Pathfinder Lost Omens: Legends

4.70/5 (based on 26 ratings)
Pathfinder Lost Omens: Legends

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It's not always what you know, but who you know!

The heroes of the Age of Lost Omens forge their path through an uncertain world, but that world has been shaped by many others who came before or who now stand beside them! Lost Omens: Legends provides details on 42 of the Inner Sea region's biggest personalities, from queens and kings that rule the present to distant figures from Golarion's past. Uncover details from the inner lives of movers and shakers from all around the globe, as well as the secret techniques, items, and knowledge PCs might gain from encountering these larger-than-life figures!

Written by: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Jason Bulmahn, Alexandria Bustion, Carlos Cabrera, Calder CaDavid, Jessica Catalan, Natalie Collazo, Ryan Costello, Jr, Greg Diaz, Fabby Garza Marroquín, Jaym Gates, Alice Grizzle, Steven Hammond, Nicolas Hornyak, James Jacobs, Michelle Jones, Kristina Sisto Kindel, Aaron Lascano, Ron Lundeen, Stephanie Lundeen, Sydney Meeker, Liane Merciel, Matt Morris, Patchen Mortimer, Hilary Moon Murphy, Dennis Muldoon, Andrew Mullen, Mikhail Rekun, Michael Sayre, Mark Seifter, Ashton Sperry, Owen K.C. Stephens, and Isabelle Thorne

ISBN-13: 978-1-64078-254-9


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4.70/5 (based on 26 ratings)

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Beautiful

5/5

This book is a delight to read, it brings the characters to life in a way that few other lore books have managed. Not only that, but it also has a feat of plot hooks for ways to introduce them or their influence to your campaign, some might work as employers, some as rivals or enemies, but all of them are well fleshed out enough that you can bring them to life with ease.

The style of having personalised text relating in some way to the character in each section was a wonderful choice and as well as making it an incredibly easy read is also a brilliant option to let your players find such correspondence, of hear the stories and rumours about them characters.

An excellent read and a fantastic resource for including movers and shakers into your campaign, well worth it.


Another "Here's what you missed from PF1" splat

3/5

This book is of limited utility. If you run grandiose plots and schemes, nation-changing events, and the like -- you may want this book in order to better get a feel for the personalities of some of the dramatis personae. If your adventures focus more on the rank and file of the world, or plunging into the depths of tombs and dungeons, it's of little use.

However they have no stats, which seems like a missed opportunity. Why go to the trouble of outlining the (mortal) dramatis personae of the Inner Sea and not statblock them?


Wonderful to see old friends

5/5

This book may not be super heavy on crunch, but it was an absolute delight to read. Seeing old friends from past Adventure Paths and learning what they had done with themselves in the time since, seeing old foes and how the world had changed for them as well. Getting to meet other big-name NPCs of the setting that had not yet properly been fleshed out. This book is my favorite book so far of the 2E line.


4/5

Ring Side Report-RPG Review of Pathfinder Lost Omens: Legends

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Pathfinder Lost Omens: Legends
System- Pathfinder 2nd Ed
Producer- Paizo
Price- $18.37 here https://paizo.com/products/btq023gd?Pathfinder-Lost-Omens-Legends
TL; DR- Almost the best text book it could be. 86%

Basics- Welcome to the Age of Lost Omens and Golarion! Pathfinder Lost Omens: Legends is the current standing of the world of Golarion and its people. It updates the setting from Pathfinder 1st ed. to Pathfinder 2nd ed., gives a good overview of the major areas of the Inner Sea, and provides some player options to help players get some mechanical links to the areas of their game. Let’s look at the pieces of this book.

