketcast.

Also please continue this. It is awesome! And a great PF2 showcase.


I am reading the Beginner Box - Hero's Handbook, and I'm a bit confused about some of the rules regarding carrying and using items.

As I read the rules, if a PC carries an item in a pocket or a sheath he needs to spend an action retrieving it (e.g. 1 action to draw a dagger from a sheath or 1 action to take out a cigar from a pocket). And then he needs to use one action to actually use the thing (e.g. 1 Strike action to hit with the dagger, or 1 Interact action to light the cigar).

But then it seems there are some exceptions to this. In the description of the Healer's Tool and the Repair Kit (among others) it specifically says that "you can draw and replace them as part of the action that uses them".

The way I understand this is that by default I need two actions: 1 to draw/retrieve and 1 to interact. UNLESS noted otherwise in the description of the gear/item?

Is that correct? Seems like a weird distinction I must say.


Ascalaphus wrote:
I feel like wandering monsters in a dungeon only make sense if the dungeon has lots of empty room in it, as well as multiple routes. Otherwise, if you systematically cleared everything behind you, where is this monster coming from?

"Against the Giants" from Tales from the Yawning Portal has some great random tables.

On these tables they use the monsters/creatures already in the farmstead/dungeon. As an example (just from memory), if you roll e.g. 10 a Stone Giant from the big hall (where a feast is going on), might exit the room, and go outside to get som fresh air. So it's not like random creatures just pop up out of nowhere.

That's a great way to use random tables, which I agree can be a bit strange.


Gortle wrote:


If Paizo is going to do this sort of thing then they need to make it very clear and explicit.

I definitely thought that the advanced maneuver Death Roll was applicable when a target was latched as well. Seems unintuitive if it wasn't.

If you're looking at somebody being attacked and grabbed by a crocodile you wouldn't be like "ahhh now it has grabbed him...no wait only latched....no wait it's a grab".

Seems sensible that Death Roll would apply regardless of target being grabbed or "latched".

So yeah, they could be more specific. Like "a latch doesn't as being grab" or something.

Full Name

Rathemon

Race

Human

Classes/Levels

Cleric

Gender

Male

Size

M

Age

20

Deity

Sarenrae