Pathfinder Society Scenario #4-09: Killer in the Golden Mask

2.90/5 (based on 15 ratings)

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A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

An escalating series of vampire attacks in the woods near the Exalted Lodge threatens to dismantle the tenuous allegiance between the Pathfinder Society and the Church of Razmir. Venture-Captain Narsen tasks a group of Pathfinder agents with hunting down the gold-masked vampire to prevent further deaths.

What secrets might the agents uncover? Is there more to this string of murders than meets the eye? Who can the Society trust?

Can they find the killer in the golden mask?

Or will the killer find them first?

Written by Michael Sayre

Scenario tags: Faction (Envoy's Alliance)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat: Shattered Dungeon
  • Pathfinder Flip-Tiles: Wilderness Starter Set
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

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    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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    Average product rating:

    2.90/5 (based on 15 ratings)

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    Great story, TERRIBLE combat balance

    1/5

    I was very disappointed with this one. It's interesting story idea and direction are destroyed by someone really needing help understanding combats.

    The balance of the enemies in both high and low play is terrible. I've ran and played this one and it's only reason for existing is to punish players and not in a fun way.

    When I ran this high level, I had a near TPK in the first combat. I draining people so bad some died from drain. I doubt who ever did the combat design for this realized how grappling rules and drain combine to then add on the idea of the drain is cumulative. After that, people were not really having fun with this one at my table no matter how much I tried to get their spirits back up. And this was not just some new players. This is players that have played this since season one and a number of 4 and 5 glyph GMs I was running it for.

    When I played this, the first combat was rather easy so I figured it must be a high level balance issue. Nope, I was so wrong. We got to the second combat and wiped. Once again not new players either, another group of players that have been playing for years with 2e and the GM was one of the players I ran for. He even commented to me that someone really had no idea how to balance out combat when writing this.

    I would avoid this one. It's sad though. The story idea is one I love. I want to see more of and I do enough other things this author has done. Hopefully, he fires who ever he got helping with combat.


    Was hoping for something else

    3/5

    I have been eagerly waiting for the Society to return to Razmiran since the Lodge of the Living God.

    I was hoping for an intrigue-centric scenario with Narsen and the townsfolk — something that followed up on the earlier scenario. Instead, we got a straightforward combat train in a misty forest.

    Giving this 3 stars because I understand my wants are subjective; that said, I believe Paizo missed an opportunity to develop the Razmiran Lodge's setting.


    Demonstrates the flaws in scenario design

    1/5

    This scenario demonstrates a number of flaws with the PF2 scenario design simply since some of the encounters ask whether you've got the right builds in your party, especially the second encounter which is not telegraphed at all. It very much seems like more of a PF1 style ethos where the things you do *before* the encounter (in character building) are far more relevant than the things you actually do in the encounter since the creatures in the second encounter put a lot of different types of characters in goldfish mode where they simply can't do anything.

    I do appreciate what other players have said about Pathfinders can't always win every time and agree that there definitely need to be stakes to the missions so I'm OK with having situations where success isn't guaranteed. However, I feel like the scenarios I've played so far where this is the case tend to be really quite punitive in the sense of leveraging unfair or binary mechanics (PF1 ethos) rather than being due to the decisions players make on the field of battle (PF2 ethos).


    I wonder if i played this adventure.

    3/5

    I played on Superbibi table. 7-8

    We were 3 player, a barbarian, a rogue and me a champion paladin of the shining oath. The gm decided to make shattermask a pregen.

    First, characterisation of Narsen was like a Tyrant rather then the ambiguous character.

    The fight were funs if on the easy side.

    He changes the plot by an exploration of a mansion. Not a bad idea.

    But at the end, those make me wonder if i actually played the adventure.


    The worst PFS adventure I ever got my hands on

    1/5

    I have mastered 50 PFS games, and I feel bad to give a review only about this one as there are tons of adventures I had a lot of fun GMing. I've put 1 star because I can't put 0 stars. I have downloaded it twice, thinking I got some kind of draft version or joke version the first time. From the other reviews, it looks like we got the same adventure.

    The best way to describe it is "the worst PFS adventure I ever got my hands on". By a large margin.

    There are grammar errors here and there, even in the handout I'm supposed to give to my players. Also, it's not "formatted like a PFS adventure". I can't really describe that, but when reading it I was not having the feeling of reading a PFS adventure.

    But the worst is the adventure itself. It just makes no sense from the beginning till the end. Suspension of disbelief is not enough, you need to entirely unplug your brain to play it as is.

    Spoiler:

    You are supposed to recruit someone described as a vigilante. The guy had a trauma after his daughter got killed and now "likes to hunt Razmiri priests and destroy their masks in very public, very violent displays [sic]". So he is just a mad serial killer and the Pathfinder Society wants to recruit him??? I'd be scared to travel by boat next to him, who knows what other traumas he has. The adventure doesn't say his alignment despite stating the alignments of everyone, but I expect something very close to CE.
    Also, you are supposed to recruit the vigilante and he is not agressive, still the adventure speaks everywhere of what would happen if the PCs decide to kill him or restrain him or bully him... Points of infamy are in general the proper answer to PCs acting that way.
    Also, the vigilante was supposed to attack the BBEG, but nothing explains how he will help the PCS. I expect him to be there during fights, obviously.