Mechanics or Crunch-This book has some solid mechanics, but I’d still like a bit more. What is really surprising is this book has archetypes for each region's specific known combat enthusiast. Think of having a Special Forces archetype if you were to do a write up on the US. That is surprising and enjoyable. Also there are backgrounds for each area. Both of those are VERY welcome in the equivalent of a fantasy high school geography book that only the GM might spend a lot of time reading through. I would like a bit more though. Give me some ancestry feats that all the people from an area might get. It doesn’t matter if you are an orc, dwarf, or human, if you come from the cold place of ice and snow, odds are you picked up some cold tolerance! Even some more general feats would be good additions to this book. What is here is some solid mechanics that you don’t often see in these books, but I would just like a bit more to really drive home that players need this book. 4.5/5

Theme or Fluff- This is another solid area of this book, but the book needs a bit more to fully round it out. This book is both too short and too long. If you read this from cover to cover you will not enjoy it as much as if you just wanted to read about one area quickly. You wouldn’t read all of wikipedia in one day, but you would drop in to read quickly on an area if you are studying as an example. This honestly is a fantasy high school geography book as you will get 10-20 pages on an area. That is a good introduction, but the book needs a bit more like who are the gods and more world building. Those things are mentioned, but I feel I need more on them. As a Pathfinder 1st ed. player, I know a lot of that world stuff, but for a new player, they will have to do outside research on who some of the key players are. I learned a few things that maybe I missed before, and I can see where Paizo is setting up the next 10 years worth of adventure paths in the mix, but I felt like I needed a bit more content to better understand the world if I was an outsider. 4.5/5

Execution- PDF? Yes. Hyperlinked? NO! If you buy a college textbook today or even a highschool text on an ipad, it is hyperlinked. This is getting crazy as this is an over 100 page civics book and I have to scroll around and find random bits I want to read more on. What is here is good. If you read in chunks, it reads well enough and is enjoyable. If you marathon the book in one sitting, then it’s not as much fun as it does feel too long and too short. Long for its got LOTS of information, but short because I feel like I need some explanation on a few of the players. The art is good and you get a few headshots of major movers and shakers in the world ,so you can drop them in your game. The layout is nice in general with enough breaks to make the reader not go crazy staring in a textbook. I just need a few more additions to really make this an amazing book 4/5

Summary- I have compared this book to a textbook often, and it is a well done textbook. If you needed to learn what most people in an area would know about the region, this would be a great resource to give the players. Also, if you like me haven’t read every splatbook or adventure path put out by Paizo in the last 10 years, then this is a good way to get deep into the world quickly. Now, there is room for improvement. I need a bit more on the world. Gods play an incredible role in the setting, and I feel like they don’t get enough exploration in this book. I also love what’s here mechanically, but I want more. So, all players, not just who decide to make a hellknight, can lay claim to a heritage from Cheliax. Also, PAIZO LEARN TO HYPERLINK! Let me click around your book with ease please. Most textbooks do it now, and your world textbook needs to as well! This is a good world book with a few key flaws that keep it from being great. 86%


A game-changing book for anyone with even a passing interest in lore.

5/5

This book has probably been one of my most anticipated Pathfinder books I've ever purchased. And it's a book I frankly never expected Paizo to release, prior to being announced. At least across the tabletop systems I've played, it's been pretty rare to see a book dedicated entirely to the dramatis personae of a campaign setting's world. I assume this is because, unlike the setting's locations or monsters or gods (which usually receive lots of attention), the PCs themselves are the only characters that any given party is guaranteed to spend a large amount of time exploring. So the world outside of the PC's immediate sphere of influence is often treated as an afterthought.

Not here. After more than a decade, Golarion has turned into one of the most complete and lifelike fantasy worlds in tabletop RPG history, with history and heroes worth reading about, and never has that been so apparent than in this book. These are the stories of the champions, explorers, tyrants, inventors, healers, warlords and revolutionaries that made Golarion what it is, both throughout its past and into its present. Each entry has just the right, concise content to give you a feel for who this character really is. For her Infernal Majestrix, Abrogail Thrune, a dark tragedy worthy of stage adaptation. For Artokus, a charming insider-take on the elusive Einstein-esque alchemical genius from the eyes of his ever-loyal meekrat familiar. For Old Mage Jatembe, the enlightened ancient hero who disappeared in ages past after inventing the art of wizardry, a selection of famous parables and myths of his greatest deeds and adventures. And so many more. Each turn of the page brought a new atmosphere, a new story, and new exciting secrets revealed for plot threads that have been unfurling through years of storytelling.

