DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Down the stairs we go. Let's clear the tower. I'd like to take a closer look at the road openings. Maybe we can use that to take the battle to the leaders once we are done here."


Karla nods, ready for a fight.


You descend the stairs to the ground floor of the tower. Four glittering columns of glassy, black stone support the ceiling nearly thirty feet overhead. Doors open on three sides of this massive hall, but to the south stands only an elaborate arch of black stone, enshrining a featureless wall.

As you enter, four constructs step forward from beside the arch. These statues resemble lean humans cut from blackened glass stone. Numerous razor-sharp protuberances jut from their bodies.

Knowledge (arcana) DC 22:
These constructs are obsidian golems. They can spray jagged shards of stone and explode when destroyed. Fire spells sharpen their claws, while cold spells blunt them. Stone to flesh to stone can negate their defenses temporarily.

Initiative:
Eustoma: 1d20 + 4 ⇒ (4) + 4 = 8
Karla: 1d20 + 6 ⇒ (19) + 6 = 25
Rogar: 1d20 + 5 ⇒ (2) + 5 = 7
Wulfram: 1d20 + 5 ⇒ (16) + 5 = 21
Golems: 1d20 ⇒ 14

Karla and Wulfram may act before the golems. Map update to come later today.


Knowledge arcana: 1d20 + 18 ⇒ (5) + 18 = 23

"I've heard of these. I can sense how they work... These explode when destroyed, so stay back! And avoid fire or cold. It just makes them stronger..."

As she speaks, she keeps a hand on Nik'o to prevent it from attacking, and opens a pit under the golems.

Spiked Pit under as many as possible, no SR, Reflex DC 21, 80 feet deep Fall damage and spikes at bottom: 8d6 + 2d6 ⇒ (5, 5, 5, 3, 3, 2, 1, 5) + (6, 4) = 39


Wulfram's Spirit Animal (Fox) | HP: 90/90 AC:23 T:14 F:21 | Saves F:6 R:7 W:11 SR:22 | Init:2 | Perc:23| CMB:12 CMD:21 (25 vs. trip) | Speed: 40ft

*What!? Don't use fire!!?*, Pela asked incredulously.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram prayed to the battle spirits to help him vanquish these constructs, and doubled in size! He spoke a command word to stop his spear from flaming.

Casting Righteous Might, and activating Enemies Bane (constructs).
AC 34, DR 10/Evil

AoOs (20 ft reach):

AoO #1, bane: 1d20 + 26 + 2 ⇒ (7) + 26 + 2 = 35
Damage (bane): 2d6 + 31 + 2 + 2d6 ⇒ (4, 1) + 31 + 2 + (6, 6) = 50fire: 1d6 ⇒ 4acid: 1d6 ⇒ 5 electrical: 1d6 ⇒ 6

AoO #2, bane, Power Attack without Furious Focus: 1d20 + 26 + 2 - 3 ⇒ (3) + 26 + 2 - 3 = 28
Damage (bane): 2d6 + 31 + 2 + 2d6 ⇒ (4, 6) + 31 + 2 + (1, 3) = 47fire: 1d6 ⇒ 6acid: 1d6 ⇒ 4 electrical: 1d6 ⇒ 1

AoO #3, bane, Power Attack without Furious Focus: 1d20 + 26 + 2 - 3 ⇒ (6) + 26 + 2 - 3 = 31
Damage (bane): 2d6 + 31 + 2 + 2d6 ⇒ (1, 2) + 31 + 2 + (6, 1) = 43fire: 1d6 ⇒ 4acid: 1d6 ⇒ 3 electrical: 1d6 ⇒ 1

+1 to hit if Bless is still active.

How much time has it been since we teleported in to the tower?

EDIT: Unfortunately he doesn't have the actions to deactivate Flaming on his spear.


It's been about 10 minutes since you arrived at the tower.

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Karla conjures a pit beneath one of the golems, and it plummets to the bottom. Wulfram enlarges himself and readies his spear.

The three remaining golems converge on the shaman, each one taking a hit as they draw near. They attack with their claws and spray shards of jagged obsidian at him, Rogar, and the animals!

Claws: 1d20 + 25 ⇒ (2) + 25 = 271d20 + 25 ⇒ (19) + 25 = 441d20 + 25 ⇒ (12) + 25 = 37
Damage: 2d12 + 9 - 10 ⇒ (3, 7) + 9 - 10 = 92d12 + 9 - 10 ⇒ (2, 7) + 9 - 10 = 8
Obsidian Spray: 8d6 ⇒ (3, 5, 6, 1, 3, 2, 2, 3) = 258d6 ⇒ (6, 5, 6, 1, 4, 6, 3, 4) = 358d6 ⇒ (2, 5, 1, 5, 3, 5, 3, 2) = 26

The golem in the pit fails to climb out.

