Starfinder Bounty #5: Echoes of Woe

3.30/5 (based on 3 ratings)

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A Starfinder Bounty designed for 1st-level characters.

A century ago, tragedy claimed the lives of the patients and staff at a rural Castrovelian hospital. Now, thanks to a profitable land deal, investors from the nearby city of Qabarat have given the town a means to demolish the dilapidated building and build a brand new laboratory in its place. All that remains is to enter the hospital and clear it for demolition. There’s just one catch: the hospital is haunted and no one in town dares enter… It’s up to a team of outside troubleshooters to brave the hospital’s haunted halls and clear the site for demolition! Will our heroes survive their brush with the past? Or will they be the hospital’s latest victims?

Content Note: While Echoes of Woe is a typical Starfinder adventure, it’s also a tragic ghost story set in a haunted hospital and involves themes of horror, disease, and patient death. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.

Written by: Ruvaid Virk

Content sanctioned for use in the Starfinder Society Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Starfinder Flip-Mat: Hospital
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    Fulfilled immediately.

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    Average product rating:

    3.30/5 (based on 3 ratings)

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    Good Idea, but Needs Work

    3/5

    NO SPOILERS

    I’m of two minds about Echoes of Woe, the fifth in the series of Starfinder “Bounties” (short adventures meant to be played in 60-90 minutes). The premise is solid and at points it has a good feel, but I also think it’s overlong and a bit too “video-gamey” to really make the best use of that feel. I ran it via play-by-post for Starfinder Society, but I think it would probably be best as a home game one-shot where the GM can customise it more and not feel rushed to finish in a certain time frame.

    I think the cover is good, but the interior artwork doesn’t quite fit the bill.

    SPOILERS!:

    Echoes of Woe is set in the growing town of Ysantro in the Qabarat region of Castrovel. Because the city is expanding, a company named TeleWright wants to redevelop an old, abandoned hospital—but it can’t do that until the site receives a final inspection, and no one’s willing to go in it because of rumors that it’s haunted! Thus, the PCs get hired for the job. It’s a classic set-up (everyone loves creepy hospitals, asylums, and orphanages).

    The backstory to the Bounty is good too. Back when the hospital was in operation, the hospital’s head doctor, Sikooli, tried to cure her son, Ajanu, of a degenerative disease caused by exposure to sunlight. Sikooli hit on the idea of combining particles from the Shadow Plane with nanites, but the resulting “venumbrites” drained the life of everyone inside the hospital, including Sikooli! Today, Sikooli roams the hospital as a grieving ghost, while her son, Ajanu, is an undead borai who still lives in the hospital to care for her.

    One of the issues in terms of duration is that the Hospital flip-mat has a *lot* of rooms (14), and players of this type of RPG are trained to cautiously explore each one. Add in a bit of good role-playing and some combat, and 60-90 minutes isn’t realistic for most groups. The atmosphere set up by the scenario is pretty good, and I especially liked a sidebar’s tips on how the GM can make it darker or lighten it up depending the group’s comfort level with horror. Still, some of the hard-coded elements (like scouring the hospital for multiple pieces of a ritual to set things right, dealing with four different squoxes) seemed a bit repetitive and detracted from the feel. And one of my common mechanical complaint—asking for skill checks to accomplish something but providing no penalties if they fail (so you just have endless retrying until success) definitely rears its ugly head here.

    So my advice (noting that Halloween is just a few weeks away as I write this) is to draw upon the broad outlines of the scenario, dispense with all the squoxes but one (and make it a shadowy, venumbrite-affected one), and do the whole thing theatre-of-the-mind without even showing a flip-mat. The game will be faster, spookier, and more fun.


    4/5

    The plot is pretty cool, but some repetitive activities spoil the fun a bit.


    goes for the haunted medical lab theme

    3/5

    As a bounty trying to make a theme like this work is hard. You just dont have the time needed to really set the mood and get everyone to feel the horror that is in this concept. Then you have the soft PG ceiling that society play has, so even with trigger warnings you really don't go deep enough to elicit the horror of what this module is trying to do. Its a great idea but it just can't do what it needs to do based on what I expect are the restrictions of a society mod. Its a missed opportunity.




    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    Announced for October! Cover and product description are not final and are subject to change.


    Sounds like an appropriate story for October.

    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    This adventure's cover has been updated, and the following content note has been added:

    Content Note: While Echoes of Woe is a typical Starfinder adventure, it’s also a tragic ghost story set in a haunted hospital and involves themes of horror, disease, and patient death. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.


    Is this a one-shot adventure? What is the play length of this module?

    Paizo Employee Organized Play Coordinator

    Java Joe wrote:
    Is this a one-shot adventure? What is the play length of this module?

    Our Bounties are designed to be 1-2 hour adventures. They can be used in Starfinder Society play or as standalone one-shot adventures at your table.

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