The heroes of the Age of Lost Omens forge their path through an uncertain world, but that world has been shaped by many others who came before or who now stand beside them! Lost Omens: Legends provides details on 42 of the Inner Sea region's biggest personalities, from queens and kings that rule the present to distant figures from Golarion's past. Uncover details from the inner lives of movers and shakers from all around the globe, as well as the secret techniques, items, and knowledge PCs might gain from encountering these larger-than-life figures!
Written by: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Jason Bulmahn, Alexandria Bustion, Carlos Cabrera, Calder CaDavid, Jessica Catalan, Natalie Collazo, Ryan Costello, Jr, Greg Diaz, Fabby Garza Marroquín, Jaym Gates, Alice Grizzle, Steven Hammond, Nicolas Hornyak, James Jacobs, Michelle Jones, Kristina Sisto Kindel, Aaron Lascano, Ron Lundeen, Stephanie Lundeen, Sydney Meeker, Liane Merciel, Matt Morris, Patchen Mortimer, Hilary Moon Murphy, Dennis Muldoon, Andrew Mullen, Mikhail Rekun, Michael Sayre, Mark Seifter, Ashton Sperry, Owen K.C. Stephens, and Isabelle Thorne
ISBN-13: 978-1-64078-254-9
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Lost Omens Legends is far and away the best setting sourcebook I've read for a ttrpg. While books like the Lost Omens Character Guide and Gods And Magic focus on providing gameplay mechanics to reflect ancestries, religions, regions, and organizations, Legends has a solid focus on painting in the details of the world. The character sketches in the book and the relationships and conflicts between them provide both great narrative seeds for adventures, as well as excellent models of the diverse people inhabiting Golarion that can provide inspiration for unique and exciting player and NPC builds.
The internet has eaten 2 reviews (long, glowing reviews...) so this is going to be very short.
The articles have great depth and variety so no entry reads the same as another. The personal touches of letters, journal pages, etc. are delightful. This book broadens Golarion by making connections between the movers and shakers of Golarion without reading like a political treatise.
I'm very glad there are no statblocks in this book. I do not want these powerful NPCs locked into something that may need changing in the future.
The artwork is phenomenal. I stared at so many pictures just soaking up the details before actually reading the corresponding articles.
Based on the initial description of this book, I will freely admit I was not looking forward to it. Then it came, and I started reading it and was pleasantly surprised. There is so much stuff in here for GM's especially ones who are looking for ideas of stories or campaigns even. It really appears that people put a lot of thought into here, and the ideas that come to mind are really great.
There aren't actual stats for the NPCs, but I think for a lot of these people, that's good. It doesn't tie you down where players think they know what they are getting. It is a great source for ideas without tying you down to specific characters and rules.
I don't think I've walked away from a single entry in this book that did not spark some story ideas as a GM that I could tie into new campaigns to come or my current campaigns!
This book has enough to entice players to work with their GMs to possibly be connected to these movers and shakers of Golarion, without forcing GMs to utilize everything in here.
I'll be the first to admit that most of my characters are "religious" in one way or another because it gives me a tent-pole to build that character around. With this book, I feel like I could have a non-religious character, and replace that tent-pole with one of the Legends in this book!
Thank you, Paizonians, for giving us a defintive who's who of the Inner Sea Region. There are so many big players in this setting that having a go-to reference for whose nefarious plot the party has found up in is incredibly handy. The art is friggin' gorgeous, the supplementary rules are distinctive and engaging (Shall Not Falter, Shall Not Rout comes to mind), and Erik Mona answered a question I had about the book live during a GenCon stream, so I have only positive opinions regarding this book, its origin, and it's future use.
I'm one of those players who loves the weird little specific things, like the World Guide's detailing what exports are popular in the different regions, or the Inner Sea World Guide's explanation of the major trade routes, or the different dialectical names for the standard currency coins.
What's next? Lost Omens: Anthropology? I'd buy that book so hard if I weren't already a subscriber.
We should start getting some content highlights from this book, I hope! July is gonna be such an awesome month. Even though Legends seems a lot less useful at my table than the rest of the released or announced Lost Omens offerings, I can't really say no to a giant lore dump with some mechanical boons.
On-topic: I wonder if this is a good book to bring Numerian Fluids to 1e. They were pretty related to Kevoth-Kul. I also wonder if we'll get more information on guns in 2e. Not full gun rules, but maybe something adjacent to them in a section about Alkenstar (the person) or a legendary figure in or around Alkenstar (the place).
Off-topic:
Really would be great if the off-topic argument could be moved somewhere else. Somewhere where it isn't wildly off-topic. Somewhere where the discussion can properly focus on it. I keep checking in with this thread to see if any new information or fun speculation about Lost Omens Legends (which I'm incredibly excited about) is floating around, and consistently keep getting disappointed because a few people decided this was the right place to settle some grievances. I doubt I'm the only one. There are other forums and other threads and even a personal messaging system all of which could host this off-topic discussion. Could y'all do it anywhere other than here? Thanks.
If this part of the post needs to be cleaned by mods and it isn't too much trouble, I'd appreciate just having the off-topic spoiler cut out and keeping the on-topic segment above. If not I can repost the on-topic bit.
On-topic: I wonder if this is a good book to bring Numerian Fluids to 1e. They were pretty related to Kevoth-Kul. I also wonder if we'll get more information on guns in 2e. Not full gun rules, but maybe something adjacent to them in a section about Alkenstar (the person) or a legendary figure in or around Alkenstar (the place).
I remember them mentioning in a video from a few months ago that Kevoth Kul could give you access to Skymetal Alloy, Khismar Crookchar is also in it and they mentioned him giving access to some kind of drug though so that might be what you're looking for!
On-topic: I wonder if this is a good book to bring Numerian Fluids to 1e. They were pretty related to Kevoth-Kul. I also wonder if we'll get more information on guns in 2e. Not full gun rules, but maybe something adjacent to them in a section about Alkenstar (the person) or a legendary figure in or around Alkenstar (the place).
There is an NPC in Age of Ashes that is described as having a gun.
Age of Ashes:
Gerhard Pendergrast in Cult of Cinders
I'm just a player so that is the extent that I know, but someone who has read the AP might be able to jump in with more info (if it exists) behind a spoiler tag?
Removed a bunch of posts that had no business being a part of this, or any thread. Please remember that we are all here to share our enjoyment of the games we play and not to get into fights.
On-topic: I wonder if this is a good book to bring Numerian Fluids to 1e. They were pretty related to Kevoth-Kul. I also wonder if we'll get more information on guns in 2e. Not full gun rules, but maybe something adjacent to them in a section about Alkenstar (the person) or a legendary figure in or around Alkenstar (the place).
There is an NPC in Age of Ashes that is described as having a gun.
** spoiler omitted **
I'm just a player so that is the extent that I know, but someone who has read the AP might be able to jump in with more info (if it exists) behind a spoiler tag?
I wonder that too. My best guess is they haven't quite solved the mechanics of firearms yet, as is clear in your Age of Ashes example. I'd be surprised if they trickle out information before releasing the whole deal, at least aside from discussion of them from a lore or world-structure perspective.
But what do I know! Very little, really, especially when it comes to the characters in this book. Didn't play first edition, so I'm fascinated to see who any of these folks are.