Climb: 1d20 + 9 ⇒ (1) + 9 = 10

17 damage to Wulfram after DR and 2d6 bleed. The obsidian sprays deals 25, 35, and 26 damage slashing respectively to Wulfram, Rogar, Sia, and Nik'o. A DC 18 Reflex save for each of the three sprays reduces damage to half. Everybody may act!


Karla frowns at the golems and opens a second pit.

Spiked Pit under as many as possible, no SR, Reflex DC 21, 80 feet deep Fall damage and spikes at bottom: 8d6 + 2d6 ⇒ (4, 3, 6, 4, 4, 3, 2, 6) + (2, 6) = 40


Reflex save: 1d20 + 18 ⇒ (7) + 18 = 25

Nik'o avoids most of the damage and pushes to retaliate, and Karla lets her.

Bite and Grab, PA: 1d20 + 24 - 3 ⇒ (3) + 24 - 3 = 242d6 + 14 + 6 ⇒ (3, 1) + 14 + 6 = 241d20 + 28 - 3 ⇒ (11) + 28 - 3 = 36


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Reflex DC 18: 1d20 + 19 ⇒ (20) + 19 = 39
I'm slightly confused as to whether I take 25 (0) or 35 (4) damage from the blast.

Rogar's skin helps him in enduring the flurry of glass, but with a motion of his hand, the glass shimmers, turning into metal and stone, and flying back at the golems.
Maximized Empowered Metal Blast: 1d20 + 25 ⇒ (18) + 25 = 4392 + 40 + 20 + 25 = 177
Damage: 14d6 + 1d8 ⇒ (2, 4, 1, 2, 5, 3, 4, 3, 6, 2, 6, 4, 1, 6) + (1) = 50

Empowered Quickened Earth Blast: 1d20 + 25 ⇒ (5) + 25 = 307d6 + 1d8 + 29 + 29 ⇒ (2, 1, 5, 5, 1, 4, 6) + (5) + 29 + 29 = 87


Each golem is shooting out its own spray of shards, so you each have to make 3 separate DC 18 Reflex saves. Each successful save halves the damage of that spray. The sprays deal damage of 25, 35, and 26. So if you fail all 3 saves you take 86 damage, if you make all of them you take 42 damage... Etc. Make sense?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Ah, yep. Makes sense.

Reflex DC 18: 1d20 + 19 ⇒ (17) + 19 = 36

Reflex DC 18: 1d20 + 19 ⇒ (10) + 19 = 29

So 4 damage total, it seems. DR is awesome.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Don't forget that Mass Bull's Strength (+4 enhancement to STR is still in effect.

Reflex: 1d20 + 15 ⇒ (20) + 15 = 35 25/2=13->3
Reflex: 1d20 + 15 ⇒ (12) + 15 = 27 35/2=17->7
Reflex: 1d20 + 15 ⇒ (15) + 15 = 30 26/2=13->3

Am I correct that DR applies separately on each blast? If so, Wulfram takes 13 damage after DR.


Yes, since it is slashing damage, DR applies.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram uttered a quick prayer and set to work stabbing the golems.

Casting Quickened Divine Favor.

+4 Cold Iron Longspear, Divine Favor, Power Attack, Furious Focus: 1d20 + 26 + 3 - 4 + 4 ⇒ (14) + 26 + 3 - 4 + 4 = 43
Damage (Power Attack, Righteous Might), Divine Favor: 2d6 + 26 ⇒ (2, 1) + 26 = 29fire: 1d6 ⇒ 5 acid: 1d6 ⇒ 1 electrical: 1d6 ⇒ 6

+4 Cold Iron Longspear, Divine Favor, Power Attack, Itererative1: 1d20 + 26 + 3 - 4 - 5 ⇒ (8) + 26 + 3 - 4 - 5 = 28
Damage (Power Attack, Righteous Might), Divine Favor: 2d6 + 26 + 3 ⇒ (3, 2) + 26 + 3 = 34fire: 1d6 ⇒ 2 acid: 1d6 ⇒ 3 electrical: 1d6 ⇒ 1

+4 Cold Iron Longspear, Divine Favor, Power Attack, Itererative2: 1d20 + 26 + 3 - 4 - 10 ⇒ (16) + 26 + 3 - 4 - 10 = 31
Damage (Power Attack, Righteous Might), Divine Favor: 2d6 + 26 + 3 ⇒ (4, 2) + 26 + 3 = 35fire: 1d6 ⇒ 2 acid: 1d6 ⇒ 3 electrical: 1d6 ⇒ 2

If Wulfram can step back (ie. Sia and Niko move out of the way), he will stab yellow until it is destroyed, then red.
If he can't step back, he'll have to attack green, which will get cover.


