Pathfinder Adventure Path #192: Worst of All Possible Worlds (Stolen Fate 3 of 3)

4.70/5 (based on 3 ratings)
Pathfinder Adventure Path #192: Worst of All Possible Worlds (Stolen Fate 3 of 3)
Show Description For:
Non-Mint

Add Print Edition $26.99

Add PDF $19.99

Add Non-Mint $26.99 $20.24

Facebook Twitter Email

The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future and clash against the very creators of this potent magical artifact, or is destiny truly a force that cannot be withstood?

The Worst of All Possible Worlds is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including the final 18 powerful cards from the Deck of Destiny, and several brand new monsters to test even the mightiest of heroes.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Luis Loza.

ISBN-13: 978-1-64078-520-5

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 3 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90192


See Also:

Average product rating:

4.70/5 (based on 3 ratings)

Sign in to create or edit a product review.

5/5




Rating based on first impressions - full review to come.

5/5




Best of Three Actual Books

4/5

This is it! The final book in the three part Stolen Fate adventure path. I couldn't finish The Destiny War, so my expectations for book 3 weren't great. However, after a rocky start, this final part really does deliver a rewarding finale to (IMO) a deeply flawed AP.

Straight out of the gate, we are subjected to a Convoluted & Unnecessary sub-system to accrue Negotiation Points with a magical tradesman. Really Paizo? 2+ pages for a pointless minigame to haggle over the price of a McGuffin that the adventure cannot continue without?! It's BS like this that makes me lose interest. Stop it.

Next we have another scavanger hunt for more cards. This mostly consists of weird mini-games. The less said about Kingdom Chase the better. Honestly, I skipped most of this chapter, as it was dull AF.

Fortunately, things improve at the start of Chapter 2. Remember those cards you've spent the last 2.5 books gathering? Well, the BBEBG comes out of the woodwork and now they're gone. On the plus side, since we're finally done collecting cards, the adventure can actually develop some momentum in the run up to the climax.

We are treated to a ghost NPC cameo whose only purpose is to remind us how great Curse of the Crimson Throne was in comparison to contemporary Pathfinder APs. Oh, those were the days. I hope you developed a strong connection to the ghost NPC cameo in the 5 minutes since she appeared, as now you have to go and rescue her.

Climbing the Tree of Answers reads like a really fun and unique set piece. Time for another Convoluted & Necessary sub-system to accrue Argument Points in a debate with some witches. I'll grudgingly admit that this scenario warrants the use of a sub-system, whereas haggling with a merchant does not. The book even acknowledges that the sub-system could be replaced with honest-to-goodness roleplaying! Unprecedented vision!! Give that man an eNNIE!

The book wraps up with a brisk romp through a demon-infested manor house, before transporting you to the BBEBG's demiplane for the final battle.

I really enjoyed this book, after it abandoned the whole card collecting aspect and focused up on the story. I would never run this AP as written, but the quality of Worst of All Possible Worlds has made me at least consider using the narrative skeleton of the AP for a heavily modified campaign.

4 STARS!!!!


51 to 59 of 59 << first < prev | 1 | 2 | next > last >>

Pathfinder Adventure Path, Lost Omens Subscriber
Dancing Wind wrote:
Curmudgeonly wrote:
Hello, wanted to flag that the PDF download zip didn't come with the separate interactive maps file
It's in the 'one file per chapter' file. It's not labeled as an "interactive map". It's just "Worst Of All Possible Worlds" as a PDF.

Thanks! Downloaded it. Probably still worth it for Paizo to fix the single file zip :)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yup, and the best way to let them know is through email. They don't monitor the forums for this sort of thing anymore.


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

I love this adventure. Even if you don't play it as is there's so much stuff to use for say one of my PCs wants to be a Linnorm King campaign in either edition. Well done Luis!


2 people marked this as a favorite.

This is so fascinating I may get it, 2E or no.


1 person marked this as a favorite.

I've not particularly enjoyed the first two thirds of this AP, although it is not without intermittent and isolated merits. Having read Worst of All Possible Worlds this morning, I started thinking about how I would restructure the AP for play at my table.

:
PCs receive Harrow cards and are drawn to Absalom.
PCs gather enough cards to open gateway to tbe Harrow Court.
PCs gather some more cards via portals across Golarion.
Harrow Court attacked by Raven Nicoletta and the Prince of Wolves.
PCs are defeated and forced to retreat. Raven Nico!etta caims their cards and the Prince of Wolves claims the Harrow Court.
PCs summoned to the Tree of Answers for audience with the Norns. PCs are given the power to confront Raven Nicoletta and the Prince of Wolves, and the opportunity to sway the Norns from their course.
Return to the Harrowed Court (now a desolate wasteground) to confront the Prince of Wolves and rescue the epitomized harrowkin.
PCs transported from Harrow Court to the Nexus of Fate (demiplane) for final confrontation with Raven Nicoletta.
If the PCs did not sway the Norns from their course, they appear to reclaim the Deck of Destiny as Raven Nicoletta falls, and the PCs must defeat tbem too.

I would also dramatically reduce the number of cards in the Deck of Destiny, and by extension, the amount of time the PCs spend on their long ass scavenger hunt, IMO the weakest facet of this AP.

Also, the next game I run will defo have a sausage vendor called Wurst of All Possible Worlds.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Evan Tarlton wrote:
And don't think I didn't catch the Starfinder hint.

I've skimmed through and didn't catch it. Page #?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
John Mangrum wrote:
Evan Tarlton wrote:
And don't think I didn't catch the Starfinder hint.
I've skimmed through and didn't catch it. Page #?

It's in

Spoiler:
the description of how how to destroy the Deck of Destiny. You can either perform a reading to make it irrelevant, or somehow remove Golarion from reality.

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ah... thank you!


1 person marked this as a favorite.

Staring at THAT part of Continuing Campaign Entry

Well I feel like I know where SOME of that is going.

51 to 59 of 59 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #192: Worst of All Possible Worlds (Stolen Fate 3 of 3) All Messageboards

Want to post a reply? Sign in.