To go along with the gorgeous artwork that captures each character to perfection, each entry also explores the complex relationships many of these "legends" share with each other, giving a fascinating view of the dynamic power struggles and alliances that are playing out in Golarion on a global stage (evoking plots that feel like they could belong in some of the best seasons of Game of Thrones). Also included are tools GMs can use for players, including abilities that these legends might bestow as patrons to worthy heroes (or villains). Baba Yaga can teach witches who call upon her name to animate household objects a la Disney's Fantasia. Avarneus can equip characters with the most advanced spy equipment this side of a dimensional portal to an MI6 armory. Players can attempt to outmaneuver Abrogail Thrune herself in negotiating infernal contracts (if they dare), awarding power at hidden costs.

There's so much here, for players and GMs both, and it's all SO INCREDIBLY WELL DONE. Like, seriously. The passion and imagination and enthusiasm that's packed into this book just spills out on every page. I can't praise it enough. Easy five stars, and I sincerely hope this book sees a sequel. Legends has transformed Golarion from a world inhabited by monsters, into a world inhabited by monsters with motivation, and allies that might stand with you against them.


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2 people marked this as a favorite.
Luis Loza wrote:

From the office of expectation management:

There won't be stat blocks for any of the characters featured in this book.

Part of the reason for this decision is that we haven't nailed down the exact level/abilities of some of the featured characters as some of them are newer or even brand new. In other cases, we don't necessarily have the rules to support every aspect of a character (e.g. gun rules for characters who use guns or stats for characters higher than 25th level).

If and when these characters need stats, we will be providing them for the stories we want to tell. In the meanwhile, keeping them without stats allows GMs to use the stats that best fit their game. For example, if you decided that Jatembe has grown weaker since the last time he was seen, he can be a lower level for your particular game.

Rather than locking in stats and forcing stories to be told at specific levels, we wanted to keep things open for all groups (and ourselves!) to tell the stories that work best for their games. For now, you can expect a lot of information on the background, personality, and relationships of the featured characters with a healthy sprinkling of plot hooks. We're excited to see everyone's feelings and reactions on the format to see if it's something that might work for similar products in the future.

Once the book comes out (at GenCon!), let us know what you think!

Super cool idea. Yay Jatembe :D

Dark Archive

1 person marked this as a favorite.

So just to check is this book completly edition neutral?

Design Manager

2 people marked this as a favorite.

Nope, there's also a bunch of special spells, items, feats, and so on that you can gain or learn from some of these Legends. But the significant majority of it is edition neutral.

Dark Archive

Rules text for the book as a whole is somewhere in the "10% or under" range, yeah.


Do we know, if or when these options will be PFS legal?

Dark Archive

2 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Do we know, if or when these options will be PFS legal?

I don't think there's been any word either way, but if I had to guess, due to the nature of the rules stuff being Uncommon/Rare/Unique and focused on being learned/acquired from the specific individuals in question, they'd make for great Chronicle Sheet rewards. But that's just me taking a stab in the dark.

Paizo Employee Organized Play Developer

8 people marked this as a favorite.
N'wah wrote:
Terevalis Unctio of House Mysti wrote:
Do we know, if or when these options will be PFS legal?
I don't think there's been any word either way, but if I had to guess, due to the nature of the rules stuff being Uncommon/Rare/Unique and focused on being learned/acquired from the specific individuals in question, they'd make for great Chronicle Sheet rewards. But that's just me taking a stab in the dark.

Correct. Since all of the mechanics in this book are of uncommon or greater rarity and specifically tied to unique characters and story elements, there will not be any sanctioned options available from this book that don't require a boon of some kind.