2nd Reflex save: 1d20 + 18 ⇒ (11) + 18 = 29

3rd Reflex save: 1d20 + 18 ⇒ (13) + 18 = 31


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Reflex: 1d20 + 18 ⇒ (6) + 18 = 24
Reflex: 1d20 + 18 ⇒ (8) + 18 = 26
Reflex: 1d20 + 18 ⇒ (3) + 18 = 21

Sia avoids all the shards. She rushes up to try to get into a flank with Wulfram.

Bite: 1d20 + 18 ⇒ (20) + 18 = 38
Trip: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d6 + 15 ⇒ (3, 3) + 15 = 21
Bite Crit Confirm: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma moves in and begins to cast a spell. "No fire? No cold? I can do that." She mutters.

She's casting Call Lightening Storm.


Rogar destroys two of the golems with his blasts. As each one is destroyed, it explodes, sending jagged shards of stone everywhere!

Death Throes: 12d6 ⇒ (1, 6, 2, 5, 1, 6, 1, 1, 6, 4, 1, 5) = 3912d6 ⇒ (6, 6, 5, 1, 3, 1, 2, 6, 6, 2, 3, 2) = 43

Sia bites the third golem, tripping it and making it an easy target for Wulfram to finish off. This golem detonates as well.

Death Throes: 12d6 ⇒ (3, 3, 4, 3, 3, 1, 4, 3, 2, 1, 3, 5) = 35

With only one golem stuck in the pit, Karla refrains from casting any more spells. It's easy enough for Rogar to fire blasts down into the pit and slay the final construct. It is too far down for its death throes to hurt anybody.

The first two golems explode, dealing 39 and 43 damage to both Wulfram and Rogar (DC 18 Reflex save for each one for half damage). The third one hits Wulfram, Rogar, and Sia for 35 damage (DC 18 Reflex for half).


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Ref DC 18: 3d20 ⇒ (6, 11, 18) = 35
Okay, math... 6, 8, 4, for 18 total damage.

Rogar raises his arm to shield his face from the blast, suffering only minor cuts from the explosion, as he looks around the room, trying to get a sense of what else might be just beyond the walls before they open any doors.


Rogar can sense two creatures standing on the ground beyond the north doors, but no other creatures beyond either of the other doors.


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia dodges out of the way of the flying shards.

She can't fail a DC 18 Reflex save and has Improved Evasion.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma goes ahead and finishes her spell. "I can hold the charges for a bit."


Sia-Wolf wrote:

Sia dodges out of the way of the flying shards.

She can't fail a DC 18 Reflex save and has Improved Evasion.

A 1 is a fail on a save. There's always a 5% chance.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Reflex: 1d20 + 15 ⇒ (3) + 15 = 18 39/2=19->9 after DR
Reflex: 1d20 + 15 ⇒ (10) + 15 = 25 40/2=20->10 after DR
Reflex: 1d20 + 15 ⇒ (14) + 15 = 29 35/2=17->7 after DR

Is everyone OK?", Wulfram called out while looking around. He healed himself and Rogar.

Healing Hex (Rogar), Frontier Healer: 2d8 + 10 + 8 ⇒ (7, 5) + 10 + 8 = 30
Healing Hex (Wulfram), Frontier Healer: 2d8 + 10 + 8 ⇒ (6, 3) + 10 + 8 = 27
Wand of CLW (Wulfram), 2 charges: 2d8 + 2 ⇒ (8, 4) + 2 = 14

I think that gets everyone up to full.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"Let's make the most of our spells while they're still running," Wulfram suggested. He moved up to the northern doors and checked for traps.

Perception: 1d20 + 25 ⇒ (4) + 25 = 29

If he doesn't notice any traps, he will open them (giving everyone time to move into position).


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Reflex: 1d20 + 18 ⇒ (16) + 18 = 34
Reflex: 1d20 + 18 ⇒ (12) + 18 = 30
Reflex: 1d20 + 18 ⇒ (14) + 18 = 32


Wulfram finds no traps. The doors open onto the top of a stairway, beyond which is a heavy iron gate blocking the tower's entrance. Two hobgoblin archers stand guard here, but they seem surprised that enemies are coming at them from inside the tower!

