A surge of chaotic magic sweeps up a group of travelers, who find themselves catapulted into a variety of different adventures, with themes and locales that pay homage to the last few years of Pathfinder Adventure Card Society stories. They must uncover the cause of this disruption and stop it at its source.
This Pathfinder Adventure Card Society special adventure requires the Core Set and the Curse of the Crimson Throne Adventure Path.
Mechanical Design and Story by Ron Lundeen.
Product Availability
Fulfilled immediately.
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+ The story and writing were good
+ The scenarios tied into the story
+ The scenarios felt unique and interesting
+ It was fun!
+ Great reward!
- To be honest, I don't quite think it's the "best" special PACS has ever seen, but it felt like an appropriate end to PACS content-- or at least the most appropriate end we're going to get. I greatly appreciate it's development from all of those who were involved and helped make it happen.
Minor Spoilers:
I did feel like there could've been more interaction between tables, though one of the interaction moments was perfectly timed to mess up our game board -- we had 4 open locations, 3 of which had a top-decked villain or story bane. That's the sort of excitement that is fun to have captured in a special even if it is at thee cost of our PERFECT set-up.
Somewhat interesting, the Protean's "trick" ended up benefiting our table every time.