Edit Minor correction as pointed out to me by Luis! There is an archetype in here you can access by taking a specific background from the Lost Omens World Guide, and three new deities from the same section.

Paizo Employee Developer

19 people marked this as a favorite.
Michael Sayre wrote:
Minor correction as pointed out to me by Luis!

I'm helping!


10 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just finished my first read of the PDF. This is a very interesting book. Reading this, I definitely understand why everyone was saying that this is an experiment. It's much lighter on rules content than I had expected, which I admit took me out of it a bit until I figured out what they were going for. It presents a look at various NPCs, but what it really does is provide a ton of adventure hooks that can take a party throughout the Inner Sea and beyond. These hooks are informed by how these people relate to each other and what that means for the Inner Sea as a whole. I can definitely see parties coming to blows with some of the people here. Sometimes that will be regretful. Other times will be potentially very satisfying. There is a good mix of new characters and old favourites, with new light being cast on certain figures. There are references to characters even beyond those spotlighted. Some of them are old friends, including a Pathfinder Tales protagonist (and no, not Varian or Radovan).

I will be rereading this. Unless something changes my opinion (I don't think anything will, but just in case), I would highly recommend this book to anyone who wants to know more about the Inner Sea and is not afraid of spoilers. Not every 1E AP is spoiled, but more are than are not. I for one am glad to find out some of the canon endings for the newer APs. One in particular put a huge smile on my face.


5 people marked this as a favorite.

@Evan Tarlton:

Perhaps once the book is released (officially), you could repost this as a review? (It seems to help Paizo when people leave a review.)

I know that I've certainly reconsidered my view, so thanks for your thoughts on it! :)

Carry on,

--C.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I was actually hoping for this book to be a rules-lite setting thing, so I'm glad that's the case!


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Psiphyre wrote:

@Evan Tarlton:

Perhaps once the book is released (officially), you could repost this as a review? (It seems to help Paizo when people leave a review.)

I know that I've certainly reconsidered my view, so thanks for your thoughts on it! :)

Carry on,

--C.

Sure. I'd be happy to do that.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I can't wait to hear your opinions of the various entries and what surprised you.

Hmm


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Excited to pick this up when the PDF drops next week!
Unfortunately the timing is just off, and I have a session tomorrow (Friday) where players in my adapted Return of the Runelords campaign will be finally meeting

Return of the Runelords book 3:
Runelord Sorshen in Korvosa
.
Any interesting tidbits anyone can share about this character in this new book? Particularly related to topics of redemption or the ancient past. I'd love to have some canon tales for her to fill downtime with, especially if it helps players trust her.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Gorbacz wrote:
I was actually hoping for this book to be a rules-lite setting thing, so I'm glad that's the case!

Even calling it "rules lite" is underselling it, as many entries have no rules content at all. That was a surprise to me, but it's still fascinating as content goes.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Xethik wrote:

Excited to pick this up when the PDF drops next week!

Unfortunately the timing is just off, and I have a session tomorrow (Friday) where players in my adapted Return of the Runelords campaign will be finally meeting ** spoiler omitted **.
Any interesting tidbits anyone can share about this character in this new book? Particularly related to topics of redemption or the ancient past. I'd love to have some canon tales for her to fill downtime with, especially if it helps players trust her.

There absolutely are some interesting tidbits shared here that weren't in the volume in question, but most of them concern matters after Return. However...

Spoiler:
the writeup mentions how pointless Sorshen found her many, many, many sins. You could use that.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Two days to go! I so want people to see this beautiful book!

Dark Archive

6 people marked this as a favorite.
Hmm wrote:
Two days to go! I so want people to see this beautiful book!

Beautiful is indeed the word for it! Not only is the writing excellent, but there's tons of art- many of which make for great handouts/images to show players. The whole team really pulled out all the stops with this one.

Silver Crusade

10 people marked this as a favorite.

