
|  Marco Massoudi | 
 
	
 
                
                
              
            
            Now this could be useful, chases seem to be a bigger part of Second Edition than in Classic.
Looking forward to the set list and sample art.
If climbing a wall or walking down a dog are examples, breaking down doors of different quality (wood, iron, stone, steel) could be others.
As could be different acrobatics and athletics checks.

|  Marco Massoudi | 
 
	
 
                
                
              
            
            The chosen sample cards show situations i would rather handle in-game, the Minotaur being a monster & Fire Rune being a trap that can be handled with already exciting rules instead of chase cards.
The festival is the only Situation i could see that players wouldn't want to examine or fight.
The text mentions a barking dog and a stone wall which are much more logical choices for a chase.

| NielsenE | 
 
	
 
                
                
              
            
            I think I would have preferred then to leave the dc off the cards as it gets a bit visually confusing when you like the art work, but need to set DC's based on scenario or environmental effects.

|  rainzax | 
 
	
 
                
                
              
            
            I like to use dice to increase the DCs on chase cards, scaling them appropriately by choosing a single number and applying it to each Card, or, deciding on a mean level bump (ex. 2.5 for d4, 3.5 for a d6, 4.5 for d8, etc), and rolling the die for each Card to introduce an element of variability.
This latter method works best if the Chase doesn't take place on a single "track" as it's possible for some tracks to become effective "dead ends" for some characters. (For example, laying the cards face down in a 2x2, 2x3, 3x3, 3x4, 4x4, 4x5, 5x5, or larger grid).
Now we need a 2d10 Set with the following "faces":
"Easy" Die
1 > Untrained
2 > Untrained
3 > Untrained
4 > Untrained
5 > Trained
6 > Trained
7 > Trained
8 > Expert
9 > Expert
0 > Master
"Hard" Die
1 > Trained
2 > Trained
3 > Trained
4 > Trained
5 > Expert
6 > Expert
7 > Expert
8 > Master
9 > Master
0 > Legendary
So as to randomize Proficiency "auto-pass" or "gating" into chases?
Cheers!
 
	
 
     
     
    
 
	 
	 
	 
	 
	 
	 
	 
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
 
                
                 
	
  
	
 