Pathfinder Society Scenario #4-08: Battle for Star's Fate

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A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts of Thuvia. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent! Can the Society fend off these sinister foes, allowing the automaton to choose its own fate? Or will the ancient war machine fall into the hands of a powerful nemesis?

This adventure is the second part of the two-part “Calamitous Dagger” metaplot arc in the Year of Boundless Wonder.

Written by Alex Speidel

Scenario tags: Metaplot (Boundless Wonder), Faction (Vigilant Seal)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Tiles: Campsites
  • Starfinder Flip-Mat: Desert World
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

    Product Availability

    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

    PZOPFS0408E


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    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Announced for January! Cover and product description are not final and are subject to change.


    2 people marked this as a favorite.

    Always happy to see Thuvian plots other than the Sun Orchid, and always super excited to meet cool construct characters!

    Scarab Sages

    1 person marked this as a favorite.

    Star!

    Shadow Lodge

    1 person marked this as a favorite.

    Excited to see how Star's story goes! :)

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.

    Grand Lodge

    1 person marked this as a favorite.

    Wait...there is a specific magic dagger associated with this likely large automaton based on a watery creature. Hopefully someone will be trained in Performance with playing a flute to summon it into battle.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Cover image updated.


    1 person marked this as a favorite.

    what does the condition mean shaken?


    Pathfinder Roleplaying Game Superscriber
    Клевер90 wrote:
    what does the condition mean shaken?

    I haven't read this scenario, so I don't know the context in which is was used, but the Shaken Condition was in Kingmaker:

    "The army's morale has begun to falter, be it fear in the face of a powerful enemy, a supernatural effect such as a dragon's frightful presence, or simply the result of ill fortune in the tide of battle. Shaken always has a numerical value. The army's Morale checks take a circumstance penalty equal to its shaken value, and whenever the army takes damage, it must succeed on a DC 11 flat check or its shaken value increases by 1. An army that becomes shaken 4 is automatically routed. An army reduces the value of this condition by 1 each Kingdom turn that passes during which it does not attempt an Army activity or engage in a war encounter."

    I suspect that they meant Frightened, but once again, haven't read it.


    Yes, I think so, too. But I would like more accuracy.
    ||All combatants are shaken during the first 3 rounds of combat.||
    the line from the adventure, it doesn't spoil anything

    Paizo Employee Development Manager (Digital Adventures)

    2 people marked this as a favorite.

    Replace "shaken" with "frightened 1". In cases where the condition lasts for 3 rounds, add the stipulation that the condition's value does not decrease at the end of each turn until the 3 rounds have passed.

    Sovereign Court

    Linda Zayas-Palmer wrote:
    Replace "shaken" with "frightened 1". In cases where the condition lasts for 3 rounds, add the stipulation that the condition's value does not decrease at the end of each turn until the 3 rounds have passed.

    Please see the thread in the GM forum for more spoilery questions.

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