Initiative:
Eustoma: 1d20 + 4 ⇒ (14) + 4 = 18
Karla: 1d20 + 6 ⇒ (4) + 6 = 10
Rogar: 1d20 + 5 ⇒ (12) + 5 = 17
Wulfram: 1d20 + 5 ⇒ (2) + 5 = 7
Enemies: 1d20 + 7 ⇒ (11) + 7 = 18

The archers recover remarkably quickly, firing a barrage of arrows at Wulfram. Three find their marks.

Longbow, Rapid Shot: 1d20 + 25 ⇒ (4) + 25 = 291d20 + 25 ⇒ (19) + 25 = 441d20 + 20 ⇒ (14) + 20 = 341d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 + 11 ⇒ (8) + 11 = 191d8 + 11 ⇒ (7) + 11 = 18
Longbow, Rapid Shot: 1d20 + 25 ⇒ (2) + 25 = 271d20 + 25 ⇒ (9) + 25 = 341d20 + 20 ⇒ (11) + 20 = 311d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d8 + 11 ⇒ (6) + 11 = 17

54 total damage to Wulfram. Everybody may act!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm assuming that Righteous Might (duration 16 rounds) ran out before Wulfram opened the door. His AC goes up to 36 (no size penalty to AC and +1 dex bonus; the natural armor bonus from Righteous Might doesn't stack with Barkskin), so only one arrow would hit (alternately DR 10/Evil would still be in effect).

Wulfram cried, "For Phaendar!", as he stabbed the archers.

+4 Cold Iron Longspear, Power Attack, Furious Focus: 1d20 + 25 - 4 + 4 ⇒ (20) + 25 - 4 + 4 = 45
Damage (Power Attack): 1d8 + 28 ⇒ (7) + 28 = 35fire: 1d6 ⇒ 5 acid: 1d6 ⇒ 4 electrical: 1d6 ⇒ 5
Crit confirm: 1d20 + 25 + 4 - 4 ⇒ (9) + 25 + 4 - 4 = 34
Extra crit damage: 2d8 + 56 ⇒ (2, 5) + 56 = 63

+4 Cold Iron Longspear, Power Attack, Iterative1: 1d20 + 25 - 4 - 5 ⇒ (1) + 25 - 4 - 5 = 17
Damage (Power Attack, Righteous Might): 1d8 + 28 ⇒ (7) + 28 = 35fire: 1d6 ⇒ 1 acid: 1d6 ⇒ 5 electrical: 1d6 ⇒ 1

+4 Cold Iron Longspear, Power Attack, Iterative2: 1d20 + 25 - 4 - 10 ⇒ (1) + 25 - 4 - 10 = 12
Damage (Power Attack, Righteous Might): 1d8 + 28 ⇒ (8) + 28 = 36fire: 1d6 ⇒ 1 acid: 1d6 ⇒ 3 electrical: 1d6 ⇒ 4

No difference if he can't reach them with a 5 ft step, since he rolled ones on both his iteratives.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar just shrugs and pelts the archer Wulfram didn't go after with his blast.

Maximized Empowered Metal Blast: 1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 4092 + 40 + 20 + 32 = 184
Damage: 14d6 + 1d8 ⇒ (2, 6, 1, 3, 6, 5, 6, 5, 6, 2, 5, 1, 3, 6) + (8) = 65

Empowered Quickened Earth Blast: 1d20 + 25 + 1 ⇒ (1) + 25 + 1 = 277d6 + 1d8 + 29 + 29 ⇒ (1, 3, 3, 2, 5, 5, 2) + (8) + 29 + 29 = 87


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma lets loose with a Lightening Strike from her Call Lightening Spell

Lightening Damage DC 20 Reflex: 3d6 ⇒ (6, 6, 6) = 18


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia rushes forward as far as she can get toward the Archers.


Karla waits, but lets Nik'o pounce on the one Sia rejected.


Nik'o growls and jumps at the archer.