I think one of my favourite things art wise in here is using the beautiful borders from previous APs in certain sections, such as Reign of Winter for Baba Yaga.

Contributor

3 people marked this as a favorite.

Oh wow, I didn’t even notice that. Nice touch!

Paizo Employee Organized Play Developer

19 people marked this as a favorite.

I picked up my copy from the office last week when I scheduled a pick up for some tech equipment and books that I preferred physical copies of for work purposes, and I was so happy with Nankou. Nankou was my contribution to the book, and while I knew when I was writing him that I was intentionally channeling some parallels between Nankou's assumption of the title of linnorm king and the Alaska Native Claims Act, coming back and rereading the entry after some time had passed also had me seeing that my grandpa had definitely influenced my portrayal of Nankou as well.

My grandpa was a wanderer who'd disappear into the Alaskan wilderness for months at a time, then just show up back home one day with new stories. I hadn't been intentionally channeling that into Nankou, but reading it with fresh eyes I couldn't help but notice that it must have been in the back of my mind.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:

I picked up my copy from the office last week when I scheduled a pick up for some tech equipment and books that I preferred physical copies of for work purposes, and I was so happy with Nankou. Nankou was my contribution to the book, and while I knew when I was writing him that I was intentionally channeling some parallels between Nankou's assumption of the title of linnorm king and the Alaska Native Claims Act, coming back and rereading the entry after some time had passed also had me seeing that my grandpa had definitely influenced my portrayal of Nankou as well.

My grandpa was a wanderer who'd disappear into the Alaskan wilderness for months at a time, then just show up back home one day with new stories. I hadn't been intentionally channeling that into Nankou, but reading it with fresh eyes I couldn't help but notice that it must have been in the back of my mind.

Ahhhh that's so lovely to hear, you should know that Nankou was a surprise delight to me in the book! I vaguely knew there was a Varki linnorm king, but didn't know much else and didn't realise he was in the book, but he was one of my favourite entries!

I love the idea of a group of pcs in the frozen tundra just being helped out by a kind half-blind ranger and his bear and not realising until much much later that they fought and supped with a linnorm king himself!


Could this be one of the rare few times that the official release date of the pdf will be before all subscribers get their access? My order has been 'Pending' since the 10th of July and I'm going to assume that there is only a small chance it gets shipped before tomorrow.

Anyone else has the same issue?

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Rhuarc wrote:

Could this be one of the rare few times that the official release date of the pdf will be before all subscribers get their access? My order has been 'Pending' since the 10th of July and I'm going to assume that there is only a small chance it gets shipped before tomorrow.

Anyone else has the same issue?

Yes and yes.

On the Customer Service forum, the July Shipping thread says they expect everything to be shipped to subscribers by 31st, which is a day after street date. This is caused by a combination of having to ship all Gencon orders rather than some being delivered at GenCon, a computer delay at the start of the process that knocked off a couple of days, and delays caused by social distancing in the warehouse reducing their efficiency, and the ability of all hands to assist as they usually do during busy months.


Thanks for the answer, much appreciated!

Dark Archive

2 people marked this as a favorite.

Aww man pdf unavailable bug strikes again D: I hope replying to this thread fixes it like it sometimes fixes it...

Edit: It didn't this time :(


1 person marked this as a favorite.

Why does it say PDF unavailable?

Lantern Lodge Customer Service & Community Manager

3 people marked this as a favorite.

I poked some things on the product, and restarted my browser to test it, and I think it should be working now.

Dark Archive

Woooooooo! :D


Thanks Sara =)

Dark Archive

Hmm, interesting :O The canonical peace treaty between Ironfang Legion and Nirmathas involved two of onyx key shards being given away, one to Kraggodan and one to leaders of Nirmathas. So that confirms that Azaersi can't reset the citadel since she doesn't have access to all shards and thus she is limited to whereever she takes remain shards to


2 people marked this as a favorite.