    The main antagonist, now. The guy's a gold mask, the leading power in Razmiran. He was the leader of one of the biggest city in the country, but he "fell out of favor [sic]". Still, the guy should be a super important political figure. So when a "killer with a golden mask" appears, no one wonders how he got this golden mask which is supposed to be super rare? Maybe the previous leader of Xer who's missing is a clue?
    Also, the main antagonist is a pal to Tar-Baphon ("Bolger sought power from the Whispering Tyrant, promising Tar-Baphon control of all of Razmiran in exchange for the strength to destroy Narsen and the Society" [sic]). Yeah, you know, TB loves to organize big parties and invite lots of friends. How do you get in touch with one of the biggest threats in Golarion? So, he wants to invade Razmiran... all alone. He is/was a political figure, but he prefers to hide into the woods, kidnap poor fellows and turn them into vampire spawns. And he really thinks his plan is good. That would not be the first stupid enemy the PCs face, but this one is supposed to be a political leader...

    The forest... So, the enemy is in the middle of the Exalted Wood (a vast, untamed forest according to Pathfinder wiki), and he created a magical mist to lose people around. The thing is big, you need a long rest in the middle of the trip to get to him, so there are a bunch of square miles of mist and forest in there. The mist is super thick, you don't see beyond 30 feet. Still, the first thing you do is meeting the vigilante. Quite some luck? The guy is just there in the middle of the forest because untamed forests are the best place to chase razmiran priests...
    Next, you got attacked by a bunch of vampire spawns. One of them has a piece of paper with gibberish on it: It's an encryption key. Ok...
    Then, you travel through the forest and walk on a fireball. Yes, the forest is booby trapped, and you're supposed to take 4 fireballs in the way to the BBEG. Considering the size of the forest, there are hundreds, maybe thousands of fireballs in there, it's Vietnam. Luckily, you find a "dropped missive [sic]", a scroll explaining you where are the fireballs. So it's a map (unless you find a way to explain by words where you have trapped a forest). And it's encrypted... How do you encrypt a map, I have no clue. What was this map doing in the middle of the forest... once again, this is a total mystery. How the guy got his hands on hundreds, maybe thousands of scrolls of fireballs, who knows.

    I could continue with lesser aberrations, like how the guy got Tendriculoses to protect his lair instead of eating him, what is he doing inside a cave in the middle of the forest, how he managed to kidnap people (especially Pathfinders) while being in a vast, untamed forest? So many more mysteries...

    Overall, it's the very first time I refuse to GM an adventure as is. I've GMed tons of PFS adventure that were not great, but this one is just a (bad) joke to me.

    Still, I love PFS and Paizo, you should keep up the good work. I just wanted to express that this adventure is really subpar.


    6 to 10 of 15 << first < prev | 1 | 2 | 3 | next > last >>
    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    Announced for February! Cover and product description are not final and are subject to change.

    Scarab Sages Senior Designer

    3 people marked this as a favorite.

    Why, hello there...

    Shadow Lodge Contributor

    4 people marked this as a favorite.

    Local players have been hoping for to more PFS Razmiran content for years. Folks are going to be excited about this one!

    Radiant Oath

    2 people marked this as a favorite.

    Oh yea! River Kingdoms Politician, baby!


    Always happy to see Michael Sayre's name on something!

    Scarab Sages

    1 person marked this as a favorite.

    I liked Narsen, the masked Razmiri venture captain, and I like 5-8 scenarios. Yay!

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.

    Liberty's Edge

    Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook, Starfinder Maps, Starfinder Society Subscriber

    Should this be under the Unavailable tab or the Preorder tab? Just curious why it's here. I guess in 2 days it won't matter, right? Right? I'm running it on Friday, I hope there's not a delay. Thanks for all you guys do!

    Paizo Employee Organized Play Coordinator

    RobertTHEPerylous wrote:
    Should this be under the Unavailable tab or the Preorder tab? Just curious why it's here. I guess in 2 days it won't matter, right? Right? I'm running it on Friday, I hope there's not a delay. Thanks for all you guys do!

    When I upload the PDF it moved the product from "preoder" to "unavailable." No idea why it does this, as we don't allow preorders on PDFs anyway, but I can confirm that the scenario is ready for release on Wednesday!

    Liberty's Edge

    1 person marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook, Starfinder Maps, Starfinder Society Subscriber

    YIPPIEEEE!!! And I love this one! Already read through it and got my Highlighting and Handouts done. Tomorrow is Maps and Monsters. Friday is presentation. So excited to run this one. Excellent job folks!


    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
    Alex Speidel wrote:
    RobertTHEPerylous wrote:
    Should this be under the Unavailable tab or the Preorder tab? Just curious why it's here. I guess in 2 days it won't matter, right? Right? I'm running it on Friday, I hope there's not a delay. Thanks for all you guys do!
    When I upload the PDF it moved the product from "preoder" to "unavailable." No idea why it does this, as we don't allow preorders on PDFs anyway, but I can confirm that the scenario is ready for release on Wednesday!

    Sadly, it didn't add to my digital content even though it says it's purchased. I contacted customer support, so will hopefully have it in my hands soon.

    Paizo Employee Starfinder Senior Developer

    1 person marked this as a favorite.

    Excellent title!

    Liberty's Edge

    1 person marked this as a favorite.

    I really like that maps are being included in the downloads. However, I use Roll20 and they have a limit of 20MB for an upload. One of the maps was about 21MB and it was not an overly large map.

    So PLEASE pay attention to the size of the maps. Back down on the resolution or something to keep the size of the files down.

    This is the second time I have ran into this problem.

    Scarab Sages

    2 people marked this as a favorite.

    Question About Monster Stat Blocks:
    Is it intentional that the weak cunning vampire spawn have AC 25, vs. AC 22 for the normal vampire spawn?


    RocMeAsmodeus wrote:
    ** spoiler omitted **

    Just reading this scenario to GM and to me, the weaker version should clearly have a

    lower AC:

    as per AoN shows that the AC should be 20.

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