Bite and Grab, PA: 1d20 + 24 - 3 ⇒ (12) + 24 - 3 = 332d6 + 14 + 6 ⇒ (2, 2) + 14 + 6 = 241d20 + 28 - 3 ⇒ (12) + 28 - 3 = 37

Claw: 1d20 + 23 - 3 ⇒ (13) + 23 - 3 = 331d8 + 14 + 6 ⇒ (5) + 14 + 6 = 25

Claw: 1d20 + 23 - 3 ⇒ (18) + 23 - 3 = 381d8 + 14 + 6 ⇒ (1) + 14 + 6 = 21

Rake: 1d20 + 23 - 3 ⇒ (11) + 23 - 3 = 311d8 + 14 + 6 ⇒ (3) + 14 + 6 = 23

Rake: 1d20 + 23 - 3 ⇒ (1) + 23 - 3 = 211d8 + 14 + 6 ⇒ (4) + 14 + 6 = 24

If the archer makes it, he's likely grappled.


Rogar annihilates one of the archers with his blasts and wounds the other. Wulfram scores one strike with his spear, then Nik'o pounces on the hobgoblin and finishes him off with a frenzied flurry of teeth and claws!

Each archer has: +2 breastplate, +1 scimitar, +3 composite longbow (+3 Str) with 40 arrows, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, ring of protection +2


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Of note, I rolled a nat 1 on my second attack, so I wouldn't have dealt damage to the other hobgoblin.

Rogar lowers his hands, breathing having barely changed, as he secures the room.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram searched the fallen archers, before resuming his advance.

I presume the archers were in B2. Advancing to B1.


"Wait a moment, Wulfram. Wouldn't it be better if we all looked like we belong? I can have us look like these Hobgoblins' leaders and those archers. It will allow us to get close to the lieutenants before all the Nine Hells break loose."

If we agree, Karla will cast Veil.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram replied to Karla, "That sounds like a good idea. We'll need to take a moment to make sure that we know what each other look like."

Waiting for Karla to cast the spell, and then studying everyone's appearance, before advancing.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"I love that idea. I can stomp around like a tiny hobgoblin." Eustoma starts to giggle at the picture. "We're doing well. I'm so glad that we were able to teleport into the top of the tower, and not have to fight our way up."


"Ok, let's get ourselves sorted up then. But first, who speaks their foul language? I do, anyone else? I'll make the speakers of the highest ranks!"


Right, I factored into my math that Rogar missed, but put it in my summary anyways. My bad.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"I don't speak goblin or any of those types of languages, sorry. Only good old Hafling, and the common tongue."


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram volunteered, "I can understand and speak their harsh tongue."


"Ok so Wulfram will be Scabvistin, and we'll be bodyguards. Eustoma and I will be these archers. Let's grab their bows and arrows for good measure, and Rogar will be Scabvistin's bodyguard. Sia and Nik'o we can turn into golems, unless they can act as mounts for Wulfram and Rogar. Or perhaps just pets? Any thoughts on that?"


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Let's turn them to golems. I think the others would know if there were a wolf and a cat here in the tower."


"You're right. Ok, give me a moment and get into your roles!"

Casting Veil.


Karla's spell effectively disguises your group, allowing you to proceed with confidence. Ahead, fluttering red banners flank wide stairs before the tower gate. You can see out into the rest of Fort Phaendar, and the hobgoblins moving about your former hometown pay you no mind.

Before you head into the fort proper, you return to the last few rooms on the tower's ground floor. A locked wooden chest in a corner contains correspondence to Scabvistin from the Legion’s arcane advisor, the naga Zanathura. Several of the notes reference an obscure arcane theory called geomancy and order scouting reports for oddly specific but tactically useless corners of Nirmathas. Zanathura’s final letter mentions several chilling details.

My experiments with the geomantic nodes here have succeeded in rendering the citadel unassailable and our troops within indestructible, but the General considers them useless isolated as we are. The nodes also seem to function well as anchors, however, and with the reports you have sent I believe I can align our stronghold with Nirmathas and repurpose this ancient complex as a sort of transposition engine. The results are likely to be devastating and widespread, however, at least to those outside the citadel, so continue recalling our forces into the vault.

The second room is a supply depot containing months' worth of rations and camping equipment. A large, dusty chest in the corner contains a bottle of air, a traveler’s any-tool, a 10-foot-by-10-foot carpet of flying, and a bag of holding (type VI) containing 500 1-pound bags of salt.

Looking back out at the fort, you identify several points of interests--the barracks, the prisoner pen, the Taproot Inn, and the secondary command post.


"Zanathura... It almost fooled us to our death!" says Karla as she tries to make sense of what is being mentioned, in particular the perils outsiders would be facing.

Arcana: 1d20 + 18 ⇒ (13) + 18 = 31


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram read the letter and offered his opinion, "I wonder if we need to do something about these 'geomantic nodes' before we assault the citadel? Presumably the scouting reports are to do with the location of these nodes."

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