So rich with lore, this book can easily be used for either editions. Thank you! More products like this.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

APG thread: 1000+ posts
Legends thread: 230+ posts

Yup, you can tell which of these books is player-side ;)


2 people marked this as a favorite.

This book is beautiful, I've been going through it off and on (curse you work!). The Propaganda piece under Watcher Lord Ulthun II may be my favorite piece of Pathfinder art ever. It's awesome.

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Gorbacz wrote:

APG thread: 1000+ posts

Legends thread: 230+ posts

Yup, you can tell which of these books is player-side ;)

That's why it's important to post about what you love here! Help more people find the awesomeness that is Legends!

Hmm


I'm debating whether to pick this up from my FLGS or just the pdf. I'm reading that the art is amazing, so it's pushing me more towards physical. I'm a sucker for fantasy art and PF2e has been on point so far.

Dark Archive

2 people marked this as a favorite.
Popliteal wrote:
I'm debating whether to pick this up from my FLGS or just the pdf. I'm reading that the art is amazing, so it's pushing me more towards physical. I'm a sucker for fantasy art and PF2e has been on point so far.

Much as I'd like to be like, "oh, buy both!" I certainly understand limited funds to put into stuff like this.

I'd probably recommend the hardcover. This is a book you'll want to return to time and time again- or at least I hope!- and having that book on your shelf makes accessing that sense of physicality, of flipping through the pages and enjoying the art and words, very doable.

Dark Archive

On side note, seems like post campaign of corrupting Heart's Edge isn't canon, but it being in possession of Abrogail II post Hell's Vengeance sure is ;D

Paizo Employee Developer

11 people marked this as a favorite.
CorvusMask wrote:
On side note, seems like post campaign of corrupting Heart's Edge isn't canon, but it being in possession of Abrogail II post Hell's Vengeance sure is ;D

Look, these things take time.

Dark Archive

9 people marked this as a favorite.

I also like how there are other post campaign articles without confirming they happened ;D Such as Choral the dragon theory and certain three headed raven from War for the Crown

Also one of my favorite lines in book:

"I am gravely disappointed in the quality of assassination in this country.
No one stays dead."

Dark Archive

6 people marked this as a favorite.
CorvusMask wrote:

I also like how there are other post campaign articles without confirming they happened ;D Such as Choral the dragon theory and certain three headed raven from War for the Crown

Also one of my favorite lines in book:

"I am gravely disappointed in the quality of assassination in this country.
No one stays dead."

You can thank Mikhail Rekun for that line, CorvusMask. :D


1 person marked this as a favorite.

Why is it that this 128 page book is a $25 pdf.
Is that a typo? It seems a wee bit rich.

Considering the Advance Player's Guide is $15.

Silver Crusade

8 people marked this as a favorite.

The Core Rulebook PDFs have always been underpriced.

The setting and adventure PDFs are not barring some exceptions.

Contributor

10 people marked this as a favorite.

So for anyone interested in something altogether sillier, we've whipped up a, uh, "supplement." For the more socially-minded roleplayers :)


12 people marked this as a favorite.
Pathfinder Rulebook Subscriber
kaffien wrote:

Why is it that this 128 page book is a $25 pdf.

Is that a typo? It seems a wee bit rich.

Considering the Advance Player's Guide is $15.

You're paying for the stories of three dozen different authors. And they deserve to be paid a decent amount for their talent.

Silver Crusade

Pathfinder Adventure Path Subscriber
kaffien wrote:

Why is it that this 128 page book is a $25 pdf.

Is that a typo? It seems a wee bit rich.

Considering the Advance Player's Guide is $15.

APG is in the core line, where PDFs are discounted.


kaffien wrote:

Why is it that this 128 page book is a $25 pdf.

Is that a typo? It seems a wee bit rich.

Considering the Advance Player's Guide is $15.

Check this thread.


4 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

LOL!

"I don't do drugs, I am drugs." -- Salvador Dali

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